void call_glAccum(uint32 a,float b){ if (!sub_gl_called) error(270); glAccum((GLenum)a,(GLfloat)b); } void call_glAlphaFunc(uint32 a,float b){ if (!sub_gl_called) error(270); glAlphaFunc((GLenum)a,(GLclampf)b); } uint8 call_glAreTexturesResident(int32 a,ptrszint b,ptrszint c){ if (!sub_gl_called) error(270); return (uint8)(GLboolean)glAreTexturesResident((GLsizei)a,(GLuint*)b,(GLboolean*)c); } void call_glArrayElement(int32 a){ if (!sub_gl_called) error(270); glArrayElement((GLint)a); } void call_glBegin(uint32 a){ if (!sub_gl_called) error(270); glBegin((GLenum)a); } void call_glBindTexture(uint32 a,uint32 b){ if (!sub_gl_called) error(270); glBindTexture((GLenum)a,(GLuint)b); } void call_glBitmap(int32 a,int32 b,float c,float d,float e,float f,ptrszint g){ if (!sub_gl_called) error(270); glBitmap((GLsizei)a,(GLsizei)b,(GLfloat)c,(GLfloat)d,(GLfloat)e,(GLfloat)f,(GLubyte*)g); } void call_glBlendFunc(uint32 a,uint32 b){ if (!sub_gl_called) error(270); glBlendFunc((GLenum)a,(GLenum)b); } void call_glCallList(uint32 a){ if (!sub_gl_called) error(270); glCallList((GLuint)a); } void call_glCallLists(int32 a,uint32 b,ptrszint c){ if (!sub_gl_called) error(270); glCallLists((GLsizei)a,(GLenum)b,(GLvoid*)c); } void call_glClear(uint32 a){ if (!sub_gl_called) error(270); glClear((GLbitfield)a); } void call_glClearAccum(float a,float b,float c,float d){ if (!sub_gl_called) error(270); glClearAccum((GLfloat)a,(GLfloat)b,(GLfloat)c,(GLfloat)d); } void call_glClearColor(float a,float b,float c,float d){ if (!sub_gl_called) error(270); glClearColor((GLclampf)a,(GLclampf)b,(GLclampf)c,(GLclampf)d); } void call_glClearDepth(double a){ if (!sub_gl_called) error(270); glClearDepth((GLclampd)a); } void call_glClearIndex(float a){ if (!sub_gl_called) error(270); glClearIndex((GLfloat)a); } void call_glClearStencil(int32 a){ if (!sub_gl_called) error(270); glClearStencil((GLint)a); } void call_glClipPlane(uint32 a,ptrszint b){ if (!sub_gl_called) error(270); glClipPlane((GLenum)a,(GLdouble*)b); } void call_glColor3b(int8 a,int8 b,int8 c){ if (!sub_gl_called) error(270); glColor3b((GLbyte)a,(GLbyte)b,(GLbyte)c); } void call_glColor3bv(ptrszint a){ if (!sub_gl_called) error(270); glColor3bv((GLbyte*)a); } void call_glColor3d(double a,double b,double c){ if (!sub_gl_called) error(270); glColor3d((GLdouble)a,(GLdouble)b,(GLdouble)c); } void call_glColor3dv(ptrszint a){ if (!sub_gl_called) error(270); glColor3dv((GLdouble*)a); } void call_glColor3f(float a,float b,float c){ if (!sub_gl_called) error(270); glColor3f((GLfloat)a,(GLfloat)b,(GLfloat)c); } void call_glColor3fv(ptrszint a){ if (!sub_gl_called) error(270); glColor3fv((GLfloat*)a); } void call_glColor3i(int32 a,int32 b,int32 c){ if (!sub_gl_called) error(270); glColor3i((GLint)a,(GLint)b,(GLint)c); } void call_glColor3iv(ptrszint a){ if (!sub_gl_called) error(270); glColor3iv((GLint*)a); } void call_glColor3s(int16 a,int16 b,int16 c){ if (!sub_gl_called) error(270); glColor3s((GLshort)a,(GLshort)b,(GLshort)c); } void call_glColor3sv(ptrszint a){ if (!sub_gl_called) error(270); glColor3sv((GLshort*)a); } void call_glColor3ub(uint8 a,uint8 b,uint8 c){ if (!sub_gl_called) error(270); glColor3ub((GLubyte)a,(GLubyte)b,(GLubyte)c); } void call_glColor3ubv(ptrszint a){ if (!sub_gl_called) error(270); glColor3ubv((GLubyte*)a); } void call_glColor3ui(uint32 a,uint32 b,uint32 c){ if (!sub_gl_called) error(270); glColor3ui((GLuint)a,(GLuint)b,(GLuint)c); } void call_glColor3uiv(ptrszint a){ if (!sub_gl_called) error(270); glColor3uiv((GLuint*)a); } void call_glColor3us(uint16 a,uint16 b,uint16 c){ if (!sub_gl_called) error(270); glColor3us((GLushort)a,(GLushort)b,(GLushort)c); } void call_glColor3usv(ptrszint a){ if (!sub_gl_called) error(270); glColor3usv((GLushort*)a); } void call_glColor4b(int8 a,int8 b,int8 c,int8 d){ if (!sub_gl_called) error(270); glColor4b((GLbyte)a,(GLbyte)b,(GLbyte)c,(GLbyte)d); } void call_glColor4bv(ptrszint a){ if (!sub_gl_called) error(270); glColor4bv((GLbyte*)a); } void call_glColor4d(double a,double b,double c,double d){ if (!sub_gl_called) error(270); glColor4d((GLdouble)a,(GLdouble)b,(GLdouble)c,(GLdouble)d); } void call_glColor4dv(ptrszint a){ if (!sub_gl_called) error(270); glColor4dv((GLdouble*)a); } void call_glColor4f(float a,float b,float c,float d){ if (!sub_gl_called) error(270); glColor4f((GLfloat)a,(GLfloat)b,(GLfloat)c,(GLfloat)d); } void call_glColor4fv(ptrszint a){ if (!sub_gl_called) error(270); glColor4fv((GLfloat*)a); } void call_glColor4i(int32 a,int32 b,int32 c,int32 d){ if (!sub_gl_called) error(270); glColor4i((GLint)a,(GLint)b,(GLint)c,(GLint)d); } void call_glColor4iv(ptrszint a){ if (!sub_gl_called) error(270); glColor4iv((GLint*)a); } void call_glColor4s(int16 a,int16 b,int16 c,int16 d){ if (!sub_gl_called) error(270); glColor4s((GLshort)a,(GLshort)b,(GLshort)c,(GLshort)d); } void call_glColor4sv(ptrszint a){ if (!sub_gl_called) error(270); glColor4sv((GLshort*)a); } void