'Maze of Misery 'By Steve M. (c),May 5,01 '**************** 'Please visit my web page at: www.angelfire.com/bc2/cuebasic/qpage.html ' 'Disclaimer: This program may not be distributed, modified or copied without 'written permission from the author at yochatwitme@yahoo.com. 'Not liable for system or hardware damage. Tho' I can assure you that you 'won't experience any problems. Email me at yochatwitme@yahoo.com about 'any concerns or difficulties you may be having. 'Finally, you have my permission to post the program on your web page. 'Hope you enjoy the game. ' 'Thanks. SM :) 'Gbgames Chatname: QB4ever DECLARE SUB Cleardotarea () DECLARE SUB CopydotPlayer () DECLARE SUB Menu () dim shared false as single false=0 dim shared true as single true=-1 'CONST FALSE = 0 'CONST TRUE = NOT FALSE 'CLEAR 2000, 2000 DIM T$(150), Wall%(1 TO 300), Wall2%(1 TO 300), Wall3%(1 TO 300) DIM SHARED Player%(1 TO 300), Maze$(768), Object$(20), Door%(1 TO 300) DIM EDoor%(1 TO 300), Keylock%(1 TO 300), Clrobject%(1 TO 300) DIM Gold%(1 TO 300), Treasure%(1 TO 300), Diamond%(1 TO 300) DIM Diamond2%(1 TO 300), Enemy%(1 TO 300), Gem%(1 TO 300) DIM Enemydotpos(16), Spider%(1 TO 300), Spider2%(1 TO 300) DIM Spike%(1 TO 300), Spikemask%(1 TO 300), Wallmask%(1 TO 300) DIM Web%(1 TO 300), Wcs(64, 1), Keyfl(64), Clrkey(64) DIM Spiderfr2%(1 TO 300), Spiderpfr2%(1 TO 300), Playerdeath%(1 TO 300) DIM SHARED Reptxt%(1 TO 3000) Start: X = 154: Y = 40: MatrixY = 14: MatrixX = 6: Lives = 5: Health = 9000 En = 1: Dx = -30: Lx = -1: Dy = 1: SpacerX = 0: SpacerY = 0: EVL = 11 CIX1 = 275: CIY1 = 145: CIY2 = 90: Rm = 2: Web = 20: Glow = 1: Adv = 0 M2 = -1: V2x = 1: G = 1 Health$ = "Good": M1$ = "Mazes of Misery": TIME$ = "00:00:00" T$ = CHR$(0) + CHR$(63) + CHR$(48) + CHR$(48) + CHR$(60) + CHR$(48) + CHR$(48) + CHR$(48) + CHR$(0) RESTORE Wallcols: FOR A = 1 TO 64: READ Wcs(A, 0): NEXT RESTORE Wallbord: FOR A = 1 TO 64: READ Wcs(A, 1): NEXT BegindotMaze: 'Setup array picture images SCREEN 12: CLS : RANDOMIZE TIMER GOSUB Copydotwall: GOSUB Cleardotplayer GOSUB Copydotwall2: GOSUB Cleardotplayer GOSUB Copydotwall3: GOSUB Cleardotplayer GOSUB CopydotPlayer: GOSUB Cleardotplayer GOSUB CopydotCleardotObject 'This array clears the current image GOSUB CopydotDoor: GOSUB Cleardotplayer GOSUB CopydotKeylock: GOSUB Cleardotplayer GOSUB CopydotTreasure: GOSUB Cleardotplayer GOSUB CopydotRing: GOSUB Cleardotplayer GOSUB CopydotRing2: GOSUB Cleardotplayer GOSUB CopydotGem: GOSUB Cleardotplayer GOSUB CopydotSpider: GOSUB Cleardotplayer GOSUB CopydotSpider2: GOSUB Cleardotplayer GOSUB CopydotWeb: GOSUB Cleardotplayer GOSUB CopydotSpike: GOSUB Cleardotplayer SpacerX = 0: SpacerY = 0: GOSUB Titledotscr Begin: frm = 1: SCREEN 12: CLS : GOSUB Builddotmazes SpacerX = 0: SpacerY = 0: GOSUB RoomdotCheck: GOSUB Gamedotstatus r = StartdotA: SpacerX = 0: SpacerY = 0 Kyboard: do: loop while timer=oldtimer! oldtimer!=timer FOR i=1 to 100 GOSUB Scandotmaze NEXT T$ = MID$(Maze$(MatrixY), MatrixX, 1) IF T$ = "L" AND (CT >= 1 AND CT <= 20) THEN GOSUB Shocked i$ = INKEY$: IF i$ = "" THEN GOTO Kyboard Oldx = X: Oldy = Y: Matrixydotold = MatrixY: Matrixxdotold = MatrixX IF Kytapfl < 1 THEN IF i$ = CHR$(0) + "M" THEN GOSUB Cleardotman: X = X + 30: MatrixX = MatrixX + 1: IF X > 574 THEN X = 4: Rm = Rm + 8: MatrixY = MatrixY + 96: MatrixX = 1: GOSUB RoomdotCheck IF i$ = CHR$(0) + "K" THEN GOSUB Cleardotman: X = X - 30: MatrixX = MatrixX - 1: IF X < 4 THEN X = 574: Rm = Rm - 8: MatrixY = MatrixY - 96: MatrixX = 20: GOSUB RoomdotCheck IF i$ = CHR$(0) + "H" THEN GOSUB Cleardotman: Y = Y - 36: MatrixY = MatrixY - 1: IF Y < 4 THEN Rm = Rm - 1: GOSUB RoomdotCheck IF i$ = CHR$(0) + "P" THEN GOSUB Cleardotman: Y = Y + 36: MatrixY = MatrixY + 1: IF Y > 400 THEN Rm = Rm + 1: GOSUB RoomdotCheck ELSE IF i$ = "6" THEN GOSUB Cleardotman: X = X + 30: MatrixX = MatrixX + 1: IF X > 574 THEN X = 4: Rm = Rm + 8: MatrixY = MatrixY + 96: MatrixX = 1: GOSUB RoomdotCheck IF i$ = "4" THEN GOSUB Cleardotman: X = X - 30: MatrixX = MatrixX - 1: IF X < 4 THEN X = 574: Rm = Rm - 8: MatrixY = MatrixY - 96: MatrixX = 20: GOSUB RoomdotCheck IF i$ = "8" THEN GOSUB Cleardotman: Y = Y - 36: MatrixY = MatrixY - 1: IF Y < 4 THEN Rm = Rm - 1: GOSUB RoomdotCheck IF i$ = "2" THEN GOSUB Cleardotman: Y = Y + 36: MatrixY = MatrixY + 1: IF Y > 400 THEN Rm = Rm + 1: GOSUB RoomdotCheck END IF IF i$ = CHR$(27) THEN i$ = "": GOSUB Menulist T$ = MID$(Maze$(MatrixY), MatrixX, 1) IF T$ = "#" OR T$ = "@" OR T$ = "%" OR T$ = "W" THEN GOSUB Recalldotolddotposition IF T$ = "B" AND M > 11 THEN GOSUB Spiderdotbite IF T$ = "L" AND (CT >= 1 AND CT <= 20) THEN GOSUB Shocked IF T$ = "k" THEN GOSUB Keyfound IF T$ = "E" THEN GOTO Escaped IF T$ = "D" THEN Sx = X: Sy = Y: Svsx = Sx: Svsy = Sy: SMy = MatrixY: SMx = MatrixX: GOSUB Recalldotolddotposition: GOSUB Doordotroutine IF T$ = "t" THEN GOSUB Treasuredotroutine IF T$ = "g" THEN GOSUB Gemdotroutine IF T$ = "r" THEN GOSUB Ringdotroutine IF Flg THEN GmdotTmr = TIMER: DELAY = CPU * 15 + SQR(2 / 2 + GmdotTmr + .6) + 800: FOR LL = 1 TO DELAY: NEXT IF frm > 100 THEN frm = 1 GOSUB Displaydotman GOTO Kyboard Scandotmaze: B = B + 1 T$ = MID$(Maze$(r), B, 1): SPK$ = MID$(Maze$(r), B, 1) GOSUB SkipdotX: Cnt = Cnt + 1 IF T$ = "B" OR T$ = "S" THEN Spx = SpacerX: Spy = SpacerY: GOSUB Spiderdotroutine IF T$ = "L" THEN Lex = SpacerX: Ley = SpacerY: GOSUB Electricdotroutine IF T$ = "r" THEN RingdotX = SpacerX: RingdotY = SpacerY + 6: GOSUB Ringdotglow IF SPK$ = "s" THEN SpikeX = SpacerX: SpikeY = SpacerY + 6: GOSUB SpikedotMoving IF B < 20 THEN RETURN B = 1: SpacerX = 0: SpacerY = SpacerY + 36 IF r < FinishdotA THEN r = r + 1: RETURN r = StartdotA: SpacerX = 0: SpacerY = 0 RETURN SkipdotX: SpacerX = SpacerX + 30 RETURN Spiderdotroutine: frm = frm + 1 IF (T$ = "S") THEN Poisondotspider = 1 T$ = MID$(Maze$(MatrixY), MatrixX, 1) IF Demo THEN T$ = MID$(A$(Dmx), Dmy, 1) IF (T$ = "B" OR T$ = "S") AND M > 11 THEN GOSUB Spiderdotbite IF T$ = "s" AND M2 < 8 THEN GOSUB Spikedotstabb M = M + Vx: IF M > 31 THEN Vx = -1 GOSUB Showdotspider IF M < 1 THEN Vx = 1 LINE (Spx + 12, (Spy - Web))-(Spx + 12, (Spy - 10) + M), 8, BF FOR H = 1 TO 800 - Adv + DELAY: NEXT RETURN SpikedotMoving: SPK$ = MID$(Maze$(r), B, 1) M2 = M2 + V2x: IF M2 > 25 THEN V2x = -1 IF M2 < 1 THEN V2x = 1 IF Wm < 1 THEN GET (SpikeX, SpikeY + 36)-(SpikeX + 26, SpikeY + 71), Spikemask%: Wm = 1 PUT (SpikeX, (SpikeY) + 11 + M2), Spike%, PSET IF Wm2 < 1 THEN GET (SpikeX, SpikeY + 5 + M2)-(SpikeX + 18, SpikeY + 36 + M2), Wallmask%: Wm2 = 1 IF T$ = "s" THEN GOSUB Displaydotman PUT (SpikeX, SpikeY + 5 + M2), Wallmask%, AND 'spike mask PUT (SpikeX, SpikeY + 36), Spikemask%, PSET 'wall mask RETURN Showdotspider: IF Poisondotspider THEN IF INT(frm / 2) = frm / 2 THEN PUT (Spx - 1, (Spy - 30) + 10 + M), Spiderpfr2%, PSET: Poisondotspider = 0: RETURN ELSE PUT (Spx - 1, (Spy - 30) + 10 + M), Spider2%, PSET: Poisondotspider = 0: RETURN END IF ELSE IF INT(frm / 4) = frm / 4 THEN PUT (Spx - 1, (Spy - 30) + 10 + M), Spiderfr2%, PSET: RETURN ELSE PUT (Spx - 1, (Spy - 30) + 10 + M), Spider%, PSET END IF END IF RETURN Showdotspike: PUT (SpikeX, SpikeY + M2), Spike%, PSET RETURN Electricdotroutine: CT = CT + 1: IF CT >= 1 AND CT <= 20 THEN GOTO EStart IF CT > 50 THEN CT = 1 RETURN EStart: RANDOMIZE TIMER IF G < 1 THEN Gv = 1 G = G + Gv: IF G > 5 THEN Gv = -1 E1 = RND(6 * RND(0)): E2 = RND(6 * RND(0)): E3 = FIX(RND(6 * RND(0))) E4 = FIX(6 * RND(0)): E5 = FIX(6 * RND(0)): E6 = FIX(RND(6 * RND(0))) E7 = FIX(6 * RND(0)): E8 = FIX(6 * RND(0)): E9 = FIX(RND(6 * RND(0))) LINE (Lex + E1, Ley + 4)-(Lex + E2 * (G + 3), Ley + 9), 14 LINE -(Lex + E3 + SGN(G + 3), Ley + 15), 14 LINE -(Lex + E4 * (G + 3), Ley + 20), 14 LINE -(Lex + E5 + SGN(G + 3), Ley + 26), 14 LINE -(Lex + E6 * (G + 3), Ley + 32), 14 LINE -(Lex + E7 + SGN(G + 3), Ley + 38), 14 FOR H = 1 TO 150 - Adv / 4: NEXT Sx = SpacerX + 2: Sy = SpacerY + 4: GOSUB Cleardotarea RETURN Spiderdotbite: GOSUB