**_glIsTexture:** determine if a name corresponds to a texture ## Syntax FUNCTION _glIsTexture~%% (BYVAL texture AS _UNSIGNED LONG) GLboolean **_glIsTexture**(GLuint texture); ; texture > Specifies a value that may be the name of a texture. ## Description **_glIsTexture** returns [_GL_TRUE](_GL_TRUE) if texture is currently the name of a texture. If texture is zero, or is a non-zero value that is not currently the name of a texture, or if an error occurs, **_glIsTexture** returns [_GL_FALSE](_GL_FALSE). A name returned by [_glGenTextures](_glGenTextures), but not yet associated with a texture by calling [_glBindTexture](_glBindTexture), is not the name of a texture. ## See Also [_GL](_GL) [_glBindTexture](_glBindTexture), [_glDeleteTextures](_glDeleteTextures), [_glGenTextures](_glGenTextures) Copyright 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see [http://oss.sgi.com/projects/FreeB/ http://oss.sgi.com/projects/FreeB/].