life: DATA 0,4,0,0,4,0 DATA 4,4,4,4,4,4 DATA 4,4,4,4,4,4 DATA 0,4,4,4,4,0 DATA 0,0,4,4,0,0 DATA 0,0,0,0,0,0 fighters: DATA 0,0,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,0,0,0 DATA 0,0,0,0,0,0,0,0,6,7,7,0,0,0,0,0,0,0,0,0 DATA 0,0,0,0,0,0,0,0,6,7,7,0,0,0,0,0,0,0,0,0 DATA 0,0,0,0,0,0,4,4,4,7,7,4,0,0,0,0,0,0,0,0 DATA 0,0,0,0,0,0,7,4,4,4,4,4,0,7,7,0,0,0,0,0 DATA 0,0,0,0,0,7,7,4,4,4,4,7,8,7,7,0,0,0,0,0 DATA 0,0,0,0,7,7,0,4,4,4,4,7,7,7,0,0,0,0,0,0 DATA 0,0,0,0,7,7,0,4,4,4,4,0,7,7,0,0,0,0,0,0 DATA 0,0,0,0,7,7,0,4,4,4,4,0,0,0,0,0,0,0,0,0 DATA 0,0,0,0,0,7,7,8,8,8,8,0,0,0,0,0,0,0,0,0 DATA 0,0,0,0,0,7,7,1,1,1,1,0,0,0,0,0,0,0,0,0 DATA 0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0 DATA 0,0,0,0,0,0,1,1,1,0,1,1,1,0,0,0,0,0,0,0 DATA 0,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0,0,0,0 DATA 0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0 DATA 0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0 DATA 0,0,0,0,0,6,6,0,0,0,0,6,6,0,0,0,0,0,0,0 DATA 0,0,0,0,0,6,6,6,0,0,0,6,6,6,0,0,0,0,0,0 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 fighters2: DATA 0,0,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,0,0,0 DATA 0,0,0,0,0,0,0,0,6,7,7,0,0,0,0,0,0,0,0,0 DATA 0,0,0,0,0,0,0,0,6,7,7,0,0,0,0,0,0,0,0,0 DATA 0,0,0,0,0,0,4,4,4,7,7,4,0,0,0,0,0,0,0,0 DATA 0,0,0,0,0,0,7,4,4,4,4,4,7,7,7,7,7,0,0,0 DATA 0,0,0,0,0,7,7,4,4,4,4,7,7,7,8,7,7,0,0,0 DATA 0,0,0,0,7,7,0,4,4,4,4,0,0,0,0,0,0,0,0,0 DATA 0,0,0,0,7,7,0,4,4,4,4,0,0,0,0,0,0,0,0,0 DATA 0,0,0,0,7,7,0,4,4,4,4,0,0,0,0,0,0,0,0,0 DATA 0,0,0,0,0,7,7,8,8,8,8,0,0,0,0,0,0,0,0,0 DATA 0,0,0,0,0,7,7,1,1,1,1,0,0,0,0,0,0,0,0,0 DATA 0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0 DATA 0,0,0,0,0,0,1,1,1,0,1,1,1,0,0,0,0,0,0,0 DATA 0,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0,0,0,0 DATA 0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0 DATA 0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0 DATA 0,0,0,0,0,6,6,0,0,0,0,6,6,0,0,0,0,0,0,0 DATA 0,0,0,0,0,6,6,6,0,0,0,6,6,6,0,0,0,0,0,0 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 DATA 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 SCREEN 9, 0, 1, 0: DIM f(20, 20), fp(20, 20), f2(20, 20), fp2(20, 20), life2(6, 6), life(6, 6) RESTORE life FOR y = 1 TO 6: FOR x = 1 TO 6 READ z: PSET (x, y), z NEXT: NEXT GET (1, 1)-(6, 6), life RESTORE life FOR y = 1 TO 6: FOR x = 1 TO 6 READ z IF z = 4 THEN z = 14 PSET (x, y), z NEXT: NEXT GET (1, 1)-(6, 6), life2 RESTORE fighters: CLS FOR y = 1 TO 20: FOR x = 1 TO 20 READ z: PSET (x, y), z NEXT: NEXT GET (1, 1)-(20, 20), f RESTORE fighters2: CLS FOR y = 1 TO 20: FOR x = 1 TO 20 READ z: PSET (x, y), z NEXT: NEXT GET (1, 1)-(20, 20), fp RESTORE fighters: CLS FOR y = 1 TO 20: FOR x = 20 TO 1 STEP -1 READ z IF z = 4 THEN z = 14 PSET (x, y), z NEXT: NEXT GET (1, 1)-(20, 20), f2 RESTORE fighters2: CLS FOR y = 1 TO 20 FOR x = 20 TO 1 STEP -1 READ z IF z = 4 THEN z = 14 PSET (x, y), z NEXT: NEXT GET (1, 1)-(20, 20), fp2 StartFight: CLS DIM SHARED plife, oplife, px, py, opx, opy: plife = 10: oplife = 10 VIEW (10, 10)-(110, 50), , 4 VIEW PRINT 7 TO 12 Fighting: DO FOR x = 1 TO oplife PUT (x * 7, 1), life2 NEXT FOR x = 1 TO plife PUT (x * 7, 30), life NEXT px = 10: py = 10: opx = 60: opy = 10 PUT (px, py), f PUT (opx, opy), f2 PCOPY 1, 0 DO IF oplife <= 0 THEN PRINT "You Win!": GOTO fe IF plife <= 0 THEN PRINT "You; Lose!": GOTO fe g$ = INPUT$(1) IF g$ = CHR$(27) GOTO fe IF g$ = "a" THEN GOSUB pa END IF IF g$ = "s" THEN IF plife > 12 THEN PRINT "Can't use any more medicine" ELSE plife = plife + 2 PRINT "Used some medicine...You've gained some health!" END IF END IF IF g$ <> "" THEN EXIT DO LOOP CLS a = INT(RND * 3) IF a = 2 THEN GOSUB opa IF a = 1 THEN IF oplife > 12 THEN PRINT "Oponent: I can beat you as I am now!" ELSE oplife = oplife + 2 PRINT "Oponent: That feals better..." END IF END IF LOOP fe: PRINT "Game End." END pa: FOR x = 10 TO 50 STEP 4 CLS px = x PUT (opx, opy), f2 PUT (px, py), fp PCOPY 1, 0 NEXT oplife = oplife - 1 CLS px = 10: py = 10: opx = 60: opy = 10 PRINT "Oponent: Ow!" RETURN opa: FOR x = 50 TO 10 STEP -4 CLS opx = x PUT (px, py), f PUT (opx, opy), fp2 PCOPY 1, 0 NEXT plife = plife - 1 CLS px = 10: py = 10: opx = 60: opy = 10 PRINT "Player: Ouch!" RETURN