Displaydotman: M$ = "Yow! I've been bitten!": PS = 40 - LEN(M$) / 2 LOCATE 30, PS: PRINT M$; : GOSUB Hold: GOSUB Clearline PUT (X, Y), Playerdeath%, PSET: SLEEP 1: PUT (X, Y), Clrobject%, PSET Health = Health - ABS(75 * (T$ = "S") - 55) IF Health < 1 THEN LOCATE 30, PS + 4: PRINT "You died!"; : SLEEP 2: GOSUB Clearline: GOTO Fin GOSUB Gamedotstatus RETURN Spikedotstabb: GOSUB Displaydotman: M$ = "Yarrgghh! I've been sheared!": PS = 40 - LEN(M$) / 2 LOCATE 30, PS: PRINT M$; : GOSUB Hold: GOSUB Clearline PUT (X, Y), Playerdeath%, PSET: SLEEP 1: PUT (X, Y), Clrobject%, PSET Health = Health - ABS(75 * (T$ = "S") - 55) IF Health < 1 THEN LOCATE 30, PS + 4: PRINT "You died!"; : SLEEP 2: GOSUB Clearline: GOTO Fin GOSUB Gamedotstatus RETURN Shocked: GOSUB Displaydotman: M$ = "Arrggghh! I've been shocked!": PS = 40 - LEN(M$) / 2 LOCATE 30, PS: PRINT M$; : GOSUB Hold: GOSUB Clearline PUT (X, Y), Playerdeath%, PSET: SLEEP 1: PUT (X, Y), Clrobject%, PSET Health = Health - 25 IF Health < 1 THEN LOCATE 30, 30: PRINT "You died!"; : SLEEP 2: GOSUB Clearline: GOTO Fin GOSUB Gamedotstatus RETURN Treasuredotroutine: GOSUB Replacedotchar: GOSUB Openeddotchest RETURN Ringdotroutine: LOCATE 30, 20: PRINT "You have found a diamond ring!"; : GOSUB Displaydotman SLEEP 2: GOSUB Replacedotchar: GOSUB Clearline: GOSUB Cleardotarea Fortune = 200: GOSUB Tallydotpnts: GOSUB Gamedotstatus RETURN Gemdotroutine: LOCATE 30, 20: PRINT "You have found a valuable gem!!"; : GOSUB Displaydotman SLEEP 2: GOSUB Replacedotchar: GOSUB Clearline: GOSUB Cleardotarea Fortune = 400: GOSUB Tallydotpnts: GOSUB Gamedotstatus RETURN Ringdotglow: IF Glow THEN PUT (RingdotX, RingdotY), Diamond2%, PSET: Glow = 0 IF RIGHT$(TIME$, 2) < "01" THEN RETURN Glow = 1 IF Glow THEN PUT (RingdotX, RingdotY), Diamond%, PSET: Glow = 0 IF RIGHT$(TIME$, 2) < "02" THEN RETURN TIME$ = "00:00:00": Glow = 1 RETURN Replacedotchar: IF T$ = "D" THEN Sx = Svsx: Sy = Svsy: GOSUB Cleardotarea Showy = SMy: Showx = SMx Sx = X: Sy = Y: SMy = MatrixY: SMx = MatrixX IF (T$ <> "r" AND T$ <> "g") THEN GOSUB Recalldotolddotposition: GOSUB Displaydotman IF T$ = "D" THEN SMy = Showy: SMx = Showx MID$(Maze$(SMy), SMx, 1) = CHR$(32) RETURN Displaydotman: PUT (X, Y), Player%, PSET: RETURN Recalldotolddotposition: X = Oldx: Y = Oldy: FOR A = 1 TO 64 Barrier = 1 * (T$ = "D" AND Unl AND Rm = A AND Keyfl(Rm)) IF Barrier THEN A = 1: RETURN NEXT Oldpl: MatrixX = Matrixxdotold: MatrixY = Matrixydotold RETURN Keyfound: FOR A = 1 TO 64 Keyfl(Rm) = ABS(1 * (Rm = A)): Unl = 1 IF Keyfl(Rm) AND Unl THEN A = 1: GOTO Keymes NEXT Keymes: COLOR 15: LOCATE 30, 9: PRINT "You have found the key. "; PRINT "Use it to unlock the door in this room."; : GOSUB Replacedotchar: GOSUB Cleardotarea SLEEP 3: GOSUB Clearline: Keys = Keys + 1: GOSUB Gamedotstatus: RETURN Doordotroutine: FOR A = 1 TO 64 Kyfd = 1 * (Rm = A AND Keyfl(Rm)): IF Kyfd THEN A = 1: GOTO Available NEXT: RETURN Available: FOR A = 1 TO 64 Clrkey = 1 * (Rm = A AND Keyfl(Rm)): IF Clrkey > 0 THEN Keyfl(Rm) = 0: A = 1: GOTO DOpen NEXT DOpen: GOSUB Displaydotman LOCATE 30, 20: PRINT "Good Job! You have opened the door."; : SLEEP 3: GOSUB Clearline: GOSUB Replacedotchar: Unl = 0 Keys = Keys - 1: GOSUB Gamedotstatus RETURN Openeddotchest: COLOR 14: Tr = 1: LOCATE 29, 1: PRINT SPACE$(79); LOCATE 30, 20: PRINT "You have found a treasure chest!"; SLEEP 2: GOSUB Clearline RANDOMIZE TIMER: Length = FIX(16 * RND(1)) + 1: RESTORE Makedotobj N = FIX(50 * RND(1)) + 2 FOR T = 1 TO Length: READ Object$(T): NEXT L = LEN(Object$(Length)): O$ = MID$(Object$(Length), 3, L) IF LEFT$(O$, 2) = "No" OR LEFT$(O$, 3) = "Wat" THEN Message$ = "" ELSE Message$ = "a " END IF LOCATE 30, 20: PRINT "It contains "; Message$; ""; O$; SPACE$(2); addon$; SLEEP 2: GOSUB ObjectdotProperties: Message$ = "": addon$ = "" O$ = "": Message$ = O$ IF LO$ = "~" THEN GOSUB Clearline: LOCATE 30, 20: PRINT "There are " + STR$(N) + " of them."; : SLEEP 2 GOSUB Gamedotstatus: Tr = 0: addon$ = "": GOSUB Clearline: GOSUB Cleardotarea RETURN Clearline: LOCATE 30, 1: PRINT SPACE$(79); : RETURN Hold: H$ = INKEY$: IF H$ = "" THEN GOTO Hold RETURN Escaped: COLOR 15 LINE (110, 190)-(510, 255), 10, BF: LINE (115, 200)-(500, 245), 14, BF LINE (115, 200)-(500, 245), 1, B LOCATE 14, 25: PRINT "Congratulations Adventurer!" LOCATE 15, 19: PRINT "You have escaped from this maze for now.": SLEEP 4: SYSTEM 'CopydotPlayer: LINE (CIX1 + 15, CIY1 + 23)-(CIX1 + 37, CIY1 + 45), 0, BF CIRCLE (CIX1 + 28, CIY1 + 35), 10, 15: PAINT (CIX1 + 28, CIY1 + 35), 15 CIRCLE (CIX1 + 28, CIY1 + 35), 10, 6: CIRCLE (CIX1 + 28, CIY1 + 35), 9, 6 FOR E = 1 TO 5: CIRCLE (CIX1 + 28, CIY1 + 35), E, 0: NEXT CIRCLE (CIX1 + 28, CIY1 + 35), 1, 0 GET (CIX1 + 15, CIY1 + 23)-(CIX1 + 37, CIY1 + 45), Player% RETURN CopydotPlayer: X1 = 20: Y1 = 40: c = 1 CIRCLE (X1, Y1), 9, 6: PAINT (X1, Y1), 6: CIRCLE (X1, Y1), 10, 4 'Body CIRCLE (X1 - 5, Y1 - 5), 3, 15: PAINT (X1 - 5, Y1 - 5), 15 'left eye CIRCLE (X1 - 5, Y1 - 5), 3, c, -6.28, -3.14: PAINT (X1 - 5, Y1 - 6), c CIRCLE (X1 - 5, Y1 - 5), 1, 0: PAINT (X1 - 5, Y1 - 5), 0 'outline CIRCLE (X1 + 5, Y1 - 5), 3, 15: PAINT (X1 + 5, Y1 - 5), 15 'right eye CIRCLE (X1 + 5, Y1 - 5), 3, c, -6.28, -3.14: PAINT (X1 + 5, Y1 - 6), c CIRCLE (X1 + 5, Y1 - 5), 1, 0: PAINT (X1 + 5, Y1 - 5), 0 CIRCLE (X1, Y1), 2, 4: PAINT (X1, Y1), 4: CIRCLE (X1, Y1), 3, 1 'nose LINE (X1 - 2, Y1 + 5)-(X1 + 2, Y1 + 5), 5 'mouth(top) LINE (X1 - 1, Y1 + 6)-(X1 + 1, Y1 + 6), 5 'mouth(bottom) GET (X1 - 10, Y1 - 10)-(X1 + 10, Y1 + 10), Player% GOSUB CopydotPlayerdeath RETURN CopydotPlayerdeath: X1 = 20: Y1 = 40: c = 4 CIRCLE (X1, Y1), 9, 6: PAINT (X1, Y1), 6: CIRCLE (X1, Y1), 10, 4 'Body CIRCLE (X1 - 5, Y1 - 5), 5, 15: PAINT (X1 - 5, Y1 - 5), 15 'left eye CIRCLE (X1 - 5, Y1 - 5), 1, 0: PAINT (X1 - 5, Y1 - 5), 0 'outline CIRCLE (X1 + 5, Y1 - 5), 5, 15: PAINT (X1 + 5, Y1 - 5), 15 'right eye CIRCLE (X1 + 5, Y1 - 5), 1, 0: PAINT (X1 + 5, Y1 - 5), 0 CIRCLE (X1, Y1), 2, 4: PAINT (X1, Y1), 4: CIRCLE (X1, Y1), 3, 1 'nose LINE (X1 - 2, Y1 + 5)-(X1 + 2, Y1 + 5), 5 'mouth(top) LINE (X1 - 1, Y1 + 6)-(X1 + 1, Y1 + 6), 5 'mouth(bottom) CIRCLE (X1, Y1 + 6), 2, c, , , .32: PAINT (X1, Y1 + 6), c CIRCLE (X1, Y1 + 6), 3, 1, , , .32 GET (X1 - 10, Y1 - 10)-(X1 + 10, Y1 + 10), Playerdeath% RETURN Copydotwall: LINE (CIX1 + 11, CIY1 + 21)-(CIX1 + 34, CIY1 + 50), Wcs(Rm, 0), BF LINE (CIX1 + 12, CIY1 + 20)-(CIX1 + 35, CIY1 + 51), Wcs(Rm, 1), B LINE (CIX1 + 36, CIY1 + 20)-(CIX1 + 36, CIY1 + 50), 10 FOR A = CIX1 + 12 TO CIX1 + 34 STEP 2: LINE (A, CIY1 + 21)-(A, CIY1 + 50), 6 NEXT: LINE (CIX1 + 11, CIY1 + 50)-(CIX1 + 34, CIY1 + 50), 1 LINE (CIX1 + 11, CIY1 + 21)-(CIX1 + 11, CIY1 + 50), 8 'FOR A = CIY1 + 11 TO CIY1 + 50 STEP 2: LINE (CIX1 + 11, A)-(CIX1 + 35, A), 5: NEXT GET (CIX1 + 11, CIY1 + 19)-(CIX1 + 36, CIY1 + 51), Wall% RETURN Copydotwall2: LINE (CIX1 + 11, CIY1 + 20)-(CIX1 + 34, CIY1 + 50), Wcs(Rm, 0), BF LINE (CIX1 + 12, CIY1 + 19)-(CIX1 + 35, CIY1 + 51), Wcs(Rm, 1), B LINE (CIX1 + 36, CIY1 + 19)-(CIX1 + 36, CIY1 + 50), 10 FOR A = 0 TO 41 STEP 2 LINE (CIX1 + 11, CIY1 + 20 + A)-(CIX1 + 33, CIY1 + A), 1: NEXT GET (CIX1 + 11, CIY1 + 19)-(CIX1 + 42, CIY1 + 51), Wall2% RETURN Copydotwall3: WX = 26: WY = 32 LINE (100, 75)-(100 + WX, 75 + WY), , B T$ = T$ + CHR$(200) + CHR$(130) + CHR$(146) + CHR$(48) + CHR$(8) + CHR$(2) + CHR$(144) + CHR$(152) + CHR$(2) PAINT (102, 76), T$ LINE (100, 75)-(100 + WX, 75 + WY), 4, B GET (100, 75)-(100 + WX, 75 + WY), Wall3% RETURN CopydotCleardotObject: LINE (CIX1 + 16, CIY1 + 50)-(CIX1 + 60, CIY1 + 80), 0, BF GET (265, CIY1 + 20)-(290, CIY1 + 54), Clrobject% RETURN CopydotDoor: LINE (CIX1 + 11, CIY1 + 20)-(CIX1 + 36, CIY1 + 52), 6, BF LINE (CIX1 + 13, CIY1 + 22)-(CIX1 + 33, CIY1 + 31), 12, BF LINE (CIX1 + 13, CIY1 + 40)-(CIX1 + 33, CIY1 + 48), 12, BF LINE (CIX1 + 13, CIY1 + 22)-(CIX1 + 33, CIY1 + 31), 0, B LINE (CIX1 + 13, CIY1 + 40)-(CIX1 + 33, CIY1 + 48), 0, B LINE (CIX1 + 10, CIY1 + 19)-(CIX1 + 37, CIY1 + 53), 1, B