The '''_SNDOPEN''' function loads a sound file into memory and returns a [[LONG]] handle value above 0. {{PageSyntax}} :{{Parameter|sound_handle&}} = {{KW|_SNDOPEN}} (''filename$''[, "[VOL][,][SYNC][,][LEN][,][PAUSE][,][SETPOS]"]) {{PageDescription}} * Returns a [[LONG]] ''sound handle'' value to the sound file in memory. '''A zero value means the sound could NOT be loaded.''' * The literal or variable [[STRING]] sound ''file name'' can be WAV, OGG, AIFF, RIFF, VOC, MP3, MOD or MIDI file types. *Capabilities of VOL, LEN, SYNC, SETPOS and PAUSE is a string of parameters separated by commas. It is NOT case sensitive. * '''ALWAYS check the handle value returned is greater than zero before attempting to play the sound!''' * The handle can be used by most of the SND sound playing Functions and Subs in QB64 except [[_SNDPLAYFILE]] which plays a sound file name directly and does not use a handle value. * Handles can be closed with [[_SNDCLOSE]] when the sound is no longer necessary. *An '''ILLEGAL FUNCTION CALL''' error message means the capabilities$ string was invalid or two NON-SYNC sounds are using the same channel! * If a WAV sound file won't play, try it using the Windows [[Windows_Libraries#Play_WAV_Sounds|Play WAV sounds library]] to check it or convert the sound file to OGG! <center>'''Sound File Capabilities'''</center> * Each capability can only be specified once and must be valid for that file or it won't play. Capabilities can be listed in any order. {{TextStart}} QB64 supports the following sound file formats ('''Bold is a guaranteed capability'''): WAV = "'''VOL,SYNC,LEN''',PAUSE" [http://www.rarewares.org/ogg-oggdropxpd.php Free WAV to OGG GUI converter] OGG = "VOL,SYNC,LEN,PAUSE" [http://www.rarewares.org/ogg-oggenc.php Free WAV to OGG converter] AIF = "VOL,SYNC,LEN,PAUSE" RIF = "VOL,SYNC,LEN,PAUSE" VOC = "VOL,SYNC,LEN,PAUSE" MID = "'''VOL'''" MOD = "VOL,PAUSE" MP3 = "'''VOL''',PAUSE,SETPOS" [http://www.freemp3wmaconverter.com/index.html Free WMA, MP3 and OGG converter] ''Note:'' {{Cb|_SNDBAL}} only affects MP3 volume. Sound will reside in main channel. {{TextEnd}} * The required sound file capabilities can make a difference as to whether a sound file can be played or not and how it can be used. :'''Only one sound can exist on the primary channel, and it must be closed before playing another non-SYNC sound. <center>See {{KW|_SNDCOPY}} and {{KW|_SNDPLAYCOPY}}</center> {{TextStart}} '''Capability Descriptions''' "'''VOL'''" can change the volume or balance of the sound using {{Cb|_SNDVOL}} and {{Cb|_SNDBAL}}. "'''LEN'''" can get the length of the sound using the {{Cb|_SNDLEN}} function. "'''PAUSE'''" can pause the sound using {{Cb|_SNDPAUSE}} and the {{Cb|_SNDPAUSED}} function can check it. "'''SETPOS'''" can change the position the sound is (or will be) playing from. See {{Cb|_SNDSETPOS}}. "'''SYNC'''" can load the sound onto a unique channel, to be played simultaneously with others. '''When SYNC is not specified, the sound is loaded onto the primary channel.''' {{TextEnd}} ''Snippet 1:'' Loading a sound file to use in the program later. Only load it ONCE and use the handle any time you want! {{CodeStart}} h& = {{Cl|_SNDOPEN}}("dog.wav","sync,vol") 'only use the capabilities of that file type IF h& = 0 THEN BEEP ELSE {{Cl|_SNDPLAY}} h& 'check for valid handle before using! {{CodeEnd}} ''Snippet 2:'' Playing a sound from 2 different speakers based on program results. Must use SYNC! {{CodeStart}} '' '' Laff& = {{Cl|_SNDOPEN}}("KONGlaff.ogg", "SYNC,VOL") 'load sound file and get LONG handle value {{Cl|IF}} LaffX! < -1 {{Cl|THEN}} LaffX! = -1 'set full volume to left speaker {{Cl|IF}} LaffX! > 1 {{Cl|THEN}} LaffX! = 1 'set full volume to right speaker {{Cl|_SNDBAL}} Laff&, LaffX! 'balance sound to left or right speaker {{Cl|_SNDPLAY}} Laff& 'play sound '' '' {{CodeEnd}} {{PageSeeAlso}} * [[_SNDCLOSE]], [[_SNDPLAY]], [[_SNDSTOP]] * [[_SNDPAUSE]], [[_SNDLOOP]], [[_SNDLIMIT]] * [[_SNDSETPOS]], [[_SNDGETPOS]] * [[_SNDPLAYING]], [[_SNDPAUSED]] * [[_SNDCOPY]], [[_SNDPLAYCOPY]] * [[_SNDBAL]], [[_SNDLEN]], [[_SNDVOL]] * [[_SNDPLAYFILE]] {{text|(plays a named sound file directly and closes)}} * [[_SNDRAW]], [[_SNDRATE]], [[_SNDRAWLEN]] {{text|{raw sounds without files)}} {{PageNavigation}}