/*** Autogenerated by WIDL 3.1 from include/uianimation.idl - Do not edit ***/ #ifndef __REQUIRED_RPCNDR_H_VERSION__ #define __REQUIRED_RPCNDR_H_VERSION__ 475 #endif #include #include #ifndef COM_NO_WINDOWS_H #include #include #endif #ifndef __uianimation_h__ #define __uianimation_h__ /* Forward declarations */ #ifndef __UIAnimationManager_FWD_DEFINED__ #define __UIAnimationManager_FWD_DEFINED__ #ifdef __cplusplus typedef class UIAnimationManager UIAnimationManager; #else typedef struct UIAnimationManager UIAnimationManager; #endif /* defined __cplusplus */ #endif /* defined __UIAnimationManager_FWD_DEFINED__ */ #ifndef __UIAnimationManager2_FWD_DEFINED__ #define __UIAnimationManager2_FWD_DEFINED__ #ifdef __cplusplus typedef class UIAnimationManager2 UIAnimationManager2; #else typedef struct UIAnimationManager2 UIAnimationManager2; #endif /* defined __cplusplus */ #endif /* defined __UIAnimationManager2_FWD_DEFINED__ */ #ifndef __UIAnimationTransitionLibrary_FWD_DEFINED__ #define __UIAnimationTransitionLibrary_FWD_DEFINED__ #ifdef __cplusplus typedef class UIAnimationTransitionLibrary UIAnimationTransitionLibrary; #else typedef struct UIAnimationTransitionLibrary UIAnimationTransitionLibrary; #endif /* defined __cplusplus */ #endif /* defined __UIAnimationTransitionLibrary_FWD_DEFINED__ */ #ifndef __UIAnimationTransitionLibrary2_FWD_DEFINED__ #define __UIAnimationTransitionLibrary2_FWD_DEFINED__ #ifdef __cplusplus typedef class UIAnimationTransitionLibrary2 UIAnimationTransitionLibrary2; #else typedef struct UIAnimationTransitionLibrary2 UIAnimationTransitionLibrary2; #endif /* defined __cplusplus */ #endif /* defined __UIAnimationTransitionLibrary2_FWD_DEFINED__ */ #ifndef __UIAnimationTransitionFactory_FWD_DEFINED__ #define __UIAnimationTransitionFactory_FWD_DEFINED__ #ifdef __cplusplus typedef class UIAnimationTransitionFactory UIAnimationTransitionFactory; #else typedef struct UIAnimationTransitionFactory UIAnimationTransitionFactory; #endif /* defined __cplusplus */ #endif /* defined __UIAnimationTransitionFactory_FWD_DEFINED__ */ #ifndef __UIAnimationTransitionFactory2_FWD_DEFINED__ #define __UIAnimationTransitionFactory2_FWD_DEFINED__ #ifdef __cplusplus typedef class UIAnimationTransitionFactory2 UIAnimationTransitionFactory2; #else typedef struct UIAnimationTransitionFactory2 UIAnimationTransitionFactory2; #endif /* defined __cplusplus */ #endif /* defined __UIAnimationTransitionFactory2_FWD_DEFINED__ */ #ifndef __UIAnimationTimer_FWD_DEFINED__ #define __UIAnimationTimer_FWD_DEFINED__ #ifdef __cplusplus typedef class UIAnimationTimer UIAnimationTimer; #else typedef struct UIAnimationTimer UIAnimationTimer; #endif /* defined __cplusplus */ #endif /* defined __UIAnimationTimer_FWD_DEFINED__ */ #ifndef __IUIAnimationManager_FWD_DEFINED__ #define __IUIAnimationManager_FWD_DEFINED__ typedef interface IUIAnimationManager IUIAnimationManager; #ifdef __cplusplus interface IUIAnimationManager; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationVariable_FWD_DEFINED__ #define __IUIAnimationVariable_FWD_DEFINED__ typedef interface IUIAnimationVariable IUIAnimationVariable; #ifdef __cplusplus interface IUIAnimationVariable; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationStoryboard_FWD_DEFINED__ #define __IUIAnimationStoryboard_FWD_DEFINED__ typedef interface IUIAnimationStoryboard IUIAnimationStoryboard; #ifdef __cplusplus interface IUIAnimationStoryboard; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationTransition_FWD_DEFINED__ #define __IUIAnimationTransition_FWD_DEFINED__ typedef interface IUIAnimationTransition IUIAnimationTransition; #ifdef __cplusplus interface IUIAnimationTransition; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationStoryboardEventHandler_FWD_DEFINED__ #define __IUIAnimationStoryboardEventHandler_FWD_DEFINED__ typedef interface IUIAnimationStoryboardEventHandler IUIAnimationStoryboardEventHandler; #ifdef __cplusplus interface IUIAnimationStoryboardEventHandler; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationVariableChangeHandler_FWD_DEFINED__ #define __IUIAnimationVariableChangeHandler_FWD_DEFINED__ typedef interface IUIAnimationVariableChangeHandler IUIAnimationVariableChangeHandler; #ifdef __cplusplus interface IUIAnimationVariableChangeHandler; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationVariableIntegerChangeHandler_FWD_DEFINED__ #define __IUIAnimationVariableIntegerChangeHandler_FWD_DEFINED__ typedef interface IUIAnimationVariableIntegerChangeHandler IUIAnimationVariableIntegerChangeHandler; #ifdef __cplusplus interface IUIAnimationVariableIntegerChangeHandler; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationManagerEventHandler_FWD_DEFINED__ #define __IUIAnimationManagerEventHandler_FWD_DEFINED__ typedef interface IUIAnimationManagerEventHandler IUIAnimationManagerEventHandler; #ifdef __cplusplus interface IUIAnimationManagerEventHandler; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationPriorityComparison_FWD_DEFINED__ #define __IUIAnimationPriorityComparison_FWD_DEFINED__ typedef interface IUIAnimationPriorityComparison IUIAnimationPriorityComparison; #ifdef __cplusplus interface IUIAnimationPriorityComparison; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationManager2_FWD_DEFINED__ #define __IUIAnimationManager2_FWD_DEFINED__ typedef interface IUIAnimationManager2 IUIAnimationManager2; #ifdef __cplusplus interface IUIAnimationManager2; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationVariable2_FWD_DEFINED__ #define __IUIAnimationVariable2_FWD_DEFINED__ typedef interface IUIAnimationVariable2 IUIAnimationVariable2; #ifdef __cplusplus interface IUIAnimationVariable2; #endif /* __cplusplus */ #endif #ifndef __IDCompositionAnimation_FWD_DEFINED__ #define __IDCompositionAnimation_FWD_DEFINED__ typedef interface IDCompositionAnimation IDCompositionAnimation; #ifdef __cplusplus interface IDCompositionAnimation; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationStoryboard2_FWD_DEFINED__ #define __IUIAnimationStoryboard2_FWD_DEFINED__ typedef interface IUIAnimationStoryboard2 IUIAnimationStoryboard2; #ifdef __cplusplus interface IUIAnimationStoryboard2; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationTransition2_FWD_DEFINED__ #define __IUIAnimationTransition2_FWD_DEFINED__ typedef interface IUIAnimationTransition2 IUIAnimationTransition2; #ifdef __cplusplus interface IUIAnimationTransition2; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationLoopIterationChangeHandler2_FWD_DEFINED__ #define __IUIAnimationLoopIterationChangeHandler2_FWD_DEFINED__ typedef interface IUIAnimationLoopIterationChangeHandler2 IUIAnimationLoopIterationChangeHandler2; #ifdef __cplusplus interface IUIAnimationLoopIterationChangeHandler2; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationStoryboardEventHandler2_FWD_DEFINED__ #define __IUIAnimationStoryboardEventHandler2_FWD_DEFINED__ typedef interface IUIAnimationStoryboardEventHandler2 IUIAnimationStoryboardEventHandler2; #ifdef __cplusplus interface IUIAnimationStoryboardEventHandler2; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationVariableChangeHandler2_FWD_DEFINED__ #define __IUIAnimationVariableChangeHandler2_FWD_DEFINED__ typedef interface IUIAnimationVariableChangeHandler2 IUIAnimationVariableChangeHandler2; #ifdef __cplusplus interface IUIAnimationVariableChangeHandler2; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationVariableIntegerChangeHandler2_FWD_DEFINED__ #define __IUIAnimationVariableIntegerChangeHandler2_FWD_DEFINED__ typedef interface IUIAnimationVariableIntegerChangeHandler2 IUIAnimationVariableIntegerChangeHandler2; #ifdef __cplusplus interface IUIAnimationVariableIntegerChangeHandler2; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationVariableCurveChangeHandler2_FWD_DEFINED__ #define __IUIAnimationVariableCurveChangeHandler2_FWD_DEFINED__ typedef interface IUIAnimationVariableCurveChangeHandler2 IUIAnimationVariableCurveChangeHandler2; #ifdef __cplusplus interface IUIAnimationVariableCurveChangeHandler2; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationManagerEventHandler2_FWD_DEFINED__ #define __IUIAnimationManagerEventHandler2_FWD_DEFINED__ typedef interface IUIAnimationManagerEventHandler2 IUIAnimationManagerEventHandler2; #ifdef __cplusplus interface IUIAnimationManagerEventHandler2; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationPriorityComparison2_FWD_DEFINED__ #define __IUIAnimationPriorityComparison2_FWD_DEFINED__ typedef interface IUIAnimationPriorityComparison2 IUIAnimationPriorityComparison2; #ifdef __cplusplus interface IUIAnimationPriorityComparison2; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationTransitionLibrary_FWD_DEFINED__ #define __IUIAnimationTransitionLibrary_FWD_DEFINED__ typedef interface IUIAnimationTransitionLibrary IUIAnimationTransitionLibrary; #ifdef __cplusplus interface IUIAnimationTransitionLibrary; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationTransitionLibrary2_FWD_DEFINED__ #define __IUIAnimationTransitionLibrary2_FWD_DEFINED__ typedef interface IUIAnimationTransitionLibrary2 IUIAnimationTransitionLibrary2; #ifdef __cplusplus interface IUIAnimationTransitionLibrary2; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationTransitionFactory_FWD_DEFINED__ #define __IUIAnimationTransitionFactory_FWD_DEFINED__ typedef interface IUIAnimationTransitionFactory IUIAnimationTransitionFactory; #ifdef __cplusplus interface IUIAnimationTransitionFactory; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationInterpolator_FWD_DEFINED__ #define __IUIAnimationInterpolator_FWD_DEFINED__ typedef interface IUIAnimationInterpolator IUIAnimationInterpolator; #ifdef __cplusplus interface IUIAnimationInterpolator; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationTransitionFactory2_FWD_DEFINED__ #define __IUIAnimationTransitionFactory2_FWD_DEFINED__ typedef interface IUIAnimationTransitionFactory2 IUIAnimationTransitionFactory2; #ifdef __cplusplus interface IUIAnimationTransitionFactory2; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationInterpolator2_FWD_DEFINED__ #define __IUIAnimationInterpolator2_FWD_DEFINED__ typedef interface IUIAnimationInterpolator2 IUIAnimationInterpolator2; #ifdef __cplusplus interface IUIAnimationInterpolator2; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationPrimitiveInterpolation_FWD_DEFINED__ #define __IUIAnimationPrimitiveInterpolation_FWD_DEFINED__ typedef interface IUIAnimationPrimitiveInterpolation IUIAnimationPrimitiveInterpolation; #ifdef __cplusplus interface IUIAnimationPrimitiveInterpolation; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationTimer_FWD_DEFINED__ #define __IUIAnimationTimer_FWD_DEFINED__ typedef interface IUIAnimationTimer IUIAnimationTimer; #ifdef __cplusplus interface IUIAnimationTimer; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationTimerUpdateHandler_FWD_DEFINED__ #define __IUIAnimationTimerUpdateHandler_FWD_DEFINED__ typedef interface IUIAnimationTimerUpdateHandler IUIAnimationTimerUpdateHandler; #ifdef __cplusplus interface IUIAnimationTimerUpdateHandler; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationTimerClientEventHandler_FWD_DEFINED__ #define __IUIAnimationTimerClientEventHandler_FWD_DEFINED__ typedef interface IUIAnimationTimerClientEventHandler IUIAnimationTimerClientEventHandler; #ifdef __cplusplus interface IUIAnimationTimerClientEventHandler; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationTimerEventHandler_FWD_DEFINED__ #define __IUIAnimationTimerEventHandler_FWD_DEFINED__ typedef interface IUIAnimationTimerEventHandler IUIAnimationTimerEventHandler; #ifdef __cplusplus interface IUIAnimationTimerEventHandler; #endif /* __cplusplus */ #endif /* Headers for imported files */ #include #ifdef __cplusplus extern "C" { #endif #ifndef __IUIAnimationManager_FWD_DEFINED__ #define __IUIAnimationManager_FWD_DEFINED__ typedef interface IUIAnimationManager IUIAnimationManager; #ifdef __cplusplus interface IUIAnimationManager; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationVariable_FWD_DEFINED__ #define __IUIAnimationVariable_FWD_DEFINED__ typedef interface IUIAnimationVariable IUIAnimationVariable; #ifdef __cplusplus interface IUIAnimationVariable; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationStoryboard_FWD_DEFINED__ #define __IUIAnimationStoryboard_FWD_DEFINED__ typedef interface IUIAnimationStoryboard IUIAnimationStoryboard; #ifdef __cplusplus interface IUIAnimationStoryboard; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationTransition_FWD_DEFINED__ #define __IUIAnimationTransition_FWD_DEFINED__ typedef interface IUIAnimationTransition IUIAnimationTransition; #ifdef __cplusplus interface IUIAnimationTransition; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationStoryboardEventHandler_FWD_DEFINED__ #define __IUIAnimationStoryboardEventHandler_FWD_DEFINED__ typedef interface IUIAnimationStoryboardEventHandler IUIAnimationStoryboardEventHandler; #ifdef __cplusplus interface IUIAnimationStoryboardEventHandler; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationVariableChangeHandler_FWD_DEFINED__ #define __IUIAnimationVariableChangeHandler_FWD_DEFINED__ typedef interface IUIAnimationVariableChangeHandler IUIAnimationVariableChangeHandler; #ifdef __cplusplus interface IUIAnimationVariableChangeHandler; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationVariableIntegerChangeHandler_FWD_DEFINED__ #define __IUIAnimationVariableIntegerChangeHandler_FWD_DEFINED__ typedef interface IUIAnimationVariableIntegerChangeHandler IUIAnimationVariableIntegerChangeHandler; #ifdef __cplusplus interface IUIAnimationVariableIntegerChangeHandler; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationManagerEventHandler_FWD_DEFINED__ #define __IUIAnimationManagerEventHandler_FWD_DEFINED__ typedef interface IUIAnimationManagerEventHandler IUIAnimationManagerEventHandler; #ifdef __cplusplus interface IUIAnimationManagerEventHandler; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationPriorityComparison_FWD_DEFINED__ #define __IUIAnimationPriorityComparison_FWD_DEFINED__ typedef interface IUIAnimationPriorityComparison IUIAnimationPriorityComparison; #ifdef __cplusplus interface IUIAnimationPriorityComparison; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationManager2_FWD_DEFINED__ #define __IUIAnimationManager2_FWD_DEFINED__ typedef interface IUIAnimationManager2 IUIAnimationManager2; #ifdef __cplusplus interface IUIAnimationManager2; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationVariable2_FWD_DEFINED__ #define __IUIAnimationVariable2_FWD_DEFINED__ typedef interface IUIAnimationVariable2 IUIAnimationVariable2; #ifdef __cplusplus interface IUIAnimationVariable2; #endif /* __cplusplus */ #endif #ifndef __IDCompositionAnimation_FWD_DEFINED__ #define __IDCompositionAnimation_FWD_DEFINED__ typedef interface IDCompositionAnimation IDCompositionAnimation; #ifdef __cplusplus interface IDCompositionAnimation; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationStoryboard2_FWD_DEFINED__ #define __IUIAnimationStoryboard2_FWD_DEFINED__ typedef interface IUIAnimationStoryboard2 IUIAnimationStoryboard2; #ifdef __cplusplus interface IUIAnimationStoryboard2; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationTransition2_FWD_DEFINED__ #define __IUIAnimationTransition2_FWD_DEFINED__ typedef interface IUIAnimationTransition2 IUIAnimationTransition2; #ifdef __cplusplus interface IUIAnimationTransition2; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationLoopIterationChangeHandler2_FWD_DEFINED__ #define __IUIAnimationLoopIterationChangeHandler2_FWD_DEFINED__ typedef interface IUIAnimationLoopIterationChangeHandler2 IUIAnimationLoopIterationChangeHandler2; #ifdef __cplusplus interface IUIAnimationLoopIterationChangeHandler2; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationStoryboardEventHandler2_FWD_DEFINED__ #define __IUIAnimationStoryboardEventHandler2_FWD_DEFINED__ typedef interface IUIAnimationStoryboardEventHandler2 IUIAnimationStoryboardEventHandler2; #ifdef __cplusplus interface IUIAnimationStoryboardEventHandler2; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationVariableChangeHandler2_FWD_DEFINED__ #define __IUIAnimationVariableChangeHandler2_FWD_DEFINED__ typedef interface IUIAnimationVariableChangeHandler2 IUIAnimationVariableChangeHandler2; #ifdef __cplusplus interface IUIAnimationVariableChangeHandler2; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationVariableIntegerChangeHandler2_FWD_DEFINED__ #define __IUIAnimationVariableIntegerChangeHandler2_FWD_DEFINED__ typedef interface IUIAnimationVariableIntegerChangeHandler2 IUIAnimationVariableIntegerChangeHandler2; #ifdef __cplusplus interface IUIAnimationVariableIntegerChangeHandler2; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationVariableCurveChangeHandler2_FWD_DEFINED__ #define __IUIAnimationVariableCurveChangeHandler2_FWD_DEFINED__ typedef interface IUIAnimationVariableCurveChangeHandler2 IUIAnimationVariableCurveChangeHandler2; #ifdef __cplusplus interface IUIAnimationVariableCurveChangeHandler2; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationManagerEventHandler2_FWD_DEFINED__ #define __IUIAnimationManagerEventHandler2_FWD_DEFINED__ typedef interface IUIAnimationManagerEventHandler2 IUIAnimationManagerEventHandler2; #ifdef __cplusplus interface IUIAnimationManagerEventHandler2; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationPriorityComparison2_FWD_DEFINED__ #define __IUIAnimationPriorityComparison2_FWD_DEFINED__ typedef interface IUIAnimationPriorityComparison2 IUIAnimationPriorityComparison2; #ifdef __cplusplus interface IUIAnimationPriorityComparison2; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationTransitionLibrary_FWD_DEFINED__ #define __IUIAnimationTransitionLibrary_FWD_DEFINED__ typedef interface IUIAnimationTransitionLibrary IUIAnimationTransitionLibrary; #ifdef __cplusplus interface IUIAnimationTransitionLibrary; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationTransitionLibrary2_FWD_DEFINED__ #define __IUIAnimationTransitionLibrary2_FWD_DEFINED__ typedef interface IUIAnimationTransitionLibrary2 IUIAnimationTransitionLibrary2; #ifdef __cplusplus interface IUIAnimationTransitionLibrary2; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationTransitionFactory_FWD_DEFINED__ #define __IUIAnimationTransitionFactory_FWD_DEFINED__ typedef interface IUIAnimationTransitionFactory IUIAnimationTransitionFactory; #ifdef __cplusplus interface IUIAnimationTransitionFactory; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationInterpolator_FWD_DEFINED__ #define __IUIAnimationInterpolator_FWD_DEFINED__ typedef interface IUIAnimationInterpolator IUIAnimationInterpolator; #ifdef __cplusplus interface IUIAnimationInterpolator; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationTransitionFactory2_FWD_DEFINED__ #define __IUIAnimationTransitionFactory2_FWD_DEFINED__ typedef interface IUIAnimationTransitionFactory2 IUIAnimationTransitionFactory2; #ifdef __cplusplus interface IUIAnimationTransitionFactory2; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationInterpolator2_FWD_DEFINED__ #define __IUIAnimationInterpolator2_FWD_DEFINED__ typedef interface IUIAnimationInterpolator2 IUIAnimationInterpolator2; #ifdef __cplusplus interface IUIAnimationInterpolator2; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationPrimitiveInterpolation_FWD_DEFINED__ #define __IUIAnimationPrimitiveInterpolation_FWD_DEFINED__ typedef interface IUIAnimationPrimitiveInterpolation IUIAnimationPrimitiveInterpolation; #ifdef __cplusplus interface IUIAnimationPrimitiveInterpolation; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationTimer_FWD_DEFINED__ #define __IUIAnimationTimer_FWD_DEFINED__ typedef interface IUIAnimationTimer IUIAnimationTimer; #ifdef __cplusplus interface IUIAnimationTimer; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationTimerUpdateHandler_FWD_DEFINED__ #define __IUIAnimationTimerUpdateHandler_FWD_DEFINED__ typedef interface IUIAnimationTimerUpdateHandler IUIAnimationTimerUpdateHandler; #ifdef __cplusplus interface IUIAnimationTimerUpdateHandler; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationTimerClientEventHandler_FWD_DEFINED__ #define __IUIAnimationTimerClientEventHandler_FWD_DEFINED__ typedef interface IUIAnimationTimerClientEventHandler IUIAnimationTimerClientEventHandler; #ifdef __cplusplus interface IUIAnimationTimerClientEventHandler; #endif /* __cplusplus */ #endif #ifndef __IUIAnimationTimerEventHandler_FWD_DEFINED__ #define __IUIAnimationTimerEventHandler_FWD_DEFINED__ typedef interface IUIAnimationTimerEventHandler IUIAnimationTimerEventHandler; #ifdef __cplusplus interface IUIAnimationTimerEventHandler; #endif /* __cplusplus */ #endif typedef DOUBLE UI_ANIMATION_SECONDS; typedef enum __WIDL_uianimation_generated_name_00000002 { UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE = 0, UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY = 1, UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED = 2, UI_ANIMATION_SCHEDULING_SUCCEEDED = 3, UI_ANIMATION_SCHEDULING_DEFERRED = 4 } UI_ANIMATION_SCHEDULING_RESULT; typedef enum __WIDL_uianimation_generated_name_00000003 { UI_ANIMATION_STORYBOARD_BUILDING = 0, UI_ANIMATION_STORYBOARD_SCHEDULED = 1, UI_ANIMATION_STORYBOARD_CANCELLED = 2, UI_ANIMATION_STORYBOARD_PLAYING = 3, UI_ANIMATION_STORYBOARD_TRUNCATED = 4, UI_ANIMATION_STORYBOARD_FINISHED = 5, UI_ANIMATION_STORYBOARD_READY = 6, UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY = 7 } UI_ANIMATION_STORYBOARD_STATUS; typedef enum __WIDL_uianimation_generated_name_00000004 { UI_ANIMATION_ROUNDING_NEAREST = 0, UI_ANIMATION_ROUNDING_FLOOR = 1, UI_ANIMATION_ROUNDING_CEILING = 2 } UI_ANIMATION_ROUNDING_MODE; typedef enum __WIDL_uianimation_generated_name_00000005 { UI_ANIMATION_UPDATE_NO_CHANGE = 0, UI_ANIMATION_UPDATE_VARIABLES_CHANGED = 1 } UI_ANIMATION_UPDATE_RESULT; typedef enum __WIDL_uianimation_generated_name_00000006 { UI_ANIMATION_MANAGER_IDLE = 0, UI_ANIMATION_MANAGER_BUSY = 1 } UI_ANIMATION_MANAGER_STATUS; typedef enum __WIDL_uianimation_generated_name_00000007 { UI_ANIMATION_MODE_DISABLED = 0, UI_ANIMATION_MODE_SYSTEM_DEFAULT = 1, UI_ANIMATION_MODE_ENABLED = 2 } UI_ANIMATION_MODE; typedef enum __WIDL_uianimation_generated_name_00000008 { UI_ANIMATION_PRIORITY_EFFECT_FAILURE = 0, UI_ANIMATION_PRIORITY_EFFECT_DELAY = 1 } UI_ANIMATION_PRIORITY_EFFECT; typedef enum __WIDL_uianimation_generated_name_00000009 { UI_ANIMATION_REPEAT_MODE_NORMAL = 0, UI_ANIMATION_REPEAT_MODE_ALTERNATE = 1 } UI_ANIMATION_REPEAT_MODE; typedef enum __WIDL_uianimation_generated_name_0000000A { UI_ANIMATION_SLOPE_INCREASING = 0, UI_ANIMATION_SLOPE_DECREASING = 1 } UI_ANIMATION_SLOPE; typedef enum __WIDL_uianimation_generated_name_0000000B { UI_ANIMATION_DEPENDENCY_NONE = 0, UI_ANIMATION_DEPENDENCY_INTERMEDIATE_VALUES = 0x1, UI_ANIMATION_DEPENDENCY_FINAL_VALUE = 0x2, UI_ANIMATION_DEPENDENCY_FINAL_VELOCITY = 0x4, UI_ANIMATION_DEPENDENCY_DURATION = 0x8 } UI_ANIMATION_DEPENDENCIES; typedef enum __WIDL_uianimation_generated_name_0000000C { UI_ANIMATION_TIMER_CLIENT_IDLE = 0, UI_ANIMATION_TIMER_CLIENT_BUSY = 1 } UI_ANIMATION_TIMER_CLIENT_STATUS; typedef enum __WIDL_uianimation_generated_name_0000000D { UI_ANIMATION_IDLE_BEHAVIOR_CONTINUE = 0, UI_ANIMATION_IDLE_BEHAVIOR_DISABLE = 1 } UI_ANIMATION_IDLE_BEHAVIOR; typedef struct __WIDL_uianimation_generated_name_0000000E { int _; } *UI_ANIMATION_KEYFRAME; #define UI_ANIMATION_KEYFRAME_STORYBOARD_START ((UI_ANIMATION_KEYFRAME)-1) #define UI_ANIMATION_REPEAT_INDEFINITELY (-1) #define UI_ANIMATION_REPEAT_INDEFINITELY_CONCLUDE_AT_END (UI_ANIMATION_REPEAT_INDEFINITELY) #define UI_ANIMATION_REPEAT_INDEFINITELY_CONCLUDE_AT_START (-2) DEFINE_GUID(LIBID_uianimation, 0x44ca24db, 0x1a92, 0x4149, 0xba,0xb5, 0xfb,0x14,0xd6,0x4b,0x40,0x1e); /***************************************************************************** * UIAnimationManager coclass */ DEFINE_GUID(CLSID_UIAnimationManager, 0x4c1fc63a, 0x695c, 0x47e8, 0xa3,0x39, 0x1a,0x19,0x4b,0xe3,0xd0,0xb8); #ifdef __cplusplus class DECLSPEC_UUID("4c1fc63a-695c-47e8-a339-1a194be3d0b8") UIAnimationManager; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(UIAnimationManager, 0x4c1fc63a, 0x695c, 0x47e8, 0xa3,0x39, 0x1a,0x19,0x4b,0xe3,0xd0,0xb8) #endif #endif /***************************************************************************** * UIAnimationManager2 coclass */ DEFINE_GUID(CLSID_UIAnimationManager2, 0xd25d8842, 0x8884, 0x4a4a, 0xb3,0x21, 0x09,0x13,0x14,0x37,0x9b,0xdd); #ifdef __cplusplus class DECLSPEC_UUID("d25d8842-8884-4a4a-b321-091314379bdd") UIAnimationManager2; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(UIAnimationManager2, 0xd25d8842, 0x8884, 0x4a4a, 0xb3,0x21, 0x09,0x13,0x14,0x37,0x9b,0xdd) #endif #endif /***************************************************************************** * UIAnimationTransitionLibrary coclass */ DEFINE_GUID(CLSID_UIAnimationTransitionLibrary, 0x1d6322ad, 0xaa85, 0x4ef5, 0xa8,0x28, 0x86,0xd7,0x10,0x67,0xd1,0x45); #ifdef __cplusplus class DECLSPEC_UUID("1d6322ad-aa85-4ef5-a828-86d71067d145") UIAnimationTransitionLibrary; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(UIAnimationTransitionLibrary, 0x1d6322ad, 0xaa85, 0x4ef5, 0xa8,0x28, 0x86,0xd7,0x10,0x67,0xd1,0x45) #endif #endif /***************************************************************************** * UIAnimationTransitionLibrary2 coclass */ DEFINE_GUID(CLSID_UIAnimationTransitionLibrary2, 0x812f944a, 0xc5c8, 0x4cd9, 0xb0,0xa6, 0xb3,0xda,0x80,0x2f,0x22,0x8d); #ifdef __cplusplus class DECLSPEC_UUID("812f944a-c5c8-4cd9-b0a6-b3da802f228d") UIAnimationTransitionLibrary2; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(UIAnimationTransitionLibrary2, 0x812f944a, 0xc5c8, 0x4cd9, 0xb0,0xa6, 0xb3,0xda,0x80,0x2f,0x22,0x8d) #endif #endif /***************************************************************************** * UIAnimationTransitionFactory coclass */ DEFINE_GUID(CLSID_UIAnimationTransitionFactory, 0x8a9b1cdd, 0xfcd7, 0x419c, 0x8b,0x44, 0x42,0xfd,0x17,0xdb,0x18,0x87); #ifdef __cplusplus class DECLSPEC_UUID("8a9b1cdd-fcd7-419c-8b44-42fd17db1887") UIAnimationTransitionFactory; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(UIAnimationTransitionFactory, 0x8a9b1cdd, 0xfcd7, 0x419c, 0x8b,0x44, 0x42,0xfd,0x17,0xdb,0x18,0x87) #endif #endif /***************************************************************************** * UIAnimationTransitionFactory2 coclass */ DEFINE_GUID(CLSID_UIAnimationTransitionFactory2, 0x84302f97, 0x7f7b, 0x4040, 0xb1,0x90, 0x72,0xac,0x9d,0x18,0xe4,0x20); #ifdef __cplusplus class DECLSPEC_UUID("84302f97-7f7b-4040-b190-72ac9d18e420") UIAnimationTransitionFactory2; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(UIAnimationTransitionFactory2, 0x84302f97, 0x7f7b, 0x4040, 0xb1,0x90, 0x72,0xac,0x9d,0x18,0xe4,0x20) #endif #endif /***************************************************************************** * UIAnimationTimer coclass */ DEFINE_GUID(CLSID_UIAnimationTimer, 0xbfcd4a0c, 0x06b6, 0x4384, 0xb7,0x68, 0x0d,0xaa,0x79,0x2c,0x38,0x0e); #ifdef __cplusplus class DECLSPEC_UUID("bfcd4a0c-06b6-4384-b768-0daa792c380e") UIAnimationTimer; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(UIAnimationTimer, 0xbfcd4a0c, 0x06b6, 0x4384, 0xb7,0x68, 0x0d,0xaa,0x79,0x2c,0x38,0x0e) #endif #endif /***************************************************************************** * IUIAnimationManager interface */ #ifndef __IUIAnimationManager_INTERFACE_DEFINED__ #define __IUIAnimationManager_INTERFACE_DEFINED__ DEFINE_GUID(IID_IUIAnimationManager, 0x9169896c, 0xac8d, 0x4e7d, 0x94,0xe5, 0x67,0xfa,0x4d,0xc2,0xf2,0xe8); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("9169896c-ac8d-4e7d-94e5-67fa4dc2f2e8") IUIAnimationManager : public IUnknown { virtual HRESULT STDMETHODCALLTYPE CreateAnimationVariable( double initialValue, IUIAnimationVariable **variable) = 0; virtual HRESULT STDMETHODCALLTYPE ScheduleTransition( IUIAnimationVariable *variable, IUIAnimationTransition *transition, double timeNow) = 0; virtual HRESULT STDMETHODCALLTYPE CreateStoryboard( IUIAnimationStoryboard **storyboard) = 0; virtual HRESULT STDMETHODCALLTYPE FinishAllStoryboards( double completionDeadline) = 0; virtual HRESULT STDMETHODCALLTYPE AbandonAllStoryboards( ) = 0; virtual HRESULT STDMETHODCALLTYPE Update( double timeNow, UI_ANIMATION_UPDATE_RESULT *updateResult = 0) = 0; virtual HRESULT STDMETHODCALLTYPE GetVariableFromTag( IUnknown *object, UINT32 id, IUIAnimationVariable **variable) = 0; virtual HRESULT STDMETHODCALLTYPE GetStoryboardFromTag( IUnknown *object, UINT32 id, IUIAnimationStoryboard **storyboard) = 0; virtual HRESULT STDMETHODCALLTYPE GetStatus( UI_ANIMATION_MANAGER_STATUS *status) = 0; virtual HRESULT STDMETHODCALLTYPE SetAnimationMode( UI_ANIMATION_MODE mode) = 0; virtual HRESULT STDMETHODCALLTYPE Pause( ) = 0; virtual HRESULT STDMETHODCALLTYPE Resume( ) = 0; virtual HRESULT STDMETHODCALLTYPE SetManagerEventHandler( IUIAnimationManagerEventHandler *handler) = 0; virtual HRESULT STDMETHODCALLTYPE SetCancelPriorityComparison( IUIAnimationPriorityComparison *comparison) = 0; virtual HRESULT STDMETHODCALLTYPE SetTrimPriorityComparison( IUIAnimationPriorityComparison *comparison) = 0; virtual HRESULT STDMETHODCALLTYPE SetCompressPriorityComparison( IUIAnimationPriorityComparison *comparison) = 0; virtual HRESULT STDMETHODCALLTYPE SetConcludePriorityComparison( IUIAnimationPriorityComparison *comparison) = 0; virtual HRESULT STDMETHODCALLTYPE SetDefaultLongestAcceptableDelay( double delay) = 0; virtual HRESULT STDMETHODCALLTYPE Shutdown( ) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(IUIAnimationManager, 0x9169896c, 0xac8d, 0x4e7d, 0x94,0xe5, 0x67,0xfa,0x4d,0xc2,0xf2,0xe8) #endif #else typedef struct IUIAnimationManagerVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IUIAnimationManager *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IUIAnimationManager *This); ULONG (STDMETHODCALLTYPE *Release)( IUIAnimationManager *This); /*** IUIAnimationManager methods ***/ HRESULT (STDMETHODCALLTYPE *CreateAnimationVariable)( IUIAnimationManager *This, double initialValue, IUIAnimationVariable **variable); HRESULT (STDMETHODCALLTYPE *ScheduleTransition)( IUIAnimationManager *This, IUIAnimationVariable *variable, IUIAnimationTransition *transition, double timeNow); HRESULT (STDMETHODCALLTYPE *CreateStoryboard)( IUIAnimationManager *This, IUIAnimationStoryboard **storyboard); HRESULT (STDMETHODCALLTYPE *FinishAllStoryboards)( IUIAnimationManager *This, double completionDeadline); HRESULT (STDMETHODCALLTYPE *AbandonAllStoryboards)( IUIAnimationManager *This); HRESULT (STDMETHODCALLTYPE *Update)( IUIAnimationManager *This, double timeNow, UI_ANIMATION_UPDATE_RESULT *updateResult); HRESULT (STDMETHODCALLTYPE *GetVariableFromTag)( IUIAnimationManager *This, IUnknown *object, UINT32 id, IUIAnimationVariable **variable); HRESULT (STDMETHODCALLTYPE *GetStoryboardFromTag)( IUIAnimationManager *This, IUnknown *object, UINT32 id, IUIAnimationStoryboard **storyboard); HRESULT (STDMETHODCALLTYPE *GetStatus)( IUIAnimationManager *This, UI_ANIMATION_MANAGER_STATUS *status); HRESULT (STDMETHODCALLTYPE *SetAnimationMode)( IUIAnimationManager *This, UI_ANIMATION_MODE mode); HRESULT (STDMETHODCALLTYPE *Pause)( IUIAnimationManager *This); HRESULT (STDMETHODCALLTYPE *Resume)( IUIAnimationManager *This); HRESULT (STDMETHODCALLTYPE *SetManagerEventHandler)( IUIAnimationManager *This, IUIAnimationManagerEventHandler *handler); HRESULT (STDMETHODCALLTYPE *SetCancelPriorityComparison)( IUIAnimationManager *This, IUIAnimationPriorityComparison *comparison); HRESULT (STDMETHODCALLTYPE *SetTrimPriorityComparison)( IUIAnimationManager *This, IUIAnimationPriorityComparison *comparison); HRESULT (STDMETHODCALLTYPE *SetCompressPriorityComparison)( IUIAnimationManager *This, IUIAnimationPriorityComparison *comparison); HRESULT (STDMETHODCALLTYPE *SetConcludePriorityComparison)( IUIAnimationManager *This, IUIAnimationPriorityComparison *comparison); HRESULT (STDMETHODCALLTYPE *SetDefaultLongestAcceptableDelay)( IUIAnimationManager *This, double delay); HRESULT (STDMETHODCALLTYPE *Shutdown)( IUIAnimationManager *This); END_INTERFACE } IUIAnimationManagerVtbl; interface IUIAnimationManager { CONST_VTBL IUIAnimationManagerVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define IUIAnimationManager_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IUIAnimationManager_AddRef(This) (This)->lpVtbl->AddRef(This) #define IUIAnimationManager_Release(This) (This)->lpVtbl->Release(This) /*** IUIAnimationManager methods ***/ #define IUIAnimationManager_CreateAnimationVariable(This,initialValue,variable) (This)->lpVtbl->CreateAnimationVariable(This,initialValue,variable) #define IUIAnimationManager_ScheduleTransition(This,variable,transition,timeNow) (This)->lpVtbl->ScheduleTransition(This,variable,transition,timeNow) #define IUIAnimationManager_CreateStoryboard(This,storyboard) (This)->lpVtbl->CreateStoryboard(This,storyboard) #define IUIAnimationManager_FinishAllStoryboards(This,completionDeadline) (This)->lpVtbl->FinishAllStoryboards(This,completionDeadline) #define IUIAnimationManager_AbandonAllStoryboards(This) (This)->lpVtbl->AbandonAllStoryboards(This) #define IUIAnimationManager_Update(This,timeNow,updateResult) (This)->lpVtbl->Update(This,timeNow,updateResult) #define IUIAnimationManager_GetVariableFromTag(This,object,id,variable) (This)->lpVtbl->GetVariableFromTag(This,object,id,variable) #define IUIAnimationManager_GetStoryboardFromTag(This,object,id,storyboard) (This)->lpVtbl->GetStoryboardFromTag(This,object,id,storyboard) #define IUIAnimationManager_GetStatus(This,status) (This)->lpVtbl->GetStatus(This,status) #define IUIAnimationManager_SetAnimationMode(This,mode) (This)->lpVtbl->SetAnimationMode(This,mode) #define IUIAnimationManager_Pause(This) (This)->lpVtbl->Pause(This) #define IUIAnimationManager_Resume(This) (This)->lpVtbl->Resume(This) #define IUIAnimationManager_SetManagerEventHandler(This,handler) (This)->lpVtbl->SetManagerEventHandler(This,handler) #define IUIAnimationManager_SetCancelPriorityComparison(This,comparison) (This)->lpVtbl->SetCancelPriorityComparison(This,comparison) #define