LINE (CIX1 + 37, CIY1 + 20)-(CIX1 + 37, CIY1 + 52), 12 CIRCLE (CIX1 + 34, CIY1 + 36), 2, 14: PAINT (CIX1 + 34, CIY1 + 36), 14 CIRCLE (CIX1 + 34, CIY1 + 36), 2, 0 GET (CIX1 + 11, CIY1 + 20)-(CIX1 + 40, CIY1 + 53), Door% GOSUB CopydotEDoor RETURN CopydotEDoor: LINE (CIX1 + 11, CIY1 + 20)-(CIX1 + 36, CIY1 + 52), 13, BF LINE (CIX1 + 13, CIY1 + 22)-(CIX1 + 33, CIY1 + 31), 2, BF LINE (CIX1 + 13, CIY1 + 40)-(CIX1 + 33, CIY1 + 48), 2, BF LINE (CIX1 + 13, CIY1 + 22)-(CIX1 + 33, CIY1 + 31), 0, B LINE (CIX1 + 13, CIY1 + 40)-(CIX1 + 33, CIY1 + 48), 0, B LINE (CIX1 + 10, CIY1 + 19)-(CIX1 + 37, CIY1 + 53), 1, B LINE (CIX1 + 37, CIY1 + 20)-(CIX1 + 37, CIY1 + 52), 12 CIRCLE (CIX1 + 34, CIY1 + 36), 2, 14: PAINT (CIX1 + 34, CIY1 + 36), 14 CIRCLE (CIX1 + 34, CIY1 + 36), 2, 0 GET (CIX1 + 11, CIY1 + 20)-(CIX1 + 40, CIY1 + 53), EDoor% RETURN CopydotKeylock: CIRCLE (CIX1 + 24, CIY1 + 35), 4, 7 CIRCLE (CIX1 + 27, CIY1 + 40), 4, 7 COLOR 4: LINE (CIX1 + 26, CIY1 + 39)-(CIX1 + 44, CIY1 + 21) LINE (CIX1 + 26, CIY1 + 40)-(CIX1 + 44, CIY1 + 22) COLOR 6: LINE (CIX1 + 34, CIY1 + 20)-(CIX1 + 39, CIY1 + 28) LINE (CIX1 + 35, CIY1 + 20)-(CIX1 + 40, CIY1 + 28) LINE (CIX1 + 35, CIY1 + 32)-(CIX1 + 31, CIY1 + 27) GET (CIX1 + 15, CIY1 + 16)-(CIX1 + 39, CIY1 + 47), Keylock% RETURN CopydotTreasure: LINE (CIX1 + 16, CIY1 + 65)-(CIX1 + 35, CIY1 + 80), 14, B LINE -(CIX1 + 40, CIY1 + 75), 14: LINE -(CIX1 + 40, CIY1 + 60), 14 LINE -(CIX1 + 35, CIY1 + 65), 14 LINE (CIX1 + 16, CIY1 + 65)-(CIX1 + 21, CIY1 + 60), 14 LINE -(CIX1 + 40, CIY1 + 60), 14 LINE (CIX1 + 17, CIY1 + 66)-(CIX1 + 34, CIY1 + 79), 6, BF PAINT (CIX1 + 38, CIY1 + 68), 14 LINE (CIX1 + 22, CIY1 + 60)-(CIX1 + 40, CIY1), 6, BF LINE (CIX1 + 40, CIY1 + 60)-(CIX1 + 40, CIY1), 12 LINE (CIX1 + 22, CIY1 + 50)-(CIX1 + 40, CIY1 + 50), 12 GET (CIX1 + 16, CIY1 + 50)-(CIX1 + 40, CIY1 + 80), Treasure% RETURN CopydotRing: CIRCLE (CIX1 + 28, CIY1 + 35), 5, 15: CIRCLE (CIX1 + 28, CIY1 + 35), 6, 8 CIRCLE (CIX1 + 28, CIY1 + 26), 3, 1: PAINT (CIX1 + 28, CIY1 + 26), 13, 1 LINE (CIX1 + 26, CIY1 + 24)-(CIX1 + 30, CIY1 + 24), 11 CIRCLE (CIX1 + 28, CIY1 + 26), 2, 1: CIRCLE (CIX1 + 28, CIY1 + 35), 4, 9 GET (CIX1 + 15, CIY1 + 20)-(CIX1 + 38, CIY1 + 45), Diamond% RETURN CopydotRing2: CIRCLE (CIX1 + 28, CIY1 + 35), 5, 15: CIRCLE (CIX1 + 28, CIY1 + 35), 6, 8 CIRCLE (CIX1 + 28, CIY1 + 26), 3, 12: PAINT (CIX1 + 28, CIY1 + 26), 13, 12 LINE (CIX1 + 26, CIY1 + 24)-(CIX1 + 30, CIY1 + 24), 14 CIRCLE (CIX1 + 28, CIY1 + 26), 2, 1: CIRCLE (CIX1 + 28, CIY1 + 35), 4, 9 GET (CIX1 + 15, CIY1 + 20)-(CIX1 + 38, CIY1 + 47), Diamond2% RETURN CopydotGem: CIRCLE (CIX1 + 28, CIY1 + 35), 5, 10: 'CIRCLE (CIX1 + 28, CIY1 + 35), 10, 8 CIRCLE (CIX1 + 28, CIY1 + 26), 2: PAINT (CIX1 + 28, CIY1 + 26), T$ LINE (CIX1 + 26, CIY1 + 24)-(CIX1 + 30, CIY1 + 24), 1 CIRCLE (CIX1 + 28, CIY1 + 35), 4, 9 GET (CIX1 + 15, CIY1 + 20)-(CIX1 + 38, CIY1 + 45), Gem% RETURN CopydotSpider: CIRCLE (CIX1 + 28, CIY1 + 27), 3, 8: PAINT (CIX1 + 28, CIY1 + 27), 8 CIRCLE (CIX1 + 28, CIY1 + 20), 6, 8: PAINT (CIX1 + 28, CIY1 + 20), 8 CIRCLE (CIX1 + 28, CIY1 + 25), 6, 0 LINE (CIX1 + 24, CIY1 + 25)-(CIX1 + 19, CIY1 + 30), 7: LINE -(CIX1 + 22, CIY1 + 33), 7 LINE (CIX1 + 32, CIY1 + 25)-(CIX1 + 37, CIY1 + 30), 7: LINE -(CIX1 + 34, CIY1 + 33), 7 LINE (CIX1 + 23, CIY1 + 22)-(CIX1 + 20, CIY1 + 25), 7 LINE (CIX1 + 23, CIY1 + 16)-(CIX1 + 18, CIY1 + 21), 7 LINE -(CIX1 + 18, CIY1 + 23), 7 LINE (CIX1 + 33, CIY1 + 22)-(CIX1 + 36, CIY1 + 25), 7 LINE (CIX1 + 33, CIY1 + 16)-(CIX1 + 38, CIY1 + 21), 7 LINE -(CIX1 + 38, CIY1 + 23), 7 LINE (CIX1 + 27, CIY1 + 29)-(CIX1 + 27, CIY1 + 31), 4 LINE (CIX1 + 30, CIY1 + 29)-(CIX1 + 30, CIY1 + 31), 4 GET (CIX1 + 15, CIY1 + 10)-(CIX1 + 42, CIY1 + 40), Spider% GOSUB CopydotSpiderfr2 RETURN CopydotSpiderfr2: CLS CIRCLE (CIX1 + 28, CIY1 + 27), 5, 8: PAINT (CIX1 + 28, CIY1 + 27), 8 CIRCLE (CIX1 + 28, CIY1 + 20), 6, 8: PAINT (CIX1 + 28, CIY1 + 20), 8 CIRCLE (CIX1 + 28, CIY1 + 25), 6, 0 LINE (CIX1 + 24, CIY1 + 25)-(CIX1 + 19, CIY1 + 20), 7: LINE -(CIX1 + 17, CIY1 + 24), 7 LINE (CIX1 + 32, CIY1 + 25)-(CIX1 + 37, CIY1 + 20), 7: LINE -(CIX1 + 40, CIY1 + 25), 7 LINE (CIX1 + 24, CIY1 + 25)-(CIX1 + 22, CIY1 + 30), 7: LINE -(CIX1 + 24, CIY1 + 33), 7 LINE (CIX1 + 32, CIY1 + 25)-(CIX1 + 34, CIY1 + 30), 7: LINE -(CIX1 + 32, CIY1 + 33), 7 LINE (CIX1 + 27, CIY1 + 29)-(CIX1 + 27, CIY1 + 31), 4 LINE (CIX1 + 30, CIY1 + 29)-(CIX1 + 30, CIY1 + 31), 4 GET (CIX1 + 14, CIY1 + 10)-(CIX1 + 44, CIY1 + 40), Spiderfr2% RETURN CopydotSpider2: CIRCLE (CIX1 + 28, CIY1 + 27), 3, 10: PAINT (CIX1 + 28, CIY1 + 27), 10 CIRCLE (CIX1 + 28, CIY1 + 20), 6, 10: PAINT (CIX1 + 28, CIY1 + 20), 10 CIRCLE (CIX1 + 28, CIY1 + 25), 6, 0 LINE (CIX1 + 24, CIY1 + 25)-(CIX1 + 19, CIY1 + 30), 7: LINE -(CIX1 + 22, CIY1 + 33), 7 LINE (CIX1 + 32, CIY1 + 25)-(CIX1 + 37, CIY1 + 30), 7: LINE -(CIX1 + 34, CIY1 + 33), 7 LINE (CIX1 + 23, CIY1 + 22)-(CIX1 + 20, CIY1 + 25), 7 LINE (CIX1 + 33, CIY1 + 22)-(CIX1 + 36, CIY1 + 25), 7 LINE (CIX1 + 23, CIY1 + 22)-(CIX1 + 20, CIY1 + 25), 7 LINE (CIX1 + 23, CIY1 + 16)-(CIX1 + 18, CIY1 + 21), 7 LINE -(CIX1 + 18, CIY1 + 23), 7 LINE (CIX1 + 33, CIY1 + 22)-(CIX1 + 36, CIY1 + 25), 7 LINE (CIX1 + 33, CIY1 + 16)-(CIX1 + 38, CIY1 + 21), 7 LINE -(CIX1 + 38, CIY1 + 23), 7 LINE (CIX1 + 27, CIY1 + 29)-(CIX1 + 27, CIY1 + 31), 4 LINE (CIX1 + 30, CIY1 + 29)-(CIX1 + 30, CIY1 + 31), 4 GET (CIX1 + 15, CIY1 + 10)-(CIX1 + 43, CIY1 + 40), Spider2% GOSUB CopydotSpiderpfr2 RETURN CopydotSpiderpfr2: CLS CIRCLE (CIX1 + 28, CIY1 + 27), 3, 10: PAINT (CIX1 + 28, CIY1 + 27), 10 CIRCLE (CIX1 + 28, CIY1 + 20), 6, 10: PAINT (CIX1 + 28, CIY1 + 20), 10 CIRCLE (CIX1 + 28, CIY1 + 25), 6, 0 LINE (CIX1 + 24, CIY1 + 25)-(CIX1 + 19, CIY1 + 20), 7: LINE -(CIX1 + 17, CIY1 + 24), 7 LINE (CIX1 + 32, CIY1 + 25)-(CIX1 + 37, CIY1 + 20), 7: LINE -(CIX1 + 40, CIY1 + 25), 7 LINE (CIX1 + 23, CIY1 + 22)-(CIX1 + 20, CIY1 + 25), 7 LINE (CIX1 + 33, CIY1 + 22)-(CIX1 + 36, CIY1 + 25), 7 LINE (CIX1 + 23, CIY1 + 22)-(CIX1 + 20, CIY1 + 25), 7 LINE (CIX1 + 23, CIY1 + 16)-(CIX1 + 18, CIY1 + 21), 7 LINE (CIX1 + 24, CIY1 + 25)-(CIX1 + 23, CIY1 + 30), 7 LINE (CIX1 + 32, CIY1 + 25)-(CIX1 + 34, CIY1 + 30), 7 LINE (CIX1 + 33, CIY1 + 16)-(CIX1 + 38, CIY1 + 21), 7 LINE (CIX1 + 27, CIY1 + 29)-(CIX1 + 27, CIY1 + 31), 4 LINE (CIX1 + 30, CIY1 + 29)-(CIX1 + 30, CIY1 + 31), 4 GET (CIX1 + 15, CIY1 + 10)-(CIX1 + 42, CIY1 + 40), Spiderpfr2% RETURN CopydotWeb: T$ = CHR$(200) + CHR$(130) + CHR$(146) + CHR$(48) + CHR$(8) + CHR$(2) + CHR$(144) + CHR$(152) + CHR$(2) LINE (CIX1 + 8, CIY1 + 15)-(CIX1 + 35, CIY1 + 25), 1, B PAINT (CIX1 + 8, CIY1 + 15), T$ LINE (CIX1 + 31, CIY1 + 15)-(CIX1 + 35, CIY1 + 30), 8 GET (CIX1 + 8, CIY1 + 15)-(CIX1 + 36, CIY1 + 25), Web% RETURN CopydotSpike: X1 = 10: Y1 = 15: CLS LINE (X1, Y1)-(X1 + 5, Y1 - 10), 7: LINE -(X1 + 10, Y1), 7 LINE -(X1, Y1), 7: PAINT (X1 + 5, Y1 - 5), 7 LINE (X1 - 1, Y1)-(X1 + 4, Y1 - 10), 14 LINE (X1 - 1, Y1 + 1)-(X1 + 10, Y1 + 12), 7, BF LINE (X1 - 1, Y1 + 1)-(X1 - 1, Y1 + 12), 14, BF CIRCLE (X1 + 12, Y1 + 6), 5, 0: PAINT (X1 + 10, Y1 + 6), 0 LINE (X1 + 5, Y1 - 11)-(X1 + 5, Y1 - 10), 14, BF GET (X1 - 5, Y1 - 12)-(X1 + 12, Y1 + 12), Spike% RETURN ObjectdotProperties: LO$ = MID$(Object$(Length), 1, 1): HL = INSTR(Object$(Length), "@") IF LO$ = "!" THEN Health = Health + 25: Ob = Ob + 1 IF LO$ = "$" THEN Fortune = Fortune + 20 IF LO$ = "%" THEN Health = Health + 200 + (200 * (HL = 64)) GOSUB Gamedotstatus: Objects = Objects + Ob: Ob = 0 Tallydotpnts: Score = Score + Fortune: Fortune = 0 RETURN Cleardotobject: PUT (Sx, Sy), Clrobject%, PSET: RETURN Cleardotplayer: LINE (265, 145)-(345, 215), 0, BF RETURN Cleardotman: PUT (X, Y), Clrobject%, PSET: RETURN Cleardotarea: LINE (Sx - 4, Sy)-(Sx + 23, Sy + 35), 0, BF RETURN Placedotwall: IF T$ = "@" THEN PUT (1 + SpacerX, 6 + SpacerY), Wall3%, PSET: GOTO Skipdotover IF T$ = "%" THEN PUT (1 + SpacerX, 6 + SpacerY), Wall2%, PSET: GOTO Skipdotover COLOR 2: PUT (1 + SpacerX, 6 + SpacerY), Wall%, PSET Skipdotover: SpacerX = SpacerX + 30: RETURN