**DAC** stands for the QBasic Digital to Analog Converter color attributes used in screens 0, 7 and 9. > ** IMPORTANT: QB64 screens do not use the DAC index!** * DAC colors are preset and cannot be changed in QBasic easily(see example). * DAC color attribute settings cannot be changed using [PALETTE](PALETTE) or [OUT](OUT) RGB statements. * Screen 0 and 9 can use up to 64 DAC color hues. Only attributes 0 to 5 and 7 can have RGB values altered using [OUT](OUT). * [PALETTE](PALETTE) swap statements can assign one attribute's DAC color setting to another attribute color in [SCREEN](SCREEN)s 0 to 9. * Screen attributes 0 to 5 and 7 can have their RGB settings altered using OUT as shown in **Bold** below: ```text   ***SCREEN 0 or 9 SCREEN 7***   Attribute = DAC setting Attribute = DAC setting   ** 0 to 5 = 0 to 5  0 to 5 = 0 to 5**    6 = 20 ** 6 = 6**  7 = 7 7 = 7**  8 = 56 8 = 16    9 = 57 9 = 17 10 = 58 10 = 18 11 = 59 11 = 19 12 = 60 12 = 20 13 = 61 13 = 21 14 = 62 14 = 22 15 = 63 15 = 23 **OUT can change RGB intensities where the DAC value matches the attribute value.** ``` Changing the DAC attributes to use [OUT](OUT) for custom colors. ```vb SCREEN 9 'use 0, 7 or 9 only" InitDAC% = INP(&H3DA) ' prepare DAC port for access FOR attribute% = 6 TO 15 ' attributes 0 to 5 are already non-DAC OUT &H3C0, attribute% ' send attribute to change OUT &H3C0, attribute% ' change DAC value to normal number NEXT attribute%" OUT &H3C0, 32 ' close port access ``` > *Explanation:* The procedure is a MUST to import 4 BPP bitmap colors in SCREEN 7 or 9. The InitDAC% value is not used, but that code line opens the DAC color port. Now all color attributes 0 to 15 can be used for custom or imported bitmap RGB color settings. Disabling blinking colors in fullscreen SCREEN 0 mode enabling high intensity only. ([DAC](DAC)) ```vb D = INP(&H3DA) 'prepares port for access OUT &H3C0, &H30 OUT &H3C0, 4 ``` > *Explanation:* Make attributes 8-15 available to both foreground AND background colors. In other words it will make fullscreen behave like windowed mode. For the same effect in QB64, use [_BLINK](_BLINK) OFF. *Enabling:* The following code disables above code and returns SCREEN 0 blinking to normal. ```vb D = INP(&H3DA) 'prepares port for access OUT &H3C0, &H30 OUT &H3C0, 12 ``` > **NOTE: QB64** allows blinking mode in both fullscreen and windowed modes **without** using the code above. To reenable blinking in QB64 after using [_BLINK](_BLINK) OFF, use [_BLINK](_BLINK) ON. ## See Also * [SCREEN (statement)](SCREEN-(statement)), [COLOR](COLOR) * [PALETTE](PALETTE)