call_glColor4ub(uint8 a,uint8 b,uint8 c,uint8 d){ if (!sub_gl_called) error(270); glColor4ub((GLubyte)a,(GLubyte)b,(GLubyte)c,(GLubyte)d); } void call_glColor4ubv(ptrszint a){ if (!sub_gl_called) error(270); glColor4ubv((GLubyte*)a); } void call_glColor4ui(uint32 a,uint32 b,uint32 c,uint32 d){ if (!sub_gl_called) error(270); glColor4ui((GLuint)a,(GLuint)b,(GLuint)c,(GLuint)d); } void call_glColor4uiv(ptrszint a){ if (!sub_gl_called) error(270); glColor4uiv((GLuint*)a); } void call_glColor4us(uint16 a,uint16 b,uint16 c,uint16 d){ if (!sub_gl_called) error(270); glColor4us((GLushort)a,(GLushort)b,(GLushort)c,(GLushort)d); } void call_glColor4usv(ptrszint a){ if (!sub_gl_called) error(270); glColor4usv((GLushort*)a); } void call_glColorMask(uint8 a,uint8 b,uint8 c,uint8 d){ if (!sub_gl_called) error(270); glColorMask((GLboolean)a,(GLboolean)b,(GLboolean)c,(GLboolean)d); } void call_glColorMaterial(uint32 a,uint32 b){ if (!sub_gl_called) error(270); glColorMaterial((GLenum)a,(GLenum)b); } void call_glColorPointer(int32 a,uint32 b,int32 c,ptrszint d){ if (!sub_gl_called) error(270); glColorPointer((GLint)a,(GLenum)b,(GLsizei)c,(GLvoid*)d); } void call_glCopyPixels(int32 a,int32 b,int32 c,int32 d,uint32 e){ if (!sub_gl_called) error(270); glCopyPixels((GLint)a,(GLint)b,(GLsizei)c,(GLsizei)d,(GLenum)e); } void call_glCopyTexImage1D(uint32 a,int32 b,uint32 c,int32 d,int32 e,int32 f,int32 g){ if (!sub_gl_called) error(270); glCopyTexImage1D((GLenum)a,(GLint)b,(GLenum)c,(GLint)d,(GLint)e,(GLsizei)f,(GLint)g); } void call_glCopyTexImage2D(uint32 a,int32 b,uint32 c,int32 d,int32 e,int32 f,int32 g,int32 h){ if (!sub_gl_called) error(270); glCopyTexImage2D((GLenum)a,(GLint)b,(GLenum)c,(GLint)d,(GLint)e,(GLsizei)f,(GLsizei)g,(GLint)h); } void call_glCopyTexSubImage1D(uint32 a,int32 b,int32 c,int32 d,int32 e,int32 f){ if (!sub_gl_called) error(270); glCopyTexSubImage1D((GLenum)a,(GLint)b,(GLint)c,(GLint)d,(GLint)e,(GLsizei)f); } void call_glCopyTexSubImage2D(uint32 a,int32 b,int32 c,int32 d,int32 e,int32 f,int32 g,int32 h){ if (!sub_gl_called) error(270); glCopyTexSubImage2D((GLenum)a,(GLint)b,(GLint)c,(GLint)d,(GLint)e,(GLint)f,(GLsizei)g,(GLsizei)h); } void call_glCullFace(uint32 a){ if (!sub_gl_called) error(270); glCullFace((GLenum)a); } void call_glDeleteLists(uint32 a,int32 b){ if (!sub_gl_called) error(270); glDeleteLists((GLuint)a,(GLsizei)b); } void call_glDeleteTextures(int32 a,ptrszint b){ if (!sub_gl_called) error(270); glDeleteTextures((GLsizei)a,(GLuint*)b); } void call_glDepthFunc(uint32 a){ if (!sub_gl_called) error(270); glDepthFunc((GLenum)a); } void call_glDepthMask(uint8 a){ if (!sub_gl_called) error(270); glDepthMask((GLboolean)a); } void call_glDepthRange(double a,double b){ if (!sub_gl_called) error(270); glDepthRange((GLclampd)a,(GLclampd)b); } void call_glDisable(uint32 a){ if (!sub_gl_called) error(270); glDisable((GLenum)a); } void call_glDisableClientState(uint32 a){ if (!sub_gl_called) error(270); glDisableClientState((GLenum)a); } void call_glDrawArrays(uint32 a,int32 b,int32 c){ if (!sub_gl_called) error(270); glDrawArrays((GLenum)a,(GLint)b,(GLsizei)c); } void call_glDrawBuffer(uint32 a){ if (!sub_gl_called) error(270); glDrawBuffer((GLenum)a); } void call_glDrawElements(uint32 a,int32 b,uint32 c,ptrszint d){ if (!sub_gl_called) error(270); glDrawElements((GLenum)a,(GLsizei)b,(GLenum)c,(GLvoid*)d); } void call_glDrawPixels(int32 a,int32 b,uint32 c,uint32 d,ptrszint e){ if (!sub_gl_called) error(270); glDrawPixels((GLsizei)a,(GLsizei)b,(GLenum)c,(GLenum)d,(GLvoid*)e); } void call_glEdgeFlag(uint8 a){ if (!sub_gl_called) error(270); glEdgeFlag((GLboolean)a); } void call_glEdgeFlagPointer(int32 a,ptrszint b){ if (!sub_gl_called) error(270); glEdgeFlagPointer((GLsizei)a,(GLvoid*)b); } void call_glEdgeFlagv(ptrszint a){ if (!sub_gl_called) error(270); glEdgeFlagv((GLboolean*)a); } void call_glEnable(uint32 a){ if (!sub_gl_called) error(270); glEnable((GLenum)a); } void call_glEnableClientState(uint32 a){ if (!sub_gl_called) error(270); glEnableClientState((GLenum)a); } void call_glEvalCoord1d(double a){ if (!sub_gl_called) error(270); glEvalCoord1d((GLdouble)a); } void call_glEvalCoord1dv(ptrszint a){ if (!sub_gl_called) error(270); glEvalCoord1dv((GLdouble*)a); } void call_glEvalCoord1f(float a){ if (!sub_gl_called) error(270); glEvalCoord1f((GLfloat)a); } void call_glEvalCoord1fv(ptrszint a){ if (!sub_gl_called) error(270); glEvalCoord1fv((GLfloat*)a); } void call_glEvalCoord2d(double a,double b){ if (!sub_gl_called) error(270); glEvalCoord2d((GLdouble)a,(GLdouble)b); } void call_glEvalCoord2dv(ptrszint a){ if (!sub_gl_called) error(270); glEvalCoord2dv((GLdouble*)a); } void call_glEvalCoord2f(float a,float b){ if (!sub_gl_called) error(270); glEvalCoord2f((GLfloat)a,(GLfloat)b); } void call_glEvalCoord2fv(ptrszint a){ if (!sub_gl_called) error(270); glEvalCoord2fv((GLfloat*)a); } void call_glEvalMesh1(uint32 