Placedotdoor: PUT (SpacerX, 36 + SpacerY - 36 + 6), Door% SpacerX = SpacerX + 30 RETURN PlacedotEdoor: PUT (SpacerX, 36 + SpacerY - 36 + 6), EDoor% SpacerX = SpacerX + 30 RETURN Placedotkey: PUT (SpacerX, 36 + SpacerY - 36 + 6), Keylock%, PSET SpacerX = SpacerX + 30 RETURN Placedotchest: PUT (SpacerX, 36 + SpacerY - 36 + 6), Treasure%, PSET SpacerX = SpacerX + 30 RETURN Placedotring: PUT (SpacerX, 36 + SpacerY - 36 + 6), Diamond%, PSET SpacerX = SpacerX + 30 RETURN Placedotgem: PUT (SpacerX, 36 + SpacerY - 36 + 6), Gem%, PSET SpacerX = SpacerX + 30 RETURN Placedotweb: PUT (SpacerX, 36 + SpacerY - 36 + 6), Web%, PSET SpacerX = SpacerX + 30 RETURN PlacedotSpike: PUT (SpacerX + 5, SpacerY + 36), Spike%, PSET SpacerX = SpacerX + 30 RETURN Fin: SCREEN 7: CLS : LOCATE 10, 15: PRINT "GAME": LOCATE 10, 20: PRINT "OVER" IF slc <> 4 THEN LOCATE 13, 12: PRINT "SPACE - RESTART" LOCATE 16, 15: PRINT "ESC - END" WtdotKey: T$ = INKEY$: IF T$ = "" THEN GOTO WtdotKey IF T$ = CHR$(27) THEN CLS : SCREEN 0: PRINT "THANKS FOR PLAYING!": SYSTEM IF slc <> 4 THEN IF INKEY$ = " " THEN GOTO Start IF INKEY$ = "" THEN GOTO WtdotKey GOTO WtdotKey Checkdotkey: i$ = INKEY$ SELECT CASE INKEY$ CASE CHR$(27) CLS : SYSTEM CASE CHR$(32) GOTO Start IF INKEY$ = "" THEN GOTO Checkdotkey END SELECT GOTO Checkdotkey RoomdotCheck: CLS : L = 0: LL = 0: SpacerX = 0: SpacerY = 0: Adv = 0: Wm = 0: Wm2 = 0 Eny = 0: Stringdotpnt = 0: Count = 0: EndotTally = 0 StartdotA = (12 * Rm) - 11: FinishdotA = 12 * Rm IF Y > 400 THEN Y = 4 IF Y < 4 THEN Y = 400 Confirmdotrm: GOSUB Copydotwall: GOSUB Cleardotplayer FOR A = StartdotA TO FinishdotA: FOR B = 1 TO 20 'Height x Width T$ = MID$(Maze$(A), B, 1) IF T$ = " " OR T$ = "." OR T$ = "L" THEN GOSUB SkipdotX IF T$ = "#" THEN GOSUB Placedotwall IF T$ = "B" OR T$ = "S" OR T$ = "w" THEN GOSUB SkipdotX IF T$ = "D" THEN GOSUB Placedotdoor IF T$ = "E" THEN GOSUB PlacedotEdoor IF T$ = "W" THEN GOSUB Placedotweb IF T$ = "g" THEN GOSUB Placedotgem IF T$ = "k" THEN GOSUB Placedotkey IF T$ = "r" THEN GOSUB Placedotring IF T$ = "s" THEN GOSUB PlacedotSpike IF T$ = "t" THEN GOSUB Placedotchest NEXT B: SpacerX = 0: SpacerY = SpacerY + 36: NEXT A: GOSUB Displaydotman T = 0: L = 0: SpacerX = 0: SpacerY = 0 IF Rm = 0 OR Rm = 33 OR Rm = 64 THEN Adv = 500 IF Rm = 1 OR Rm = 5 OR Rm = 9 OR Rm = 17 OR Rm = 18 OR Rm = 19 THEN Adv = 300 IF Rm = 7 OR Rm = 8 OR Rm = 12 OR Rm = 16 OR Rm = 25 OR Rm = 28 THEN Adv = 400 IF Rm = 29 OR Rm = 31 OR Rm = 35 OR Rm = 39 OR Rm = 40 OR Rm = 41 THEN Adv = 500 IF Rm = 6 OR Rm = 10 OR Rm = 15 OR Rm = 20 OR Rm = 30 THEN Adv = 450 IF Rm = 42 OR Rm = 43 OR Rm = 44 THEN Adv = 450 IF Rm = 45 OR Rm = 46 OR Rm = 47 OR Rm = 54 OR Rm = 53 OR Rm = 55 THEN Adv = 500 IF Rm = 60 OR Rm = 61 OR Rm = 62 THEN Adv = 500 r = StartdotA: B = 1: GOSUB Gamedotstatus: RETURN Gamedotstatus: COLOR 2: LOCATE 29, 5: PRINT "LIVES:"; : COLOR 15: PRINT Lives; COLOR 2: PRINT SPACE$(4); "SCORE:"; : COLOR 15: PRINT Score; COLOR 2: PRINT SPACE$(5); "WEAPONS:"; : COLOR 15: PRINT Objects; COLOR 2: PRINT SPACE$(4); "HEALTH: "; : COLOR 15: PRINT Health; COLOR 2: PRINT SPACE$(4); "KEYS:"; : COLOR 15: PRINT Keys; RETURN Titledotscr: SCREEN 12: CLS W = (600 / 4) + 50: H = (400 / 4) + 40: CL = 1: Dmx = 1: Dmy = 1 CIX1 = 106: CIY1 = 279: Spx = 60: Spy = 243 SpacerX = Spx: SpacerY = Spy Demo = TRUE: Plx% = CIX1 - 12: Ply% = CIY1 + (36 * 2) Scandotmes: COLOR 8: LOCATE 1, 1: IF (T < 1 OR T > 0) THEN PRINT M1$ FOR A = 0 TO 133: FOR B = 0 TO 15 Rand: RANDOMIZE TIMER c = FIX(15 * RND(1)): IF c = 8 THEN GOTO Rand cx = W - 190 + A * 5: cy = H + 20 + (B * 5) - 80 Pt = POINT(A, B) IF Pt = 8 AND T < 1 THEN GOSUB CircdotFont: GOTO SkipdotPt IF Pt = 8 AND T > 0 THEN GOSUB Message SkipdotPt: NEXT B, A: ht = CSRLIN - 1: LOCATE ht, 1: PRINT SPACE$(16) T = T + 1: M1$ = "ANY KEY TO START" IF T < 2 THEN GOTO Scandotmes GOSUB Drawdotwall: PUT (Plx%, Ply%), Player%, PSET: A = 0: B = A: M = 5: Aax = 30: BBx = 36: Playdotdemo = TRUE LOCATE 10, 25: PRINT "Version 2.1: Trapped Forever" Checkdotpress: GOSUB Spiderdotroutine: GOSUB Ringdotglow: IF Playdotdemo THEN GOSUB Demodotroutine IF INKEY$ = "" THEN GOTO Checkdotpress CIX1 = 275: CIY1 = 145: CL = 0: Web = 5: Demo = FALSE RingdotX = 0: RingdotY = 0: RETURN Demodotroutine: IF A = (30 * 3) THEN GOSUB Listdotmes IF A = (30 * 5) THEN GOSUB Listdotmes2 IF A = (30 * 9) AND NOT (Unlockeddotdoor) AND Tr < 1 THEN GOSUB Listdotmes3 IF A = (30 * 12) AND Unlockeddotdoor < 1 AND Tr < 1 THEN GOSUB Listdotmes4: Unlockeddotdoor = TRUE PUT (Plx% + A, Ply% - B), Player%, PSET FOR H = 1 TO 1000: NEXT PUT (Plx% + A, Ply% - B), Player% IF (A < 30 * 12) THEN A = A + Aax IF (A <= (30 * 9)) AND Tr THEN GOSUB Plotdotdemdotplr: GOSUB Listdotmes5: Playdotdemo = FALSE: RETURN IF (A > (30 * 10) AND Tr) THEN A = A + Aax IF Unlockeddotdoor AND NOT (Tr) THEN B = B + BBx: IF B >= (36 * 2) THEN GOSUB Plotdotdemdotplr: Aax = -30: Tr = 1: Unlockeddotdoor = FALSE: SLEEP 1 Null: RETURN Plotdotdemdotplr: PUT (Plx% + A, Ply% - B), Player%, PSET: RETURN Listdotmes: GOSUB Plotdotdemdotplr: GOSUB Dmes1: RETURN Listdotmes2: GOSUB Plotdotdemdotplr: GOSUB Dmes2: RETURN Listdotmes3: GOSUB Plotdotdemdotplr: GOSUB Dmes3: RETURN Listdotmes4: GOSUB Plotdotdemdotplr: GOSUB Dmes4: RETURN Listdotmes5: GOSUB Plotdotdemdotplr: GOSUB Dmes5: RETURN Dmes1: A$ = "Avoid getting bit by the hanging spiders.": L = (80 - LEN(A$)) * .5 A$(2) = "and don't touch the flashing electric pulses." COLOR 15: LOCATE 12, L: PRINT A$ L2 = (80 - LEN(A$(2))) * .5: COLOR 15: LOCATE 14, L2: PRINT A$(2): SLEEP 6 LOCATE 12, L: PRINT SPACE$(LEN(A$)): LOCATE 14, L2: PRINT SPACE$(LEN(A$(2))) RETURN Dmes2: LINE (Plx% + A - 4, Ply%)-(Plx% + A + 23, Ply% + 35), 0, BF PUT (Plx% + A, Ply%), Player% A$ = "Only the key you see in the same room as the door." A$(2) = "will unlock that door." L = (80 - LEN(A$)) * .5: COLOR 15: LOCATE 12, L: PRINT A$ L2 = (80 - LEN(A$(2))) * .5: COLOR 15: LOCATE 14, L2: PRINT A$(2): SLEEP 6 LOCATE 12, L: PRINT SPACE$(LEN(A$)) LOCATE 14, L2: PRINT SPACE$(LEN(A$(2))) RETURN Dmes3: A$ = "Collect rings, gems and treasures on your journey." L = (80 - LEN(A$)) * .5: COLOR 15: LOCATE 12, L: PRINT A$: SLEEP 6 LOCATE 12, L: PRINT SPACE$(LEN(A$)): RETURN Dmes4: A$ = "Now open the door with the key you found." L = (80 - LEN(A$)) * .5: COLOR 15: LOCATE 12, L: PRINT A$: SLEEP 6 LOCATE 12, L: PRINT SPACE$(LEN(A$)): LINE (Plx% + A - 4, (Ply%) - 36)-(Plx% + A + 23, (Ply% + 35) - 36), 0, BF RETURN Dmes5: A$ = "Search for items and health potions in the treasure chests." L = (80 - LEN(A$)) * .5: COLOR 15: LOCATE 12, L: PRINT A$: SLEEP 6 LOCATE 12, L: PRINT SPACE$(LEN(A$)): RETURN CircdotFont: CIRCLE (cx, cy), 3, c: PAINT (cx, cy), c: CIRCLE (cx, cy), 1, 14 PSET (cx, cy), 0 RETURN Message: msx = W - 80 + A * 3: msy = H + 280 + B * 2 CIRCLE (msx, msy), 2, CL Inc = Inc + 1: IF FIX(Inc / 45) = Inc / 45 THEN CL = CL + 1 IF CL = 8 THEN CL = CL + 1 RETURN Drawdotwall: GOSUB Demodotmaze: FOR A = 1 TO 5: FOR L = 1 TO 15 S$ = MID$(A$(A), L, 1) IF S$ = "#" THEN PUT (SpacerX, SpacerY), Wall%, PSET IF S$ = "t" THEN PUT (SpacerX, SpacerY), Treasure%, PSET IF S$ = "D" THEN PUT (SpacerX, SpacerY), Door%, PSET IF S$ = "k" THEN PUT (SpacerX, SpacerY), Keylock%, PSET IF S$ = "r" THEN RingdotX = SpacerX: RingdotY = SpacerY: PUT (SpacerX, SpacerY), Diamond%, PSET IF S$ = "g" THEN PUT (SpacerX, SpacerY), Gem%, PSET IF S$ = "W" THEN PUT (SpacerX, SpacerY), Web%, PSET IF (S$ = "B" OR S$ = "S") THEN Spx = SpacerX: Spy = SpacerY - 6: GOSUB Spiderdotroutine SpacerX = SpacerX + 30 NEXT L: SpacerX = 60: SpacerY = SpacerY + 36: NEXT A SpacerX = 60: SpacerY = 0 RETURN Menulist: CLS : Ky$(1) = "ARROW KEYS IN USE": Ky$(2) = "NUMPAD IN USE" + SPACE$(4) Pntr = 190: SvspX = Spx: SvspY = Spy: slc = 1 Indent = 30: Dnx = 182: Bot = 410 'LINE (120, 100)-(490, 320), 7, BF FOR O = 120 TO 490 STEP 2.1: LINE (O, 100)-(O, Bot), 8: NEXT LINE (120 + Indent, 100 + Indent)-(490 - Indent, Bot - Indent), 7, BF