IUIAnimationManager_SetTrimPriorityComparison(This,comparison) (This)->lpVtbl->SetTrimPriorityComparison(This,comparison) #define IUIAnimationManager_SetCompressPriorityComparison(This,comparison) (This)->lpVtbl->SetCompressPriorityComparison(This,comparison) #define IUIAnimationManager_SetConcludePriorityComparison(This,comparison) (This)->lpVtbl->SetConcludePriorityComparison(This,comparison) #define IUIAnimationManager_SetDefaultLongestAcceptableDelay(This,delay) (This)->lpVtbl->SetDefaultLongestAcceptableDelay(This,delay) #define IUIAnimationManager_Shutdown(This) (This)->lpVtbl->Shutdown(This) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT IUIAnimationManager_QueryInterface(IUIAnimationManager* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG IUIAnimationManager_AddRef(IUIAnimationManager* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG IUIAnimationManager_Release(IUIAnimationManager* This) { return This->lpVtbl->Release(This); } /*** IUIAnimationManager methods ***/ static FORCEINLINE HRESULT IUIAnimationManager_CreateAnimationVariable(IUIAnimationManager* This,double initialValue,IUIAnimationVariable **variable) { return This->lpVtbl->CreateAnimationVariable(This,initialValue,variable); } static FORCEINLINE HRESULT IUIAnimationManager_ScheduleTransition(IUIAnimationManager* This,IUIAnimationVariable *variable,IUIAnimationTransition *transition,double timeNow) { return This->lpVtbl->ScheduleTransition(This,variable,transition,timeNow); } static FORCEINLINE HRESULT IUIAnimationManager_CreateStoryboard(IUIAnimationManager* This,IUIAnimationStoryboard **storyboard) { return This->lpVtbl->CreateStoryboard(This,storyboard); } static FORCEINLINE HRESULT IUIAnimationManager_FinishAllStoryboards(IUIAnimationManager* This,double completionDeadline) { return This->lpVtbl->FinishAllStoryboards(This,completionDeadline); } static FORCEINLINE HRESULT IUIAnimationManager_AbandonAllStoryboards(IUIAnimationManager* This) { return This->lpVtbl->AbandonAllStoryboards(This); } static FORCEINLINE HRESULT IUIAnimationManager_Update(IUIAnimationManager* This,double timeNow,UI_ANIMATION_UPDATE_RESULT *updateResult) { return This->lpVtbl->Update(This,timeNow,updateResult); } static FORCEINLINE HRESULT IUIAnimationManager_GetVariableFromTag(IUIAnimationManager* This,IUnknown *object,UINT32 id,IUIAnimationVariable **variable) { return This->lpVtbl->GetVariableFromTag(This,object,id,variable); } static FORCEINLINE HRESULT IUIAnimationManager_GetStoryboardFromTag(IUIAnimationManager* This,IUnknown *object,UINT32 id,IUIAnimationStoryboard **storyboard) { return This->lpVtbl->GetStoryboardFromTag(This,object,id,storyboard); } static FORCEINLINE HRESULT IUIAnimationManager_GetStatus(IUIAnimationManager* This,UI_ANIMATION_MANAGER_STATUS *status) { return This->lpVtbl->GetStatus(This,status); } static FORCEINLINE HRESULT IUIAnimationManager_SetAnimationMode(IUIAnimationManager* This,UI_ANIMATION_MODE mode) { return This->lpVtbl->SetAnimationMode(This,mode); } static FORCEINLINE HRESULT IUIAnimationManager_Pause(IUIAnimationManager* This) { return This->lpVtbl->Pause(This); } static FORCEINLINE HRESULT IUIAnimationManager_Resume(IUIAnimationManager* This) { return This->lpVtbl->Resume(This); } static FORCEINLINE HRESULT IUIAnimationManager_SetManagerEventHandler(IUIAnimationManager* This,IUIAnimationManagerEventHandler *handler) { return This->lpVtbl->SetManagerEventHandler(This,handler); } static FORCEINLINE HRESULT IUIAnimationManager_SetCancelPriorityComparison(IUIAnimationManager* This,IUIAnimationPriorityComparison *comparison) { return This->lpVtbl->SetCancelPriorityComparison(This,comparison); } static FORCEINLINE HRESULT IUIAnimationManager_SetTrimPriorityComparison(IUIAnimationManager* This,IUIAnimationPriorityComparison *comparison) { return This->lpVtbl->SetTrimPriorityComparison(This,comparison); } static FORCEINLINE HRESULT IUIAnimationManager_SetCompressPriorityComparison(IUIAnimationManager* This,IUIAnimationPriorityComparison *comparison) { return This->lpVtbl->SetCompressPriorityComparison(This,comparison); } static FORCEINLINE HRESULT IUIAnimationManager_SetConcludePriorityComparison(IUIAnimationManager* This,IUIAnimationPriorityComparison *comparison) { return This->lpVtbl->SetConcludePriorityComparison(This,comparison); } static FORCEINLINE HRESULT IUIAnimationManager_SetDefaultLongestAcceptableDelay(IUIAnimationManager* This,double delay) { return This->lpVtbl->SetDefaultLongestAcceptableDelay(This,delay); } static FORCEINLINE HRESULT IUIAnimationManager_Shutdown(IUIAnimationManager* This) { return This->lpVtbl->Shutdown(This); } #endif #endif #endif #endif /* __IUIAnimationManager_INTERFACE_DEFINED__ */ /***************************************************************************** * IUIAnimationVariable interface */ #ifndef __IUIAnimationVariable_INTERFACE_DEFINED__ #define __IUIAnimationVariable_INTERFACE_DEFINED__ DEFINE_GUID(IID_IUIAnimationVariable, 0x8ceeb155, 0x2849, 0x4ce5, 0x94,0x48, 0x91,0xff,0x70,0xe1,0xe4,0xd9); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("8ceeb155-2849-4ce5-9448-91ff70e1e4d9") IUIAnimationVariable : public IUnknown { virtual HRESULT STDMETHODCALLTYPE GetValue( double *value) = 0; virtual HRESULT STDMETHODCALLTYPE GetFinalValue( double *finalValue) = 0; virtual HRESULT STDMETHODCALLTYPE GetPreviousValue( double *previousValue) = 0; virtual HRESULT STDMETHODCALLTYPE GetIntegerValue( int *value) = 0; virtual HRESULT STDMETHODCALLTYPE GetFinalIntegerValue( int *finalValue) = 0; virtual HRESULT STDMETHODCALLTYPE GetPreviousIntegerValue( int *previousValue) = 0; virtual HRESULT STDMETHODCALLTYPE GetCurrentStoryboard( IUIAnimationStoryboard **storyboard) = 0; virtual HRESULT STDMETHODCALLTYPE SetLowerBound( double bound) = 0; virtual HRESULT STDMETHODCALLTYPE SetUpperBound( double bound) = 0; virtual HRESULT STDMETHODCALLTYPE SetRoundingMode( UI_ANIMATION_ROUNDING_MODE mode) = 0; virtual HRESULT STDMETHODCALLTYPE SetTag( IUnknown *object, unsigned int id) = 0; virtual HRESULT STDMETHODCALLTYPE GetTag( IUnknown **object, unsigned int *id) = 0; virtual HRESULT STDMETHODCALLTYPE SetVariableChangeHandler( IUIAnimationVariableChangeHandler *handler) = 0; virtual HRESULT STDMETHODCALLTYPE SetVariableIntegerChangeHandler( IUIAnimationVariableIntegerChangeHandler *handler) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(IUIAnimationVariable, 0x8ceeb155, 0x2849, 0x4ce5, 0x94,0x48, 0x91,0xff,0x70,0xe1,0xe4,0xd9) #endif #else typedef struct IUIAnimationVariableVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IUIAnimationVariable *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IUIAnimationVariable *This); ULONG (STDMETHODCALLTYPE *Release)( IUIAnimationVariable *This); /*** IUIAnimationVariable methods ***/ HRESULT (STDMETHODCALLTYPE *GetValue)( IUIAnimationVariable *This, double *value); HRESULT (STDMETHODCALLTYPE *GetFinalValue)( IUIAnimationVariable *This, double *finalValue); HRESULT (STDMETHODCALLTYPE *GetPreviousValue)( IUIAnimationVariable *This, double *previousValue); HRESULT (STDMETHODCALLTYPE *GetIntegerValue)( IUIAnimationVariable *This, int *value); HRESULT (STDMETHODCALLTYPE *GetFinalIntegerValue)( IUIAnimationVariable *This, int *finalValue); HRESULT (STDMETHODCALLTYPE *GetPreviousIntegerValue)( IUIAnimationVariable *This, int *previousValue); HRESULT (STDMETHODCALLTYPE *GetCurrentStoryboard)( IUIAnimationVariable *This, IUIAnimationStoryboard **storyboard); HRESULT (STDMETHODCALLTYPE *SetLowerBound)( IUIAnimationVariable *This, double bound); HRESULT (STDMETHODCALLTYPE *SetUpperBound)( IUIAnimationVariable *This, double bound); HRESULT (STDMETHODCALLTYPE *SetRoundingMode)( IUIAnimationVariable *This, UI_ANIMATION_ROUNDING_MODE mode); HRESULT (STDMETHODCALLTYPE *SetTag)( IUIAnimationVariable *This, IUnknown *object, unsigned int id); HRESULT (STDMETHODCALLTYPE *GetTag)( IUIAnimationVariable *This, IUnknown **object, unsigned int *id); HRESULT (STDMETHODCALLTYPE *SetVariableChangeHandler)( IUIAnimationVariable *This, IUIAnimationVariableChangeHandler *handler); HRESULT (STDMETHODCALLTYPE *SetVariableIntegerChangeHandler)( IUIAnimationVariable *This, IUIAnimationVariableIntegerChangeHandler *handler); END_INTERFACE } IUIAnimationVariableVtbl; interface IUIAnimationVariable { CONST_VTBL IUIAnimationVariableVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define IUIAnimationVariable_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IUIAnimationVariable_AddRef(This) (This)->lpVtbl->AddRef(This) #define IUIAnimationVariable_Release(This) (This)->lpVtbl->Release(This) /*** IUIAnimationVariable methods ***/ #define IUIAnimationVariable_GetValue(This,value) (This)->lpVtbl->GetValue(This,value) #define IUIAnimationVariable_GetFinalValue(This,finalValue) (This)->lpVtbl->GetFinalValue(This,finalValue) #define IUIAnimationVariable_GetPreviousValue(This,previousValue) (This)->lpVtbl->GetPreviousValue(This,previousValue) #define IUIAnimationVariable_GetIntegerValue(This,value) (This)->lpVtbl->GetIntegerValue(This,value) #define IUIAnimationVariable_GetFinalIntegerValue(This,finalValue) (This)->lpVtbl->GetFinalIntegerValue(This,finalValue) #define IUIAnimationVariable_GetPreviousIntegerValue(This,previousValue) (This)->lpVtbl->GetPreviousIntegerValue(This,previousValue) #define IUIAnimationVariable_GetCurrentStoryboard(This,storyboard) (This)->lpVtbl->GetCurrentStoryboard(This,storyboard) #define IUIAnimationVariable_SetLowerBound(This,bound) (This)->lpVtbl->SetLowerBound(This,bound) #define IUIAnimationVariable_SetUpperBound(This,bound) (This)->lpVtbl->SetUpperBound(This,bound) #define IUIAnimationVariable_SetRoundingMode(This,mode) (This)->lpVtbl->SetRoundingMode(This,mode) #define IUIAnimationVariable_SetTag(This,object,id) (This)->lpVtbl->SetTag(This,object,id) #define IUIAnimationVariable_GetTag(This,object,id) (This)->lpVtbl->GetTag(This,object,id) #define IUIAnimationVariable_SetVariableChangeHandler(This,handler) (This)->lpVtbl->SetVariableChangeHandler(This,handler) #define IUIAnimationVariable_SetVariableIntegerChangeHandler(This,handler) (This)->lpVtbl->SetVariableIntegerChangeHandler(This,handler) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT IUIAnimationVariable_QueryInterface(IUIAnimationVariable* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG IUIAnimationVariable_AddRef(IUIAnimationVariable* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG IUIAnimationVariable_Release(IUIAnimationVariable* This) { return This->lpVtbl->Release(This); } /*** IUIAnimationVariable methods ***/ static FORCEINLINE HRESULT IUIAnimationVariable_GetValue(IUIAnimationVariable* This,double *value) { return This->lpVtbl->GetValue(This,value); } static FORCEINLINE HRESULT IUIAnimationVariable_GetFinalValue(IUIAnimationVariable* This,double *finalValue) { return This->lpVtbl->GetFinalValue(This,finalValue); } static FORCEINLINE HRESULT IUIAnimationVariable_GetPreviousValue(IUIAnimationVariable* This,double *previousValue) { return This->lpVtbl->GetPreviousValue(This,previousValue); } static FORCEINLINE HRESULT IUIAnimationVariable_GetIntegerValue(IUIAnimationVariable* This,int *value) { return This->lpVtbl->GetIntegerValue(This,value); } static FORCEINLINE HRESULT IUIAnimationVariable_GetFinalIntegerValue(IUIAnimationVariable* This,int *finalValue) { return This->lpVtbl->GetFinalIntegerValue(This,finalValue); } static FORCEINLINE HRESULT IUIAnimationVariable_GetPreviousIntegerValue(IUIAnimationVariable* This,int *previousValue) { return This->lpVtbl->GetPreviousIntegerValue(This,previousValue); } static FORCEINLINE HRESULT IUIAnimationVariable_GetCurrentStoryboard(IUIAnimationVariable* This,IUIAnimationStoryboard **storyboard) { return This->lpVtbl->GetCurrentStoryboard(This,storyboard); } static FORCEINLINE HRESULT IUIAnimationVariable_SetLowerBound(IUIAnimationVariable* This,double bound) { return This->lpVtbl->SetLowerBound(This,bound); } static FORCEINLINE HRESULT IUIAnimationVariable_SetUpperBound(IUIAnimationVariable* This,double bound) { return This->lpVtbl->SetUpperBound(This,bound); } static FORCEINLINE HRESULT IUIAnimationVariable_SetRoundingMode(IUIAnimationVariable* This,UI_ANIMATION_ROUNDING_MODE mode) { return This->lpVtbl->SetRoundingMode(This,mode); } static FORCEINLINE HRESULT IUIAnimationVariable_SetTag(IUIAnimationVariable* This,IUnknown *object,unsigned int id) { return This->lpVtbl->SetTag(This,object,id); } static FORCEINLINE HRESULT IUIAnimationVariable_GetTag(IUIAnimationVariable* This,IUnknown **object,unsigned int *id) { return This->lpVtbl->GetTag(This,object,id); } static FORCEINLINE HRESULT IUIAnimationVariable_SetVariableChangeHandler(IUIAnimationVariable* This,IUIAnimationVariableChangeHandler *handler) { return This->lpVtbl->SetVariableChangeHandler(This,handler); } static FORCEINLINE HRESULT IUIAnimationVariable_SetVariableIntegerChangeHandler(IUIAnimationVariable* This,IUIAnimationVariableIntegerChangeHandler *handler) { return This->lpVtbl->SetVariableIntegerChangeHandler(This,handler); } #endif #endif #endif #endif /* __IUIAnimationVariable_INTERFACE_DEFINED__ */ /***************************************************************************** * IUIAnimationStoryboard interface */ #ifndef __IUIAnimationStoryboard_INTERFACE_DEFINED__ #define __IUIAnimationStoryboard_INTERFACE_DEFINED__ DEFINE_GUID(IID_IUIAnimationStoryboard, 0xa8ff128f, 0x9bf9, 0x4af1, 0x9e,0x67, 0xe5,0xe4,0x10,0xde,0xfb,0x84); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("a8ff128f-9bf9-4af1-9e67-e5e410defb84") IUIAnimationStoryboard : public IUnknown { virtual HRESULT STDMETHODCALLTYPE AddTransition( IUIAnimationVariable *variable, IUIAnimationTransition *transition) = 0; virtual HRESULT STDMETHODCALLTYPE AddKeyframeAtOffset( UI_ANIMATION_KEYFRAME existingKeyframe, double offset, UI_ANIMATION_KEYFRAME *keyframe) = 0; virtual HRESULT STDMETHODCALLTYPE AddKeyframeAfterTransition( IUIAnimationTransition *transition, UI_ANIMATION_KEYFRAME *keyframe) = 0; virtual HRESULT STDMETHODCALLTYPE AddTransitionAtKeyframe( IUIAnimationVariable *variable, IUIAnimationTransition *transition, UI_ANIMATION_KEYFRAME startKeyframe) = 0; virtual HRESULT STDMETHODCALLTYPE AddTransitionBetweenKeyframes( IUIAnimationVariable *variable, IUIAnimationTransition *transition, UI_ANIMATION_KEYFRAME startKeyframe, UI_ANIMATION_KEYFRAME endKeyframe) = 0; virtual HRESULT STDMETHODCALLTYPE RepeatBetweenKeyframes( UI_ANIMATION_KEYFRAME startKeyframe, UI_ANIMATION_KEYFRAME endKeyframe, int repetitionCount) = 0; virtual HRESULT STDMETHODCALLTYPE HoldVariable( IUIAnimationVariable *variable) = 0; virtual HRESULT STDMETHODCALLTYPE SetLongestAcceptableDelay( double delay) = 0; virtual HRESULT STDMETHODCALLTYPE Schedule( double timeNow, UI_ANIMATION_SCHEDULING_RESULT *schedulingResult = 0) = 0; virtual HRESULT STDMETHODCALLTYPE Conclude( ) = 0; virtual HRESULT STDMETHODCALLTYPE Finish( double completionDeadline) = 0; virtual HRESULT STDMETHODCALLTYPE Abandon( ) = 0; virtual HRESULT STDMETHODCALLTYPE SetTag( IUnknown *object, unsigned int id) = 0; virtual HRESULT STDMETHODCALLTYPE GetTag( IUnknown **object, unsigned int *id) = 0; virtual HRESULT STDMETHODCALLTYPE GetStatus( UI_ANIMATION_STORYBOARD_STATUS *status) = 0; virtual HRESULT STDMETHODCALLTYPE GetElapsedTime( double *elapsedTime) = 0; virtual HRESULT STDMETHODCALLTYPE SetStoryboardEventHandler( IUIAnimationStoryboardEventHandler *handler) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(IUIAnimationStoryboard, 0xa8ff128f, 0x9bf9, 0x4af1, 0x9e,0x67, 0xe5,0xe4,0x10,0xde,0xfb,0x84) #endif #else typedef struct IUIAnimationStoryboardVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IUIAnimationStoryboard *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IUIAnimationStoryboard *This); ULONG (STDMETHODCALLTYPE *Release)( IUIAnimationStoryboard *This); /*** IUIAnimationStoryboard methods ***/ HRESULT (STDMETHODCALLTYPE *AddTransition)( IUIAnimationStoryboard *This, IUIAnimationVariable *variable, IUIAnimationTransition *transition); HRESULT (STDMETHODCALLTYPE *AddKeyframeAtOffset)( IUIAnimationStoryboard *This, UI_ANIMATION_KEYFRAME existingKeyframe, double offset, UI_ANIMATION_KEYFRAME *keyframe); HRESULT (STDMETHODCALLTYPE *AddKeyframeAfterTransition)( IUIAnimationStoryboard *This, IUIAnimationTransition *transition, UI_ANIMATION_KEYFRAME *keyframe); HRESULT (STDMETHODCALLTYPE *AddTransitionAtKeyframe)( IUIAnimationStoryboard *This, IUIAnimationVariable *variable, IUIAnimationTransition *transition, UI_ANIMATION_KEYFRAME startKeyframe); HRESULT (STDMETHODCALLTYPE *AddTransitionBetweenKeyframes)( IUIAnimationStoryboard *This, IUIAnimationVariable *variable, IUIAnimationTransition *transition, UI_ANIMATION_KEYFRAME startKeyframe, UI_ANIMATION_KEYFRAME endKeyframe); HRESULT (STDMETHODCALLTYPE *RepeatBetweenKeyframes)( IUIAnimationStoryboard *This, UI_ANIMATION_KEYFRAME startKeyframe, UI_ANIMATION_KEYFRAME endKeyframe, int repetitionCount); HRESULT (STDMETHODCALLTYPE *HoldVariable)( IUIAnimationStoryboard *This, IUIAnimationVariable *variable); HRESULT (STDMETHODCALLTYPE *SetLongestAcceptableDelay)( IUIAnimationStoryboard *This, double delay); HRESULT (STDMETHODCALLTYPE *Schedule)( IUIAnimationStoryboard *This, double timeNow, UI_ANIMATION_SCHEDULING_RESULT *schedulingResult); HRESULT (STDMETHODCALLTYPE *Conclude)( IUIAnimationStoryboard *This); HRESULT (STDMETHODCALLTYPE *Finish)( IUIAnimationStoryboard *This, double completionDeadline); HRESULT (STDMETHODCALLTYPE *Abandon)( IUIAnimationStoryboard *This); HRESULT (STDMETHODCALLTYPE *SetTag)( IUIAnimationStoryboard *This, IUnknown *object, unsigned int id); HRESULT (STDMETHODCALLTYPE *GetTag)( IUIAnimationStoryboard *This, IUnknown **object, unsigned int *id); HRESULT (STDMETHODCALLTYPE *GetStatus)( IUIAnimationStoryboard *This, UI_ANIMATION_STORYBOARD_STATUS *status); HRESULT (STDMETHODCALLTYPE *GetElapsedTime)( IUIAnimationStoryboard *This, double *elapsedTime); HRESULT (STDMETHODCALLTYPE *SetStoryboardEventHandler)( IUIAnimationStoryboard *This, IUIAnimationStoryboardEventHandler *handler); END_INTERFACE } IUIAnimationStoryboardVtbl; interface IUIAnimationStoryboard { CONST_VTBL IUIAnimationStoryboardVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define IUIAnimationStoryboard_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IUIAnimationStoryboard_AddRef(This) (This)->lpVtbl->AddRef(This) #define IUIAnimationStoryboard_Release(This) (This)->lpVtbl->Release(This) /*** IUIAnimationStoryboard methods ***/ #define IUIAnimationStoryboard_AddTransition(This,variable,transition) (This)->lpVtbl->AddTransition(This,variable,transition) #define IUIAnimationStoryboard_AddKeyframeAtOffset(This,existingKeyframe,offset,keyframe) (This)->lpVtbl->AddKeyframeAtOffset(This,existingKeyframe,offset,keyframe) #define IUIAnimationStoryboard_AddKeyframeAfterTransition(This,transition,keyframe) (This)->lpVtbl->AddKeyframeAfterTransition(This,transition,keyframe) #define IUIAnimationStoryboard_AddTransitionAtKeyframe(This,variable,transition,startKeyframe) (This)->lpVtbl->AddTransitionAtKeyframe(This,variable,transition,startKeyframe) #define IUIAnimationStoryboard_AddTransitionBetweenKeyframes(This,variable,transition,startKeyframe,endKeyframe) (This)->lpVtbl->AddTransitionBetweenKeyframes(This,variable,transition,startKeyframe,endKeyframe) #define IUIAnimationStoryboard_RepeatBetweenKeyframes(This,startKeyframe,endKeyframe,repetitionCount) (This)->lpVtbl->RepeatBetweenKeyframes(This,startKeyframe,endKeyframe,repetitionCount) #define IUIAnimationStoryboard_HoldVariable(This,variable) (This)->lpVtbl->HoldVariable(This,variable) #define IUIAnimationStoryboard_SetLongestAcceptableDelay(This,delay) (This)->lpVtbl->SetLongestAcceptableDelay(This,delay) #define IUIAnimationStoryboard_Schedule(This,timeNow,schedulingResult) (This)->lpVtbl->Schedule(This,timeNow,schedulingResult) #define IUIAnimationStoryboard_Conclude(This) (This)->lpVtbl->Conclude(This) #define IUIAnimationStoryboard_Finish(This,completionDeadline) (This)->lpVtbl->Finish(This,completionDeadline) #define IUIAnimationStoryboard_Abandon(This) (This)->lpVtbl->Abandon(This) #define IUIAnimationStoryboard_SetTag(This,object,id) (This)->lpVtbl->SetTag(This,object,id) #define IUIAnimationStoryboard_GetTag(This,object,id) (This)->lpVtbl->GetTag(This,object,id) #define IUIAnimationStoryboard_GetStatus(This,status) (This)->lpVtbl->GetStatus(This,status) #define IUIAnimationStoryboard_GetElapsedTime(This,elapsedTime) (This)->lpVtbl->GetElapsedTime(This,elapsedTime) #define IUIAnimationStoryboard_SetStoryboardEventHandler(This,handler) (This)->lpVtbl->SetStoryboardEventHandler(This,handler) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT IUIAnimationStoryboard_QueryInterface(IUIAnimationStoryboard* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG IUIAnimationStoryboard_AddRef(IUIAnimationStoryboard* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG IUIAnimationStoryboard_Release(IUIAnimationStoryboard* This) { return This->lpVtbl->Release(This); } /*** IUIAnimationStoryboard methods ***/ static FORCEINLINE HRESULT IUIAnimationStoryboard_AddTransition(IUIAnimationStoryboard* This,IUIAnimationVariable *variable,IUIAnimationTransition *transition) { return This->lpVtbl->AddTransition(This,variable,transition); } static FORCEINLINE HRESULT IUIAnimationStoryboard_AddKeyframeAtOffset(IUIAnimationStoryboard* This,UI_ANIMATION_KEYFRAME existingKeyframe,double offset,UI_ANIMATION_KEYFRAME *keyframe) { return This->lpVtbl->AddKeyframeAtOffset(This,existingKeyframe,offset,keyframe); } static FORCEINLINE HRESULT IUIAnimationStoryboard_AddKeyframeAfterTransition(IUIAnimationStoryboard* This,IUIAnimationTransition *transition,UI_ANIMATION_KEYFRAME *keyframe) { return This->lpVtbl->AddKeyframeAfterTransition(This,transition,keyframe); } static FORCEINLINE HRESULT IUIAnimationStoryboard_AddTransitionAtKeyframe(IUIAnimationStoryboard* This,IUIAnimationVariable *variable,IUIAnimationTransition *transition,UI_ANIMATION_KEYFRAME startKeyframe) { return This->lpVtbl->AddTransitionAtKeyframe(This,variable,transition,startKeyframe); } static FORCEINLINE HRESULT IUIAnimationStoryboard_AddTransitionBetweenKeyframes(IUIAnimationStoryboard* This,IUIAnimationVariable *variable,IUIAnimationTransition *transition,UI_ANIMATION_KEYFRAME startKeyframe,UI_ANIMATION_KEYFRAME endKeyframe) { return This->lpVtbl->AddTransitionBetweenKeyframes(This,variable,transition,startKeyframe,endKeyframe); } static FORCEINLINE HRESULT IUIAnimationStoryboard_RepeatBetweenKeyframes(IUIAnimationStoryboard* This,UI_ANIMATION_KEYFRAME startKeyframe,UI_ANIMATION_KEYFRAME endKeyframe,int repetitionCount) { return This->lpVtbl->RepeatBetweenKeyframes(This,startKeyframe,endKeyframe,repetitionCount); } static FORCEINLINE HRESULT IUIAnimationStoryboard_HoldVariable(IUIAnimationStoryboard* This,IUIAnimationVariable *variable) { return This->lpVtbl->HoldVariable(This,variable); } static FORCEINLINE HRESULT IUIAnimationStoryboard_SetLongestAcceptableDelay(IUIAnimationStoryboard* This,double delay) { return This->lpVtbl->SetLongestAcceptableDelay(This,delay); } static FORCEINLINE HRESULT IUIAnimationStoryboard_Schedule(IUIAnimationStoryboard* This,double timeNow,UI_ANIMATION_SCHEDULING_RESULT *schedulingResult) { return This->lpVtbl->Schedule(This,timeNow,schedulingResult); } static FORCEINLINE HRESULT IUIAnimationStoryboard_Conclude(IUIAnimationStoryboard* This) { return This->lpVtbl->Conclude(This); } static FORCEINLINE HRESULT IUIAnimationStoryboard_Finish(IUIAnimationStoryboard* This,double completionDeadline) { return This->lpVtbl->Finish(This,completionDeadline); } static FORCEINLINE HRESULT IUIAnimationStoryboard_Abandon(IUIAnimationStoryboard* This) { return This->lpVtbl->Abandon(This); } static FORCEINLINE HRESULT IUIAnimationStoryboard_SetTag(IUIAnimationStoryboard* This,IUnknown *object,unsigned int id) { return This->lpVtbl->SetTag(This,object,id); } static FORCEINLINE HRESULT IUIAnimationStoryboard_GetTag(IUIAnimationStoryboard* This,IUnknown **object,unsigned int *id) { return This->lpVtbl->GetTag(This,object,id); } static FORCEINLINE HRESULT IUIAnimationStoryboard_GetStatus(IUIAnimationStoryboard* This,UI_ANIMATION_STORYBOARD_STATUS *status) { return This->lpVtbl->GetStatus(This,status); } static FORCEINLINE HRESULT IUIAnimationStoryboard_GetElapsedTime(IUIAnimationStoryboard* This,double *elapsedTime) { return This->lpVtbl->GetElapsedTime(This,elapsedTime); } static FORCEINLINE HRESULT IUIAnimationStoryboard_SetStoryboardEventHandler(IUIAnimationStoryboard* This,IUIAnimationStoryboardEventHandler *handler) { return This->lpVtbl->SetStoryboardEventHandler(This,handler); } #endif #endif #endif #endif /* __IUIAnimationStoryboard_INTERFACE_DEFINED__ */ /***************************************************************************** * IUIAnimationTransition interface */ #ifndef __IUIAnimationTransition_INTERFACE_DEFINED__ #define __IUIAnimationTransition_INTERFACE_DEFINED__ DEFINE_GUID(IID_IUIAnimationTransition, 0xdc6ce252, 0xf731, 0x41cf, 0xb6,0x10, 0x61,0x4b,0x6c,0xa0,0x49,0xad); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("dc6ce252-f731-41cf-b610-614b6ca049ad") IUIAnimationTransition : public IUnknown { virtual HRESULT STDMETHODCALLTYPE SetInitialValue( double value) = 0; virtual HRESULT STDMETHODCALLTYPE SetInitialVelocity( double velocity) = 0; virtual HRESULT STDMETHODCALLTYPE IsDurationKnown( ) = 0; virtual HRESULT STDMETHODCALLTYPE GetDuration( double *duration) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(IUIAnimationTransition, 0xdc6ce252, 0xf731, 0x41cf, 0xb6,0x10, 0x61,0x4b,0x6c,0xa0,0x49,0xad) #endif #else typedef struct IUIAnimationTransitionVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IUIAnimationTransition *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IUIAnimationTransition *This); ULONG (STDMETHODCALLTYPE *Release)( IUIAnimationTransition *This); /*** IUIAnimationTransition methods ***/ HRESULT (STDMETHODCALLTYPE *SetInitialValue)( IUIAnimationTransition *This, double value); HRESULT (STDMETHODCALLTYPE *SetInitialVelocity)( IUIAnimationTransition *This, double velocity); HRESULT (STDMETHODCALLTYPE *IsDurationKnown)( IUIAnimationTransition *This); HRESULT (STDMETHODCALLTYPE *GetDuration)( IUIAnimationTransition *This, double *duration); END_INTERFACE } IUIAnimationTransitionVtbl; interface IUIAnimationTransition { CONST_VTBL IUIAnimationTransitionVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define IUIAnimationTransition_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IUIAnimationTransition_AddRef(This) (This)->lpVtbl->AddRef(This) #define IUIAnimationTransition_Release(This) (This)->lpVtbl->Release(This) /*** IUIAnimationTransition methods ***/ #define IUIAnimationTransition_SetInitialValue(This,value) (This)->lpVtbl->SetInitialValue(This,value) #define IUIAnimationTransition_SetInitialVelocity(This,velocity) (This)->lpVtbl->SetInitialVelocity(This,velocity) #define IUIAnimationTransition_IsDurationKnown(This) (This)->lpVtbl->IsDurationKnown(This) #define IUIAnimationTransition_GetDuration(This,duration) (This)->lpVtbl->GetDuration(This,duration) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT IUIAnimationTransition_QueryInterface(IUIAnimationTransition* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG IUIAnimationTransition_AddRef(IUIAnimationTransition* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG IUIAnimationTransition_Release(IUIAnimationTransition* This) { return This->lpVtbl->Release(This); } /*** IUIAnimationTransition methods ***/ static FORCEINLINE HRESULT IUIAnimationTransition_SetInitialValue(IUIAnimationTransition* This,double value) { return This->lpVtbl->SetInitialValue(This,value); } static FORCEINLINE HRESULT IUIAnimationTransition_SetInitialVelocity(IUIAnimationTransition* This,double velocity) { return This->lpVtbl->SetInitialVelocity(This,velocity); } static FORCEINLINE HRESULT IUIAnimationTransition_IsDurationKnown(IUIAnimationTransition* This) { return This->lpVtbl->IsDurationKnown(This); } static FORCEINLINE HRESULT IUIAnimationTransition_GetDuration(IUIAnimationTransition* This,double *duration) { return This->lpVtbl->GetDuration(This,duration); } #endif #endif #endif #endif /* __IUIAnimationTransition_INTERFACE_DEFINED__ */ /***************************************************************************** * IUIAnimationStoryboardEventHandler interface */ #ifndef __IUIAnimationStoryboardEventHandler_INTERFACE_DEFINED__ #define __IUIAnimationStoryboardEventHandler_INTERFACE_DEFINED__ DEFINE_GUID(IID_IUIAnimationStoryboardEventHandler, 0x3d5c9008, 0xec7c, 0x4364, 0x9f,0x8a, 0x9a,0xf3,0xc5,0x8c,0xba,0xe6); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("3d5c9008-ec7c-4364-9f8a-9af3c58cbae6") IUIAnimationStoryboardEventHandler : public IUnknown { virtual HRESULT STDMETHODCALLTYPE OnStoryboardStatusChanged( IUIAnimationStoryboard *storyboard, UI_ANIMATION_STORYBOARD_STATUS newStatus, UI_ANIMATION_STORYBOARD_STATUS previousStatus) = 0; virtual HRESULT STDMETHODCALLTYPE OnStoryboardUpdated( IUIAnimationStoryboard *storyboard) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(IUIAnimationStoryboardEventHandler, 0x3d5c9008, 0xec7c, 0x4364, 0x9f,0x8a, 0x9a,0xf3,0xc5,0x8c,0xba,0xe6) #endif #else typedef struct IUIAnimationStoryboardEventHandlerVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IUIAnimationStoryboardEventHandler *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IUIAnimationStoryboardEventHandler *This); ULONG (STDMETHODCALLTYPE *Release)( IUIAnimationStoryboardEventHandler *This); /*** IUIAnimationStoryboardEventHandler methods ***/ HRESULT (STDMETHODCALLTYPE *OnStoryboardStatusChanged)( IUIAnimationStoryboardEventHandler *This, IUIAnimationStoryboard *storyboard, UI_ANIMATION_STORYBOARD_STATUS newStatus, UI_ANIMATION_STORYBOARD_STATUS previousStatus); HRESULT (STDMETHODCALLTYPE *OnStoryboardUpdated)( IUIAnimationStoryboardEventHandler *This, IUIAnimationStoryboard *storyboard); END_INTERFACE } IUIAnimationStoryboardEventHandlerVtbl; interface IUIAnimationStoryboardEventHandler { CONST_VTBL IUIAnimationStoryboardEventHandlerVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define IUIAnimationStoryboardEventHandler_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IUIAnimationStoryboardEventHandler_AddRef(This) (This)->lpVtbl->AddRef(This) #define IUIAnimationStoryboardEventHandler_Release(This) (This)->lpVtbl->Release(This) /*** IUIAnimationStoryboardEventHandler methods ***/ #define IUIAnimationStoryboardEventHandler_OnStoryboardStatusChanged(This,storyboard,newStatus,previousStatus) (This)->lpVtbl->OnStoryboardStatusChanged(This,storyboard,newStatus,previousStatus) #define IUIAnimationStoryboardEventHandler_OnStoryboardUpdated(This,storyboard) (This)->lpVtbl->OnStoryboardUpdated(This,storyboard) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT IUIAnimationStoryboardEventHandler_QueryInterface(IUIAnimationStoryboardEventHandler* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG IUIAnimationStoryboardEventHandler_AddRef(IUIAnimationStoryboardEventHandler* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG IUIAnimationStoryboardEventHandler_Release(IUIAnimationStoryboardEventHandler* This) { return This->lpVtbl->Release(This); } /*** IUIAnimationStoryboardEventHandler methods ***/ static FORCEINLINE HRESULT IUIAnimationStoryboardEventHandler_OnStoryboardStatusChanged(IUIAnimationStoryboardEventHandler* This,IUIAnimationStoryboard *storyboard,UI_ANIMATION_STORYBOARD_STATUS newStatus,UI_ANIMATION_STORYBOARD_STATUS previousStatus) { return This->lpVtbl->OnStoryboardStatusChanged(This,storyboard,newStatus,previousStatus); } static FORCEINLINE HRESULT IUIAnimationStoryboardEventHandler_OnStoryboardUpdated(IUIAnimationStoryboardEventHandler* This,IUIAnimationStoryboard *storyboard) { return This->lpVtbl->OnStoryboardUpdated(This,storyboard); } #endif #endif #endif #endif /* __IUIAnimationStoryboardEventHandler_INTERFACE_DEFINED__ */ /***************************************************************************** * IUIAnimationVariableChangeHandler interface */ #ifndef __IUIAnimationVariableChangeHandler_INTERFACE_DEFINED__ #define __IUIAnimationVariableChangeHandler_INTERFACE_DEFINED__ DEFINE_GUID(IID_IUIAnimationVariableChangeHandler, 0x6358b7ba, 0x87d2, 0x42d5, 0xbf,0x71, 0x82,0xe9,0x19,0xdd,0x58,0x62); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("6358b7ba-87d2-42d5-bf71-82e919dd5862") IUIAnimationVariableChangeHandler : public IUnknown { virtual HRESULT STDMETHODCALLTYPE OnValueChanged( IUIAnimationStoryboard *storyboard, IUIAnimationVariable *variable, double newValue, double previousValue) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(IUIAnimationVariableChangeHandler, 0x6358b7ba, 0x87d2, 0x42d5, 0xbf,0x71, 0x82,0xe9,0x19,0xdd,0x58,0x62) #endif #else typedef struct IUIAnimationVariableChangeHandlerVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IUIAnimationVariableChangeHandler *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IUIAnimationVariableChangeHandler *This); ULONG (STDMETHODCALLTYPE *Release)( IUIAnimationVariableChangeHandler *This); /*** IUIAnimationVariableChangeHandler methods ***/ HRESULT (STDMETHODCALLTYPE *OnValueChanged)( IUIAnimationVariableChangeHandler *This, IUIAnimationStoryboard *storyboard, IUIAnimationVariable *variable, double newValue, double previousValue); END_INTERFACE } IUIAnimationVariableChangeHandlerVtbl; interface IUIAnimationVariableChangeHandler { CONST_VTBL IUIAnimationVariableChangeHandlerVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define IUIAnimationVariableChangeHandler_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IUIAnimationVariableChangeHandler_AddRef(This) (This)->lpVtbl->AddRef(This) #define IUIAnimationVariableChangeHandler_Release(This) (This)->lpVtbl->Release(This) /*** IUIAnimationVariableChangeHandler methods ***/ #define IUIAnimationVariableChangeHandler_OnValueChanged(This,storyboard,variable,newValue,previousValue) (This)->lpVtbl->OnValueChanged(This,storyboard,variable,newValue,previousValue) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT IUIAnimationVariableChangeHandler_QueryInterface(IUIAnimationVariableChangeHandler* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG IUIAnimationVariableChangeHandler_AddRef(IUIAnimationVariableChangeHandler* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG IUIAnimationVariableChangeHandler_Release(IUIAnimationVariableChangeHandler* This) { return This->lpVtbl->Release(This); } /*** IUIAnimationVariableChangeHandler methods ***/ static FORCEINLINE HRESULT IUIAnimationVariableChangeHandler_OnValueChanged(IUIAnimationVariableChangeHandler* This,IUIAnimationStoryboard *storyboard,IUIAnimationVariable *variable,double newValue,double previousValue) { return This->lpVtbl->OnValueChanged(This,storyboard,variable,newValue,previousValue); } #endif #endif #endif #endif /* __IUIAnimationVariableChangeHandler_INTERFACE_DEFINED__ */ /***************************************************************************** * IUIAnimationVariableIntegerChangeHandler interface */ #ifndef __IUIAnimationVariableIntegerChangeHandler_INTERFACE_DEFINED__ #define __IUIAnimationVariableIntegerChangeHandler_INTERFACE_DEFINED__ DEFINE_GUID(IID_IUIAnimationVariableIntegerChangeHandler, 0xbb3e1550, 0x356e, 0x44b0, 0x99,0xda, 0x85,0xac,0x60,0x17,0x86,0x5e); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("bb3e1550-356e-44b0-99da-85ac6017865e") IUIAnimationVariableIntegerChangeHandler : public IUnknown { virtual HRESULT STDMETHODCALLTYPE OnIntegerValueChanged( IUIAnimationStoryboard *storyboard, IUIAnimationVariable *variable, int newValue, int previousValue) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(IUIAnimationVariableIntegerChangeHandler, 0xbb3e1550, 0x356e, 0x44b0, 0x99,0xda, 0x85,0xac,0x60,0x17,0x86,0x5e) #endif #else typedef struct IUIAnimationVariableIntegerChangeHandlerVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IUIAnimationVariableIntegerChangeHandler *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IUIAnimationVariableIntegerChangeHandler *This); ULONG (STDMETHODCALLTYPE *Release)( IUIAnimationVariableIntegerChangeHandler *This); /*** IUIAnimationVariableIntegerChangeHandler methods ***/ HRESULT (STDMETHODCALLTYPE *OnIntegerValueChanged)( IUIAnimationVariableIntegerChangeHandler *This, IUIAnimationStoryboard *storyboard, IUIAnimationVariable *variable, int newValue, int previousValue); END_INTERFACE } IUIAnimationVariableIntegerChangeHandlerVtbl; interface IUIAnimationVariableIntegerChangeHandler { CONST_VTBL IUIAnimationVariableIntegerChangeHandlerVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define IUIAnimationVariableIntegerChangeHandler_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IUIAnimationVariableIntegerChangeHandler_AddRef(This) (This)->lpVtbl->AddRef(This) #define IUIAnimationVariableIntegerChangeHandler_Release(This) (This)->lpVtbl->Release(This) /*** IUIAnimationVariableIntegerChangeHandler methods ***/ #define IUIAnimationVariableIntegerChangeHandler_OnIntegerValueChanged(This,storyboard,variable,newValue,previousValue) (This)->lpVtbl->OnIntegerValueChanged(This,storyboard,variable,newValue,previousValue) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT IUIAnimationVariableIntegerChangeHandler_QueryInterface(IUIAnimationVariableIntegerChangeHandler* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG IUIAnimationVariableIntegerChangeHandler_AddRef(IUIAnimationVariableIntegerChangeHandler* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG IUIAnimationVariableIntegerChangeHandler_Release(IUIAnimationVariableIntegerChangeHandler* This) { return This->lpVtbl->Release(This); } /*** IUIAnimationVariableIntegerChangeHandler methods ***/ static FORCEINLINE HRESULT IUIAnimationVariableIntegerChangeHandler_OnIntegerValueChanged(IUIAnimationVariableIntegerChangeHandler* This,IUIAnimationStoryboard *storyboard,IUIAnimationVariable *variable,int newValue,int previousValue) { return This->lpVtbl->OnIntegerValueChanged(This,storyboard,variable,newValue,previousValue); } #endif #endif #endif #endif /* __IUIAnimationVariableIntegerChangeHandler_INTERFACE_DEFINED__ */ /***************************************************************************** * IUIAnimationManagerEventHandler interface */ #ifndef __IUIAnimationManagerEventHandler_INTERFACE_DEFINED__ #define __IUIAnimationManagerEventHandler_INTERFACE_DEFINED__ DEFINE_GUID(IID_IUIAnimationManagerEventHandler, 0x783321ed, 0x78a3, 0x4366, 0xb5,0x74, 0x6a,0xf6,0x07,0xa6,0x47,0x88); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("783321ed-78a3-4366-b574-6af607a64788") IUIAnimationManagerEventHandler : public IUnknown { virtual HRESULT STDMETHODCALLTYPE OnManagerStatusChanged( UI_ANIMATION_MANAGER_STATUS newStatus, UI_ANIMATION_MANAGER_STATUS previousStatus) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(IUIAnimationManagerEventHandler, 0x783321ed, 0x78a3, 0x4366, 0xb5,0x74, 0x6a,0xf6,0x07,0xa6,0x47,0x88) #endif #else typedef struct IUIAnimationManagerEventHandlerVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IUIAnimationManagerEventHandler *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IUIAnimationManagerEventHandler *This); ULONG (STDMETHODCALLTYPE *Release)( IUIAnimationManagerEventHandler *This); /*** IUIAnimationManagerEventHandler methods ***/ HRESULT (STDMETHODCALLTYPE *OnManagerStatusChanged)( IUIAnimationManagerEventHandler *This, UI_ANIMATION_MANAGER_STATUS newStatus, UI_ANIMATION_MANAGER_STATUS previousStatus); END_INTERFACE } IUIAnimationManagerEventHandlerVtbl; interface IUIAnimationManagerEventHandler { CONST_VTBL IUIAnimationManagerEventHandlerVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define IUIAnimationManagerEventHandler_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IUIAnimationManagerEventHandler_AddRef(This) (This)->lpVtbl->AddRef(This) #define IUIAnimationManagerEventHandler_Release(This) (This)->lpVtbl->Release(This) /*** IUIAnimationManagerEventHandler methods ***/ #define IUIAnimationManagerEventHandler_OnManagerStatusChanged(This,newStatus,previousStatus) (This)->lpVtbl->OnManagerStatusChanged(This,newStatus,previousStatus) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT IUIAnimationManagerEventHandler_QueryInterface(IUIAnimationManagerEventHandler* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG IUIAnimationManagerEventHandler_AddRef(IUIAnimationManagerEventHandler* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG IUIAnimationManagerEventHandler_Release(IUIAnimationManagerEventHandler* This) { return This->lpVtbl->Release(This); } /*** IUIAnimationManagerEventHandler methods ***/ static FORCEINLINE HRESULT IUIAnimationManagerEventHandler_OnManagerStatusChanged(IUIAnimationManagerEventHandler* This,UI_ANIMATION_MANAGER_STATUS newStatus,UI_ANIMATION_MANAGER_STATUS previousStatus) { return This->lpVtbl->OnManagerStatusChanged(This,newStatus,previousStatus); } #endif #endif #endif #endif /* __IUIAnimationManagerEventHandler_INTERFACE_DEFINED__ */ /***************************************************************************** * IUIAnimationPriorityComparison interface */ #ifndef __IUIAnimationPriorityComparison_INTERFACE_DEFINED__ #define __IUIAnimationPriorityComparison_INTERFACE_DEFINED__ DEFINE_GUID(IID_IUIAnimationPriorityComparison, 0x83fa9b74, 0x5f86, 0x4618, 0xbc,0x6a, 0xa2,0xfa,0xc1,0x9b,0x3f,0x44); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("83fa9b74-5f86-4618-bc6a-a2fac19b3f44") IUIAnimationPriorityComparison : public IUnknown { virtual HRESULT STDMETHODCALLTYPE HasPriority( IUIAnimationStoryboard *scheduledStoryboard, IUIAnimationStoryboard *newStoryboard, UI_ANIMATION_PRIORITY_EFFECT priorityEffect) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(IUIAnimationPriorityComparison, 0x83fa9b74, 0x5f86, 0x4618, 0xbc,0x6a, 0xa2,0xfa,0xc1,0x9b,0x3f,0x44) #endif #else typedef struct IUIAnimationPriorityComparisonVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IUIAnimationPriorityComparison *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IUIAnimationPriorityComparison *This); ULONG (STDMETHODCALLTYPE *Release)( IUIAnimationPriorityComparison *This); /*** IUIAnimationPriorityComparison methods ***/ HRESULT (STDMETHODCALLTYPE *HasPriority)( IUIAnimationPriorityComparison *This, IUIAnimationStoryboard *scheduledStoryboard, IUIAnimationStoryboard *newStoryboard, UI_ANIMATION_PRIORITY_EFFECT priorityEffect); END_INTERFACE } IUIAnimationPriorityComparisonVtbl; interface IUIAnimationPriorityComparison { CONST_VTBL IUIAnimationPriorityComparisonVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define IUIAnimationPriorityComparison_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IUIAnimationPriorityComparison_AddRef(This) (This)->lpVtbl->AddRef(This) #define IUIAnimationPriorityComparison_Release(This) (This)->lpVtbl->Release(This) /*** IUIAnimationPriorityComparison methods ***/ #define IUIAnimationPriorityComparison_HasPriority(This,scheduledStoryboard,newStoryboard,priorityEffect) (This)->lpVtbl->HasPriority(This,scheduledStoryboard,newStoryboard,priorityEffect) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT IUIAnimationPriorityComparison_QueryInterface(IUIAnimationPriorityComparison* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG IUIAnimationPriorityComparison_AddRef(IUIAnimationPriorityComparison* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG IUIAnimationPriorityComparison_Release(IUIAnimationPriorityComparison* This) { return This->lpVtbl->Release(This); } /*** IUIAnimationPriorityComparison methods ***/ static FORCEINLINE HRESULT IUIAnimationPriorityComparison_HasPriority(IUIAnimationPriorityComparison* This,IUIAnimationStoryboard *scheduledStoryboard,IUIAnimationStoryboard *newStoryboard,UI_ANIMATION_PRIORITY_EFFECT priorityEffect) { return This->lpVtbl->HasPriority(This,scheduledStoryboard,newStoryboard,priorityEffect); } #endif #endif #endif #endif /* __IUIAnimationPriorityComparison_INTERFACE_DEFINED__ */ /***************************************************************************** * IUIAnimationManager2 interface */ #ifndef __IUIAnimationManager2_INTERFACE_DEFINED__ #define __IUIAnimationManager2_INTERFACE_DEFINED__ DEFINE_GUID(IID_IUIAnimationManager2, 0xd8b6f7d4, 0x4109, 0x4d3f, 0xac,0xee, 0x87,0x99,0x26,0x96,0x8c,0xb1); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("d8b6f7d4-4109-4d3f-acee-879926968cb1") IUIAnimationManager2 : public IUnknown { virtual HRESULT STDMETHODCALLTYPE CreateAnimationVectorVariable( double *initialValue, unsigned int cDimension, IUIAnimationVariable2 **variable) = 0; virtual HRESULT STDMETHODCALLTYPE CreateAnimationVariable( double initialValue, IUIAnimationVariable2 **variable) = 0; virtual HRESULT STDMETHODCALLTYPE ScheduleTransition( IUIAnimationVariable2 *variable, IUIAnimationTransition2 *transition, double timeNow) = 0; virtual HRESULT STDMETHODCALLTYPE CreateStoryboard( IUIAnimationStoryboard2 **storyboard) = 0; virtual HRESULT STDMETHODCALLTYPE FinishAllStoryboards( double completionDeadline) = 0; virtual HRESULT STDMETHODCALLTYPE AbandonAllStoryboards( ) = 0; virtual HRESULT STDMETHODCALLTYPE Update( double timeNow, UI_ANIMATION_UPDATE_RESULT *updateResult = 0) = 0; virtual HRESULT STDMETHODCALLTYPE GetVariableFromTag( IUnknown *object, UINT32 id, IUIAnimationVariable2 **variable) = 0; virtual HRESULT STDMETHODCALLTYPE GetStoryboardFromTag( IUnknown *object, unsigned int id, IUIAnimationStoryboard2 **storyboard) = 0; virtual HRESULT STDMETHODCALLTYPE EstimateNextEventTime( double *seconds) = 0; virtual HRESULT STDMETHODCALLTYPE GetStatus( UI_ANIMATION_MANAGER_STATUS *status) = 0; virtual HRESULT STDMETHODCALLTYPE SetAnimationMode( UI_ANIMATION_MODE mode) = 0; virtual HRESULT STDMETHODCALLTYPE Pause( ) = 0; virtual HRESULT STDMETHODCALLTYPE Resume( ) = 0; virtual HRESULT STDMETHODCALLTYPE SetManagerEventHandler( IUIAnimationManagerEventHandler2 *handler, LONG fRegisterForNextAnimationEvent = FALSE) = 0; virtual HRESULT STDMETHODCALLTYPE SetCancelPriorityComparison( IUIAnimationPriorityComparison2 *comparison) = 0; virtual HRESULT STDMETHODCALLTYPE SetTrimPriorityComparison( IUIAnimationPriorityComparison2 *comparison) = 0; virtual HRESULT STDMETHODCALLTYPE SetCompressPriorityComparison( IUIAnimationPriorityComparison2 *comparison) = 0; virtual HRESULT STDMETHODCALLTYPE SetConcludePriorityComparison( IUIAnimationPriorityComparison2 *comparison) = 0; virtual HRESULT STDMETHODCALLTYPE SetDefaultLongestAcceptableDelay( double delay) = 0; virtual HRESULT STDMETHODCALLTYPE Shutdown( ) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(IUIAnimationManager2, 0xd8b6f7d4, 0x4109, 0x4d3f, 0xac,0xee, 0x87,0x99,0x26,0x96,0x8c,0xb1) #endif #else typedef struct IUIAnimationManager2Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IUIAnimationManager2 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IUIAnimationManager2 *This); ULONG (STDMETHODCALLTYPE *Release)( IUIAnimationManager2 *This); /*** IUIAnimationManager2 methods ***/ HRESULT (STDMETHODCALLTYPE *CreateAnimationVectorVariable)( IUIAnimationManager2 *This, double *initialValue, unsigned int cDimension, IUIAnimationVariable2 **variable); HRESULT (STDMETHODCALLTYPE *CreateAnimationVariable)( IUIAnimationManager2 *This, double initialValue, IUIAnimationVariable2 **variable); HRESULT (STDMETHODCALLTYPE *ScheduleTransition)( IUIAnimationManager2 *This, IUIAnimationVariable2 *variable, IUIAnimationTransition2 *transition, double timeNow); HRESULT (STDMETHODCALLTYPE *CreateStoryboard)( IUIAnimationManager2 *This, IUIAnimationStoryboard2 **storyboard); HRESULT (STDMETHODCALLTYPE *FinishAllStoryboards)( IUIAnimationManager2 *This, double completionDeadline); HRESULT (STDMETHODCALLTYPE *AbandonAllStoryboards)( IUIAnimationManager2 *This); HRESULT (STDMETHODCALLTYPE *Update)( IUIAnimationManager2 *This, double timeNow, UI_ANIMATION_UPDATE_RESULT *updateResult); HRESULT (STDMETHODCALLTYPE *GetVariableFromTag)( IUIAnimationManager2 *This, IUnknown *object, UINT32 id, IUIAnimationVariable2 **variable); HRESULT (STDMETHODCALLTYPE *GetStoryboardFromTag)( IUIAnimationManager2 *This, IUnknown *object, unsigned int id, IUIAnimationStoryboard2 **storyboard); HRESULT (STDMETHODCALLTYPE *EstimateNextEventTime)( IUIAnimationManager2 *This, double *seconds); HRESULT (STDMETHODCALLTYPE *GetStatus)( IUIAnimationManager2 *This, UI_ANIMATION_MANAGER_STATUS *status); HRESULT (STDMETHODCALLTYPE *SetAnimationMode)( IUIAnimationManager2 *This, UI_ANIMATION_MODE mode); HRESULT (STDMETHODCALLTYPE *Pause)( IUIAnimationManager2 *This); HRESULT (STDMETHODCALLTYPE *Resume)( IUIAnimationManager2 *This); HRESULT (STDMETHODCALLTYPE *SetManagerEventHandler)( IUIAnimationManager2 *This, IUIAnimationManagerEventHandler2 *handler, LONG fRegisterForNextAnimationEvent); HRESULT (STDMETHODCALLTYPE *SetCancelPriorityComparison)( IUIAnimationManager2 *This, IUIAnimationPriorityComparison2 *comparison); HRESULT (STDMETHODCALLTYPE *SetTrimPriorityComparison)( IUIAnimationManager2 *This, IUIAnimationPriorityComparison2 *comparison); HRESULT (STDMETHODCALLTYPE *SetCompressPriorityComparison)( IUIAnimationManager2 *This, IUIAnimationPriorityComparison2 *comparison); HRESULT (STDMETHODCALLTYPE *SetConcludePriorityComparison)( IUIAnimationManager2 *This, IUIAnimationPriorityComparison2 *comparison); HRESULT (STDMETHODCALLTYPE *SetDefaultLongestAcceptableDelay)( IUIAnimationManager2 *This, double delay); HRESULT (STDMETHODCALLTYPE *Shutdown)( IUIAnimationManager2 *This); END_INTERFACE } IUIAnimationManager2Vtbl; interface IUIAnimationManager2 { CONST_VTBL IUIAnimationManager2Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define IUIAnimationManager2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IUIAnimationManager2_AddRef(This) (This)->lpVtbl->AddRef(This) #define IUIAnimationManager2_Release(This) (This)->lpVtbl->Release(This) /*** IUIAnimationManager2 methods ***/ #define IUIAnimationManager2_CreateAnimationVectorVariable(This,initialValue,cDimension,variable) (This)->lpVtbl->CreateAnimationVectorVariable(This,initialValue,cDimension,variable) #define IUIAnimationManager2_CreateAnimationVariable(This,initialValue,variable) (This)->lpVtbl->CreateAnimationVariable(This,initialValue,variable) #define IUIAnimationManager2_ScheduleTransition(This,variable,transition,timeNow) (This)->lpVtbl->ScheduleTransition(This,variable,transition,timeNow) #define IUIAnimationManager2_CreateStoryboard(This,storyboard) (This)->lpVtbl->CreateStoryboard(This,storyboard) #define IUIAnimationManager2_FinishAllStoryboards(This,completionDeadline) (This)->lpVtbl->FinishAllStoryboards(This,completionDeadline) #define IUIAnimationManager2_AbandonAllStoryboards(This) (This)->lpVtbl->AbandonAllStoryboards(This) #define IUIAnimationManager2_Update(This,timeNow,updateResult) (This)->lpVtbl->Update(This,timeNow,updateResult) #define IUIAnimationManager2_GetVariableFromTag(This,object,id,variable) (This)->lpVtbl->GetVariableFromTag(This,object,id,variable) #define IUIAnimationManager2_GetStoryboardFromTag(This,object,id,storyboard) (This)->lpVtbl->GetStoryboardFromTag(This,object,id,storyboard) #define IUIAnimationManager2_EstimateNextEventTime(This,seconds) (This)->lpVtbl->EstimateNextEventTime(This,seconds) #define IUIAnimationManager2_GetStatus(This,status) (This)->lpVtbl->GetStatus(This,status) #define IUIAnimationManager2_SetAnimationMode(This,mode) (This)->lpVtbl->SetAnimationMode(This,mode) #define