The [COLOR](COLOR) statement is used to change the foreground and background colors for printing text. ## Syntax > [COLOR](COLOR) [foreground&][, background&] ## Description * background& colors are available in all QB64 color SCREEN modes. * [SCREEN](SCREEN) mode 10 has only 3 white foreground attributes including flashing. * To change the background& color only, use a comma and the desired color. Ex: [COLOR](COLOR) , background& * Graphic drawing statements like [PSET](PSET), [PRESET](PRESET), [LINE](LINE), etc, also use the colors set by the [COLOR](COLOR) statement if no color is passed when they are called. * The [$COLOR]($COLOR) metacommand adds named color constants for both text and 32-bit modes. * [COLOR](COLOR) works when outputting text to [$CONSOLE]($CONSOLE). * On macOS, colors in console mode will not match the VGA palette. See [https://en.wikipedia.org/wiki/ANSI_escape_code#8-bit 8-bit ANSI colors] ## Screen Mode Attributes * **SCREEN 0** background& colors 0 to 7 can be changed each text character without affecting other text. Use [CLS](CLS) after a background color statement to create a fullscreen background color. 64 [DAC](DAC) hues with 16 high intensity blinking foreground (16 to 31) color attributes. See [_BLINK](_BLINK). * See example 7 below for more SCREEN 0 background colors. * **SCREEN 1** has **4 background color attributes**: 0 = black, 1 = blue, 2 = green, 3 = grey. White foreground color only. * **SCREEN 2** is **monochrome** with white forecolor and black background. * **SCREEN 7** can use 16 ([DAC](DAC)) colors with background colors. RGB settings can be changed in colors 0 to 7 using [_PALETTECOLOR](_PALETTECOLOR). * **SCREEN 8** has 16 color attributes with 16 background colors. * **SCREEN 9** can use up to 64 [DAC](DAC) color hues in 16 color attributes with background colors assigned to attribute 0 with a [_PALETTECOLOR](_PALETTECOLOR) swap. RGB settings can be changed in colors 0 to 5 and 7 using [_PALETTECOLOR](_PALETTECOLOR). * **SCREEN 10** has **only 4 color attributes** with black background. COLOR 0 = black, 1 = grey, 2 = flash white and 3 = bright white. * **SCREEN 11** is **monochrome** with white forecolor and a black background. * **SCREEN 12** can use 16 color attributes with a black background. 256K possible RGB color hues. Background colors can be used with QB64. * **SCREEN 13** can use 256 color attributes with a black background. 256K possible RGB hues. * [PALETTE](PALETTE) swaps can be made in SCREEN 7 and 9 only. Those screens were [DAC](DAC) screen modes in QBasic. * [_DEST](_DEST) can be used to set the destination page or image to color using **QB64**. * [_DEFAULTCOLOR](_DEFAULTCOLOR) returns the current color being used on an image or screen page handle. ### 24/32-Bit colors using QB64 * Pixel color intensities for red, green, blue and alpha range from 0 to 255 when used with [_RGB](_RGB), [_RGBA](_RGBA), [_RGB32](_RGB32) and [RGBA32](RGBA32). * Combined RGB function values returned are [LONG](LONG) values. **Blue intensity values may be cut off using [SINGLE](SINGLE) variables.** * [_ALPHA](_ALPHA) transparency values can range from 0 as transparent up to 255 which is fully opaque. * [_CLEARCOLOR](_CLEARCOLOR) can also be used to set a color as transparent. * Colors can be mixed by using [_BLEND](_BLEND) (default) in 32-bit screen modes. [_DONTBLEND](_DONTBLEND) disables blending. * **NOTE: Default 32-bit backgrounds are clear black or [_RGBA](_RGBA)(0, 0, 0, 0). Use [CLS](CLS) to make the black opaque.