The [_ALPHA32](_ALPHA32) function returns the alpha transparency level of a 32 bit color value. ## Syntax > alpha& = [_ALPHA32](_ALPHA32)(color32~&)** ## Parameter(s) * color32& is the [_UNSIGNED](_UNSIGNED) [LONG](LONG) 32 bit color value used to retrieve the alpha level. * Color values that are set as a [_CLEARCOLOR](_CLEARCOLOR) always have an alpha level of 0 (transparent). * [_SETALPHA](_SETALPHA) can set any alpha level from 0 (or fully transparent) to 255 (or opaque). * Normal color values that are set by [_RGB](_RGB) or [_RGB32](_RGB32) always have an alpha level of 255 (opaque). ## Description * In 4-bit (16 colors) or 8-bit (256 colors) palette screens the function will return 0. * [_RED32](_RED32), [_GREEN32](_GREEN32), [_BLUE32](_BLUE32) and [_ALPHA32](_ALPHA32) are all equivalent to [_RED](_RED), [_GREEN](_GREEN), [_BLUE](_BLUE) and [_ALPHA](_ALPHA) but they are highly optimized and only accept a 32-bit color (RGBA) value. Using these in your code (opposed to dividing then ANDing 32-bit color values) makes code easy to read. * **NOTE: 32 bit [_NEWIMAGE](_NEWIMAGE) screen page backgrounds are transparent black or [_ALPHA](_ALPHA) 0. Use [_DONTBLEND](_DONTBLEND) or [CLS](CLS) for opaque!** ## Example(s) Finding the alpha transparency level in a 32 bit screen using an [_RGBA](_RGBA) [_UNSIGNED](_UNSIGNED) [LONG](LONG) color value. ```vb SCREEN _NEWIMAGE(640, 480, 32) clr~& = _RGBA(255, 0, 255, 192) PRINT "Color:"; clr~& COLOR clr~& PRINT "Alpha32:"; _ALPHA32(clr~&) END ``` ```text Color: 3237937407 Alpha32: 192 ``` > *Notes:* The color value is equivalent to [&H](&H) &HC0FF00FF where &HC0 equals 192. [_RGB](_RGB) alphas are always &HFF(255). ## See Also * [_ALPHA](_ALPHA), [_SETALPHA](_SETALPHA) * [_RGBA](_RGBA), [_RGBA32](_RGBA32) (set color with alpha) * [_RED](_RED), [_GREEN](_GREEN), [_BLUE](_BLUE) * [_RED32](_RED32), [_GREEN32](_GREEN32). [_BLUE32](_BLUE32) * [_CLEARCOLOR](_CLEARCOLOR), [_CLEARCOLOR (function)](_CLEARCOLOR-(function)) * [Images](Images)