a,int32 b,int32 c){ if (!sub_gl_called) error(270); glEvalMesh1((GLenum)a,(GLint)b,(GLint)c); } void call_glEvalMesh2(uint32 a,int32 b,int32 c,int32 d,int32 e){ if (!sub_gl_called) error(270); glEvalMesh2((GLenum)a,(GLint)b,(GLint)c,(GLint)d,(GLint)e); } void call_glEvalPoint1(int32 a){ if (!sub_gl_called) error(270); glEvalPoint1((GLint)a); } void call_glEvalPoint2(int32 a,int32 b){ if (!sub_gl_called) error(270); glEvalPoint2((GLint)a,(GLint)b); } void call_glFeedbackBuffer(int32 a,uint32 b,ptrszint c){ if (!sub_gl_called) error(270); glFeedbackBuffer((GLsizei)a,(GLenum)b,(GLfloat*)c); } void call_glFogf(uint32 a,float b){ if (!sub_gl_called) error(270); glFogf((GLenum)a,(GLfloat)b); } void call_glFogfv(uint32 a,ptrszint b){ if (!sub_gl_called) error(270); glFogfv((GLenum)a,(GLfloat*)b); } void call_glFogi(uint32 a,int32 b){ if (!sub_gl_called) error(270); glFogi((GLenum)a,(GLint)b); } void call_glFogiv(uint32 a,ptrszint b){ if (!sub_gl_called) error(270); glFogiv((GLenum)a,(GLint*)b); } void call_glFrontFace(uint32 a){ if (!sub_gl_called) error(270); glFrontFace((GLenum)a); } void call_glFrustum(double a,double b,double c,double d,double e,double f){ if (!sub_gl_called) error(270); glFrustum((GLdouble)a,(GLdouble)b,(GLdouble)c,(GLdouble)d,(GLdouble)e,(GLdouble)f); } uint32 call_glGenLists(int32 a){ if (!sub_gl_called) error(270); return (uint32)(GLuint)glGenLists((GLsizei)a); } void call_glGenTextures(int32 a,ptrszint b){ if (!sub_gl_called) error(270); glGenTextures((GLsizei)a,(GLuint*)b); } void call_glGetBooleanv(uint32 a,ptrszint b){ if (!sub_gl_called) error(270); glGetBooleanv((GLenum)a,(GLboolean*)b); } void call_glGetClipPlane(uint32 a,ptrszint b){ if (!sub_gl_called) error(270); glGetClipPlane((GLenum)a,(GLdouble*)b); } void call_glGetDoublev(uint32 a,ptrszint b){ if (!sub_gl_called) error(270); glGetDoublev((GLenum)a,(GLdouble*)b); } void call_glGetFloatv(uint32 a,ptrszint b){ if (!sub_gl_called) error(270); glGetFloatv((GLenum)a,(GLfloat*)b); } void call_glGetIntegerv(uint32 a,ptrszint b){ if (!sub_gl_called) error(270); glGetIntegerv((GLenum)a,(GLint*)b); } void call_glGetLightfv(uint32 a,uint32 b,ptrszint c){ if (!sub_gl_called) error(270); glGetLightfv((GLenum)a,(GLenum)b,(GLfloat*)c); } void call_glGetLightiv(uint32 a,uint32 b,ptrszint c){ if (!sub_gl_called) error(270); glGetLightiv((GLenum)a,(GLenum)b,(GLint*)c); } void call_glGetMapdv(uint32 a,uint32 b,ptrszint c){ if (!sub_gl_called) error(270); glGetMapdv((GLenum)a,(GLenum)b,(GLdouble*)c); } void call_glGetMapfv(uint32 a,uint32 b,ptrszint c){ if (!sub_gl_called) error(270); glGetMapfv((GLenum)a,(GLenum)b,(GLfloat*)c); } void call_glGetMapiv(uint32 a,uint32 b,ptrszint c){ if (!sub_gl_called) error(270); glGetMapiv((GLenum)a,(GLenum)b,(GLint*)c); } void call_glGetMaterialfv(uint32 a,uint32 b,ptrszint c){ if (!sub_gl_called) error(270); glGetMaterialfv((GLenum)a,(GLenum)b,(GLfloat*)c); } void call_glGetMaterialiv(uint32 a,uint32 b,ptrszint c){ if (!sub_gl_called) error(270); glGetMaterialiv((GLenum)a,(GLenum)b,(GLint*)c); } void call_glGetPixelMapfv(uint32 a,ptrszint b){ if (!sub_gl_called) error(270); glGetPixelMapfv((GLenum)a,(GLfloat*)b); } void call_glGetPixelMapuiv(uint32 a,ptrszint b){ if (!sub_gl_called) error(270); glGetPixelMapuiv((GLenum)a,(GLuint*)b); } void call_glGetPixelMapusv(uint32 a,ptrszint b){ if (!sub_gl_called) error(270); glGetPixelMapusv((GLenum)a,(GLushort*)b); } void call_glGetPointerv(uint32 a,ptrszint b){ if (!sub_gl_called) error(270); glGetPointerv((GLenum)a,(GLvoid**)b); } void call_glGetPolygonStipple(ptrszint a){ if (!sub_gl_called) error(270); glGetPolygonStipple((GLubyte*)a); } ptrszint call_glGetString(uint32 a){ if (!sub_gl_called) error(270); return (ptrszint)(GLubyte*)glGetString((GLenum)a); } void call_glGetTexEnvfv(uint32 a,uint32 b,ptrszint c){ if (!sub_gl_called) error(270); glGetTexEnvfv((GLenum)a,(GLenum)b,(GLfloat*)c); } void call_glGetTexEnviv(uint32 a,uint32 b,ptrszint c){ if (!sub_gl_called) error(270); glGetTexEnviv((GLenum)a,(GLenum)b,(GLint*)c); } void call_glGetTexGendv(uint32 a,uint32 b,ptrszint c){ if (!sub_gl_called) error(270); glGetTexGendv((GLenum)a,(GLenum)b,(GLdouble*)c); } void call_glGetTexGenfv(uint32 a,uint32 b,ptrszint c){ if (!sub_gl_called) error(270); glGetTexGenfv((GLenum)a,(GLenum)b,(GLfloat*)c); } void call_glGetTexGeniv(uint32 a,uint32 b,ptrszint c){ if (!sub_gl_called) error(270); glGetTexGeniv((GLenum)a,(GLenum)b,(GLint*)c); } void call_glGetTexImage(uint32 a,int32 b,uint32 c,uint32 d,ptrszint e){ if (!sub_gl_called) error(270); glGetTexImage((GLenum)a,(GLint)b,(GLenum)c,(GLenum)d,(GLvoid*)e); } void call_glGetTexLevelParameterfv(uint32 a,int32 b,uint32 c,ptrszint d){ if (!sub_gl_called) error(270); glGetTexLevelParameterfv((GLenum)a,(GLint)b,(GLenum)c,(GLfloat*)d); } void call_glGetTexLevelParameteriv(uint32 a,int32 b,uint32 c,ptrszint d){ if (!sub_gl_called) error(270); glGetTexLevelParameteriv((GLenum)a,(GLint)b,(GLenum)c,(GLint*)d); } void call_glGetTexParameterfv(uint32 a,uint32 b,ptrszint c){ if (!sub_gl_called) error(270); glGetTexParameterfv((GLenum)a,(GLenum)b,(GLfloat*)c); } void call_glGetTexParameteriv(uint32 a,uint32 b,ptrszint c){ if (!sub_gl_called) error(270); glGetTexParameteriv((GLenum)a,(GLenum)b,(GLint*)c); } void call_glHint(uint32 a,uint32 b){ if (!sub_gl_called) error(270); glHint((GLenum)a,(GLenum)b); } void call_glIndexMask(uint32 a){ if (!sub_gl_called) error(270); glIndexMask((GLuint)a); } void call_glIndexPointer(uint32 a,int32 b,ptrszint c){ if (!sub_gl_called) error(270); glIndexPointer((GLenum)a,(GLsizei)b,(GLvoid*)c); } void call_glIndexd(double a){ if (!sub_gl_called) error(270); glIndexd((GLdouble)a); } void call_glIndexdv(ptrszint a){ if (!sub_gl_called) error(270); glIndexdv((GLdouble*)a); } void call_glIndexf(float a){ if (!sub_gl_called) error(270); glIndexf((GLfloat)a); } void call_glIndexfv(ptrszint a){ if (!sub_gl_called) error(270); glIndexfv((GLfloat*)a); } void call_glIndexi(int32 a){ if (!sub_gl_called) error(270); glIndexi((GLint)a); } void call_glIndexiv(ptrszint a){ if (!sub_gl_called) error(270); glIndexiv((GLint*)a); } void call_glIndexs(int16 a){ if (!sub_gl_called) error(270); glIndexs((GLshort)a); } void call_glIndexsv(ptrszint a){ if (!sub_gl_called) error(270); glIndexsv((GLshort*)a); } void call_glIndexub(uint8 a){ if (!sub_gl_called) error(270); glIndexub((GLubyte)a); } void call_glIndexubv(ptrszint a){ if (!sub_gl_called) error(270); glIndexubv((GLubyte*)a); } void call_glInterleavedArrays(uint32 a,int32 b,ptrszint c){ if (!sub_gl_called) error(270); glInterleavedArrays((GLenum)a,(GLsizei)b,(GLvoid*)c); } uint8 call_glIsEnabled(uint32 a){ if (!sub_gl_called) error(270); return (uint8)(GLboolean)glIsEnabled((GLenum)a); } uint8 call_glIsList(uint32 a){ if (!sub_gl_called) error(270); return (uint8)(GLboolean)glIsList((GLuint)a); } uint8 call_glIsTexture(uint32 a){ if (!sub_gl_called) error(270); return (uint8)(GLboolean)glIsTexture((GLuint)a); } void call_glLightModelf(uint32 a,float b){ if (!sub_gl_called) error(270); glLightModelf((GLenum)a,(GLfloat)b); } void call_glLightModelfv(uint32 a,ptrszint b){ if (!sub_gl_called) error(270); glLightModelfv((GLenum)a,(GLfloat*)b); } void call_glLightModeli(uint32 a,int32 b){ if (!sub_gl_called) error(270); glLightModeli((GLenum)a,(GLint)b); } void call_glLightModeliv(uint32 a,ptrszint b){ if (!sub_gl_called) error(270); glLightModeliv((GLenum)a,(GLint*)b); } void call_glLightf(uint32 a,uint32 b,float c){ if (!sub_gl_called) error(270); glLightf((GLenum)a,(GLenum)b,(GLfloat)c); } void call_glLightfv(uint32 a,uint32 b,ptrszint c){ if (!sub_gl_called) error(270); glLightfv((GLenum)a,(GLenum)b,(GLfloat*)c); } void call_glLighti(uint32 a,uint32 b,int32 c){ if (!sub_gl_called) error(270); glLighti((GLenum)a,(GLenum)b,(GLint)c); } void call_glLightiv(uint32 a,uint32 b,ptrszint c){ if (!sub_gl_called) error(270); glLightiv((GLenum)a,(GLenum)b,(GLint*)c); } void call_glLineStipple(int32 a,uint16 b){ if (!sub_gl_called) error(270); glLineStipple((GLint)a,(GLushort)b); } void call_glLineWidth(float a){ if (!sub_gl_called) error(270); glLineWidth((GLfloat)a); } void call_glListBase(uint32 a){ if (!sub_gl_called) error(270); glListBase((GLuint)a); } void call_glLoadMatrixd(ptrszint a){ if (!sub_gl_called) error(270); glLoadMatrixd((GLdouble*)a); } void call_glLoadMatrixf(ptrszint a){ if (!sub_gl_called) error(270); glLoadMatrixf((GLfloat*)a); } void call_glLoadName(uint32 a){ if (!sub_gl_called) error(270); glLoadName((GLuint)a); } void call_glLogicOp(uint32 a){ if (!sub_gl_called) error(270); glLogicOp((GLenum)a); } void call_glMap1d(uint32 a,double b,double c,int32 d,int32 e,ptrszint f){ if (!sub_gl_called) error(270); glMap1d((GLenum)a,(GLdouble)b,(GLdouble)c,(GLint)d,(GLint)e,(GLdouble*)f); } void call_glMap1f(uint32 a,float b,float c,int32 d,int32 e,ptrszint f){ if (!sub_gl_called) error(270); glMap1f((GLenum)a,(GLfloat)b,(GLfloat)c,(GLint)d,(GLint)e,(GLfloat*)f); } void call_glMap2d(uint32 a,double b,double c,int32 d,int32 e,double f,double g,int32 h,int32 i,ptrszint j){ if (!sub_gl_called) error(270); glMap2d((GLenum)a,(GLdouble)b,(GLdouble)c,(GLint)d,(GLint)e,(GLdouble)f,(GLdouble)g,(GLint)h,(GLint)i,(GLdouble*)j); } void call_glMap2f(uint32 a,float b,float c,int32 d,int32 e,float f,float g,int32 h,int32 i,ptrszint j){ if (!sub_gl_called) error(270); glMap2f((GLenum)a,(GLfloat)b,(GLfloat)c,(GLint)d,(GLint)e,(GLfloat)f,(GLfloat)g,(GLint)h,(GLint)i,(GLfloat*)j); } void call_glMapGrid1d(int32 a,double b,double c){ if (!sub_gl_called) error(270); glMapGrid1d((GLint)a,(GLdouble)b,(GLdouble)c); } void call_glMapGrid1f(int32 a,float b,float c){ if (!sub_gl_called) error(270); glMapGrid1f((GLint)a,(GLfloat)b,(GLfloat)c); } void call_glMapGrid2d(int32 a,double b,double c,int32 d,double e,double f){ if (!sub_gl_called) error(270); glMapGrid2d((GLint)a,(GLdouble)b,(GLdouble)c,(GLint)d,(GLdouble)e,(GLdouble)f); } void call_glMapGrid2f(int32 a,float b,float c,int32 d,float e,float f){ if (!sub_gl_called) error(270); glMapGrid2f((GLint)a,(GLfloat)b,(GLfloat)c,(GLint)d,(GLfloat)e,(GLfloat)f); } void call_glMaterialf(uint32 a,uint32 b,float c){ if (!sub_gl_called) error(270); glMaterialf((GLenum)a,(GLenum)b,(GLfloat)c); } void call_glMaterialfv(uint32 a,uint32 b,ptrszint c){ if (!sub_gl_called) error(270); glMaterialfv((GLenum)a,(GLenum)b,(GLfloat*)c); } void call_glMateriali(uint32 a,uint32 b,int32 c){ if (!sub_gl_called) error(270); glMateriali((GLenum)a,(GLenum)b,(GLint)c); } void call_glMaterialiv(uint32 a,uint32 b,ptrszint c){ if (!sub_gl_called) error(270); glMaterialiv((GLenum)a,(GLenum)b,(GLint*)c); } void call_glMatrixMode(uint32 a){ if (!sub_gl_called) error(270); glMatrixMode((GLenum)a); } void call_glMultMatrixd(ptrszint a){ if (!sub_gl_called) error(270); glMultMatrixd((GLdouble*)a); } void call_glMultMatrixf(ptrszint a){ if (!sub_gl_called) error(270); glMultMatrixf((GLfloat*)a); } void call_glNewList(uint32 a,uint32 b){ if (!sub_gl_called) error(270); glNewList((GLuint)a,(GLenum)b); } void call_glNormal3b(int8 a,int8 b,int8 c){ if (!sub_gl_called) error(270); glNormal3b((GLbyte)a,(GLbyte)b,(GLbyte)c); } void call_glNormal3bv(ptrszint a){ if (!sub_gl_called) error(270); glNormal3bv((GLbyte*)a); } void call_glNormal3d(double a,double b,double c){ if (!sub_gl_called) error(270); glNormal3d((GLdouble)a,(GLdouble)b,(GLdouble)c); } void call_glNormal3dv(ptrszint a){ if (!sub_gl_called) error(270); glNormal3dv((GLdouble*)a); } void call_glNormal3f(float a,float b,float c){ if (!sub_gl_called) error(270); glNormal3f((GLfloat)a,(GLfloat)b,(GLfloat)c); } void call_glNormal3fv(ptrszint a){ if (!sub_gl_called) error(270); glNormal3fv((GLfloat*)a); } void call_glNormal3i(int32 a,int32 b,int32 c){ if (!sub_gl_called) error(270); glNormal3i((GLint)a,(GLint)b,(GLint)c); } void call_glNormal3iv(ptrszint a){ if (!sub_gl_called) error(270); glNormal3iv((GLint*)a); } void call_glNormal3s(int16 a,int16 b,int16 c){ if (!sub_gl_called) error(270); glNormal3s((GLshort)a,(GLshort)b,(GLshort)c); } void call_glNormal3sv(ptrszint a){ if (!sub_gl_called) error(270); glNormal3sv((GLshort*)a); } void call_glNormalPointer(uint32 a,int32 b,ptrszint c){ if (!sub_gl_called) error(270); glNormalPointer((GLenum)a,(GLsizei)b,(GLvoid*)c); } void call_glOrtho(double a,double b,double c,double d,double e,double f){ if (!sub_gl_called) error(270); glOrtho((GLdouble)a,(GLdouble)b,(GLdouble)c,(GLdouble)d,(GLdouble)e,(GLdouble)f); } void call_glPassThrough(float a){ if (!sub_gl_called) error(270); glPassThrough((GLfloat)a); } void call_glPixelMapfv(uint32 a,int32 b,ptrszint c){ if (!sub_gl_called) error(270); glPixelMapfv((GLenum)a,(GLsizei)b,(GLfloat*)c); } void call_glPixelMapuiv(uint32 a,int32 b,ptrszint c){ if (!sub_gl_called) error(270); glPixelMapuiv((GLenum)a,(GLsizei)b,(GLuint*)c); } void call_glPixelMapusv(uint32 a,int32 b,ptrszint c){ if (!sub_gl_called) error(270); glPixelMapusv((GLenum)a,(GLsizei)b,(GLushort*)c); } void call_glPixelStoref(uint32 a,float b){ if (!sub_gl_called) error(270); glPixelStoref((GLenum)a,(GLfloat)b); } void call_glPixelStorei(uint32 a,int32 b){ if (!sub_gl_called) error(270); glPixelStorei((GLenum)a,(GLint)b); } void call_glPixelTransferf(uint32 a,float b){ if (!sub_gl_called) error(270); glPixelTransferf((GLenum)a,(GLfloat)b); } void call_glPixelTransferi(uint32 a,int32 b){ if (!sub_gl_called) error(270); glPixelTransferi((GLenum)a,(GLint)b); } void call_glPixelZoom(float a,float b){ if (!sub_gl_called) error(270); glPixelZoom((GLfloat)a,(GLfloat)b); } void call_glPointSize(float a){ if (!sub_gl_called) error(270); glPointSize((GLfloat)a); } void call_glPolygonMode(uint32 a,uint32 b){ if (!sub_gl_called) error(270); glPolygonMode((GLenum)a,(GLenum)b); } void call_glPolygonOffset(float a,float b){ if (!sub_gl_called) error(270); glPolygonOffset((GLfloat)a,(GLfloat)b); } void call_glPolygonStipple(ptrszint a){ if (!sub_gl_called) error(270); glPolygonStipple((GLubyte*)a); } void call_glPrioritizeTextures(int32 a,ptrszint b,ptrszint c){ if (!sub_gl_called) error(270); glPrioritizeTextures((GLsizei)a,(GLuint*)b,(GLclampf*)c); } void call_glPushAttrib(uint32 a){ if (!sub_gl_called) error(270); glPushAttrib((GLbitfield)a); } void call_glPushClientAttrib(uint32 a){ if (!sub_gl_called) error(270); glPushClientAttrib((GLbitfield)a); } void call_glPushName(uint32 a){ if (!sub_gl_called) error(270); glPushName((GLuint)a); } void call_glRasterPos2d(double a,double b){ if (!sub_gl_called) error(270); glRasterPos2d((GLdouble)a,(GLdouble)b); } void call_glRasterPos2dv(ptrszint a){ if (!sub_gl_called) error(270); glRasterPos2dv((GLdouble*)a); } void call_glRasterPos2f(float a,float b){ if (!sub_gl_called) error(270); glRasterPos2f((GLfloat)a,(GLfloat)b); } void call_glRasterPos2fv(ptrszint