/* fractals_random.c */ /* This demo shows a single-buffering "freeglut" example. */ /* * Program to draw a fractal by Michael Barnsley's stochastic algorithm. * Algorithm: * (1) Define the affine transformations (of the form r(i+1) = A r(i) + b ) * (2) Find the stationary point for the first transformation * (3) To draw: * - Pick a random integer between 1 and the number of transformations (inclusive) * - Send the current point through the transformation to create the new current point * - Plot the new current point */ /* * User Commands: * PgUp, PgDn - increase/decrease scaling * Arrow keys - translate viewing section * r - reset view * Escape - quit */ #include #include #include #include #include #ifdef _MSC_VER /* DUMP MEMORY LEAKS */ #include #endif typedef struct { double a00, a01, a10, a11 ; /* Transformation matrix */ double b0, b1 ; /* Constant vector added on */ double statx, staty ; /* Coordinates of the stationary point */ } AffineTrans ; /* Number of levels to draw the fractal */ static int num_levels = 0 ; /* The definition of the fractal */ static int num_trans ; static AffineTrans *affine ; /* the window title */ char window_title [ 80 ] ; /* The amount the view is translated */ double xwin = 0.0, ywin = 0.0 ; double scale_factor = 1.0 ; /* The current point */ double current_x = 0.0, current_y = 0.0 ; /* Signals when a glClear is needed */ static GLboolean needClear = GL_TRUE; static void draw_level ( int num, double m00, double m01, double m10, double m11, double n0, double n1 ) { /* Draw a fractal transformed by "M", "N" as passed in */ int i ; for ( i = 0; i < 10; i++ ) { int random = ( rand( ) >> 10 ) % num_trans; double new_x = affine[random].a00 * current_x + affine[random].a01 * current_y + affine[random].b0 ; double new_y = affine[random].a10 * current_x + affine[random].a11 * current_y + affine[random].b1 ; glVertex2d ( new_x, new_y ) ; current_x = new_x ; current_y = new_y ; } } static void Display(void) { if (needClear) { glClear(GL_COLOR_BUFFER_BIT); needClear = GL_FALSE; } /* the curve */ glPushMatrix(); glScaled(2.5, 2.5, 2.5); glColor4f(0.0, 0.0, 0.0, 1.0); glBegin ( GL_POINTS ) ; draw_level ( num_levels, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0 ); glEnd () ; glPopMatrix(); glFlush(); glutPostRedisplay(); /* Needed so that this function will be called again */ } static void Reshape(int width, int height) { float ar; glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); ar = (float) width / (float) height; if( ar > 1 ) glFrustum(-ar, ar, -1.0, 1.0, 2.0, 100.0); else glFrustum(-1.0, 1.0, -1/ar, 1/ar, 2.0, 100.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); xwin = -1.0 ; ywin = 0.0 ; glTranslated(xwin, ywin, -5.0); needClear = GL_TRUE; } static void Key(unsigned char key, int x, int y) { int changed_settings = 1; switch (key) { case 27: /* Escape key */ glutLeaveMainLoop (); break; case 'r' : case 'R' : glMatrixMode(GL_MODELVIEW); glLoadIdentity(); xwin = -1.0 ; ywin = 0.0 ; glTranslated(xwin, ywin, -5.0); break ; default: changed_settings = 0; break; } if (changed_settings) needClear = GL_TRUE; glutPostRedisplay(); } static void Special(int key, int x, int y) { int changed_settings = 1; switch (key) { case GLUT_KEY_UP : glMatrixMode(GL_MODELVIEW); ywin += 0.1 * scale_factor ; glTranslated(0.0, 0.1 * scale_factor, 0.0); break ; case GLUT_KEY_DOWN : glMatrixMode(GL_MODELVIEW); ywin -= 0.1 * scale_factor ; glTranslated(0.0, -0.1 * scale_factor, 0.0); break ; case GLUT_KEY_LEFT : glMatrixMode(GL_MODELVIEW); xwin -= 0.1 * scale_factor ; glTranslated(-0.1 * scale_factor, 0.0, 0.0); break ; case GLUT_KEY_RIGHT : glMatrixMode(GL_MODELVIEW); xwin += 0.1 * scale_factor ; glTranslated(0.1 * scale_factor, 0.0, 0.0); break ; case GLUT_KEY_PAGE_UP : glMatrixMode(GL_MODELVIEW); glTranslated ( -xwin, -ywin, 0.0 ) ; glScaled(1.25, 1.25, 1.25); glTranslated ( xwin, ywin, 0.0 ) ; scale_factor *= 0.8 ; break ; case GLUT_KEY_PAGE_DOWN : glMatrixMode(GL_MODELVIEW); glTranslated ( -xwin, -ywin, 0.0 ) ; glScaled(0.8, 0.8, 0.8); glTranslated ( xwin, ywin, 0.0 ) ; scale_factor *= 1.25 ; break ; default: changed_settings = 0; break; } if (changed_settings) needClear = GL_TRUE; glutPostRedisplay(); } static int mouse_x = 0, mouse_y = 0 ; static int button_down = GLUT_DOWN ; static void Mouse ( int button, int updown, int x, int y ) { button_down = updown ; if ( updown == GLUT_DOWN ) { mouse_x = x ; mouse_y = y ; } } static void MouseMotion ( int x, int y ) { int window_width = glutGet ( GLUT_WINDOW_WIDTH ) ; int window_height = glutGet ( GLUT_WINDOW_HEIGHT ) ; int window_size = ( window_width < window_height ) ? window_width : window_height ; double delta_x = 5.0 * (double)(x - mouse_x) / (double)(window_size) ; double delta_y = 5.0 * (double)(y - mouse_y) / (double)(window_size) ; xwin += delta_x * scale_factor ; ywin -= delta_y * scale_factor ; glMatrixMode ( GL_MODELVIEW ) ; glTranslated ( delta_x * scale_factor, -delta_y * scale_factor, 0.0 ) ; needClear = GL_TRUE; glutPostRedisplay(); mouse_x = x ; mouse_y = y ; } static void MouseWheel ( int wheel_number, int direction, int x, int y ) { double scale = ( direction > 0 ) ? 1.25 : 0.8 ; glMatrixMode ( GL_MODELVIEW ) ; glTranslated ( -xwin, -ywin, 0.0 ) ; glScaled ( scale, scale, scale ) ; glTranslated ( xwin, ywin, 0.0 ) ; scale_factor /= scale ; needClear = GL_TRUE; glutPostRedisplay(); } static void checkedFGets ( char *s, int size, FILE *stream ) { if ( fgets ( s, size, stream ) == NULL ) { fprintf ( stderr, "fgets failed\n"); exit ( EXIT_FAILURE ); } } void readConfigFile ( char *fnme ) { FILE *fptr = fopen ( fnme, "rt" ) ; int i ; char inputline [ 256 ] ; if ( fptr ) { /* Read a header line */ checkedFGets ( inputline, sizeof ( inputline ), fptr ) ; /* Read a comment line */ checkedFGets ( inputline, sizeof ( inputline ), fptr ) ; /* Read the window title */ checkedFGets ( inputline, sizeof ( inputline ), fptr ) ; /* We assume here that this line will not exceed 79 characters plus a newline (window_title is 80 characters long). That'll cause a buffer overflow. For a simple program like this, though, we're letting it slide! */ sscanf ( inputline, "%[a-zA-Z0-9!@#$%^&*()+=/\\_-\" ]", window_title ) ; /* Read a comment line */ checkedFGets ( inputline, sizeof ( inputline ), fptr ) ; /* Read the number of affine transformations */ checkedFGets ( inputline, sizeof ( inputline ), fptr ) ; sscanf ( inputline, "%d", &num_trans ) ; affine = (AffineTrans *)malloc ( num_trans * sizeof(AffineTrans) ) ; /* Read a comment line */ checkedFGets ( inputline, sizeof ( inputline ), fptr ) ; for ( i = 0; i < num_trans; i++ ) { /* Read an affine transformation definition */ checkedFGets ( inputline, sizeof ( inputline ), fptr ) ; sscanf ( inputline, "%lf %lf %lf %lf %lf %lf", &affine[i].a00, &affine[i].a01, &affine[i].a10, &affine[i].a11, &affine[i].b0, &affine[i].b1 ) ; } } else /* No data file, set a default */ { printf ( "ERROR opening file <%s>\n", fnme ) ; strcpy ( window_title, "Cantor Dust" ) ; num_trans = 2 ; affine = (AffineTrans *)malloc ( num_trans * sizeof(AffineTrans) ) ; affine[0].a00 = 0.25 ; affine[0].a01 = 0.00 ; affine[0].a10 = 0.00 ; affine[0].a11 = 0.25 ; affine[0].b0 = 0.0 ; affine[0].b1 = 0.0 ; affine[1].a00 = 0.25 ; affine[1].a01 = 0.00 ; affine[1].a10 = 0.00 ; affine[1].a11 = 0.25 ; affine[1].b0 = 0.5 ; affine[1].b1 = 0.0 ; } for ( i = 0; i < num_trans; i++ ) { double m00, m01, m10, m11 ; /* Matrix "I" minus "A" */ double determ ; /* Determinant of this matrix */ /* Calculate the stationary point */ m00 = 1.0 - affine[i].a00 ; m01 = - affine[i].a01 ; m10 = - affine[i].a10 ; m11 = 1.0 - affine[i].a11 ; determ = m00 * m11 - m01 * m10 ; if ( fabs ( determ ) > 1.e-6 ) { affine[i].statx = ( m11 * affine[i].b0 - m01 * affine[i].b1 ) / determ ; affine[i].staty = ( -m10 * affine[i].b0 + m00 * affine[i].b1 ) / determ ; } else affine[i].statx = affine[i].staty = 0.0 ; } } int main(int argc, char *argv[]) { int fractal_window ; glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE ); glutInitWindowSize(500, 250); glutInitWindowPosition ( 140, 140 ) ; glutInit(&argc, argv); if ( argc > 1 ) readConfigFile ( argv[1] ) ; else readConfigFile ( "fractals.dat" ) ; fractal_window = glutCreateWindow( window_title ); glClearColor(1.0, 1.0, 1.0, 1.0); glutReshapeFunc(Reshape); glutKeyboardFunc(Key); glutSpecialFunc(Special); glutDisplayFunc(Display); glutMouseFunc(Mouse); glutMotionFunc(MouseMotion); glutMouseWheelFunc(MouseWheel); glutMainLoop(); printf ( "Back from the 'freeglut' main loop\n" ) ; free ( affine ) ; #ifdef _MSC_VER /* DUMP MEMORY LEAK INFORMATION */ _CrtDumpMemoryLeaks () ; #endif return 0; /* ANSI C requires main to return int. */ }