** ## RGB Palette Intensities RGB intensity values can be converted to hexadecimal values to create the [LONG](LONG) [_PALETTECOLOR](_PALETTECOLOR) value in non-32-bit screens: ```vb SCREEN 12 alpha$ = "FF" 'solid alpha colors only OUT &H3C8, 0: OUT &H3C9, 0: OUT &H3C9, 0: OUT &H3C9, 20 'set black background to dark blue PRINT "Attribute = Hex value Red Green Blue " PRINT COLOR 7 FOR attribute = 0 TO 15 OUT &H3C7, attribute 'set color attribute to read red$ = HEX$(INP(&H3C9) * 4) 'convert port setting to 32 bit values grn$ = HEX$(INP(&H3C9) * 4) blu$ = HEX$(INP(&H3C9) * 4) IF LEN(red$) = 1 THEN red$ = "0" + red$ '2 hex digits required IF LEN(grn$) = 1 THEN grn$ = "0" + grn$ 'for low or zero hex values IF LEN(blu$) = 1 THEN blu$ = "0" + blu$ hex32$ = "&H" + alpha$ + red$ + grn$ + blu$ _PALETTECOLOR attribute, VAL(hex32$) 'VAL converts hex string to a LONG 32 bit value IF attribute THEN COLOR attribute 'exclude black color print PRINT "COLOR" + STR$(attribute) + " = " + hex32$, red$, grn$, blu$ 'returns closest attribute NEXT ``` ```text Attribute Hex value Red Green Blue COLOR 0 = &HFF000050 00 00 50 COLOR 1 = &HFF0000A8 00 00 A8 COLOR 2 = &HFF00A800 00 A8 00 COLOR 3 = &HFF00A8A8 00 A8 A8 COLOR 4 = &HFFA80000 A8 00 00 COLOR 5 = &HFFA800A8 A8 00 A8 COLOR 6 = &HFFA85400 A8 54 00 COLOR 7 = &HFFA8A8A8 A8 A8 A8 COLOR 8 = &HFF545454 54 54 54 COLOR 9 = &HFF5454FC 54 54 FC COLOR 10 = &HFF54FC54 54 FC 54 COLOR 11 = &HFF5454FC 54 FC FC COLOR 12 = &HFFFC5454 FC 54 54 COLOR 13 = &HFFFC54FC FC 54 FC COLOR 14 = &HFFFCFC54 FC FC 54 COLOR 15 = &HFFFCFCFC FC FC FC ``` > *Explanation:* The RGB intensity values are multiplied by 4 to get the [_RGB](_RGB) intensity values as [HEX$](HEX$) values. The individual 2 digit [HEX$](HEX$) intensity values can be added to "&HFF" to make up the 32-bit hexadecimal string value necessary for [VAL](VAL) to return to [_PALETTECOLOR](_PALETTECOLOR). The statement is only included in the example to show how that can be done with any 32-bit color value. > **Note:** Black has a blue hex value of 50 due to the [OUT](OUT) background color setting which makes it dark blue. ### Reading and setting color port intensities using [INP](INP) and [OUT](OUT) * Legacy code may use [INP](INP) and [OUT](OUT) to read or set color port intensities. **QB64** emulates VGA memory to maintain compatibility. * The same can be achieved using [_PALETTECOLOR](_PALETTECOLOR) (**recommended practice**). > **OUT &H3C7, attribute** 'Set port to read RGB settings with: > **color_intensity = INP(&H3C9)** 'reads present intensity setting > **OUT &H3C8, attribute** 'Set port to write RGB settings with: > **OUT &H3C9, color_intensity** 'writes new intensity setting * After every 3 reads or writes, changes to next higher color attribute. Loops can be used to set more than one attribute's intensities. * Color port setting of red, green and blue intensities can be done in ascending order. * Color port attribute intensity values range from 0 to 63 (1/4 of the 32-bit values) in QBasic's legacy 4 and 8 bit screen modes. ## Example(s) Reading the default RGB color settings of color attribute 15. ```vb OUT &H3C7, 15 red% = INP(&H3C9) green% = INP(&H3C9) blue% = INP(&H3C9) PRINT red%, green%, blue% ``` ```text 63 63 63 ``` Changing the color settings of attribute 0 (the background) to dark blue in [SCREEN](SCREEN)s 12 or 13. ```vb