a){ if (!sub_gl_called) error(270); glRasterPos2fv((GLfloat*)a); } void call_glRasterPos2i(int32 a,int32 b){ if (!sub_gl_called) error(270); glRasterPos2i((GLint)a,(GLint)b); } void call_glRasterPos2iv(ptrszint a){ if (!sub_gl_called) error(270); glRasterPos2iv((GLint*)a); } void call_glRasterPos2s(int16 a,int16 b){ if (!sub_gl_called) error(270); glRasterPos2s((GLshort)a,(GLshort)b); } void call_glRasterPos2sv(ptrszint a){ if (!sub_gl_called) error(270); glRasterPos2sv((GLshort*)a); } void call_glRasterPos3d(double a,double b,double c){ if (!sub_gl_called) error(270); glRasterPos3d((GLdouble)a,(GLdouble)b,(GLdouble)c); } void call_glRasterPos3dv(ptrszint a){ if (!sub_gl_called) error(270); glRasterPos3dv((GLdouble*)a); } void call_glRasterPos3f(float a,float b,float c){ if (!sub_gl_called) error(270); glRasterPos3f((GLfloat)a,(GLfloat)b,(GLfloat)c); } void call_glRasterPos3fv(ptrszint a){ if (!sub_gl_called) error(270); glRasterPos3fv((GLfloat*)a); } void call_glRasterPos3i(int32 a,int32 b,int32 c){ if (!sub_gl_called) error(270); glRasterPos3i((GLint)a,(GLint)b,(GLint)c); } void call_glRasterPos3iv(ptrszint a){ if (!sub_gl_called) error(270); glRasterPos3iv((GLint*)a); } void call_glRasterPos3s(int16 a,int16 b,int16 c){ if (!sub_gl_called) error(270); glRasterPos3s((GLshort)a,(GLshort)b,(GLshort)c); } void call_glRasterPos3sv(ptrszint a){ if (!sub_gl_called) error(270); glRasterPos3sv((GLshort*)a); } void call_glRasterPos4d(double a,double b,double c,double d){ if (!sub_gl_called) error(270); glRasterPos4d((GLdouble)a,(GLdouble)b,(GLdouble)c,(GLdouble)d); } void call_glRasterPos4dv(ptrszint a){ if (!sub_gl_called) error(270); glRasterPos4dv((GLdouble*)a); } void call_glRasterPos4f(float a,float b,float c,float d){ if (!sub_gl_called) error(270); glRasterPos4f((GLfloat)a,(GLfloat)b,(GLfloat)c,(GLfloat)d); } void call_glRasterPos4fv(ptrszint a){ if (!sub_gl_called) error(270); glRasterPos4fv((GLfloat*)a); } void call_glRasterPos4i(int32 a,int32 b,int32 c,int32 d){ if (!sub_gl_called) error(270); glRasterPos4i((GLint)a,(GLint)b,(GLint)c,(GLint)d); } void call_glRasterPos4iv(ptrszint a){ if (!sub_gl_called) error(270); glRasterPos4iv((GLint*)a); } void call_glRasterPos4s(int16 a,int16 b,int16 c,int16 d){ if (!sub_gl_called) error(270); glRasterPos4s((GLshort)a,(GLshort)b,(GLshort)c,(GLshort)d); } void call_glRasterPos4sv(ptrszint a){ if (!sub_gl_called) error(270); glRasterPos4sv((GLshort*)a); } void call_glReadBuffer(uint32 a){ if (!sub_gl_called) error(270); glReadBuffer((GLenum)a); } void call_glReadPixels(int32 a,int32 b,int32 c,int32 d,uint32 e,uint32 f,ptrszint g){ if (!sub_gl_called) error(270); glReadPixels((GLint)a,(GLint)b,(GLsizei)c,(GLsizei)d,(GLenum)e,(GLenum)f,(GLvoid*)g); } void call_glRectd(double a,double b,double c,double d){ if (!sub_gl_called) error(270); glRectd((GLdouble)a,(GLdouble)b,(GLdouble)c,(GLdouble)d); } void call_glRectdv(ptrszint a,ptrszint b){ if (!sub_gl_called) error(270); glRectdv((GLdouble*)a,(GLdouble*)b); } void call_glRectf(float a,float b,float c,float d){ if (!sub_gl_called) error(270); glRectf((GLfloat)a,(GLfloat)b,(GLfloat)c,(GLfloat)d); } void call_glRectfv(ptrszint a,ptrszint b){ if (!sub_gl_called) error(270); glRectfv((GLfloat*)a,(GLfloat*)b); } void call_glRecti(int32 a,int32 b,int32 c,int32 d){ if (!sub_gl_called) error(270); glRecti((GLint)a,(GLint)b,(GLint)c,(GLint)d); } void call_glRectiv(ptrszint a,ptrszint b){ if (!sub_gl_called) error(270); glRectiv((GLint*)a,(GLint*)b); } void call_glRects(int16 a,int16 b,int16 c,int16 d){ if (!sub_gl_called) error(270); glRects((GLshort)a,(GLshort)b,(GLshort)c,(GLshort)d); } void call_glRectsv(ptrszint a,ptrszint b){ if (!sub_gl_called) error(270); glRectsv((GLshort*)a,(GLshort*)b); } int32 call_glRenderMode(uint32 a){ if (!sub_gl_called) error(270); return (int32)(GLint)glRenderMode((GLenum)a); } void call_glRotated(double a,double b,double c,double d){ if (!sub_gl_called) error(270); glRotated((GLdouble)a,(GLdouble)b,(GLdouble)c,(GLdouble)d); } void call_glRotatef(float a,float b,float c,float d){ if (!sub_gl_called) error(270); glRotatef((GLfloat)a,(GLfloat)b,(GLfloat)c,(GLfloat)d); } void call_glScaled(double a,double b,double c){ if (!sub_gl_called) error(270); glScaled((GLdouble)a,(GLdouble)b,(GLdouble)c); } void call_glScalef(float a,float b,float c){ if (!sub_gl_called) error(270); glScalef((GLfloat)a,(GLfloat)b,(GLfloat)c); } void call_glScissor(int32 a,int32 b,int32 c,int32 d){ if (!sub_gl_called) error(270); glScissor((GLint)a,(GLint)b,(GLsizei)c,(GLsizei)d); } void call_glSelectBuffer(int32 a,ptrszint b){ if (!sub_gl_called) error(270); glSelectBuffer((GLsizei)a,(GLuint*)b); } void call_glShadeModel(uint32 a){ if (!sub_gl_called) error(270); glShadeModel((GLenum)a); } void call_glStencilFunc(uint32 a,int32 b,uint32 c){ if (!sub_gl_called) error(270); glStencilFunc((GLenum)a,(GLint)b,(GLuint)c); } void call_glStencilMask(uint32 a){ if (!sub_gl_called) error(270); glStencilMask((GLuint)a); } void call_glStencilOp(uint32 a,uint32 b,uint32 c){ if (!sub_gl_called) error(270); glStencilOp((GLenum)a,(GLenum)b,(GLenum)c); } void call_glTexCoord1d(double a){ if (!sub_gl_called) error(270); glTexCoord1d((GLdouble)a); } void call_glTexCoord1dv(ptrszint a){ if (!sub_gl_called) error(270); glTexCoord1dv((GLdouble*)a); } void call_glTexCoord1f(float a){ if (!sub_gl_called) error(270); glTexCoord1f((GLfloat)a); } void call_glTexCoord1fv(ptrszint a){ if (!sub_gl_called) error(270); glTexCoord1fv((GLfloat*)a); } void call_glTexCoord1i(int32 a){ if (!sub_gl_called) error(270); glTexCoord1i((GLint)a); } void call_glTexCoord1iv(ptrszint a){ if (!sub_gl_called) error(270); glTexCoord1iv((GLint*)a); } void call_glTexCoord1s(int16 a){ if (!sub_gl_called) error(270); glTexCoord1s((GLshort)a); } void call_glTexCoord1sv(ptrszint a){ if (!sub_gl_called) error(270); glTexCoord1sv((GLshort*)a); } void call_glTexCoord2d(double a,double b){ if (!sub_gl_called) error(270); glTexCoord2d((GLdouble)a,(GLdouble)b); } void call_glTexCoord2dv(ptrszint a){ if (!sub_gl_called) error(270); glTexCoord2dv((GLdouble*)a); } void call_glTexCoord2f(float a,float b){ if (!sub_gl_called) error(270); glTexCoord2f((GLfloat)a,(GLfloat)b); } void call_glTexCoord2fv(ptrszint a){ if (!sub_gl_called) error(270); glTexCoord2fv((GLfloat*)a); } void call_glTexCoord2i(int32 a,int32 b){ if (!sub_gl_called) error(270); glTexCoord2i((GLint)a,(GLint)b); } void call_glTexCoord2iv(ptrszint a){ if (!sub_gl_called) error(270); glTexCoord2iv((GLint*)a); } void call_glTexCoord2s(int16 a,int16 b){ if (!sub_gl_called) error(270); glTexCoord2s((GLshort)a,(GLshort)b); } void call_glTexCoord2sv(ptrszint a){ if (!sub_gl_called) error(270); glTexCoord2sv((GLshort*)a); } void call_glTexCoord3d(double a,double b,double c){ if (!sub_gl_called) error(270); glTexCoord3d((GLdouble)a,(GLdouble)b,(GLdouble)c); } void call_glTexCoord3dv(ptrszint a){ if (!sub_gl_called) error(270); glTexCoord3dv((GLdouble*)a); } void call_glTexCoord3f(float a,float b,float c){ if (!sub_gl_called) error(270); glTexCoord3f((GLfloat)a,(GLfloat)b,(GLfloat)c); } void call_glTexCoord3fv(ptrszint a){ if (!sub_gl_called) error(270); glTexCoord3fv((GLfloat*)a); } void call_glTexCoord3i(int32 a,int32 b,int32 c){ if (!sub_gl_called) error(270); glTexCoord3i((GLint)a,(GLint)b,(GLint)c); } void call_glTexCoord3iv(ptrszint a){ if (!sub_gl_called) error(270); glTexCoord3iv((GLint*)a); } void call_glTexCoord3s(int16 a,int16 b,int16 c){ if (!sub_gl_called) error(270); glTexCoord3s((GLshort)a,(GLshort)b,(GLshort)c); } void call_glTexCoord3sv(ptrszint a){ if (!sub_gl_called) error(270); glTexCoord3sv((GLshort*)a); } void call_glTexCoord4d(double a,double b,double c,double d){ if (!sub_gl_called) error(270); glTexCoord4d((GLdouble)a,(GLdouble)b,(GLdouble)c,(GLdouble)d); } void call_glTexCoord4dv(ptrszint a){ if (!sub_gl_called) error(270); glTexCoord4dv((GLdouble*)a); } void call_glTexCoord4f(float a,float b,float c,float d){ if (!sub_gl_called) error(270); glTexCoord4f((GLfloat)a,(GLfloat)b,(GLfloat)c,(GLfloat)d); } void call_glTexCoord4fv(ptrszint a){ if (!sub_gl_called) error(270); glTexCoord4fv((GLfloat*)a); } void call_glTexCoord4i(int32 a,int32 b,int32 c,int32 d){ if (!sub_gl_called) error(270); glTexCoord4i((GLint)a,(GLint)b,(GLint)c,(GLint)d); } void call_glTexCoord4iv(ptrszint a){ if (!sub_gl_called) error(270); glTexCoord4iv((GLint*)a); } void call_glTexCoord4s(int16 a,int16 b,int16 c,int16 d){ if (!sub_gl_called) error(270); glTexCoord4s((GLshort)a,(GLshort)b,(GLshort)c,(GLshort)d); } void call_glTexCoord4sv(ptrszint a){ if (!sub_gl_called) error(270); glTexCoord4sv((GLshort*)a); } void call_glTexCoordPointer(int32 a,uint32 b,int32 c,ptrszint d){ if (!sub_gl_called) error(270); glTexCoordPointer((GLint)a,(GLenum)b,(GLsizei)c,(GLvoid*)d); } void call_glTexEnvf(uint32 a,uint32 b,float c){ if (!sub_gl_called) error(270); glTexEnvf((GLenum)a,(GLenum)b,(GLfloat)c); } void call_glTexEnvfv(uint32 a,uint32 b,ptrszint c){ if (!sub_gl_called) error(270); glTexEnvfv((GLenum)a,(GLenum)b,(GLfloat*)c); } void call_glTexEnvi(uint32 a,uint32 b,int32 c){ if (!sub_gl_called) error(270); glTexEnvi((GLenum)a,(GLenum)b,(GLint)c); } void call_glTexEnviv(uint32 a,uint32 b,ptrszint c){ if (!sub_gl_called) error(270); glTexEnviv((GLenum)a,(GLenum)b,(GLint*)c); } void call_glTexGend(uint32 a,uint32 b,double c){ if (!sub_gl_called) error(270); glTexGend((GLenum)a,(GLenum)b,(GLdouble)c); } void call_glTexGendv(uint32 a,uint32 b,ptrszint c){ if (!sub_gl_called) error(270); glTexGendv((GLenum)a,(GLenum)b,(GLdouble*)c); } void call_glTexGenf(uint32 a,uint32 b,float c){ if (!sub_gl_called) error(270); glTexGenf((GLenum)a,(GLenum)b,(GLfloat)c); } void call_glTexGenfv(uint32 a,uint32 b,ptrszint c){ if (!sub_gl_called) error(270); glTexGenfv((GLenum)a,(GLenum)b,(GLfloat*)c); } void call_glTexGeni(uint32 a,uint32 