IUIAnimationManager2_Pause(This) (This)->lpVtbl->Pause(This) #define IUIAnimationManager2_Resume(This) (This)->lpVtbl->Resume(This) #define IUIAnimationManager2_SetManagerEventHandler(This,handler,fRegisterForNextAnimationEvent) (This)->lpVtbl->SetManagerEventHandler(This,handler,fRegisterForNextAnimationEvent) #define IUIAnimationManager2_SetCancelPriorityComparison(This,comparison) (This)->lpVtbl->SetCancelPriorityComparison(This,comparison) #define IUIAnimationManager2_SetTrimPriorityComparison(This,comparison) (This)->lpVtbl->SetTrimPriorityComparison(This,comparison) #define IUIAnimationManager2_SetCompressPriorityComparison(This,comparison) (This)->lpVtbl->SetCompressPriorityComparison(This,comparison) #define IUIAnimationManager2_SetConcludePriorityComparison(This,comparison) (This)->lpVtbl->SetConcludePriorityComparison(This,comparison) #define IUIAnimationManager2_SetDefaultLongestAcceptableDelay(This,delay) (This)->lpVtbl->SetDefaultLongestAcceptableDelay(This,delay) #define IUIAnimationManager2_Shutdown(This) (This)->lpVtbl->Shutdown(This) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT IUIAnimationManager2_QueryInterface(IUIAnimationManager2* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG IUIAnimationManager2_AddRef(IUIAnimationManager2* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG IUIAnimationManager2_Release(IUIAnimationManager2* This) { return This->lpVtbl->Release(This); } /*** IUIAnimationManager2 methods ***/ static FORCEINLINE HRESULT IUIAnimationManager2_CreateAnimationVectorVariable(IUIAnimationManager2* This,double *initialValue,unsigned int cDimension,IUIAnimationVariable2 **variable) { return This->lpVtbl->CreateAnimationVectorVariable(This,initialValue,cDimension,variable); } static FORCEINLINE HRESULT IUIAnimationManager2_CreateAnimationVariable(IUIAnimationManager2* This,double initialValue,IUIAnimationVariable2 **variable) { return This->lpVtbl->CreateAnimationVariable(This,initialValue,variable); } static FORCEINLINE HRESULT IUIAnimationManager2_ScheduleTransition(IUIAnimationManager2* This,IUIAnimationVariable2 *variable,IUIAnimationTransition2 *transition,double timeNow) { return This->lpVtbl->ScheduleTransition(This,variable,transition,timeNow); } static FORCEINLINE HRESULT IUIAnimationManager2_CreateStoryboard(IUIAnimationManager2* This,IUIAnimationStoryboard2 **storyboard) { return This->lpVtbl->CreateStoryboard(This,storyboard); } static FORCEINLINE HRESULT IUIAnimationManager2_FinishAllStoryboards(IUIAnimationManager2* This,double completionDeadline) { return This->lpVtbl->FinishAllStoryboards(This,completionDeadline); } static FORCEINLINE HRESULT IUIAnimationManager2_AbandonAllStoryboards(IUIAnimationManager2* This) { return This->lpVtbl->AbandonAllStoryboards(This); } static FORCEINLINE HRESULT IUIAnimationManager2_Update(IUIAnimationManager2* This,double timeNow,UI_ANIMATION_UPDATE_RESULT *updateResult) { return This->lpVtbl->Update(This,timeNow,updateResult); } static FORCEINLINE HRESULT IUIAnimationManager2_GetVariableFromTag(IUIAnimationManager2* This,IUnknown *object,UINT32 id,IUIAnimationVariable2 **variable) { return This->lpVtbl->GetVariableFromTag(This,object,id,variable); } static FORCEINLINE HRESULT IUIAnimationManager2_GetStoryboardFromTag(IUIAnimationManager2* This,IUnknown *object,unsigned int id,IUIAnimationStoryboard2 **storyboard) { return This->lpVtbl->GetStoryboardFromTag(This,object,id,storyboard); } static FORCEINLINE HRESULT IUIAnimationManager2_EstimateNextEventTime(IUIAnimationManager2* This,double *seconds) { return This->lpVtbl->EstimateNextEventTime(This,seconds); } static FORCEINLINE HRESULT IUIAnimationManager2_GetStatus(IUIAnimationManager2* This,UI_ANIMATION_MANAGER_STATUS *status) { return This->lpVtbl->GetStatus(This,status); } static FORCEINLINE HRESULT IUIAnimationManager2_SetAnimationMode(IUIAnimationManager2* This,UI_ANIMATION_MODE mode) { return This->lpVtbl->SetAnimationMode(This,mode); } static FORCEINLINE HRESULT IUIAnimationManager2_Pause(IUIAnimationManager2* This) { return This->lpVtbl->Pause(This); } static FORCEINLINE HRESULT IUIAnimationManager2_Resume(IUIAnimationManager2* This) { return This->lpVtbl->Resume(This); } static FORCEINLINE HRESULT IUIAnimationManager2_SetManagerEventHandler(IUIAnimationManager2* This,IUIAnimationManagerEventHandler2 *handler,LONG fRegisterForNextAnimationEvent) { return This->lpVtbl->SetManagerEventHandler(This,handler,fRegisterForNextAnimationEvent); } static FORCEINLINE HRESULT IUIAnimationManager2_SetCancelPriorityComparison(IUIAnimationManager2* This,IUIAnimationPriorityComparison2 *comparison) { return This->lpVtbl->SetCancelPriorityComparison(This,comparison); } static FORCEINLINE HRESULT IUIAnimationManager2_SetTrimPriorityComparison(IUIAnimationManager2* This,IUIAnimationPriorityComparison2 *comparison) { return This->lpVtbl->SetTrimPriorityComparison(This,comparison); } static FORCEINLINE HRESULT IUIAnimationManager2_SetCompressPriorityComparison(IUIAnimationManager2* This,IUIAnimationPriorityComparison2 *comparison) { return This->lpVtbl->SetCompressPriorityComparison(This,comparison); } static FORCEINLINE HRESULT IUIAnimationManager2_SetConcludePriorityComparison(IUIAnimationManager2* This,IUIAnimationPriorityComparison2 *comparison) { return This->lpVtbl->SetConcludePriorityComparison(This,comparison); } static FORCEINLINE HRESULT IUIAnimationManager2_SetDefaultLongestAcceptableDelay(IUIAnimationManager2* This,double delay) { return This->lpVtbl->SetDefaultLongestAcceptableDelay(This,delay); } static FORCEINLINE HRESULT IUIAnimationManager2_Shutdown(IUIAnimationManager2* This) { return This->lpVtbl->Shutdown(This); } #endif #endif #endif #endif /* __IUIAnimationManager2_INTERFACE_DEFINED__ */ /***************************************************************************** * IUIAnimationVariable2 interface */ #ifndef __IUIAnimationVariable2_INTERFACE_DEFINED__ #define __IUIAnimationVariable2_INTERFACE_DEFINED__ DEFINE_GUID(IID_IUIAnimationVariable2, 0x4914b304, 0x96ab, 0x44d9, 0x9e,0x77, 0xd5,0x10,0x9b,0x7e,0x74,0x66); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("4914b304-96ab-44d9-9e77-d5109b7e7466") IUIAnimationVariable2 : public IUnknown { virtual HRESULT STDMETHODCALLTYPE GetDimension( unsigned int *dimension) = 0; virtual HRESULT STDMETHODCALLTYPE GetValue( double *value) = 0; virtual HRESULT STDMETHODCALLTYPE GetVectorValue( double *value, unsigned int cDimension) = 0; virtual HRESULT STDMETHODCALLTYPE GetCurve( IDCompositionAnimation *animation) = 0; virtual HRESULT STDMETHODCALLTYPE GetVectorCurve( IDCompositionAnimation **animation, unsigned int cDimension) = 0; virtual HRESULT STDMETHODCALLTYPE GetFinalValue( double *finalValue) = 0; virtual HRESULT STDMETHODCALLTYPE GetFinalVectorValue( double *finalValue, unsigned int cDimension) = 0; virtual HRESULT STDMETHODCALLTYPE GetPreviousValue( double *previousValue) = 0; virtual HRESULT STDMETHODCALLTYPE GetPreviousVectorValue( double *previousValue, unsigned int cDimension) = 0; virtual HRESULT STDMETHODCALLTYPE GetIntegerValue( int *value) = 0; virtual HRESULT STDMETHODCALLTYPE GetIntegerVectorValue( int *value, unsigned int cDimension) = 0; virtual HRESULT STDMETHODCALLTYPE GetFinalIntegerValue( int *finalValue) = 0; virtual HRESULT STDMETHODCALLTYPE GetFinalIntegerVectorValue( int *finalValue, unsigned int cDimension) = 0; virtual HRESULT STDMETHODCALLTYPE GetPreviousIntegerValue( int *previousValue) = 0; virtual HRESULT STDMETHODCALLTYPE GetPreviousIntegerVectorValue( int *previousValue, unsigned int cDimension) = 0; virtual HRESULT STDMETHODCALLTYPE GetCurrentStoryboard( IUIAnimationStoryboard2 **storyboard) = 0; virtual HRESULT STDMETHODCALLTYPE SetLowerBound( double bound) = 0; virtual HRESULT STDMETHODCALLTYPE SetLowerBoundVector( double *bound, unsigned int cDimension) = 0; virtual HRESULT STDMETHODCALLTYPE SetUpperBound( double bound) = 0; virtual HRESULT STDMETHODCALLTYPE SetUpperBoundVector( double *bound, unsigned int cDimension) = 0; virtual HRESULT STDMETHODCALLTYPE SetRoundingMode( UI_ANIMATION_ROUNDING_MODE mode) = 0; virtual HRESULT STDMETHODCALLTYPE SetTag( IUnknown *object, unsigned int id) = 0; virtual HRESULT STDMETHODCALLTYPE GetTag( IUnknown **object, unsigned int *id) = 0; virtual HRESULT STDMETHODCALLTYPE SetVariableChangeHandler( IUIAnimationVariableChangeHandler2 *handler, LONG fRegisterForNextAnimationEvent = FALSE) = 0; virtual HRESULT STDMETHODCALLTYPE SetVariableIntegerChangeHandler( IUIAnimationVariableIntegerChangeHandler2 *handler, LONG fRegisterForNextAnimationEvent = FALSE) = 0; virtual HRESULT STDMETHODCALLTYPE SetVariableCurveChangeHandler( IUIAnimationVariableCurveChangeHandler2 *handler) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(IUIAnimationVariable2, 0x4914b304, 0x96ab, 0x44d9, 0x9e,0x77, 0xd5,0x10,0x9b,0x7e,0x74,0x66) #endif #else typedef struct IUIAnimationVariable2Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IUIAnimationVariable2 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IUIAnimationVariable2 *This); ULONG (STDMETHODCALLTYPE *Release)( IUIAnimationVariable2 *This); /*** IUIAnimationVariable2 methods ***/ HRESULT (STDMETHODCALLTYPE *GetDimension)( IUIAnimationVariable2 *This, unsigned int *dimension); HRESULT (STDMETHODCALLTYPE *GetValue)( IUIAnimationVariable2 *This, double *value); HRESULT (STDMETHODCALLTYPE *GetVectorValue)( IUIAnimationVariable2 *This, double *value, unsigned int cDimension); HRESULT (STDMETHODCALLTYPE *GetCurve)( IUIAnimationVariable2 *This, IDCompositionAnimation *animation); HRESULT (STDMETHODCALLTYPE *GetVectorCurve)( IUIAnimationVariable2 *This, IDCompositionAnimation **animation, unsigned int cDimension); HRESULT (STDMETHODCALLTYPE *GetFinalValue)( IUIAnimationVariable2 *This, double *finalValue); HRESULT (STDMETHODCALLTYPE *GetFinalVectorValue)( IUIAnimationVariable2 *This, double *finalValue, unsigned int cDimension); HRESULT (STDMETHODCALLTYPE *GetPreviousValue)( IUIAnimationVariable2 *This, double *previousValue); HRESULT (STDMETHODCALLTYPE *GetPreviousVectorValue)( IUIAnimationVariable2 *This, double *previousValue, unsigned int cDimension); HRESULT (STDMETHODCALLTYPE *GetIntegerValue)( IUIAnimationVariable2 *This, int *value); HRESULT (STDMETHODCALLTYPE *GetIntegerVectorValue)( IUIAnimationVariable2 *This, int *value, unsigned int cDimension); HRESULT (STDMETHODCALLTYPE *GetFinalIntegerValue)( IUIAnimationVariable2 *This, int *finalValue); HRESULT (STDMETHODCALLTYPE *GetFinalIntegerVectorValue)( IUIAnimationVariable2 *This, int *finalValue, unsigned int cDimension); HRESULT (STDMETHODCALLTYPE *GetPreviousIntegerValue)( IUIAnimationVariable2 *This, int *previousValue); HRESULT (STDMETHODCALLTYPE *GetPreviousIntegerVectorValue)( IUIAnimationVariable2 *This, int *previousValue, unsigned int cDimension); HRESULT (STDMETHODCALLTYPE *GetCurrentStoryboard)( IUIAnimationVariable2 *This, IUIAnimationStoryboard2 **storyboard); HRESULT (STDMETHODCALLTYPE *SetLowerBound)( IUIAnimationVariable2 *This, double bound); HRESULT (STDMETHODCALLTYPE *SetLowerBoundVector)( IUIAnimationVariable2 *This, double *bound, unsigned int cDimension); HRESULT (STDMETHODCALLTYPE *SetUpperBound)( IUIAnimationVariable2 *This, double bound); HRESULT (STDMETHODCALLTYPE *SetUpperBoundVector)( IUIAnimationVariable2 *This, double *bound, unsigned int cDimension); HRESULT (STDMETHODCALLTYPE *SetRoundingMode)( IUIAnimationVariable2 *This, UI_ANIMATION_ROUNDING_MODE mode); HRESULT (STDMETHODCALLTYPE *SetTag)( IUIAnimationVariable2 *This, IUnknown *object, unsigned int id); HRESULT (STDMETHODCALLTYPE *GetTag)( IUIAnimationVariable2 *This, IUnknown **object, unsigned int *id); HRESULT (STDMETHODCALLTYPE *SetVariableChangeHandler)( IUIAnimationVariable2 *This, IUIAnimationVariableChangeHandler2 *handler, LONG fRegisterForNextAnimationEvent); HRESULT (STDMETHODCALLTYPE *SetVariableIntegerChangeHandler)( IUIAnimationVariable2 *This, IUIAnimationVariableIntegerChangeHandler2 *handler, LONG fRegisterForNextAnimationEvent); HRESULT (STDMETHODCALLTYPE *SetVariableCurveChangeHandler)( IUIAnimationVariable2 *This, IUIAnimationVariableCurveChangeHandler2 *handler); END_INTERFACE } IUIAnimationVariable2Vtbl; interface IUIAnimationVariable2 { CONST_VTBL IUIAnimationVariable2Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define IUIAnimationVariable2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IUIAnimationVariable2_AddRef(This) (This)->lpVtbl->AddRef(This) #define IUIAnimationVariable2_Release(This) (This)->lpVtbl->Release(This) /*** IUIAnimationVariable2 methods ***/ #define IUIAnimationVariable2_GetDimension(This,dimension) (This)->lpVtbl->GetDimension(This,dimension) #define IUIAnimationVariable2_GetValue(This,value) (This)->lpVtbl->GetValue(This,value) #define IUIAnimationVariable2_GetVectorValue(This,value,cDimension) (This)->lpVtbl->GetVectorValue(This,value,cDimension) #define IUIAnimationVariable2_GetCurve(This,animation) (This)->lpVtbl->GetCurve(This,animation) #define IUIAnimationVariable2_GetVectorCurve(This,animation,cDimension) (This)->lpVtbl->GetVectorCurve(This,animation,cDimension) #define IUIAnimationVariable2_GetFinalValue(This,finalValue) (This)->lpVtbl->GetFinalValue(This,finalValue) #define IUIAnimationVariable2_GetFinalVectorValue(This,finalValue,cDimension) (This)->lpVtbl->GetFinalVectorValue(This,finalValue,cDimension) #define IUIAnimationVariable2_GetPreviousValue(This,previousValue) (This)->lpVtbl->GetPreviousValue(This,previousValue) #define IUIAnimationVariable2_GetPreviousVectorValue(This,previousValue,cDimension) (This)->lpVtbl->GetPreviousVectorValue(This,previousValue,cDimension) #define IUIAnimationVariable2_GetIntegerValue(This,value) (This)->lpVtbl->GetIntegerValue(This,value) #define IUIAnimationVariable2_GetIntegerVectorValue(This,value,cDimension) (This)->lpVtbl->GetIntegerVectorValue(This,value,cDimension) #define IUIAnimationVariable2_GetFinalIntegerValue(This,finalValue) (This)->lpVtbl->GetFinalIntegerValue(This,finalValue) #define IUIAnimationVariable2_GetFinalIntegerVectorValue(This,finalValue,cDimension) (This)->lpVtbl->GetFinalIntegerVectorValue(This,finalValue,cDimension) #define IUIAnimationVariable2_GetPreviousIntegerValue(This,previousValue) (This)->lpVtbl->GetPreviousIntegerValue(This,previousValue) #define IUIAnimationVariable2_GetPreviousIntegerVectorValue(This,previousValue,cDimension) (This)->lpVtbl->GetPreviousIntegerVectorValue(This,previousValue,cDimension) #define IUIAnimationVariable2_GetCurrentStoryboard(This,storyboard) (This)->lpVtbl->GetCurrentStoryboard(This,storyboard) #define IUIAnimationVariable2_SetLowerBound(This,bound) (This)->lpVtbl->SetLowerBound(This,bound) #define IUIAnimationVariable2_SetLowerBoundVector(This,bound,cDimension) (This)->lpVtbl->SetLowerBoundVector(This,bound,cDimension) #define IUIAnimationVariable2_SetUpperBound(This,bound) (This)->lpVtbl->SetUpperBound(This,bound) #define IUIAnimationVariable2_SetUpperBoundVector(This,bound,cDimension) (This)->lpVtbl->SetUpperBoundVector(This,bound,cDimension) #define IUIAnimationVariable2_SetRoundingMode(This,mode) (This)->lpVtbl->SetRoundingMode(This,mode) #define IUIAnimationVariable2_SetTag(This,object,id) (This)->lpVtbl->SetTag(This,object,id) #define IUIAnimationVariable2_GetTag(This,object,id) (This)->lpVtbl->GetTag(This,object,id) #define IUIAnimationVariable2_SetVariableChangeHandler(This,handler,fRegisterForNextAnimationEvent) (This)->lpVtbl->SetVariableChangeHandler(This,handler,fRegisterForNextAnimationEvent) #define IUIAnimationVariable2_SetVariableIntegerChangeHandler(This,handler,fRegisterForNextAnimationEvent) (This)->lpVtbl->SetVariableIntegerChangeHandler(This,handler,fRegisterForNextAnimationEvent) #define IUIAnimationVariable2_SetVariableCurveChangeHandler(This,handler) (This)->lpVtbl->SetVariableCurveChangeHandler(This,handler) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT IUIAnimationVariable2_QueryInterface(IUIAnimationVariable2* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG IUIAnimationVariable2_AddRef(IUIAnimationVariable2* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG IUIAnimationVariable2_Release(IUIAnimationVariable2* This) { return This->lpVtbl->Release(This); } /*** IUIAnimationVariable2 methods ***/ static FORCEINLINE HRESULT IUIAnimationVariable2_GetDimension(IUIAnimationVariable2* This,unsigned int *dimension) { return This->lpVtbl->GetDimension(This,dimension); } static FORCEINLINE HRESULT IUIAnimationVariable2_GetValue(IUIAnimationVariable2* This,double *value) { return This->lpVtbl->GetValue(This,value); } static FORCEINLINE HRESULT IUIAnimationVariable2_GetVectorValue(IUIAnimationVariable2* This,double *value,unsigned int cDimension) { return This->lpVtbl->GetVectorValue(This,value,cDimension); } static FORCEINLINE HRESULT IUIAnimationVariable2_GetCurve(IUIAnimationVariable2* This,IDCompositionAnimation *animation) { return This->lpVtbl->GetCurve(This,animation); } static FORCEINLINE HRESULT IUIAnimationVariable2_GetVectorCurve(IUIAnimationVariable2* This,IDCompositionAnimation **animation,unsigned int cDimension) { return