#ifdef QB64_BACKSLASH_FILESYSTEM #include "src\\EasyBMP.cpp" #else #include "src/EasyBMP.cpp" #endif uint8 *image_decode_bmp(uint8 *content,int32 bytes,int32 *result,int32 *x,int32 *y){ //Result:bit 1=Success,bit 2=32bit[BGRA] *result=0; BMP bm; if(!bm.ReadFromMemory((char*)content, bytes)){ return NULL; } int32 h,w; h=bm.TellHeight(); w=bm.TellWidth(); uint8 *out; out=(uint8*)malloc(h*w*4); uint8* o; int32 x2,y2; o=out; for (y2=0;y2Blue; o++; *o=bm(x2,y2)->Green; o++; *o=bm(x2,y2)->Red; o++; *o=255; o++; } } *result=1+2; *x=w; *y=h; return out; }