**_glPolygonOffset:** set the scale and units used to calculate depth values ## Syntax SUB _glPolygonOffset (BYVAL factor AS SINGLE, BYVAL units AS SINGLE) void **_glPolygonOffset**(GLfloat factor, GLfloat units); ; factor > Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0. ; units > Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0. ## Description When [_GL_POLYGON_OFFSET_FILL](_GL_POLYGON_OFFSET_FILL), [_GL_POLYGON_OFFSET_LINE](_GL_POLYGON_OFFSET_LINE), or [_GL_POLYGON_OFFSET_POINT](_GL_POLYGON_OFFSET_POINT) is enabled, each fragment's *depth* value will be offset after it is interpolated from the *depth* values of the appropriate vertices. The value of the offset is *factor* * *DZ* + *r* * *units*, where *DZ* is a measurement of the change in depth relative to the screen area of the polygon, and *r* is the smallest value that is guaranteed to produce a resolvable offset for a given implementation. The offset is added before the depth test is performed and before the value is written into the depth buffer. **_glPolygonOffset** is useful for rendering hidden-line images, for applying decals to surfaces, and for rendering solids with highlighted edges. ## Use With [_glIsEnabled](_glIsEnabled) with argument [_GL_POLYGON_OFFSET_FILL](_GL_POLYGON_OFFSET_FILL), [_GL_POLYGON_OFFSET_LINE](_GL_POLYGON_OFFSET_LINE), or [_GL_POLYGON_OFFSET_POINT](_GL_POLYGON_OFFSET_POINT). [_glGet](_glGet) with argument [_GL_POLYGON_OFFSET_FACTOR](_GL_POLYGON_OFFSET_FACTOR) or [_GL_POLYGON_OFFSET_UNITS](_GL_POLYGON_OFFSET_UNITS). ## See Also [_GL](_GL) [_glDepthFunc](_glDepthFunc), [_glEnable](_glEnable) Copyright 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see [http://oss.sgi.com/projects/FreeB/ http://oss.sgi.com/projects/FreeB/].