The **VIEW** statement creates a graphics view port area by defining the coordinate limits to be viewed. ## Syntax > **VIEW** [SCREEN] (column1, row1)-(column2, row2)[, color][, border](SCREEN] (column1, row1)-(column2, row2)[, color][, border)] * When the SCREEN option is used, all coordinates are absolute and only graphics within the viewport area are plotted. * When the SCREEN option is not used, all coordinates are relative to the view port with the values of column1 and row1 being automatically added before plotting the point. * Coordinate values are for the top left and bottom right values of a box area of the screen mode used. * The color parameter specifies a background fill color for the area. None when omitted. * Border requires any valid color attribute to draw a line around the VIEW area if there is room for it. * VIEW without any parameters disables the previous viewport. [RUN](RUN) and [SCREEN](SCREEN) can also disable any VIEW port. * [CLS](CLS) or [CLS](CLS) clears the active graphics VIEW port area only. Disable a viewport before attempting to clear the entire screen! * **Note: QB64 [RUN](RUN) statements will not close [VIEW PRINT](VIEW-PRINT), [VIEW](VIEW) or [WINDOW](WINDOW) view ports presently!** ## Example(s) Using SCREEN option with absolute screen coordinates. ```vb SCREEN 12 VIEW SCREEN (200, 200)-(400, 400), 1, 9 ' blue BG with light blue border CIRCLE (220, 220), 20, 11 ' using the actual screen coordinates ``` Using coordinates relative to the viewport box area. ```vb SCREEN 12 VIEW (200, 200)-(400, 400), 1, 9 CIRCLE (20, 20), 20, 11 ' using coordinates inside of the viewport ``` > *Explanation:* The relative coordinates are automatically adjusted to place the object correctly. Any values outside of the box's area will not be displayed. Both examples should display the same screen image. ## See Also * [VIEW PRINT](VIEW-PRINT) (text view port) * [WINDOW](WINDOW) (window view port) * [SCREEN](SCREEN), [CLS](CLS)