The [_WHEEL](_WHEEL) function returns the relative position of a specified wheel number on a controller device. ## Syntax > move = [_WHEEL](_WHEEL)(wheelNumber%) * Returns -1 when scrolling up and 1 when scrolling down with 0 indicating no movement since last read. * Add consecutive wheel values to determine a cumulative value over time for scrolling or moving objects. * wheelNumber% must be a number which does not exceed the number of wheels found by the [_LASTWHEEL](_LASTWHEEL) function. * When a mouse indicates it has 3 wheels, the first two are for relative movement reads. The third wheel is for scrolling. * **The number of [_DEVICES](_DEVICES) must be read before using [_DEVICE$](_DEVICE$), [_DEVICEINPUT](_DEVICEINPUT) or [_LASTWHEEL](_LASTWHEEL).** ## Example(s) Reading multiple controller device buttons, axis and wheels. ```vb FOR i = 1 TO _DEVICES PRINT STR$(i) + ") " + _DEVICE$(i) + " Buttons:"; _LASTBUTTON(i); ",Axis:"; _LASTAXIS(i); ",Wheel:"; _LASTWHEEL(i) NEXT DO d& = _DEVICEINPUT IF d& THEN ' the device number cannot be zero! PRINT "Found"; d&; FOR b = 1 TO _LASTBUTTON(d&) PRINT _BUTTONCHANGE(b); _BUTTON(b); NEXT FOR a = 1 TO _LASTAXIS(d&) PRINT _AXIS(a); NEXT FOR w = 1 TO _LASTWHEEL(d&) PRINT _WHEEL(w); NEXT PRINT END IF LOOP UNTIL INKEY$ = CHR$(27) 'escape key exit END ``` > *Note:* When there is no device control to read, a [FOR...NEXT](FOR...NEXT) n = 1 TO 0 loop will not run thus avoiding a control function read error. Why does a mouse have 3 wheels? Relative x and y movements can be read using the first 2 _WHEEL reads. ```vb ignore = _MOUSEMOVEMENTX 'dummy call to put mouse into relative movement mode PRINT "Move your mouse and/or your mouse wheel (ESC to exit)" d = _DEVICES ' always read number of devices to enable device input DO: _LIMIT 30 'main loop DO WHILE _DEVICEINPUT(2) 'loop only runs during a device 2 mouse event PRINT _WHEEL(1), _WHEEL(2), _WHEEL(3) LOOP LOOP UNTIL INKEY$ = CHR$(27) ``` > *Explanation:* Referencing the [_MOUSEMOVEMENTX](_MOUSEMOVEMENTX) function hides the mouse and sets the mouse to a relative movement mode which can be read by [_WHEEL](_WHEEL). [_DEVICEINPUT](_DEVICEINPUT)(2) returns -1 (true) only when the mouse is moved, scrolled or clicked. ## See Also * [_MOUSEWHEEL](_MOUSEWHEEL) * [_LASTWHEEL](_LASTWHEEL), [_LASTBUTTON](_LASTBUTTON), [_LASTAXIS](_LASTAXIS) * [_AXIS](_AXIS), [_BUTTON](_BUTTON), [_BUTTONCHANGE](_BUTTONCHANGE) * [_DEVICES](_DEVICES), [_DEVICE$](_DEVICE$), [_DEVICEINPUT](_DEVICEINPUT) * [_MOUSEMOVEMENTX](_MOUSEMOVEMENTX), [_MOUSEMOVEMENTY](_MOUSEMOVEMENTY) * [Controller Devices](Controller-Devices)