This->lpVtbl->GetVectorCurve(This,animation,cDimension); } static FORCEINLINE HRESULT IUIAnimationVariable2_GetFinalValue(IUIAnimationVariable2* This,double *finalValue) { return This->lpVtbl->GetFinalValue(This,finalValue); } static FORCEINLINE HRESULT IUIAnimationVariable2_GetFinalVectorValue(IUIAnimationVariable2* This,double *finalValue,unsigned int cDimension) { return This->lpVtbl->GetFinalVectorValue(This,finalValue,cDimension); } static FORCEINLINE HRESULT IUIAnimationVariable2_GetPreviousValue(IUIAnimationVariable2* This,double *previousValue) { return This->lpVtbl->GetPreviousValue(This,previousValue); } static FORCEINLINE HRESULT IUIAnimationVariable2_GetPreviousVectorValue(IUIAnimationVariable2* This,double *previousValue,unsigned int cDimension) { return This->lpVtbl->GetPreviousVectorValue(This,previousValue,cDimension); } static FORCEINLINE HRESULT IUIAnimationVariable2_GetIntegerValue(IUIAnimationVariable2* This,int *value) { return This->lpVtbl->GetIntegerValue(This,value); } static FORCEINLINE HRESULT IUIAnimationVariable2_GetIntegerVectorValue(IUIAnimationVariable2* This,int *value,unsigned int cDimension) { return This->lpVtbl->GetIntegerVectorValue(This,value,cDimension); } static FORCEINLINE HRESULT IUIAnimationVariable2_GetFinalIntegerValue(IUIAnimationVariable2* This,int *finalValue) { return This->lpVtbl->GetFinalIntegerValue(This,finalValue); } static FORCEINLINE HRESULT IUIAnimationVariable2_GetFinalIntegerVectorValue(IUIAnimationVariable2* This,int *finalValue,unsigned int cDimension) { return This->lpVtbl->GetFinalIntegerVectorValue(This,finalValue,cDimension); } static FORCEINLINE HRESULT IUIAnimationVariable2_GetPreviousIntegerValue(IUIAnimationVariable2* This,int *previousValue) { return This->lpVtbl->GetPreviousIntegerValue(This,previousValue); } static FORCEINLINE HRESULT IUIAnimationVariable2_GetPreviousIntegerVectorValue(IUIAnimationVariable2* This,int *previousValue,unsigned int cDimension) { return This->lpVtbl->GetPreviousIntegerVectorValue(This,previousValue,cDimension); } static FORCEINLINE HRESULT IUIAnimationVariable2_GetCurrentStoryboard(IUIAnimationVariable2* This,IUIAnimationStoryboard2 **storyboard) { return This->lpVtbl->GetCurrentStoryboard(This,storyboard); } static FORCEINLINE HRESULT IUIAnimationVariable2_SetLowerBound(IUIAnimationVariable2* This,double bound) { return This->lpVtbl->SetLowerBound(This,bound); } static FORCEINLINE HRESULT IUIAnimationVariable2_SetLowerBoundVector(IUIAnimationVariable2* This,double *bound,unsigned int cDimension) { return This->lpVtbl->SetLowerBoundVector(This,bound,cDimension); } static FORCEINLINE HRESULT IUIAnimationVariable2_SetUpperBound(IUIAnimationVariable2* This,double bound) { return This->lpVtbl->SetUpperBound(This,bound); } static FORCEINLINE HRESULT IUIAnimationVariable2_SetUpperBoundVector(IUIAnimationVariable2* This,double *bound,unsigned int cDimension) { return This->lpVtbl->SetUpperBoundVector(This,bound,cDimension); } static FORCEINLINE HRESULT IUIAnimationVariable2_SetRoundingMode(IUIAnimationVariable2* This,UI_ANIMATION_ROUNDING_MODE mode) { return This->lpVtbl->SetRoundingMode(This,mode); } static FORCEINLINE HRESULT IUIAnimationVariable2_SetTag(IUIAnimationVariable2* This,IUnknown *object,unsigned int id) { return This->lpVtbl->SetTag(This,object,id); } static FORCEINLINE HRESULT IUIAnimationVariable2_GetTag(IUIAnimationVariable2* This,IUnknown **object,unsigned int *id) { return This->lpVtbl->GetTag(This,object,id); } static FORCEINLINE HRESULT IUIAnimationVariable2_SetVariableChangeHandler(IUIAnimationVariable2* This,IUIAnimationVariableChangeHandler2 *handler,LONG fRegisterForNextAnimationEvent) { return This->lpVtbl->SetVariableChangeHandler(This,handler,fRegisterForNextAnimationEvent); } static FORCEINLINE HRESULT IUIAnimationVariable2_SetVariableIntegerChangeHandler(IUIAnimationVariable2* This,IUIAnimationVariableIntegerChangeHandler2 *handler,LONG fRegisterForNextAnimationEvent) { return This->lpVtbl->SetVariableIntegerChangeHandler(This,handler,fRegisterForNextAnimationEvent); } static FORCEINLINE HRESULT IUIAnimationVariable2_SetVariableCurveChangeHandler(IUIAnimationVariable2* This,IUIAnimationVariableCurveChangeHandler2 *handler) { return This->lpVtbl->SetVariableCurveChangeHandler(This,handler); } #endif #endif #endif #endif /* __IUIAnimationVariable2_INTERFACE_DEFINED__ */ /***************************************************************************** * IDCompositionAnimation interface */ #ifndef __IDCompositionAnimation_INTERFACE_DEFINED__ #define __IDCompositionAnimation_INTERFACE_DEFINED__ DEFINE_GUID(IID_IDCompositionAnimation, 0xcbfd91d9, 0x51b2, 0x45e4, 0xb3,0xde, 0xd1,0x9c,0xcf,0xb8,0x63,0xc5); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("cbfd91d9-51b2-45e4-b3de-d19ccfb863c5") IDCompositionAnimation : public IUnknown { virtual HRESULT STDMETHODCALLTYPE Reset( ) = 0; virtual HRESULT STDMETHODCALLTYPE SetAbsoluteBeginTime( LARGE_INTEGER beginTime) = 0; virtual HRESULT STDMETHODCALLTYPE AddCubic( double beginOffset, float constantCoefficient, float linearCoefficient, float quadraticCoefficient, float cubicCoefficient) = 0; virtual HRESULT STDMETHODCALLTYPE AddSinusoidal( double beginOffset, float bias, float amplitude, float frequency, float phase) = 0; virtual HRESULT STDMETHODCALLTYPE AddRepeat( double beginOffset, double durationToRepeat) = 0; virtual HRESULT STDMETHODCALLTYPE End( double endOffset, float endValue) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(IDCompositionAnimation, 0xcbfd91d9, 0x51b2, 0x45e4, 0xb3,0xde, 0xd1,0x9c,0xcf,0xb8,0x63,0xc5) #endif #else typedef struct IDCompositionAnimationVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IDCompositionAnimation *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IDCompositionAnimation *This); ULONG (STDMETHODCALLTYPE *Release)( IDCompositionAnimation *This); /*** IDCompositionAnimation methods ***/ HRESULT (STDMETHODCALLTYPE *Reset)( IDCompositionAnimation *This); HRESULT (STDMETHODCALLTYPE *SetAbsoluteBeginTime)( IDCompositionAnimation *This, LARGE_INTEGER beginTime); HRESULT (STDMETHODCALLTYPE *AddCubic)( IDCompositionAnimation *This, double beginOffset, float constantCoefficient, float linearCoefficient, float quadraticCoefficient, float cubicCoefficient); HRESULT (STDMETHODCALLTYPE *AddSinusoidal)( IDCompositionAnimation *This, double beginOffset, float bias, float amplitude, float frequency, float phase); HRESULT (STDMETHODCALLTYPE *AddRepeat)( IDCompositionAnimation *This, double beginOffset, double durationToRepeat); HRESULT (STDMETHODCALLTYPE *End)( IDCompositionAnimation *This, double endOffset, float endValue); END_INTERFACE } IDCompositionAnimationVtbl; interface IDCompositionAnimation { CONST_VTBL IDCompositionAnimationVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define IDCompositionAnimation_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IDCompositionAnimation_AddRef(This) (This)->lpVtbl->AddRef(This) #define IDCompositionAnimation_Release(This) (This)->lpVtbl->Release(This) /*** IDCompositionAnimation methods ***/ #define IDCompositionAnimation_Reset(This) (This)->lpVtbl->Reset(This) #define IDCompositionAnimation_SetAbsoluteBeginTime(This,beginTime) (This)->lpVtbl->SetAbsoluteBeginTime(This,beginTime) #define IDCompositionAnimation_AddCubic(This,beginOffset,constantCoefficient,linearCoefficient,quadraticCoefficient,cubicCoefficient) (This)->lpVtbl->AddCubic(This,beginOffset,constantCoefficient,linearCoefficient,quadraticCoefficient,cubicCoefficient) #define IDCompositionAnimation_AddSinusoidal(This,beginOffset,bias,amplitude,frequency,phase) (This)->lpVtbl->AddSinusoidal(This,beginOffset,bias,amplitude,frequency,phase) #define IDCompositionAnimation_AddRepeat(This,beginOffset,durationToRepeat) (This)->lpVtbl->AddRepeat(This,beginOffset,durationToRepeat) #define IDCompositionAnimation_End(This,endOffset,endValue) (This)->lpVtbl->End(This,endOffset,endValue) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT IDCompositionAnimation_QueryInterface(IDCompositionAnimation* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG IDCompositionAnimation_AddRef(IDCompositionAnimation* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG IDCompositionAnimation_Release(IDCompositionAnimation* This) { return This->lpVtbl->Release(This); } /*** IDCompositionAnimation methods ***/ static FORCEINLINE HRESULT IDCompositionAnimation_Reset(IDCompositionAnimation* This) { return This->lpVtbl->Reset(This); } static FORCEINLINE HRESULT IDCompositionAnimation_SetAbsoluteBeginTime(IDCompositionAnimation* This,LARGE_INTEGER beginTime) { return This->lpVtbl->SetAbsoluteBeginTime(This,beginTime); } static FORCEINLINE HRESULT IDCompositionAnimation_AddCubic(IDCompositionAnimation* This,double beginOffset,float constantCoefficient,float linearCoefficient,float quadraticCoefficient,float cubicCoefficient) { return This->lpVtbl->AddCubic(This,beginOffset,constantCoefficient,linearCoefficient,quadraticCoefficient,cubicCoefficient); } static FORCEINLINE HRESULT IDCompositionAnimation_AddSinusoidal(IDCompositionAnimation* This,double beginOffset,float bias,float amplitude,float frequency,float phase) { return This->lpVtbl->AddSinusoidal(This,beginOffset,bias,amplitude,frequency,phase); } static FORCEINLINE HRESULT IDCompositionAnimation_AddRepeat(IDCompositionAnimation* This,double beginOffset,double durationToRepeat) { return This->lpVtbl->AddRepeat(This,beginOffset,durationToRepeat); } static FORCEINLINE HRESULT IDCompositionAnimation_End(IDCompositionAnimation* This,double endOffset,float endValue) { return This->lpVtbl->End(This,endOffset,endValue); } #endif #endif #endif #endif /* __IDCompositionAnimation_INTERFACE_DEFINED__ */ /***************************************************************************** * IUIAnimationStoryboard2 interface */ #ifndef __IUIAnimationStoryboard2_INTERFACE_DEFINED__ #define __IUIAnimationStoryboard2_INTERFACE_DEFINED__ DEFINE_GUID(IID_IUIAnimationStoryboard2, 0xae289cd2, 0x12d4, 0x4945, 0x94,0x19, 0x9e,0x41,0xbe,0x03,0x4d,0xf2); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("ae289cd2-12d4-4945-9419-9e41be034df2") IUIAnimationStoryboard2 : public IUnknown { virtual HRESULT STDMETHODCALLTYPE AddTransition( IUIAnimationVariable2 *variable, IUIAnimationTransition2 *transition) = 0; virtual HRESULT STDMETHODCALLTYPE AddKeyframeAtOffset( UI_ANIMATION_KEYFRAME existingKeyframe, double offset, UI_ANIMATION_KEYFRAME *keyframe) = 0; virtual HRESULT STDMETHODCALLTYPE AddKeyframeAfterTransition( IUIAnimationTransition2 *transition, UI_ANIMATION_KEYFRAME *keyframe) = 0; virtual HRESULT STDMETHODCALLTYPE AddTransitionAtKeyframe( IUIAnimationVariable2 *variable, IUIAnimationTransition2 *transition, UI_ANIMATION_KEYFRAME startKeyframe) = 0; virtual HRESULT STDMETHODCALLTYPE AddTransitionBetweenKeyframes( IUIAnimationVariable2 *variable, IUIAnimationTransition2 *transition, UI_ANIMATION_KEYFRAME startKeyframe, UI_ANIMATION_KEYFRAME endKeyframe) = 0; virtual HRESULT STDMETHODCALLTYPE RepeatBetweenKeyframes( UI_ANIMATION_KEYFRAME startKeyframe, UI_ANIMATION_KEYFRAME endKeyframe, double cRepetition, UI_ANIMATION_REPEAT_MODE repeatMode, IUIAnimationLoopIterationChangeHandler2 *pIterationChangeHandler = 0, UINT_PTR id = 0, LONG fRegisterForNextAnimationEvent = FALSE) = 0; virtual HRESULT STDMETHODCALLTYPE HoldVariable( IUIAnimationVariable2 *variable) = 0; virtual HRESULT STDMETHODCALLTYPE SetLongestAcceptableDelay( double delay) = 0; virtual HRESULT STDMETHODCALLTYPE SetSkipDuration( double secondsDuration) = 0; virtual HRESULT STDMETHODCALLTYPE Schedule( double timeNow, UI_ANIMATION_SCHEDULING_RESULT *schedulingResult = 0) = 0; virtual HRESULT STDMETHODCALLTYPE Conclude( ) = 0; virtual HRESULT STDMETHODCALLTYPE Finish( double completionDeadline) = 0; virtual HRESULT STDMETHODCALLTYPE Abandon( ) = 0; virtual HRESULT STDMETHODCALLTYPE SetTag( IUnknown *object, unsigned int id) = 0; virtual HRESULT STDMETHODCALLTYPE GetTag( IUnknown **object, unsigned int *id) = 0; virtual HRESULT STDMETHODCALLTYPE GetStatus( UI_ANIMATION_STORYBOARD_STATUS *status) = 0; virtual HRESULT STDMETHODCALLTYPE GetElapsedTime( double *elapsedTime) = 0; virtual HRESULT STDMETHODCALLTYPE SetStoryboardEventHandler( IUIAnimationStoryboardEventHandler2 *handler, LONG fRegisterStatusChangeForNextAnimationEvent = FALSE, LONG fRegisterUpdateForNextAnimationEvent = FALSE) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(IUIAnimationStoryboard2, 0xae289cd2, 0x12d4, 0x4945, 0x94,0x19, 0x9e,0x41,0xbe,0x03,0x4d,0xf2) #endif #else typedef struct IUIAnimationStoryboard2Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IUIAnimationStoryboard2 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IUIAnimationStoryboard2 *This); ULONG (STDMETHODCALLTYPE *Release)( IUIAnimationStoryboard2 *This); /*** IUIAnimationStoryboard2 methods ***/ HRESULT (STDMETHODCALLTYPE *AddTransition)( IUIAnimationStoryboard2 *This, IUIAnimationVariable2 *variable, IUIAnimationTransition2 *transition); HRESULT (STDMETHODCALLTYPE *AddKeyframeAtOffset)( IUIAnimationStoryboard2 *This, UI_ANIMATION_KEYFRAME existingKeyframe, double offset, UI_ANIMATION_KEYFRAME *keyframe); HRESULT (STDMETHODCALLTYPE *AddKeyframeAfterTransition)( IUIAnimationStoryboard2 *This, IUIAnimationTransition2 *transition, UI_ANIMATION_KEYFRAME *keyframe); HRESULT (STDMETHODCALLTYPE *AddTransitionAtKeyframe)( IUIAnimationStoryboard2 *This, IUIAnimationVariable2 *variable, IUIAnimationTransition2 *transition, UI_ANIMATION_KEYFRAME startKeyframe); HRESULT (STDMETHODCALLTYPE *AddTransitionBetweenKeyframes)( IUIAnimationStoryboard2 *This, IUIAnimationVariable2 *variable, IUIAnimationTransition2 *transition, UI_ANIMATION_KEYFRAME startKeyframe, UI_ANIMATION_KEYFRAME endKeyframe); HRESULT (STDMETHODCALLTYPE *RepeatBetweenKeyframes)( IUIAnimationStoryboard2 *This, UI_ANIMATION_KEYFRAME startKeyframe, UI_ANIMATION_KEYFRAME endKeyframe, double cRepetition, UI_ANIMATION_REPEAT_MODE repeatMode, IUIAnimationLoopIterationChangeHandler2 *pIterationChangeHandler, UINT_PTR id, LONG fRegisterForNextAnimationEvent); HRESULT (STDMETHODCALLTYPE *HoldVariable)( IUIAnimationStoryboard2 *This, IUIAnimationVariable2 *variable); HRESULT (STDMETHODCALLTYPE *SetLongestAcceptableDelay)( IUIAnimationStoryboard2 *This, double delay); HRESULT (STDMETHODCALLTYPE *SetSkipDuration)( IUIAnimationStoryboard2 *This, double secondsDuration); HRESULT (STDMETHODCALLTYPE *Schedule)( IUIAnimationStoryboard2 *This, double timeNow, UI_ANIMATION_SCHEDULING_RESULT *schedulingResult); HRESULT (STDMETHODCALLTYPE *Conclude)( IUIAnimationStoryboard2 *This); HRESULT (STDMETHODCALLTYPE *Finish)( IUIAnimationStoryboard2 *This, double completionDeadline); HRESULT (STDMETHODCALLTYPE *Abandon)( IUIAnimationStoryboard2 *This); HRESULT (STDMETHODCALLTYPE *SetTag)( IUIAnimationStoryboard2 *This, IUnknown *object, unsigned int id); HRESULT (STDMETHODCALLTYPE *GetTag)( IUIAnimationStoryboard2 *This, IUnknown **object, unsigned int *id); HRESULT (STDMETHODCALLTYPE *GetStatus)( IUIAnimationStoryboard2 *This, UI_ANIMATION_STORYBOARD_STATUS *status); HRESULT (STDMETHODCALLTYPE *GetElapsedTime)( IUIAnimationStoryboard2 *This, double *elapsedTime); HRESULT (STDMETHODCALLTYPE *SetStoryboardEventHandler)( IUIAnimationStoryboard2 *This, IUIAnimationStoryboardEventHandler2 *handler, LONG fRegisterStatusChangeForNextAnimationEvent, LONG fRegisterUpdateForNextAnimationEvent); END_INTERFACE } IUIAnimationStoryboard2Vtbl; interface IUIAnimationStoryboard2 { CONST_VTBL IUIAnimationStoryboard2Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define IUIAnimationStoryboard2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IUIAnimationStoryboard2_AddRef(This) (This)->lpVtbl->AddRef(This) #define IUIAnimationStoryboard2_Release(This) (This)->lpVtbl->Release(This) /*** IUIAnimationStoryboard2 methods ***/ #define IUIAnimationStoryboard2_AddTransition(This,variable,transition) (This)->lpVtbl->AddTransition(This,variable,transition) #define IUIAnimationStoryboard2_AddKeyframeAtOffset(This,existingKeyframe,offset,keyframe) (This)->lpVtbl->AddKeyframeAtOffset(This,existingKeyframe,offset,keyframe) #define IUIAnimationStoryboard2_AddKeyframeAfterTransition(This,transition,keyframe) (This)->lpVtbl->AddKeyframeAfterTransition(This,transition,keyframe) #define IUIAnimationStoryboard2_AddTransitionAtKeyframe(This,variable,transition,startKeyframe) (This)->lpVtbl->AddTransitionAtKeyframe(This,variable,transition,startKeyframe) #define IUIAnimationStoryboard2_AddTransitionBetweenKeyframes(This,variable,transition,startKeyframe,endKeyframe) (This)->lpVtbl->AddTransitionBetweenKeyframes(This,variable,transition,startKeyframe,endKeyframe) #define IUIAnimationStoryboard2_RepeatBetweenKeyframes(This,startKeyframe,endKeyframe,cRepetition,repeatMode,pIterationChangeHandler,id,fRegisterForNextAnimationEvent) (This)->lpVtbl->RepeatBetweenKeyframes(This,startKeyframe,endKeyframe,cRepetition,repeatMode,pIterationChangeHandler,id,fRegisterForNextAnimationEvent) #define IUIAnimationStoryboard2_HoldVariable(This,variable) (This)->lpVtbl->HoldVariable(This,variable) #define