LINE (120 + Indent + 10, 100 + Indent + 10)-(490 - Indent - 10, Bot - Indent - 10), 0, BF LINE (120 + Indent, 100 + Indent)-(490 - Indent, 320 - Indent), 14, B LINE (120 + Indent + 1, 100 + Indent + 1)-(490 - Indent - 1, Bot - Indent - 1), 4, B CIRCLE (190, 182), 6, 4: PAINT (190, 182), 4: CIRCLE (190, 182), 7, 14 Options: COLOR 14 LOCATE 10, 26: PRINT "Use SPACE-BAR to select": COLOR 9 LOCATE 12, 28: PRINT "HELP (Game tips)" LOCATE 14, 28: PRINT "GAME SPEED" LOCATE 16, 28: PRINT Ky$(Kytapfl + 1) LOCATE 18, 28: PRINT "ABORT THE GAME" 'LINE (120 + Indent + 10, 262 + Indent)-(490 - Indent - 10, Bot - Indent - 10), 15, BF FOR O = 120 + Indent + 10 TO 490 - Indent - 10 STEP 2 LINE (O, 262 + Indent)-(O, Bot - Indent - 10), 15: NEXT COLOR 5: LOCATE 22, 26: PRINT "Press ESC to return to game" OptiondotSel: T$ = INKEY$: IF T$ = "" THEN GOTO OptiondotSel IF T$ = CHR$(0) + "P" THEN GOSUB ErasedotPntr: Dnx = Dnx + 30: IF Dnx > 272 THEN Dnx = 272 IF T$ = CHR$(0) + "H" THEN GOSUB ErasedotPntr: Dnx = Dnx - 30: IF Dnx < 182 THEN Dnx = 182 IF T$ = CHR$(27) THEN GOSUB RoomdotCheck: Spx = SvspX: Spy = SvspY: RETURN IF T$ = CHR$(32) THEN IF slc = 1 THEN GOSUB Helpdotscr: GOTO Menulist ELSE IF slc = 2 THEN T$ = "": GOSUB Alterdotdelay: GOTO Menulist ELSE IF slc = 3 THEN Kytapfl = Kytapfl + 1: IF Kytapfl > 1 THEN Kytapfl = 0 Actiondotkey = (Kytapfl) GOTO Options ELSE IF slc = 4 THEN CLS : GOTO Fin END IF END IF END IF END IF END IF GOSUB MovedotPntr GOTO OptiondotSel MovedotPntr: slc = INT(Dnx / 30) - 5 CIRCLE (190, Dnx), 6, 4: PAINT (190, Dnx), 4: CIRCLE (190, Dnx), 7, 14 RETURN ErasedotPntr: IF Dnx >= 182 OR Dnx <= 242 THEN CIRCLE (190, Dnx), 7, 0: PAINT (190, Dnx), 0 RETURN Helpdotscr: CLS : Far = 600: LINE (0, 0)-(Far, 478), 15, BF LINE (40, 0)-(40, 478), 12, B: c = 0 FOR E = 0 TO 478 STEP 15.2: LINE (0, E)-(Far, E), 3: NEXT CIRCLE (15, 10), 7, c: PAINT (16, 11), c CIRCLE (15, 140), 7, c: PAINT (16, 141), c: CIRCLE (15, 270), 7, c PAINT (16, 271), c: CIRCLE (15, 400), 7, c: PAINT (16, 401), c COLOR 6: LOCATE 5, 17: PRINT "You must navigate through a 64-room maze," LOCATE 7, 17: PRINT "all while avoiding dangling spiders, electric shocks" LOCATE 9, 17: PRINT "and large knives that move up from the floor." LOCATE 12, 17: PRINT "A word of advice: Time yourself when passing beyond" LOCATE 14, 17: PRINT "spiders, electric shocks and moving knives." LOCATE 17, 17: PRINT "Also make a hand-made map of the maze as you start" LOCATE 19, 17: PRINT "advancing further and further into the labyrinth." LOCATE 21, 17: PRINT "Finally, take advantage of the treasure chests and" LOCATE 23, 17: PRINT "the helpful items inside." COLOR 2: LOCATE 26, 23: PRINT "PRESS SPACE-BAR TO RETURN TO MENU" Holddothelp: T$ = INKEY$: IF T$ = "" THEN GOTO Holddothelp IF T$ = CHR$(32) THEN RETURN GOTO Holddothelp Demodotmaze: A$(1) = "###############" A$(2) = "# r t #" A$(3) = "####W########D#" A$(4) = "# S k g #" A$(5) = "###############" RETURN Alterdotdelay: SCREEN 12: CLS LINE (0, 0)-(600, 300), 8, BF: LINE (0, 301)-(600, 315), 4, BF FOR L = 2 TO 598 STEP 2.8: LINE (L, 302)-(L, 314), 1: NEXT FOR L = 1 TO 598 STEP 2.36: LINE (L, 1)-(L, 298), 7: NEXT CPU = 106: T = 1: c = 1 COLOR 15: LOCATE 10, 22: PRINT "GAME DELAY PERFORMANCE METER" COLOR 2: LOCATE 22, 2: PRINT "USE THE LEFT & RIGHT ARROW KEYS TO SET A DELAY CHANNEL "; PRINT "FOR THIS GAME." LOCATE 23, 2: PRINT "YOU WILL THEN SEE A NUMERICAL COUNTER INCREMENTING "; PRINT "OR DECREMENTING." LOCATE 24, 2: PRINT "WHEN YOU HAVE THE DELAY YOU NEED, PRESS THE "; COLOR 14: PRINT "SPACE BAR "; : COLOR 2: PRINT "TO EXIT." LOCATE 25, 2: PRINT "USE CHANNEL "; : COLOR 14: PRINT "0 "; COLOR 2: PRINT "FOR FASTEST SPEED." LINE (94, 100 + 80 - 6)-(456, 150 + 80 + 6), 0, B LINE (95, 100 + 80 - 5)-(455, 150 + 80 + 5), 9, BF LINE (100, 100 + 80)-(450, 150 + 80), 14, BF LINE (107, 190)-(107, 220), 6, BF 'Counter LINE (240, 245)-(300, 290), 0, BF: LINE (239, 244)-(301, 291), 15, B LINE (241, 246)-(299, 289), 6, B: LINE (243, 246)-(298, 288), 6, B GOSUB Cntr Pskey: i$ = INKEY$: IF i$ = "" THEN GOTO Pskey IF i$ = CHR$(0) + "M" THEN Flg = 1: T = 1: SL = 6: GOSUB DrwMtr: GOSUB Cntr: CPU = CPU + T: IF CPU > 443 THEN CPU = 443 IF i$ = CHR$(0) + "K" THEN T = -1: SL = 14: GOSUB DrwMtr: CPU = CPU + T: GOSUB DrwMtr: GOSUB Cntr: IF CPU < 105 THEN CPU = 105 IF i$ = CHR$(27) THEN GOTO BegdotGame IF i$ = CHR$(32) THEN RETURN GOTO Pskey Cntr: c = c + T IF c < 1 THEN c = 1: Flg = 0 IF c > 340 THEN c = 340 COLOR 7: LOCATE 17, 32: PRINT c - 1; RETURN BegdotGame: IF c - 1 < 2 THEN Flg = 0: CPU = 0 RETURN DrwMtr: LINE (CPU, 190)-(CPU, 220), SL, BF RETURN Builddotmazes: 'M:1 Maze 1 Maze$(1) = "######W#W#W#########" Maze$(2) = "#t### S B S #####" Maze$(3) = "#t# # # ###### LL#" Maze$(4) = "#t# # # ###### ###W#" Maze$(5) = "#t# # # # S." Maze$(6) = "#r# # # # # ###W####" Maze$(7) = "#g#t# # # # SLk ." Maze$(8) = "#t# # # # ##########" Maze$(9) = "# # # # # # # ." Maze$(10) = "# W # # # ########W#" Maze$(11) = "# B D # # B." Maze$(12) = "#######.############" 'M:9 Maze 2 Maze$(13) = "#######.############" Maze$(14) = "#t # # ####W#W###W#" Maze$(15) = "#r # # # # B B ttS." Maze$(16) = "#r # # # ##W#######" Maze$(17) = "# # # # #kB ." Maze$(18) = "# # # # ##########" Maze$(19) = "# # # # ." Maze$(20) = "# # # #######W####" Maze$(21) = "# # # D #rB ." Maze$(22) = "# # # #### #######" Maze$(23) = "# # # # ." Maze$(24) = "#.##.##.######.#####" 'M:17 Maze$(25) = "#.##.##.######.#W###" Maze$(26) = "# # # #gtrr Brk#" Maze$(27) = "# # # ############" Maze$(28) = "# # # ." Maze$(29) = "# # ##############" Maze$(30) = "# # #" Maze$(31) = "# #####D######### #" Maze$(32) = "# ####W W# ## #" Maze$(33) = "# ##ttBgBt# ## #" Maze$(34) = "# ################ #" Maze$(35) = "# # ." Maze$(36) = "#.#.################" 'M:25 Maze$(37) = "#.#.################" Maze$(38) = "# ." Maze$(39) = "# ##################" Maze$(40) = "# ." Maze$(41) = "# ################W#" Maze$(42) = "# B." Maze$(43) = "##W###W#############" Maze$(44) = "#tBtttB tt # ." Maze$(45) = "#rB r B # ####" Maze$(46) = "#######D##.W### ##W#" Maze$(47) = "# rr # # B # #kB." Maze$(48) = "##..###.##.## #.####" 'M:33 Maze$(49) = "##..###.##.## #.####" Maze$(50) = "# # # # k# ." Maze$(51) = "#W# ### ###W###W####" Maze$(52) = "#B B B ." Maze$(53) = "# ##### ##### # ####" Maze$(54) = "# # # # # # # #" Maze$(55) = "# # # # r # # #" Maze$(56) = "# # # # # # # #" Maze$(57) = "# # # W#### # # #" Maze$(58) = "# # # B # # #" Maze$(59) = "#D# # ##### # # #" Maze$(60) = "#.#####.#####.#.####" 'M:41 Maze$(61) = "#.#####.#####.#.####" Maze$(62) = "# # # # # W## #" Maze$(63) = "# # t # # # Bk# #" Maze$(64) = "# # # # ##### #" Maze$(65) = "# # # # ######## #" Maze$(66) = "# # r # # # # #" Maze$(67) = "# # # # # rrr # #" Maze$(68) = "# # # # # # #" Maze$(69) = "# # # # ttt # #" Maze$(70) = "# ############## #W#" Maze$(71) = "# D B." Maze$(72) = "####.###############" 'M:49 Maze$(73) = "####.#######W###W###" Maze$(74) = "# # # # B B #" Maze$(75) = "# # # # ### # #" Maze$(76) = "# # # # # # # #" Maze$(77) = "# # # # # # # #" Maze$(78) = "# # ### # # # #r #" Maze$(79) = "# # # # # # # #" Maze$(80) = "# # # # # # # t#" Maze$(81) = "# # k # # # # # #" Maze$(82) = "# ##### # # # #W##" Maze$(83) = "# #r# #D # B ." Maze$(84) = "#####.#####.######.#" 'M:57 Maze$(85) = "#####.#####.######.#" Maze$(86) = "# t# # # # # ." Maze$(87) = "# # # # # ###" Maze$(88) = "# ### ##### ##W#####" Maze$(89) = "# #kB L ." Maze$(90) = "# #######W##########" Maze$(91) = "# B ." Maze$(92) = "# ##################" Maze$(93) = "# ## rr ggg ttt tt#." Maze$(94) = "# #W ggg tt rr###" Maze$(95) = "# DS g ggg ttt ttg #" Maze$(96) = "####################" 'M:2 Maze$(97) = "####################" Maze$(98) = "##WW##############W#" Maze$(99) = "#kBS SD" Maze$(100) = "###W #" Maze$(101) = ". B ." Maze$(102) = "#####W######W#######" Maze$(103) = ". B B ttt# ." Maze$(104) = "################## #" Maze$(105) = ". #r # #" Maze$(106) = "################.