The [_BLINK](_BLINK) statement toggles blinking colors in text mode (SCREEN 0). Default state is ON. ## Syntax > [_BLINK](_BLINK) {ON|OFF} ## Description * SCREEN 0 emulates the VGA palette with regular colors from 0 to 15 and blinking colors from 16-31 (these are the same colors as 0-15, except their blink attribute is set to on). [_BLINK](_BLINK) OFF emulates writing to the video memory and disabling blinking for colors 16-31. * Using colors 16-31 for the foreground with [_BLINK](_BLINK) set to OFF will produce high intensity background colors. * [_BLINK](_BLINK) is only effective in SCREEN 0. It's ignored in graphic modes. * IF [_DISPLAY](_DISPLAY) is used, blinking is disabled, even if _BLINK is ON, but high intensity backgrounds aren't enabled in this case. ## Availability * Build 20170816/61 up (August 16, 2017). ## Example(s) ```vb COLOR 16, 7 PRINT "This is printed in black over gray background. Black letters are blinking." PRINT "Hit a key..." SLEEP _BLINK OFF PRINT "Now the same text is printed in black over bright white, because blinking was disabled." ``` ## See Also * [_BLINK (function)](_BLINK-(function)) * [OUT](OUT) * [_DISPLAY](_DISPLAY)