/* CallbackMaker.c */ /* * Program to invoke all the callbacks that "freeglut" supports */ #include #include #include #include static int sequence_number = 0 ; int reshape_called = 0, key_called = 0, special_called = 0, visibility_called = 0, keyup_called = 0, specialup_called = 0, joystick_called = 0, mouse_called = 0, mousewheel_called = 0, motion_called = 0, passivemotion_called = 0, entry_called = 0, close_called = 0, overlaydisplay_called = 0, windowstatus_called = 0, spacemotion_called = 0, spacerotation_called = 0, spacebutton_called = 0, buttonbox_called = 0, dials_called = 0, tabletmotion_called = 0, tabletbutton_called = 0, menudestroy_called = 0, menustatus_called = 0 ; int reshape_width = -1, reshape_height = -1, reshape_seq = -1 ; int key_key = -1, key_x = -1, key_y = -1, key_seq = -1 ; int special_key = -1, special_x = -1, special_y = -1, special_seq = -1 ; int visibility_vis = -1, visibility_seq = -1 ; int keyup_key = -1, keyup_x = -1, keyup_y = -1, keyup_seq = -1 ; int specialup_key = -1, specialup_x = -1, specialup_y = -1, specialup_seq = -1 ; int joystick_a = -1, joystick_b = -1, joystick_c = -1, joystick_d = -1, joystick_seq = -1 ; /* Need meaningful names */ int mouse_button = -1, mouse_updown = -1, mouse_x = -1, mouse_y = -1, mouse_seq = -1 ; int mousewheel_number = -1, mousewheel_direction = -1, mousewheel_x = -1, mousewheel_y = -1, mousewheel_seq = -1 ; int motion_x = -1, motion_y = -1, motion_seq = -1 ; int passivemotion_x = -1, passivemotion_y = -1, passivemotion_seq = -1 ; static void bitmapPrintf (const char *fmt, ...) { static char buf[256]; va_list args; va_start(args, fmt); #if defined(WIN32) && !defined(__CYGWIN__) (void) _vsnprintf (buf, sizeof(buf), fmt, args); #else (void) vsnprintf (buf, sizeof(buf), fmt, args); #endif va_end(args); glutBitmapString ( GLUT_BITMAP_HELVETICA_12, (unsigned char*)buf ) ; } static void Display(void) { int window = glutGetWindow () ; glClear ( GL_COLOR_BUFFER_BIT ); glDisable ( GL_DEPTH_TEST ); glMatrixMode ( GL_PROJECTION ); glPushMatrix(); glLoadIdentity(); glOrtho(0, glutGet ( GLUT_WINDOW_WIDTH ), 0, glutGet ( GLUT_WINDOW_HEIGHT ), -1, 1 ); glMatrixMode ( GL_MODELVIEW ); glPushMatrix (); glLoadIdentity (); glColor3ub ( 0, 0, 0 ); glRasterPos2i ( 10, glutGet ( GLUT_WINDOW_HEIGHT ) - 10 ); if ( reshape_called ) { bitmapPrintf ( "Reshape %d: %d %d\n", reshape_seq, reshape_width, reshape_height ); } if ( key_called ) { bitmapPrintf ( "Key %d: %d(%c) %d %d\n", key_seq, key_key, key_key, key_x, key_y ); } if ( special_called ) { bitmapPrintf ( "Special %d: %d(%c) %d %d\n", special_seq, special_key, special_key, special_x, special_y ); } if ( visibility_called ) { bitmapPrintf ( "Visibility %d: %d\n", visibility_seq, visibility_vis ); } if ( keyup_called ) { bitmapPrintf ( "Key Up %d: %d(%c) %d %d\n", keyup_seq, keyup_key, keyup_key, keyup_x, keyup_y ); } if ( specialup_called ) { bitmapPrintf ( "Special Up %d: %d(%c) %d %d\n", specialup_seq, specialup_key, specialup_key, specialup_x, specialup_y ); } if ( joystick_called ) { bitmapPrintf ( "Joystick %d: %d %d %d %d\n", joystick_seq, joystick_a, joystick_b, joystick_c, joystick_d ); } if ( mouse_called ) { bitmapPrintf ( "Mouse %d: %d %d %d %d\n", mouse_seq, mouse_button, mouse_updown, mouse_x, mouse_y ); } if ( mousewheel_called ) { bitmapPrintf ( "Mouse Wheel %d: %d %d %d %d\n", mousewheel_seq, mousewheel_number, mousewheel_direction, mousewheel_x, mousewheel_y ); } if ( motion_called ) { bitmapPrintf ( "Motion %d: %d %d\n", motion_seq, motion_x, motion_y ); } if ( passivemotion_called ) { bitmapPrintf ( "Passive Motion %d: %d %d\n", passivemotion_seq, passivemotion_x, passivemotion_y ); } glMatrixMode ( GL_PROJECTION ); glPopMatrix (); glMatrixMode ( GL_MODELVIEW ); glPopMatrix (); glEnable ( GL_DEPTH_TEST ); printf ( "%6d Window %d Display Callback\n", ++sequence_number, window ) ; glutSwapBuffers(); } static void Reshape(int width, int height) { int window = glutGetWindow () ; printf ( "%6d Window %d Reshape Callback: %d %d\n", ++sequence_number, window, width, height ) ; reshape_called = 1 ; reshape_width = width ; reshape_height = height ; reshape_seq = sequence_number ; glutPostRedisplay () ; } static void Key(unsigned char key, int x, int y) { int window = glutGetWindow () ; printf ( "%6d Window %d Keyboard Callback: %d %d %d\n", ++sequence_number, window, key, x, y ) ; key_called = 1 ; key_key = key ; key_x = x ; key_y = y ; key_seq = sequence_number ; glutPostRedisplay () ; } static void Special(int key, int x, int y) { int window = glutGetWindow () ; printf ( "%6d Window %d Special Key Callback: %d %d %d\n", ++sequence_number, window, key, x, y ) ; special_called = 1 ; special_key = key ; special_x = x ; special_y = y ; special_seq = sequence_number ; glutPostRedisplay () ; } static void Visibility(int vis) { int window = glutGetWindow () ; printf ( "%6d Window %d Visibility Callback: %d\n", ++sequence_number, window, vis ) ; visibility_called = 1 ; visibility_vis = vis ; visibility_seq = sequence_number ; glutPostRedisplay () ; } static void KeyUp(unsigned char key, int x, int y) { int window = glutGetWindow () ; printf ( "%6d Window %d Key Release Callback: %d %d %d\n", ++sequence_number, window, key, x, y ) ; keyup_called = 1 ; keyup_key = key ; keyup_x = x ; keyup_y = y ; keyup_seq = sequence_number ; glutPostRedisplay () ; } static void SpecialUp(int key, int x, int y) { int window = glutGetWindow () ; printf ( "%6d Window %d Special Key Release Callback: %d %d %d\n", ++sequence_number, window, key, x, y ) ; specialup_called = 1 ; specialup_key = key ; specialup_x = x ; specialup_y = y ; specialup_seq = sequence_number ; glutPostRedisplay () ; } static void Joystick( unsigned int a, int b, int c, int d) /* Need meaningful names */ { int window = glutGetWindow () ; printf ( "%6d Window %d Joystick Callback: %d %d %d %d\n", ++sequence_number, window, a, b, c, d ) ; joystick_called = 1 ; joystick_a = a ; joystick_b = b ; joystick_c = c ; joystick_d = d ; joystick_seq = sequence_number ; glutPostRedisplay () ; } static void Mouse(int button, int updown, int x, int y) { int window = glutGetWindow () ; printf ( "%6d Window %d Mouse Click Callback: %d %d %d %d\n", ++sequence_number, window, button, updown, x, y ) ; mouse_called = 1 ; mouse_button = button ; mouse_updown = updown ; mouse_x = x ; mouse_y = y ; mouse_seq = sequence_number ; glutPostRedisplay () ; } static void MouseWheel(int wheel_number, int direction, int x, int y) { int window = glutGetWindow () ; printf ( "%6d Window %d Mouse Wheel Callback: %d %d %d %d\n", ++sequence_number, window, wheel_number, direction, x, y ) ; mousewheel_called = 1 ; mousewheel_number = wheel_number ; mousewheel_direction = direction ; mousewheel_x = x ; mousewheel_y = y ; mousewheel_seq = sequence_number ; glutPostRedisplay () ; } static void Motion(int x, int y) { int