# #" Maze$(107) = ". #" Maze$(108) = "####################" 'M:10 Maze$(109) = "####################" Maze$(110) = "###W#######W######W#" Maze$(111) = ". B S S." Maze$(112) = "########### ########" Maze$(113) = ". # # ." Maze$(114) = "######### # # #" Maze$(115) = ". # #r# ###W#" Maze$(116) = "####### # ### # B." Maze$(117) = ". # # # #" Maze$(118) = "##### # ######## #" Maze$(119) = ". # # #" Maze$(120) = "##.##.######.#######" 'M:18 Maze$(121) = "##.##.######.#####W#" Maze$(122) = "#ggg# # ## # B." Maze$(123) = "##W## # ## #####t#" Maze$(124) = "D B # ##k# r ###" Maze$(125) = "#### ## ### r r #" Maze$(126) = "# ## ## ## ." Maze$(127) = "# ## ## #########" Maze$(128) = "# ## ## ." Maze$(129) = "# # # # ##W## ##" Maze$(130) = "####### # # #rB W#" Maze$(131) = ". # # # #rB B." Maze$(132) = "#######.###.#.######" 'M:26 Maze$(133) = "#######.###.#.####W#" Maze$(134) = ". rr# ## # ttt#B." Maze$(135) = "####### ## # rr # #" Maze$(136) = ". rr# ## ###### #" Maze$(137) = "###### ## # rrr t#" Maze$(138) = ". # D## #### ###" Maze$(139) = "# # # # #" Maze$(140) = ". # #### ####W ###" Maze$(141) = "#### ## # B #k#" Maze$(142) = "#W#### ## # #####L#" Maze$(143) = ".B ## # # #" Maze$(144) = "#######.##.#.#####.#" 'M:34 Maze$(145) = "#######.##.#.#####.#" Maze$(146) = ". # # #t# #" Maze$(147) = "#######.#### # #t# #" Maze$(148) = ". L # # #r# #" Maze$(149) = "### ##WW#D# # # # #" Maze$(150) = "# # # BB # B# # # #" Maze$(151) = "# # # # # k# # # #" Maze$(152) = "# # # ####### # # #" Maze$(153) = "# # #t # # # ." Maze$(154) = "# # #g # W##### # #" Maze$(155) = "# # #g # B # #" Maze$(156) = "###.####.#########.#" 'M:42 Maze$(157) = "###.####.#########.#" Maze$(158) = "# # # # # # # #" Maze$(159) = "# # # # # # # # # #" Maze$(160) = "# # # #t # # # # # #" Maze$(161) = "# # # # # # # # # #" Maze$(162) = "# # # # r# # # # # #" Maze$(163) = "# # # # # # # # # #" Maze$(164) = "# # # # W## # # # #" Maze$(165) = "# #k# # B # # #" Maze$(166) = "#W###############W #" Maze$(167) = ".B D B #" Maze$(168) = "### ############.###" 'M:50 Maze$(169) = "###.############.###" Maze$(170) = "# # # ## # #" Maze$(171) = "# #L# ## # #" Maze$(172) = "# # # ## ## #" Maze$(173) = "# #k# #W ### #" Maze$(174) = "# ### ## B ## ##W#" Maze$(175) = "# ## ## # t#tB." Maze$(176) = "# ## ## #L ## #" Maze$(177) = "# ## ## #tt## #" Maze$(178) = "## ## W#### L## #" Maze$(179) = ".L # Brr tt##D#" Maze$(180) = "##################.# " 'M:58 Maze$(181) = "#W################.#" Maze$(182) = ".B # # #" Maze$(183) = "# k############### #" Maze$(184) = "#W# #" Maze$(185) = ".B ############## #" Maze$(186) = "### # #" Maze$(187) = ". # # ##############" Maze$(188) = "# # ##############W#" Maze$(189) = ". # B." Maze$(190) = "# ################W#" Maze$(191) = "# BD" Maze$(192) = "####################" 'M:3 Maze$(193) = "####################" Maze$(194) = "####################" Maze$(195) = ". #" Maze$(196) = "######W###W#W## # ." Maze$(197) = ". L S S Sk# # #" Maze$(198) = "############### # #" Maze$(199) = ". # # #" Maze$(200) = "########### # # # #" Maze$(201) = "#r r r # # # #" Maze$(202) = "# g t # # # #" Maze$(203) = "# # # #D#" Maze$(204) = "########.####.#.##.#" 'M:11 Maze$(205) = "########.####.#.##.#" Maze$(206) = "####### Lt # # # #" Maze$(207) = ". # Lt L# # # #" Maze$(208) = "#W### ####W## # # #" Maze$(209) = ".SW B## # # #" Maze$(210) = "#kBs######g## #r # #" Maze$(211) = "######ggt# ## # # #" Maze$(212) = ". #trt# ## # # #" Maze$(213) = "#### #rrt# W# # r#D#" Maze$(214) = "#tW# # W B# #### #" Maze$(215) = "# B # BsS # #" Maze$(216) = "####.##########.##.#" 'M:19 Maze$(217) = "####.##########.##.#" Maze$(218) = ". # # # ." Maze$(219) = "## # # ####WW#W# ###" Maze$(220) = "## # # # D BBsB ." Maze$(221) = "## # # # ##W########" Maze$(222) = "## # # # #kBttL ttt#" Maze$(223) = "## # # # # LLL LttL#" Maze$(224) = ". # # # L ttLt#" Maze$(225) = "### # # # L LLtL#" Maze$(226) = "#r# # # # L L L#" Maze$(227) = ". # # # #L L L ." Maze$(228) = "#.####.#.###########" 'M:27 Maze$(229) = "#.####.#.##W#W######" Maze$(230) = ". ### # #LStBt#rrr#" Maze$(231) = "# # ## # LLLL# #" Maze$(232) = "# # #### # r LWrr #" Maze$(233) = "# # # #L r S #" Maze$(234) = "# # # ###W L L#rrr#" Maze$(235) = "# # # #ttB r # #" Maze$(236) = "# # # # ######## ###" Maze$(237) = "# # # # r g ## # ." Maze$(238) = "# # # # r r t## # #" Maze$(239) = "# # # # g t ## # #" Maze$(240) = "#.#.#.##########.#.#" 'M:35 Maze$(241) = "#.#.#.##########.#.#" Maze$(242) = "# #L# # # #" Maze$(243) = "# #t# ####W##### # #" Maze$(244) = "# #g# B #" Maze$(245) = "# ##################" Maze$(246) = "# ##############W###" Maze$(247) = "# B #" Maze$(248) = "##W############### #" Maze$(249) = ". B rrLrrr k# #" Maze$(250) = "###W############## #" Maze$(251) = "# B D." Maze$(252) = "##.#################" 'M:43 Maze$(253) = "##.#################" Maze$(254) = "## ######W#W########" Maze$(255) = "## # SsS ." Maze$(256) = "## # ###W#########W#" Maze$(257) = "## # #kgSs L S." Maze$(258) = "## # ###############" Maze$(259) = "## # ." Maze$(260) = "## #################" Maze$(261) = "## # sL L#" Maze$(262) = "## # #W#####W##### #" Maze$(263) = "## # DS Ss E## #" Maze$(264) = "##.###############.#" 'M:51 Maze$(265) = "##.###########W###.#" Maze$(266) = "## # S Ds#" Maze$(267) = "## # ###############" Maze$(268) = "## # ." Maze$(269) = "## ##W#####W###### #" Maze$(270) = "#W B B # #" Maze$(271) = ".B # #####W##L # #" Maze$(272) = "#### # B # L# #" Maze$(273) = "# # #### #k# ##" Maze$(274) = "# ttt # # # ### #W#" Maze$(275) = "# # # #B." Maze$(276) = "#######.# ########.#" 'M:59 Maze$(277) = "#######.# W#######.#" Maze$(278) = "#kttt # # S r t g# #" Maze$(279) = "# tt L# ########D# #" Maze$(280) = "# ttt # #tttttttt# #" Maze$(281) = "#L L # ########## #" Maze$(282) = "# # #" Maze$(283) = "###.##############W#" Maze$(284) = "# W # B." Maze$(285) = ". # B # #" Maze$(286) = "####################" Maze$(287) = ". ." Maze$(288) = "####################" 'M:4 Maze$(289) = "####################" Maze$(290) = "####################" Maze$(291) = "#######W###W####WW##" Maze$(292) = ". St# S BBk." Maze$(293) = "# #W###### #########" Maze$(294) = "# .B tttt LtLLtttt#" Maze$(295) = "# #L ttt L ttttLtt." Maze$(296) = "# # L L L LL LL L#" Maze$(297) = "# #L L LL LL ." Maze$(298) = "# #####W##########W#" Maze$(299) = "# sS D B." Maze$(300) = "#########.##########" 'M:12 Maze$(301) = "#########.##########" Maze$(302) = "# # # ." Maze$(303) = "# ####### # ########" Maze$(304) = "# # ###W####" Maze$(305) = "#L##### # # #ttS ." Maze$(306) = "# # # # #####W##" Maze$(307) = "# # ##### # # tt S ." Maze$(308) = "#L# ###W# # # tt ###" Maze$(309) = "# L sB# # # #" Maze$(310) = "# ##### # # # rrrr #" Maze$(311) = "#S k# #D# rrrr #" Maze$(312) = "#.#######.#.########" 'M:20 Maze$(313) = "#.#######.#.#W######" Maze$(314) = ". # # # Btttts." Maze$(315) = "### # # # # #WW#####" Maze$(316) = ". # # # # #D BBLLtt#" Maze$(317) = "# # # # # # # Bt##W#" Maze$(318) = "# # # # # # #LWW#kS." Maze$(319) = "# # # # # # #LBS####" Maze$(320) = "# # # # # # #ttttt #" Maze$(321) = "# # # # # # # tttt #" Maze$(322) = "# # # # # # # tttt #" Maze$(323) = ". # # # # # # tttt #" Maze$(324) = "#.#.#.###.#.######.#" 'M:28 Maze$(325) = "#.#.#.###.#.######.#" Maze$(326) = "#L# # # # DrLrr#g#" Maze$(327) = "# # #S# ### #rrr##W#" Maze$(328) = "#L# ### #t# # Lr#kS." Maze$(329) = "# # # W #t# #S L####" Maze$(330) = "#L#r# B rt# #BBL #" Maze$(331) = "#t# # ##### #Lttt###" Maze$(332) = "##### # #LtLt# ." Maze$(333) = ". g# # #####LtLt# #" Maze$(334) = "####W # #tttLttLt# #" Maze$(335) = "#tttB # #gLtttLtt# #" Maze$(336) = "#######.##########.#" 'M:36 Maze$(337) = "#######.########W#.#" Maze$(338) = "# r r # Ss #" Maze$(339) = "# t # # ######W# #" Maze$(340) = "#####W# # # Bs #" Maze$(341) = "# B # # ###### #" Maze$(342) = "# ####### # #ktgt# #" Maze$(343) = "# # # #L Lt# #" Maze$(344) = "# # # # #r L # #" Maze$(345) = "# #W## # # #L # #" Maze$(346) = "# sS # # # L # #" Maze$(347) = ".