{{DISPLAYTITLE:_SNDSETPOS}} The [[_SNDSETPOS]] statement changes the current/starting playing position in seconds of a sound. {{PageSyntax}} : [[_SNDSETPOS]] {{Parameter|handle&}}, {{Parameter|position!}} {{PageDescription}} *Changes the current/starting playing position in seconds (a [[SINGLE]] value) of a sound in memory. *If {{Parameter|position!}} is past the length of the sound, playback will be interrupted. *Function cannot be called while a looping sound is being played (see [[_SNDLOOP]]). * In versions '''prior to build 20170811/60''', the sound identified by {{Parameter|handle&}} must have been opened using the [[_SNDOPEN|"SETPOS" capability]] to use this statement. {{PageExamples}} ''Example:'' To check the current playing position in an MP3 file, use [[_SNDPLAY]] with [[_SNDGETPOS]] printed in a loop {{CodeStart}} '' '' SoundFile& = {{Cl|_SNDOPEN}}("YourSoundFile.mp3") '<<< your MP3 sound file here! {{Cl|_SNDSETPOS}} SoundFile&, 5.5 'set to play sound 5 1/2 seconds into music {{Cl|_SNDPLAY}} SoundFile& 'play sound Do: {{Cl|_LIMIT}} 60 LOCATE 5, 2: PRINT "Current play position> "; {{Cl|_SNDGETPOS}}(SoundFile&) LOOP UNTIL {{Cl|_KEYDOWN}}(27) OR {{Cl|NOT}} {{Cl|_SNDPLAYING}}(SoundFile&) 'ESC or end of sound exit {{CodeEnd}} {{PageSeeAlso}} * [[_SNDGETPOS]], [[_SNDLEN]] * [[_SNDOPEN]], [[_SNDLIMIT]] {{PageNavigation}}