window = glutGetWindow () ; printf ( "%6d Window %d Mouse Motion Callback: %d %d\n", ++sequence_number, window, x, y ) ; motion_called = 1 ; motion_x = x ; motion_y = y ; motion_seq = sequence_number ; glutPostRedisplay () ; } static void PassiveMotion(int x, int y) { int window = glutGetWindow () ; printf ( "%6d Window %d Mouse Passive Motion Callback: %d %d\n", ++sequence_number, window, x, y ) ; passivemotion_called = 1 ; passivemotion_x = x ; passivemotion_y = y ; passivemotion_seq = sequence_number ; glutPostRedisplay () ; } static void Entry(int state) { int window = glutGetWindow () ; entry_called = 1 ; printf ( "%6d Window %d Entry Callback: %d\n", ++sequence_number, window, state ) ; glutPostRedisplay () ; } static void Close(void) { int window = glutGetWindow () ; close_called = 1 ; printf ( "%6d Window %d Close Callback\n", ++sequence_number, window ) ; } static void OverlayDisplay(void) { int window = glutGetWindow () ; overlaydisplay_called = 1 ; printf ( "%6d Window %d OverlayDisplay Callback\n", ++sequence_number, window ) ; glutPostRedisplay () ; } static void WindowStatus(int state) { int window = glutGetWindow () ; windowstatus_called = 1 ; printf ( "%6d Window %d WindowStatus Callback: %d\n", ++sequence_number, window, state ) ; glutPostRedisplay () ; } static void SpaceMotion(int x, int y, int z) { int window = glutGetWindow () ; spacemotion_called = 1 ; printf ( "%6d Window %d SpaceMotion Callback: %d %d %d\n", ++sequence_number, window, x, y, z ) ; glutPostRedisplay () ; } static void SpaceRotation(int x, int y, int z) { int window = glutGetWindow () ; spacerotation_called = 1 ; printf ( "%6d Window %d SpaceRotation Callback: %d %d %d\n", ++sequence_number, window, x, y, z ) ; glutPostRedisplay () ; } static void SpaceButton(int button, int updown) { int window = glutGetWindow () ; spacebutton_called = 1 ; printf ( "%6d Window %d SpaceButton Callback: %d %d\n", ++sequence_number, window, button, updown ) ; glutPostRedisplay () ; } static void Dials(int x, int y) { int window = glutGetWindow () ; dials_called = 1 ; printf ( "%6d Window %d Dials Callback: %d %d\n", ++sequence_number, window, x, y ) ; glutPostRedisplay () ; } static void ButtonBox(int button, int updown) { int window = glutGetWindow () ; buttonbox_called = 1 ; printf ( "%6d Window %d ButtonBox Callback: %d %d\n", ++sequence_number, window, button, updown ) ; glutPostRedisplay () ; } static void TabletMotion(int x, int y) { int window = glutGetWindow () ; tabletmotion_called = 1 ; printf ( "%6d Window %d TabletMotion Callback: %d %d\n", ++sequence_number, window, x, y ) ; glutPostRedisplay () ; } static void TabletButton(int button, int updown, int x, int y) { int window = glutGetWindow () ; tabletbutton_called = 1 ; printf ( "%6d Window %d TabletButton Callback: %d %d %d %d\n", ++sequence_number, window, button, updown, x, y ) ; glutPostRedisplay () ; } static void MenuCallback ( int menuID ) { int window = glutGetWindow () ; printf( "%6d Window %d MenuCallback - menuID is %d\n", ++sequence_number, window, menuID ); } static void MenuDestroy( void ) { int window = glutGetWindow () ; menudestroy_called = 1 ; printf ( "%6d Window %d MenuDestroy Callback\n", ++sequence_number, window ) ; glutPostRedisplay () ; } static void MenuStatus( int status, int x, int y ) { int window = glutGetWindow () ; menudestroy_called = 1 ; printf ( "%6d Window %d MenuStatus Callback: %d %d %d\n", ++sequence_number, window, status, x, y ) ; glutPostRedisplay () ; } static void Idle ( void ) { ++sequence_number ; } int main(int argc, char *argv[]) { #define STRING_LENGTH 10 int freeglut_window, aux_window ; char dummy_string[STRING_LENGTH]; int menuID, subMenuA, subMenuB; glutInitWindowSize(500, 250); glutInitWindowPosition ( 140, 140 ); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE ); glutInit(&argc, argv); freeglut_window = glutCreateWindow( "Callback Demo" ); printf ( "Creating window %d as 'Callback Demo'\n", freeglut_window ) ; glClearColor(1.0, 1.0, 1.0, 1.0); glutDisplayFunc( Display ); glutReshapeFunc( Reshape ); glutKeyboardFunc( Key ); glutSpecialFunc( Special ); glutVisibilityFunc( Visibility ); glutKeyboardUpFunc( KeyUp ); glutSpecialUpFunc( SpecialUp ); glutJoystickFunc( Joystick, 100 ); glutMouseFunc ( Mouse ) ; glutMouseWheelFunc ( MouseWheel ) ; glutMotionFunc ( Motion ) ; glutPassiveMotionFunc ( PassiveMotion ) ; glutEntryFunc ( Entry ) ; glutCloseFunc ( Close ) ; glutOverlayDisplayFunc ( OverlayDisplay ) ; glutWindowStatusFunc ( WindowStatus ) ; glutSpaceballMotionFunc ( SpaceMotion ) ; glutSpaceballRotateFunc ( SpaceRotation ) ; glutSpaceballButtonFunc ( SpaceButton ) ; glutButtonBoxFunc ( ButtonBox ) ; glutDialsFunc ( Dials ) ; glutTabletMotionFunc ( TabletMotion ) ; glutTabletButtonFunc ( TabletButton ) ; glutMenuDestroyFunc ( MenuDestroy ); glutMenuStatusFunc ( MenuStatus ); glutSetKeyRepeat(GLUT_KEY_REPEAT_OFF) ; subMenuA = glutCreateMenu( MenuCallback ); glutAddMenuEntry( "Sub menu A1 (01)", 1 ); glutAddMenuEntry( "Sub menu A2 (02)", 2 ); glutAddMenuEntry( "Sub menu A3 (03)", 3 ); subMenuB = glutCreateMenu( MenuCallback ); glutAddMenuEntry( "Sub menu B1 (04)", 4 ); glutAddMenuEntry( "Sub menu B2 (05)", 5 ); glutAddMenuEntry( "Sub menu B3 (06)", 6 ); glutAddSubMenu( "Going to sub menu A", subMenuA ); menuID = glutCreateMenu( MenuCallback ); glutAddMenuEntry( "Entry one", 1 ); glutAddMenuEntry( "Entry two", 2 ); glutAddMenuEntry( "Entry three", 3 ); glutAddMenuEntry( "Entry four", 4 ); glutAddMenuEntry( "Entry five", 5 ); glutAddSubMenu( "Enter sub menu A", subMenuA ); glutAddSubMenu( "Enter sub menu B", subMenuB ); glutAttachMenu( GLUT_LEFT_BUTTON ); aux_window = glutCreateWindow( "Second Window" ); printf ( "Creating window %d as 'Second Window'\n", aux_window ) ; glClearColor(1.0, 1.0, 1.0, 1.0); glutDisplayFunc( Display ); glutReshapeFunc( Reshape ); glutKeyboardFunc( Key ); glutSpecialFunc( Special ); glutVisibilityFunc( Visibility ); glutKeyboardUpFunc( KeyUp ); glutSpecialUpFunc( SpecialUp ); /* glutJoystickFunc( Joystick, 100 ); */ glutMouseFunc ( Mouse ) ; glutMouseWheelFunc ( MouseWheel ) ; glutMotionFunc ( Motion ) ; glutPassiveMotionFunc ( PassiveMotion ) ; glutEntryFunc ( Entry ) ; glutCloseFunc ( Close ) ; glutOverlayDisplayFunc ( OverlayDisplay ) ; glutWindowStatusFunc ( WindowStatus ) ; glutSpaceballMotionFunc ( SpaceMotion ) ; glutSpaceballRotateFunc ( SpaceRotation ) ; glutSpaceballButtonFunc ( SpaceButton ) ; glutButtonBoxFunc ( ButtonBox ) ; glutDialsFunc ( Dials ) ; glutTabletMotionFunc ( TabletMotion ) ; glutTabletButtonFunc ( TabletButton ) ; glutSetKeyRepeat(GLUT_KEY_REPEAT_OFF) ; glutIdleFunc ( Idle ); printf ( "Please enter something to continue: " ); fgets ( dummy_string, STRING_LENGTH, stdin ); glutMainLoop(); printf ( "Back from the 'freeglut' main loop\n" ) ; return 0; /* ANSI C requires main to return int. */ }