###D# # # # L # #" Maze$(348) = "####.# ####.####.#.#" 'M:44 Maze$(349) = "####.# ####.####.#.#" Maze$(350) = "#W## # #gg# #tt# #r#" Maze$(351) = ".Ss # #tt# #tt#####" Maze$(352) = "#W#### #Lt# # ttL t#" Maze$(353) = ".Bs #tt#k#L t #" Maze$(354) = "#W######tt### BS #" Maze$(355) = ".S###ttttL L tttt #" Maze$(356) = "# ###tttt L tttt #" Maze$(357) = "# ###rrrLr L rrr #" Maze$(358) = "# #WW rrrr L L #" Maze$(359) = "# DSBrrrLrrL rrrr #" Maze$(360) = "#.##################" 'M:52 Maze$(361) = "#.W#################" Maze$(362) = "# Ss ." Maze$(363) = "####W#######D#####W#" Maze$(364) = ".k# B tttttL # s B." Maze$(365) = "###L LL L L # ### #" Maze$(366) = "# LL Ltttt # ### #" Maze$(367) = "# L L LL L L# # # #" Maze$(368) = "#rrLL L ttttL# # # #" Maze$(369) = "# rr rr L L# # # #" Maze$(370) = "#W############ # # #" Maze$(371) = ".Sss # #" Maze$(372) = "##################.#" 'M:60 Maze$(373) = "################W#.#" Maze$(374) = "# sB #" Maze$(375) = "# ################L#" Maze$(376) = "# #ttLL LL L LL L ." Maze$(377) = "# #W##############W#" Maze$(378) = "# sS sS." Maze$(379) = "#W################W#" Maze$(380) = ".B L B." Maze$(381) = "####################" Maze$(382) = "#W################W#" Maze$(383) = ".S S." Maze$(384) = "####################" 'M:5 (5th row over) Maze$(385) = "##################W#" Maze$(386) = "##################S." Maze$(387) = "####t t rrrrt##### #" Maze$(388) = ". B L r LW## #" Maze$(389) = "# B L B L #" Maze$(390) = "############### W###" Maze$(391) = ".#g g #sB#t#" Maze$(392) = "############# ## # #" Maze$(393) = ". L rr rr L# # #" Maze$(394) = "################ # #" Maze$(395) = ". L t ttk# D #" Maze$(396) = "##################.#" 'M:13 Maze$(397) = "#W################.#" Maze$(398) = ".B . #" Maze$(399) = "################## #" Maze$(400) = "#W##############W# #" Maze$(401) = ".S B #" Maze$(402) = "#W###############WD#" Maze$(403) = ".B L L LL L L LL S #" Maze$(404) = "# tttttt L ttLtt ###" Maze$(405) = "#L LL rrrr rrL #k#" Maze$(406) = "# rrLrr L rrrr L# #" Maze$(407) = "# LL L L L L #L#" Maze$(408) = "################.#.#" 'M:21 Maze$(409) = "#W##############.#.#" Maze$(410) = ".Sk# ttttt LLt#D# #" Maze$(411) = "####LLLLttttL##LL# #" Maze$(412) = "#tttrrrLLLrrLrrL # #" Maze$(413) = "##W#############W# #" Maze$(414) = ". Ss sS #" Maze$(415) = "# ################ #" Maze$(416) = "# #LtLtt tttLL LL# #" Maze$(417) = "# # LLL LLLLL L # #" Maze$(418) = "# # ttttLLtttt L# #" Maze$(419) = "# #L LLL LLL tL# #" Maze$(420) = "#.#.##############.#" 'M:29 Maze$(421) = "#.#.##############.#" Maze$(422) = "# # # #" Maze$(423) = "# # ############ # #" Maze$(424) = ". # # t# # #" Maze$(425) = "#L# # ## ## tt# # #" Maze$(426) = "# # # # ## #### # #" Maze$(427) = "# # # # ## # # #" Maze$(428) = ". # # # ## # ##W# #" Maze$(429) = "### # # ## # # Ss #" Maze$(430) = "# # # ## # # ##W#" Maze$(431) = "# D # ## # # #kS#" Maze$(432) = "#####.##.##.#.#.##.#" 'M:37 Maze$(433) = "#####.##.##.#.#.##.#" Maze$(434) = "#rrt# # ## # # # #" Maze$(435) = "#LrL# # ## # # #B #" Maze$(436) = "#rr # # ## # # # #" Maze$(437) = "# LL #D# ## # # # B#" Maze$(438) = "# LLLL # ## # # # #" Maze$(439) = "# tLt # ## # # #B #" Maze$(440) = "#tLLLLL# ## # # # #" Maze$(441) = "#tttLLL# ## # # # B#" Maze$(442) = "#LL###L# ## # # # #" Maze$(443) = "# t#k#t# ## # # # #" Maze$(444) = "#.##.###.##.#.#.##.#" 'M:45 Maze$(445) = "#.##.###.##.#.#.##.#" Maze$(446) = "# # # # ## # # # #" Maze$(447) = "# # # # ## # # # #" Maze$(448) = "# # # # ## # # # #" Maze$(449) = "# # # # ## # # W# #" Maze$(450) = "# # # # ## # # Ss #" Maze$(451) = "#tt# # # ## # #### #" Maze$(452) = "#tt# # # ## # #### #" Maze$(453) = "#tt# # # ## # #### #" Maze$(454) = "#tt# # # ## # #W## #" Maze$(455) = "#tt# # # ##L# Ss #" Maze$(456) = "####.###.##.######.#" 'M:53 Maze$(457) = "#W##.###.##.######.#" Maze$(458) = ".Ss D #k # #rrrr #" Maze$(459) = "#### # #### #rrt #" Maze$(460) = ". # # tt #r#rr #" Maze$(461) = "# # # L#r#tttt #" Maze$(462) = "# # # tt #r#tttt #" Maze$(463) = "# # # L #r#tttt #" Maze$(464) = "# r# # tt #r#t L##W#" Maze$(465) = "# r# #L L #r#ttt#rS." Maze$(466) = "#r # # t L#W# ##W#" Maze$(467) = "#r # # L sSs B." Maze$(468) = "####.###############" 'M:61 Maze$(469) = "##W#.###############" Maze$(470) = "#kB# ###############" Maze$(471) = "#L # L L#" Maze$(472) = ". ############### #" Maze$(473) = "#W### tttL Lrrr # #" Maze$(474) = ".Bs #Lttt LL ttt # #" Maze$(475) = "#W# # tttL Lttt # #" Maze$(476) = ".S# #L L LLL L # #" Maze$(477) = "# # #L L L L L # #" Maze$(478) = "# # #######WD###W# #" Maze$(479) = ". # sS sS #" Maze$(480) = "####################" 'M:6 Maze$(481) = "####################" Maze$(482) = ". ########W#W#W#W###" Maze$(483) = "# # D #ks B S S B #" Maze$(484) = "# # # ############ #" Maze$(485) = "# # # gLtgtttggg # #" Maze$(486) = "# # # rttgrrggtt # #" Maze$(487) = "# # # LgtggLttttg# #" Maze$(488) = "# # # LtttLLtttr # #" Maze$(489) = "# # # rttgLLgLttr# #" Maze$(490) = "# # ############## #" Maze$(491) = "# # # #" Maze$(492) = "#.#.##############.#" 'M:14 Maze$(493) = "#.#.##W#W#W####W##D#" Maze$(494) = "# # # B S S LS # #" Maze$(495) = "# # # # # # t t# # #" Maze$(496) = "# #L# # # #tLtL#L# #" Maze$(497) = "# # # # # #LL t# # #" Maze$(498) = "# # # # # #LL L# # #" Maze$(499) = "# # # # # #tLLL# #L#" Maze$(500) = "# # # # # #LLLL# # #" Maze$(501) = "# #L# # # #LttL# # #" Maze$(502) = "# # # # ##k s W # #" Maze$(503) = "# # # # ## ### S # #" Maze$(504) = "#.#.#.#.##.###.#.#.#" 'M:22 Maze$(505) = "#.#.#.#.##.###.#.#.#" Maze$(506) = "# # # ###gggg L# # #" Maze$(507) = "# # # #gggL ggg#k# #" Maze$(508) = "# # #.#W########## #" Maze$(509) = "# # S # #" Maze$(510) = "# ##WL########## #D#" Maze$(511) = "# # Ss #" Maze$(512) = "# # ########W#####W#" Maze$(513) = "# # #ttttLrrSrrrr S." Maze$(514) = "# # #############WW#" Maze$(515) = "# # s L BB." Maze$(516) = "#.##.###############" 'M:30 Maze$(517) = "#.##.###############" Maze$(518) = "# ##sD ." Maze$(519) = "# #t#######W########" Maze$(520) = "# #g# #r#ttB ." Maze$(521) = "# # # #r############" Maze$(522) = "# # # # #L ttLttt #" Maze$(523) = "# # # # # tttttt ." Maze$(524) = "#L# # # # L L rr L #" Maze$(525) = "# # # # #B L #" Maze$(526) = "# # # # #######W####" Maze$(527) = "# # # # # Ssk ." Maze$(528) = "#.#.#.#.#.##########" 'M:38 Maze$(529) = "#.W.#.#.#.W#########" Maze$(530) = "# S # # Ss ." Maze$(531) = "# # # # ########## #" Maze$(532) = "# # # # #ttLtgL#k# ." Maze$(533) = "# # # # #LtgLgt#L# #" Maze$(534) = "# # # # # gttgL# # #" Maze$(535) = "# # # # #LgLggL#L# #" Maze$(536) = "# # # ### gtt t# # #" Maze$(537) = "# # # ### LLL # # #" Maze$(538) = "# # # #W#D#L t #L# #" Maze$(539) = "# # # sS# # L # # #" Maze$(540) = "#.#.#.#.#.######.#.#" 'M:46 Maze$(541) = "#.#.#.#.#.######.#.#" Maze$(542) = "# # # # # #tttt# # #" Maze$(543) = "# # # # #LL L# # #" Maze$(544) = "# # # # WW## rt# # #" Maze$(545) = "# # # # SSk#tLL# # #" Maze$(546) = "# # # # ####LLL# # #" Maze$(547) = "# # # ### tggt# # #" Maze$(548) = "# # # # DLL ttr# # #" Maze$(549) = "# # # # # gLgtg# # #" Maze$(550) = "# # # # #LggLgt# # #" Maze$(551) = "# # # # # gLLtg# #" Maze$(552) = "#.#.#.#.############" 'M:54 Maze$(553) = "#.#.#.#.W########W##" Maze$(554) = "# # # # Ss S ." Maze$(555) = "# # # # ########## #" Maze$(556) = "# # # # #LLtttttg# #" Maze$(557) = "#L# # #L# LtLggt # #" Maze$(558) = "# # # # #LLgttgLL# #" Maze$(559) = "# # # # # ttrrt # #" Maze$(560) = "# # #L# #LLttLLLL# ." Maze$(561) = ". # # # # gtrL#D## #" Maze$(562) = "### # # # rt #L # #" Maze$(563) = ".k# # # # rgr # L# #" Maze$(564) = "#.#.#.#.#######.##.#" 'M:62 Maze$(565) = "#.#.#.#.W####W#.##.