b,int32 c){ if (!sub_gl_called) error(270); glTexGeni((GLenum)a,(GLenum)b,(GLint)c); } void call_glTexGeniv(uint32 a,uint32 b,ptrszint c){ if (!sub_gl_called) error(270); glTexGeniv((GLenum)a,(GLenum)b,(GLint*)c); } void call_glTexImage1D(uint32 a,int32 b,int32 c,int32 d,int32 e,uint32 f,uint32 g,ptrszint h){ if (!sub_gl_called) error(270); glTexImage1D((GLenum)a,(GLint)b,(GLint)c,(GLsizei)d,(GLint)e,(GLenum)f,(GLenum)g,(GLvoid*)h); } void call_glTexImage2D(uint32 a,int32 b,int32 c,int32 d,int32 e,int32 f,uint32 g,uint32 h,ptrszint i){ if (!sub_gl_called) error(270); glTexImage2D((GLenum)a,(GLint)b,(GLint)c,(GLsizei)d,(GLsizei)e,(GLint)f,(GLenum)g,(GLenum)h,(GLvoid*)i); } void call_glTexParameterf(uint32 a,uint32 b,float c){ if (!sub_gl_called) error(270); glTexParameterf((GLenum)a,(GLenum)b,(GLfloat)c); } void call_glTexParameterfv(uint32 a,uint32 b,ptrszint c){ if (!sub_gl_called) error(270); glTexParameterfv((GLenum)a,(GLenum)b,(GLfloat*)c); } void call_glTexParameteri(uint32 a,uint32 b,int32 c){ if (!sub_gl_called) error(270); glTexParameteri((GLenum)a,(GLenum)b,(GLint)c); } void call_glTexParameteriv(uint32 a,uint32 b,ptrszint c){ if (!sub_gl_called) error(270); glTexParameteriv((GLenum)a,(GLenum)b,(GLint*)c); } void call_glTexSubImage1D(uint32 a,int32 b,int32 c,int32 d,uint32 e,uint32 f,ptrszint g){ if (!sub_gl_called) error(270); glTexSubImage1D((GLenum)a,(GLint)b,(GLint)c,(GLsizei)d,(GLenum)e,(GLenum)f,(GLvoid*)g); } void call_glTexSubImage2D(uint32 a,int32 b,int32 c,int32 d,int32 e,int32 f,uint32 g,uint32 h,ptrszint i){ if (!sub_gl_called) error(270); glTexSubImage2D((GLenum)a,(GLint)b,(GLint)c,(GLint)d,(GLsizei)e,(GLsizei)f,(GLenum)g,(GLenum)h,(GLvoid*)i); } void call_glTranslated(double a,double b,double c){ if (!sub_gl_called) error(270); glTranslated((GLdouble)a,(GLdouble)b,(GLdouble)c); } void call_glTranslatef(float a,float b,float c){ if (!sub_gl_called) error(270); glTranslatef((GLfloat)a,(GLfloat)b,(GLfloat)c); } void call_glVertex2d(double a,double b){ if (!sub_gl_called) error(270); glVertex2d((GLdouble)a,(GLdouble)b); } void call_glVertex2dv(ptrszint a){ if (!sub_gl_called) error(270); glVertex2dv((GLdouble*)a); } void call_glVertex2f(float a,float b){ if (!sub_gl_called) error(270); glVertex2f((GLfloat)a,(GLfloat)b); } void call_glVertex2fv(ptrszint a){ if (!sub_gl_called) error(270); glVertex2fv((GLfloat*)a); } void call_glVertex2i(int32 a,int32 b){ if (!sub_gl_called) error(270); glVertex2i((GLint)a,(GLint)b); } void call_glVertex2iv(ptrszint a){ if (!sub_gl_called) error(270); glVertex2iv((GLint*)a); } void call_glVertex2s(int16 a,int16 b){ if (!sub_gl_called) error(270); glVertex2s((GLshort)a,(GLshort)b); } void call_glVertex2sv(ptrszint a){ if (!sub_gl_called) error(270); glVertex2sv((GLshort*)a); } void call_glVertex3d(double a,double b,double c){ if (!sub_gl_called) error(270); glVertex3d((GLdouble)a,(GLdouble)b,(GLdouble)c); } void call_glVertex3dv(ptrszint a){ if (!sub_gl_called) error(270); glVertex3dv((GLdouble*)a); } void call_glVertex3f(float a,float b,float c){ if (!sub_gl_called) error(270); glVertex3f((GLfloat)a,(GLfloat)b,(GLfloat)c); } void call_glVertex3fv(ptrszint a){ if (!sub_gl_called) error(270); glVertex3fv((GLfloat*)a); } void call_glVertex3i(int32 a,int32 b,int32 c){ if (!sub_gl_called) error(270); glVertex3i((GLint)a,(GLint)b,(GLint)c); } void call_glVertex3iv(ptrszint a){ if (!sub_gl_called) error(270); glVertex3iv((GLint*)a); } void call_glVertex3s(int16 a,int16 b,int16 c){ if (!sub_gl_called) error(270); glVertex3s((GLshort)a,(GLshort)b,(GLshort)c); } void call_glVertex3sv(ptrszint a){ if (!sub_gl_called) error(270); glVertex3sv((GLshort*)a); } void call_glVertex4d(double a,double b,double c,double d){ if (!sub_gl_called) error(270); glVertex4d((GLdouble)a,(GLdouble)b,(GLdouble)c,(GLdouble)d); } void call_glVertex4dv(ptrszint a){ if (!sub_gl_called) error(270); glVertex4dv((GLdouble*)a); } void call_glVertex4f(float a,float b,float c,float d){ if (!sub_gl_called) error(270); glVertex4f((GLfloat)a,(GLfloat)b,(GLfloat)c,(GLfloat)d); } void call_glVertex4fv(ptrszint a){ if (!sub_gl_called) error(270); glVertex4fv((GLfloat*)a); } void call_glVertex4i(int32 a,int32 b,int32 c,int32 d){ if (!sub_gl_called) error(270); glVertex4i((GLint)a,(GLint)b,(GLint)c,(GLint)d); } void call_glVertex4iv(ptrszint a){ if (!sub_gl_called) error(270); glVertex4iv((GLint*)a); } void call_glVertex4s(int16 a,int16 b,int16 c,int16 d){ if (!sub_gl_called) error(270); glVertex4s((GLshort)a,(GLshort)b,(GLshort)c,(GLshort)d); } void call_glVertex4sv(ptrszint a){ if (!sub_gl_called) error(270); glVertex4sv((GLshort*)a); } void call_glVertexPointer(int32 a,uint32 b,int32 c,ptrszint d){ if (!sub_gl_called) error(270); glVertexPointer((GLint)a,(GLenum)b,(GLsizei)c,(GLvoid*)d); } void call_glViewport(int32 a,int32 b,int32 c,int32 d){ if (!sub_gl_called) error(270); glViewport((GLint)a,(GLint)b,(GLsizei)c,(GLsizei)d); }