SCREEN 12 OUT &H3C8, 0 'set color port attribute to write OUT &H3C9, 0 'red intensity OUT &H3C9, 0 'green intensity OUT &H3C9, 30 'blue intensity OUT &H3C7, 0 PRINT INP(&H3C9); INP(&H3C9); INP(&H3C9) END ``` ```text 0 0 30 ``` Printing in fullscreen SCREEN 0 mode with a color background under the text only. ```vb SCREEN 0: _FULLSCREEN ' used for fullscreen instead of window COLOR 30, 6: LOCATE 12, 4: PRINT "Hello!" ``` > *Result:* Hello! is printed in flashing high intensity yellow with brown background behind text only when in QBasic [_FULLSCREEN](_FULLSCREEN). Using [CLS](CLS) after setting the background color in SCREEN 0 to make the color cover the entire screen. ```vb SCREEN 0: _FULLSCREEN COLOR , 7: CLS COLOR 9: PRINT "Hello" ``` ```text Hello ``` > *Result:* The blue word Hello is printed to a totally grey background in [_FULLSCREEN](_FULLSCREEN). Using a different foreground color for each letter: ```vb SCREEN 0 COLOR 1: PRINT "H"; COLOR 3: PRINT "E"; COLOR 4: PRINT "L"; COLOR 5: PRINT "L"; COLOR 6: PRINT "O" COLOR 9: PRINT "W"; COLOR 11: PRINT "O"; COLOR 12: PRINT "R"; COLOR 13: PRINT "L"; COLOR 14: PRINT "D" ``` ```text HELLO WORLD ``` Doing the same as Example 5 but in only a few lines: ```vb SCREEN 0 text$ = "HelloWorld" FOR textpos = 1 TO LEN(text$) COLOR textpos IF textpos <> 5 THEN PRINT MID$(text$, textpos, 1); IF textpos = 5 THEN PRINT MID$(text$, textpos, 1) 'start print on next row NEXT ``` ```text Hello World ``` > *Explanation:*Semicolon(;) means that the next PRINT happens on the same line, we don't want that when it comes to position 5 so when it is at position 5 the next PRINT will move to the next line (when it isn't at position 5 we want it to continue printing the letter side-by-side on the same line though). Since SCREEN 0 only uses background colors 0 to 7 by default, use [_PALETTECOLOR](_PALETTECOLOR) to change color intensities of color 0. ```vb _PALETTECOLOR 0, _RGB32(255, 255, 255) 'change color 0 intensity _PALETTECOLOR 8, _RGB32(0, 0, 0) 'change color 8 intensity COLOR 8: PRINT "Black on bright white!" ``` ```text Black on bright white! ``` ---- > *Explanation:* Since QB64 does not have [DAC](DAC) [SCREEN](SCREEN) 0 limitations, changing color intensities for custom background colors is possible. Changing light gray text in [SCREEN](SCREEN) 0 to a 32 bit custom color using a [LONG](LONG) HTML hexadecimal value: ```vb COLOR 7 PRINT "Color 7 is gray" K$ = INPUT$(1) _PALETTECOLOR 7, &HFFDAA520 ' FF alpha makes the color translucent PRINT "Color 7 is now Goldenrod in SCREEN 0! ``` ```text Color 7 is gray Color 7 is now Goldenrod in SCREEN 0! ``` > *Explanation:* [_RGB32](_RGB32) could be used to make custom 32 bit colors or HTML values could be used after &HFF for solid colors. ## See Also * [$COLOR]($COLOR) (metacommand) * [_RGB](_RGB), [_RGBA](_RGBA), [_RGB32](_RGB32), [RGBA32](RGBA32). * [_RED](_RED), [_GREEN](_GREEN), [_BLUE](_BLUE) * [_RED32](_RED32), [_GREEN32](_GREEN32), [_BLUE32](_BLUE32) * [_ALPHA](_ALPHA), [_ALPHA32](_ALPHA32), [_CLEARCOLOR](_CLEARCOLOR) * [PRINT](PRINT), [LOCATE](LOCATE), [SCREEN](SCREEN) * [POINT](POINT), [SCREEN (function)](SCREEN-(function)) * [OUT](OUT), [INP](INP), [PALETTE](PALETTE) * [_BLINK](_BLINK) * [_DEFAULTCOLOR](_DEFAULTCOLOR) * [_BACKGROUNDCOLOR](_BACKGROUNDCOLOR) * [_PALETTECOLOR](_PALETTECOLOR) * [Windows Libraries](Windows-Libraries) * [Hexadecimal Color Values](http://www.w3schools.com/html/html_colornames.asp)