#" Maze$(566) = "# # # # B S # ." Maze$(567) = "# # # ####W#####W###" Maze$(568) = "# # # #tttS S ." Maze$(569) = "# # # ##############" Maze$(570) = "# # # ############W#" Maze$(571) = "# # sS." Maze$(572) = "# # ################" Maze$(573) = "# # ." Maze$(574) = "# ################W#" Maze$(575) = "# L sB." Maze$(576) = "####################" 'M:7 Maze$(577) = "##W#W##W###W#W#W#W##" Maze$(578) = "#tB Ss Ss B S B S #" Maze$(579) = "### ## ### # # # # #" Maze$(580) = "# # # #t# # # # # #" Maze$(581) = "# # # # # # # # # #" Maze$(582) = "# # # # # # # # # #" Maze$(583) = "# # # # # # # # # #" Maze$(584) = "# # # # # # # # # #" Maze$(585) = "# # # # # # # # # #" Maze$(586) = "# # # #L# # # # # #" Maze$(587) = "# # # # # # # # # #" Maze$(588) = "#.#.##.#.#.#.#.#.#.#" 'M:15 Maze$(589) = "#.#.##.#.#.#.#.#.#.#" Maze$(590) = "# #L # # #L# # #L# #" Maze$(591) = "# # # # # # # # #L#" Maze$(592) = "# # L# # # # # # # #" Maze$(593) = "# # # # # # # # # #" Maze$(594) = "# #L # # # #t# # # #" Maze$(595) = "# # # # # #t# # # #" Maze$(596) = "# # L# # # # # # # #" Maze$(597) = "# # # # # # # # # #" Maze$(598) = "# #L # # # #t# # # #" Maze$(599) = "# # #L# # #t#L# # #" Maze$(600) = "#.#.##.#.#.###.#.#.#" 'M:23 Maze$(601) = "#.#.##.#.#.###.#.#.#" Maze$(602) = "# #k # # # #r# # # #" Maze$(603) = "# #### # # #r# # # #" Maze$(604) = "# #gt# # # # # # # #" Maze$(605) = "# #gg# # # # # # # #" Maze$(606) = "# ## # # # # # # # #" Maze$(607) = "# # # #r# # #" Maze$(608) = "#W###### W####W# # #" Maze$(609) = ".S S B # #" Maze$(610) = "#W#######W######W# #" Maze$(611) = ".S B L sB #" Maze$(612) = "################.#D#" 'M:31 Maze$(613) = "#W##############.# #" Maze$(614) = ".Bs #t# # #" Maze$(615) = "#W###### ### #t# # #" Maze$(616) = ".S #t# #t# # #" Maze$(617) = "########## # #t# # #" Maze$(618) = "#W######## # #t#t# #" Maze$(619) = ".S ## # #t#g# #" Maze$(620) = "## rrgg ## # #t#t# #" Maze$(621) = "########## #L# #t#L#" Maze$(622) = "#W######## # # ### #" Maze$(623) = ".B # # ## s#" Maze$(624) = "##########.#.#.##.##" 'M:39 Maze$(625) = "#W########.#.#.##.W#" Maze$(626) = ".S #### # #k B." Maze$(627) = "#W##### # # #####" Maze$(628) = ".S ### # # ." Maze$(629) = "####D# #t# # #####W#" Maze$(630) = "#tttt# # # # sB." Maze$(631) = "#tttt# # # #######W#" Maze$(632) = "#tttt# # # # sS." Maze$(633) = "#tttt# # # # #######" Maze$(634) = "# t# # # # # #####W#" Maze$(635) = "#tt# # # # #rrrsS." Maze$(636) = "######.#.#.#.#######" 'M:47 Maze$(637) = "##W###.#.#.#.####W##" Maze$(638) = "#kS # # sB #" Maze$(639) = "########W# ####### #" Maze$(640) = "# r# #L BsD # # #" Maze$(641) = "# # #ttt## # # # #" Maze$(642) = "# # #tttt# # # # #" Maze$(643) = "# # #tttt# # # # #" Maze$(644) = "# # #tLtt# # # # #" Maze$(645) = "# # #tttL# # # # #" Maze$(646) = "# # ###### # # # #" Maze$(647) = "# # # # # # #" Maze$(648) = "####.####.#.#.####.#" 'M:55 Maze$(649) = "##W#.####.#.#.####.#" Maze$(650) = ". B# #### #" Maze$(651) = "# W######## ### #" Maze$(652) = "# B # # # ####" Maze$(653) = "# tt # # # # k#" Maze$(654) = "########### # # # L#" Maze$(655) = "#W# rtttg # # # # #" Maze$(656) = ".B# tttgg # # # #LL#" Maze$(657) = "### tgttt D# # # #" Maze$(658) = "# rgttt ### # # # L#" Maze$(659) = "#gttgtt ### # #L #" Maze$(660) = "#########.###.#.##.#" 'M:63 Maze$(661) = "#W#######.###.#.##.#" Maze$(662) = ".Bs # # #" Maze$(663) = "#W########### # # #" Maze$(664) = ".Bs # # #" Maze$(665) = "############# # # #" Maze$(666) = "#W########### # # #" Maze$(667) = ".Bs # # #" Maze$(668) = "#W############# # #" Maze$(669) = ".Bs ." Maze$(670) = "#W################W#" Maze$(671) = ".Bs B." Maze$(672) = "####################" 'M:8 Maze$(673) = "#####W#W#W###W#W#W##" Maze$(674) = "#k## S B B ##S S S #" Maze$(675) = "# ## # #D# # # # # #" Maze$(676) = "# ## # # # # # # # #" Maze$(677) = "# ## # # # # # # # #" Maze$(678) = "# ## # # # # # # # #" Maze$(679) = "# ## # # # # # # # #" Maze$(680) = "# ## # # # # # # # #" Maze$(681) = "# ## # # # # # # # #" Maze$(682) = "# ## # # # # # # # #" Maze$(683) = "# ## # # # # # # # #" Maze$(684) = "#.##.#.#.#.#.#.#.#.#" 'M:16 Maze$(685) = "#.##.#.#.#.#.#.#.#.#" Maze$(686) = "# ## # # # # #L# #L#" Maze$(687) = "# ## # # # # #t# # #" Maze$(688) = "# ## # # # # #g# # #" Maze$(689) = "# ## # # # # ### # #" Maze$(690) = "# ## # # # # ### # #" Maze$(691) = "# ## # #L# # ### # #" Maze$(692) = "# ## # # # # ### # #" Maze$(693) = "# ## # # # # ### # #" Maze$(694) = "# ## # # # # ### # #" Maze$(695) = "# ##L# # # # ### # #" Maze$(696) = "#.##.#.#.#.#.###.#.#" 'M:24 Maze$(697) = "#.##.#.#.#.#.##W.#.#" Maze$(698) = "# ## # # # # # S # #" Maze$(699) = "# ## # # # # # # # #" Maze$(700) = "# ## # # # # # # # #" Maze$(701) = "# ## # # # # # # # #" Maze$(702) = "# ## # # #L# # # # #" Maze$(703) = "# ## #L# # # # # # #" Maze$(704) = "# ## # # # # # # # #" Maze$(705) = "# ## # # # # # # # #" Maze$(706) = "# ## # # # # W # # #" Maze$(707) = "# ## # # # # S # # #" Maze$(708) = "#.##.#.#.#.#.###.#.#" 'M:32 Maze$(709) = "#.##.#.#.#.#.###.#.#" Maze$(710) = "# ## # # # #D# # # #" Maze$(711) = "# ## # # # # # # # #" Maze$(712) = "# ## # # # #L# # # #" Maze$(713) = "# ## #L# # # # # # #" Maze$(714) = "# ## # # # # # # # #" Maze$(715) = "# ## # # # # # # # #" Maze$(716) = "# ## # # # # # # # #" Maze$(717) = "# ## # # # # # # # #" Maze$(718) = "# ## # # # W W # # #" Maze$(719) = "# ##k# # # B S # # #" Maze$(720) = "#.####.#.#.#.###.#.#" 'M:40 Maze$(721) = "#.####.#.#.#.###.#.#" Maze$(722) = ". # #t# # # ### # #" Maze$(723) = "#W# #W# # # ### # #" Maze$(724) = ".S S # # ### # #" Maze$(725) = "####W#W# # # ### # #" Maze$(726) = ". BsB # # ### # #" Maze$(727) = "#W###### # # ### # #" Maze$(728) = ".S # # ### # #" Maze$(729) = "######## # # ### # #" Maze$(730) = "##W###r# # # ### # #" Maze$(731) = ". S k# #D# # ### # #" Maze$(732) = "#.####.#.#.#.###.#.#" 'M:48 Maze$(733) = "#.####.#.#.#.###.#.#" Maze$(734) = "# # # # # ###L# #" Maze$(735) = "# # # # # # ###t# #" Maze$(736) = "# # # #L# # ##### #" Maze$(737) = "# # # # # # ###t# #" Maze$(738) = "# # # #k# # ### # #" Maze$(739) = "# # # ### # ### #L#" Maze$(740) = "# # # #t# # ### # #" Maze$(741) = "# # # #t# # ### # #" Maze$(742) = "# # # # # # ### # #" Maze$(743) = "# # #L# # # ### #D#" Maze$(744) = "#.##.#.#.#.#.###.#.#" 'M:56 Maze$(745) = "#.##.#.#.#.#.###.#.#" Maze$(746) = "# ## # # # #k### # #" Maze$(747) = "# ## # # # ###W# # #" Maze$(748) = "# ## # # # B # #" Maze$(749) = "# ## # # ####W##D# #" Maze$(750) = "# ## #L# #tttBttr# #" Maze$(751) = "# ## # # #gttt L# #" Maze$(752) = "# ## # # # trtSgL# #" Maze$(753) = "# ## # # #rr rtrt# #" Maze$(754) = "# #W # # #rtBgggt# #" Maze$(755) = "# sB # # #gg ttrt# #" Maze$(756) = "#.##.#.#.#########.#" 'M:64 Maze$(757) = "#.##.#.#.#########.#" Maze$(758) = "# # # # #ttt rrt# #" Maze$(759) = "# #L# # ####t tt# #" Maze$(760) = "# # # # # r rrr # #" Maze$(761) = "# t# # # #Lrttrt # #" Maze$(762) = "#t # # # # rrLrrL# #" Maze$(763) = "# t#k# # #Stt tt # #" Maze$(764) = "###### # #L L# #" Maze$(765) = ". # # # #" Maze$(766) = "######W#.#####W# # #" Maze$(767) = ". Ss SsD #" Maze$(768) = "####################" RETURN Makedotobj: DATA !?Short sword, !?Warriors sword, !?Magical sword DATA $/Amulet, %@Waters of healing, $/statue of a golden eagle DATA !?Whip, !?Knife, !?Shield DATA $/Chalice, $/bunch of golden coins, %/Healing potion DATA !?Iron fist, !?Detonator, %@Spider Antidote DATA |/Nothing at all Wallcols: DATA 12,4,6,2,5,7,8,14,8,11,9,1,4,2,2,1,2,3,10,1,8,8 DATA 2,13,2,5,6,7,9,11,3,3,4,6,12,9,3,5,7,2,4,12,9,4 DATA 5,8,9,7,1,3,6,2,4,5,13,11,12,11,10,9,14,15,13,1 Wallbord: DATA 4,12,13,14,15,1,14,2,9,2,4,7,3,13,8,9,4,2,14,8,7 DATA 1,13,3,15,4,4,10,2,4,14,1,11,14,1,1,13,12,14,14 DATA 10,2,14,14,12,9,8,11,10,14,12,9,13,14,9,1,2,3,4 DATA 5,8,8,2,14 SUB Cleardotarea LINE (Sx - 4, Sy)-(Sx + 23, Sy + 35), 0, BF RETURN END SUB SUB CopydotPlayer LINE (CIX1 + 15, CIY1 + 23)-(CIX1 + 37, CIY1 + 45), 0, BF CIRCLE (CIX1 + 28, CIY1 + 35), 10, 15: PAINT (CIX1 + 28, CIY1 + 35), 15 CIRCLE (CIX1 + 28, CIY1 + 35), 10, 6: CIRCLE (CIX1 + 28, CIY1 + 35), 9, 6 FOR E = 1 TO 5: CIRCLE (CIX1 + 28, CIY1 + 35), E, 0: NEXT CIRCLE (CIX1 + 28, CIY1 + 35), 1, 0 GET (CIX1 + 15, CIY1 + 23)-(CIX1 + 37, CIY1 + 45), Player% RETURN END SUB