IUIAnimationStoryboard2_SetLongestAcceptableDelay(This,delay) (This)->lpVtbl->SetLongestAcceptableDelay(This,delay) #define IUIAnimationStoryboard2_SetSkipDuration(This,secondsDuration) (This)->lpVtbl->SetSkipDuration(This,secondsDuration) #define IUIAnimationStoryboard2_Schedule(This,timeNow,schedulingResult) (This)->lpVtbl->Schedule(This,timeNow,schedulingResult) #define IUIAnimationStoryboard2_Conclude(This) (This)->lpVtbl->Conclude(This) #define IUIAnimationStoryboard2_Finish(This,completionDeadline) (This)->lpVtbl->Finish(This,completionDeadline) #define IUIAnimationStoryboard2_Abandon(This) (This)->lpVtbl->Abandon(This) #define IUIAnimationStoryboard2_SetTag(This,object,id) (This)->lpVtbl->SetTag(This,object,id) #define IUIAnimationStoryboard2_GetTag(This,object,id) (This)->lpVtbl->GetTag(This,object,id) #define IUIAnimationStoryboard2_GetStatus(This,status) (This)->lpVtbl->GetStatus(This,status) #define IUIAnimationStoryboard2_GetElapsedTime(This,elapsedTime) (This)->lpVtbl->GetElapsedTime(This,elapsedTime) #define IUIAnimationStoryboard2_SetStoryboardEventHandler(This,handler,fRegisterStatusChangeForNextAnimationEvent,fRegisterUpdateForNextAnimationEvent) (This)->lpVtbl->SetStoryboardEventHandler(This,handler,fRegisterStatusChangeForNextAnimationEvent,fRegisterUpdateForNextAnimationEvent) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT IUIAnimationStoryboard2_QueryInterface(IUIAnimationStoryboard2* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG IUIAnimationStoryboard2_AddRef(IUIAnimationStoryboard2* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG IUIAnimationStoryboard2_Release(IUIAnimationStoryboard2* This) { return This->lpVtbl->Release(This); } /*** IUIAnimationStoryboard2 methods ***/ static FORCEINLINE HRESULT IUIAnimationStoryboard2_AddTransition(IUIAnimationStoryboard2* This,IUIAnimationVariable2 *variable,IUIAnimationTransition2 *transition) { return This->lpVtbl->AddTransition(This,variable,transition); } static FORCEINLINE HRESULT IUIAnimationStoryboard2_AddKeyframeAtOffset(IUIAnimationStoryboard2* This,UI_ANIMATION_KEYFRAME existingKeyframe,double offset,UI_ANIMATION_KEYFRAME *keyframe) { return This->lpVtbl->AddKeyframeAtOffset(This,existingKeyframe,offset,keyframe); } static FORCEINLINE HRESULT IUIAnimationStoryboard2_AddKeyframeAfterTransition(IUIAnimationStoryboard2* This,IUIAnimationTransition2 *transition,UI_ANIMATION_KEYFRAME *keyframe) { return This->lpVtbl->AddKeyframeAfterTransition(This,transition,keyframe); } static FORCEINLINE HRESULT IUIAnimationStoryboard2_AddTransitionAtKeyframe(IUIAnimationStoryboard2* This,IUIAnimationVariable2 *variable,IUIAnimationTransition2 *transition,UI_ANIMATION_KEYFRAME startKeyframe) { return This->lpVtbl->AddTransitionAtKeyframe(This,variable,transition,startKeyframe); } static FORCEINLINE HRESULT IUIAnimationStoryboard2_AddTransitionBetweenKeyframes(IUIAnimationStoryboard2* This,IUIAnimationVariable2 *variable,IUIAnimationTransition2 *transition,UI_ANIMATION_KEYFRAME startKeyframe,UI_ANIMATION_KEYFRAME endKeyframe) { return This->lpVtbl->AddTransitionBetweenKeyframes(This,variable,transition,startKeyframe,endKeyframe); } static FORCEINLINE HRESULT IUIAnimationStoryboard2_RepeatBetweenKeyframes(IUIAnimationStoryboard2* This,UI_ANIMATION_KEYFRAME startKeyframe,UI_ANIMATION_KEYFRAME endKeyframe,double cRepetition,UI_ANIMATION_REPEAT_MODE repeatMode,IUIAnimationLoopIterationChangeHandler2 *pIterationChangeHandler,UINT_PTR id,LONG fRegisterForNextAnimationEvent) { return This->lpVtbl->RepeatBetweenKeyframes(This,startKeyframe,endKeyframe,cRepetition,repeatMode,pIterationChangeHandler,id,fRegisterForNextAnimationEvent); } static FORCEINLINE HRESULT IUIAnimationStoryboard2_HoldVariable(IUIAnimationStoryboard2* This,IUIAnimationVariable2 *variable) { return This->lpVtbl->HoldVariable(This,variable); } static FORCEINLINE HRESULT IUIAnimationStoryboard2_SetLongestAcceptableDelay(IUIAnimationStoryboard2* This,double delay) { return This->lpVtbl->SetLongestAcceptableDelay(This,delay); } static FORCEINLINE HRESULT IUIAnimationStoryboard2_SetSkipDuration(IUIAnimationStoryboard2* This,double secondsDuration) { return This->lpVtbl->SetSkipDuration(This,secondsDuration); } static FORCEINLINE HRESULT IUIAnimationStoryboard2_Schedule(IUIAnimationStoryboard2* This,double timeNow,UI_ANIMATION_SCHEDULING_RESULT *schedulingResult) { return This->lpVtbl->Schedule(This,timeNow,schedulingResult); } static FORCEINLINE HRESULT IUIAnimationStoryboard2_Conclude(IUIAnimationStoryboard2* This) { return This->lpVtbl->Conclude(This); } static FORCEINLINE HRESULT IUIAnimationStoryboard2_Finish(IUIAnimationStoryboard2* This,double completionDeadline) { return This->lpVtbl->Finish(This,completionDeadline); } static FORCEINLINE HRESULT IUIAnimationStoryboard2_Abandon(IUIAnimationStoryboard2* This) { return This->lpVtbl->Abandon(This); } static FORCEINLINE HRESULT IUIAnimationStoryboard2_SetTag(IUIAnimationStoryboard2* This,IUnknown *object,unsigned int id) { return This->lpVtbl->SetTag(This,object,id); } static FORCEINLINE HRESULT IUIAnimationStoryboard2_GetTag(IUIAnimationStoryboard2* This,IUnknown **object,unsigned int *id) { return This->lpVtbl->GetTag(This,object,id); } static FORCEINLINE HRESULT IUIAnimationStoryboard2_GetStatus(IUIAnimationStoryboard2* This,UI_ANIMATION_STORYBOARD_STATUS *status) { return This->lpVtbl->GetStatus(This,status); } static FORCEINLINE HRESULT IUIAnimationStoryboard2_GetElapsedTime(IUIAnimationStoryboard2* This,double *elapsedTime) { return This->lpVtbl->GetElapsedTime(This,elapsedTime); } static FORCEINLINE HRESULT IUIAnimationStoryboard2_SetStoryboardEventHandler(IUIAnimationStoryboard2* This,IUIAnimationStoryboardEventHandler2 *handler,LONG fRegisterStatusChangeForNextAnimationEvent,LONG fRegisterUpdateForNextAnimationEvent) { return This->lpVtbl->SetStoryboardEventHandler(This,handler,fRegisterStatusChangeForNextAnimationEvent,fRegisterUpdateForNextAnimationEvent); } #endif #endif #endif #endif /* __IUIAnimationStoryboard2_INTERFACE_DEFINED__ */ /***************************************************************************** * IUIAnimationTransition2 interface */ #ifndef __IUIAnimationTransition2_INTERFACE_DEFINED__ #define __IUIAnimationTransition2_INTERFACE_DEFINED__ DEFINE_GUID(IID_IUIAnimationTransition2, 0x62ff9123, 0xa85a, 0x4e9b, 0xa2,0x18, 0x43,0x5a,0x93,0xe2,0x68,0xfd); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("62ff9123-a85a-4e9b-a218-435a93e268fd") IUIAnimationTransition2 : public IUnknown { virtual HRESULT STDMETHODCALLTYPE GetDimension( unsigned int *dimension) = 0; virtual HRESULT STDMETHODCALLTYPE SetInitialValue( double value) = 0; virtual HRESULT STDMETHODCALLTYPE SetInitialVectorValue( double *value, unsigned int cDimension) = 0; virtual HRESULT STDMETHODCALLTYPE SetInitialVelocity( double velocity) = 0; virtual HRESULT STDMETHODCALLTYPE SetInitialVectorVelocity( double *velocity, unsigned int cDimension) = 0; virtual HRESULT STDMETHODCALLTYPE IsDurationKnown( ) = 0; virtual HRESULT STDMETHODCALLTYPE GetDuration( double *duration) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(IUIAnimationTransition2, 0x62ff9123, 0xa85a, 0x4e9b, 0xa2,0x18, 0x43,0x5a,0x93,0xe2,0x68,0xfd) #endif #else typedef struct IUIAnimationTransition2Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IUIAnimationTransition2 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IUIAnimationTransition2 *This); ULONG (STDMETHODCALLTYPE *Release)( IUIAnimationTransition2 *This); /*** IUIAnimationTransition2 methods ***/ HRESULT (STDMETHODCALLTYPE *GetDimension)( IUIAnimationTransition2 *This, unsigned int *dimension); HRESULT (STDMETHODCALLTYPE *SetInitialValue)( IUIAnimationTransition2 *This, double value); HRESULT (STDMETHODCALLTYPE *SetInitialVectorValue)( IUIAnimationTransition2 *This, double *value, unsigned int cDimension); HRESULT (STDMETHODCALLTYPE *SetInitialVelocity)( IUIAnimationTransition2 *This, double velocity); HRESULT (STDMETHODCALLTYPE *SetInitialVectorVelocity)( IUIAnimationTransition2 *This, double *velocity, unsigned int cDimension); HRESULT (STDMETHODCALLTYPE *IsDurationKnown)( IUIAnimationTransition2 *This); HRESULT (STDMETHODCALLTYPE *GetDuration)( IUIAnimationTransition2 *This, double *duration); END_INTERFACE } IUIAnimationTransition2Vtbl; interface IUIAnimationTransition2 { CONST_VTBL IUIAnimationTransition2Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define IUIAnimationTransition2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IUIAnimationTransition2_AddRef(This) (This)->lpVtbl->AddRef(This) #define IUIAnimationTransition2_Release(This) (This)->lpVtbl->Release(This) /*** IUIAnimationTransition2 methods ***/ #define IUIAnimationTransition2_GetDimension(This,dimension) (This)->lpVtbl->GetDimension(This,dimension) #define IUIAnimationTransition2_SetInitialValue(This,value) (This)->lpVtbl->SetInitialValue(This,value) #define IUIAnimationTransition2_SetInitialVectorValue(This,value,cDimension) (This)->lpVtbl->SetInitialVectorValue(This,value,cDimension) #define IUIAnimationTransition2_SetInitialVelocity(This,velocity) (This)->lpVtbl->SetInitialVelocity(This,velocity) #define IUIAnimationTransition2_SetInitialVectorVelocity(This,velocity,cDimension) (This)->lpVtbl->SetInitialVectorVelocity(This,velocity,cDimension) #define IUIAnimationTransition2_IsDurationKnown(This) (This)->lpVtbl->IsDurationKnown(This) #define IUIAnimationTransition2_GetDuration(This,duration) (This)->lpVtbl->GetDuration(This,duration) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT IUIAnimationTransition2_QueryInterface(IUIAnimationTransition2* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG IUIAnimationTransition2_AddRef(IUIAnimationTransition2* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG IUIAnimationTransition2_Release(IUIAnimationTransition2* This) { return This->lpVtbl->Release(This); } /*** IUIAnimationTransition2 methods ***/ static FORCEINLINE HRESULT IUIAnimationTransition2_GetDimension(IUIAnimationTransition2* This,unsigned int *dimension) { return This->lpVtbl->GetDimension(This,dimension); } static FORCEINLINE HRESULT IUIAnimationTransition2_SetInitialValue(IUIAnimationTransition2* This,double value) { return This->lpVtbl->SetInitialValue(This,value); } static FORCEINLINE HRESULT IUIAnimationTransition2_SetInitialVectorValue(IUIAnimationTransition2* This,double *value,unsigned int cDimension) { return This->lpVtbl->SetInitialVectorValue(This,value,cDimension); } static FORCEINLINE HRESULT IUIAnimationTransition2_SetInitialVelocity(IUIAnimationTransition2* This,double velocity) { return This->lpVtbl->SetInitialVelocity(This,velocity); } static FORCEINLINE HRESULT IUIAnimationTransition2_SetInitialVectorVelocity(IUIAnimationTransition2* This,double *velocity,unsigned int cDimension) { return This->lpVtbl->SetInitialVectorVelocity(This,velocity,cDimension); } static FORCEINLINE HRESULT IUIAnimationTransition2_IsDurationKnown(IUIAnimationTransition2* This) { return This->lpVtbl->IsDurationKnown(This); } static FORCEINLINE HRESULT IUIAnimationTransition2_GetDuration(IUIAnimationTransition2* This,double *duration) { return This->lpVtbl->GetDuration(This,duration); } #endif #endif #endif #endif /* __IUIAnimationTransition2_INTERFACE_DEFINED__ */ /***************************************************************************** * IUIAnimationLoopIterationChangeHandler2 interface */ #ifndef __IUIAnimationLoopIterationChangeHandler2_INTERFACE_DEFINED__ #define __IUIAnimationLoopIterationChangeHandler2_INTERFACE_DEFINED__ DEFINE_GUID(IID_IUIAnimationLoopIterationChangeHandler2, 0x2d3b15a4, 0x4762, 0x47ab, 0xa0,0x30, 0xb2,0x32,0x21,0xdf,0x3a,0xe0); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("2d3b15a4-4762-47ab-a030-b23221df3ae0") IUIAnimationLoopIterationChangeHandler2 : public IUnknown { virtual HRESULT STDMETHODCALLTYPE OnLoopIterationChanged( IUIAnimationStoryboard2 *storyboard, UINT_PTR id, unsigned int newIterationCount, unsigned int oldIterationCount) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(IUIAnimationLoopIterationChangeHandler2, 0x2d3b15a4, 0x4762, 0x47ab, 0xa0,0x30, 0xb2,0x32,0x21,0xdf,0x3a,0xe0) #endif #else typedef struct IUIAnimationLoopIterationChangeHandler2Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IUIAnimationLoopIterationChangeHandler2 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IUIAnimationLoopIterationChangeHandler2 *This); ULONG (STDMETHODCALLTYPE *Release)( IUIAnimationLoopIterationChangeHandler2 *This); /*** IUIAnimationLoopIterationChangeHandler2 methods ***/ HRESULT (STDMETHODCALLTYPE *OnLoopIterationChanged)( IUIAnimationLoopIterationChangeHandler2 *This, IUIAnimationStoryboard2 *storyboard, UINT_PTR id, unsigned int newIterationCount, unsigned int oldIterationCount); END_INTERFACE } IUIAnimationLoopIterationChangeHandler2Vtbl; interface IUIAnimationLoopIterationChangeHandler2 { CONST_VTBL IUIAnimationLoopIterationChangeHandler2Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define IUIAnimationLoopIterationChangeHandler2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IUIAnimationLoopIterationChangeHandler2_AddRef(This) (This)->lpVtbl->AddRef(This) #define IUIAnimationLoopIterationChangeHandler2_Release(This) (This)->lpVtbl->Release(This) /*** IUIAnimationLoopIterationChangeHandler2 methods ***/ #define IUIAnimationLoopIterationChangeHandler2_OnLoopIterationChanged(This,storyboard,id,newIterationCount,oldIterationCount) (This)->lpVtbl->OnLoopIterationChanged(This,storyboard,id,newIterationCount,oldIterationCount) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT IUIAnimationLoopIterationChangeHandler2_QueryInterface(IUIAnimationLoopIterationChangeHandler2* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG IUIAnimationLoopIterationChangeHandler2_AddRef(IUIAnimationLoopIterationChangeHandler2* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG IUIAnimationLoopIterationChangeHandler2_Release(IUIAnimationLoopIterationChangeHandler2* This) { return This->lpVtbl->Release(This); } /*** IUIAnimationLoopIterationChangeHandler2 methods ***/ static FORCEINLINE HRESULT IUIAnimationLoopIterationChangeHandler2_OnLoopIterationChanged(IUIAnimationLoopIterationChangeHandler2* This,IUIAnimationStoryboard2 *storyboard,UINT_PTR id,unsigned int newIterationCount,unsigned int oldIterationCount) { return This->lpVtbl->OnLoopIterationChanged(This,storyboard,id,newIterationCount,oldIterationCount); } #endif #endif #endif #endif /* __IUIAnimationLoopIterationChangeHandler2_INTERFACE_DEFINED__ */ /***************************************************************************** * IUIAnimationStoryboardEventHandler2 interface */ #ifndef __IUIAnimationStoryboardEventHandler2_INTERFACE_DEFINED__ #define __IUIAnimationStoryboardEventHandler2_INTERFACE_DEFINED__ DEFINE_GUID(IID_IUIAnimationStoryboardEventHandler2, 0xbac5f55a, 0xba7c, 0x414c, 0xb5,0x99, 0xfb,0xf8,0x50,0xf5,0x53,0xc6); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("bac5f55a-ba7c-414c-b599-fbf850f553c6") IUIAnimationStoryboardEventHandler2 : public IUnknown { virtual HRESULT STDMETHODCALLTYPE OnStoryboardStatusChanged( IUIAnimationStoryboard2 *storyboard, UI_ANIMATION_STORYBOARD_STATUS newStatus, UI_ANIMATION_STORYBOARD_STATUS previousStatus) = 0; virtual HRESULT STDMETHODCALLTYPE OnStoryboardUpdated( IUIAnimationStoryboard2 *storyboard) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(IUIAnimationStoryboardEventHandler2, 0xbac5f55a, 0xba7c, 0x414c, 0xb5,0x99, 0xfb,0xf8,0x50,0xf5,0x53,0xc6) #endif #else typedef struct IUIAnimationStoryboardEventHandler2Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IUIAnimationStoryboardEventHandler2 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IUIAnimationStoryboardEventHandler2 *This); ULONG (STDMETHODCALLTYPE *Release)( IUIAnimationStoryboardEventHandler2 *This); /*** IUIAnimationStoryboardEventHandler2 methods ***/ HRESULT (STDMETHODCALLTYPE *OnStoryboardStatusChanged)( IUIAnimationStoryboardEventHandler2 *This, IUIAnimationStoryboard2 *storyboard, UI_ANIMATION_STORYBOARD_STATUS newStatus, UI_ANIMATION_STORYBOARD_STATUS previousStatus); HRESULT (STDMETHODCALLTYPE *OnStoryboardUpdated)( IUIAnimationStoryboardEventHandler2 *This, IUIAnimationStoryboard2 *storyboard); END_INTERFACE } IUIAnimationStoryboardEventHandler2Vtbl; interface IUIAnimationStoryboardEventHandler2 { CONST_VTBL IUIAnimationStoryboardEventHandler2Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define IUIAnimationStoryboardEventHandler2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IUIAnimationStoryboardEventHandler2_AddRef(This) (This)->lpVtbl->AddRef(This) #define IUIAnimationStoryboardEventHandler2_Release(This) (This)->lpVtbl->Release(This) /*** IUIAnimationStoryboardEventHandler2 methods ***/ #define IUIAnimationStoryboardEventHandler2_OnStoryboardStatusChanged(This,storyboard,newStatus,previousStatus) (This)->lpVtbl->OnStoryboardStatusChanged(This,storyboard,newStatus,previousStatus) #define IUIAnimationStoryboardEventHandler2_OnStoryboardUpdated(This,storyboard) (This)->lpVtbl->OnStoryboardUpdated(This,storyboard) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT IUIAnimationStoryboardEventHandler2_QueryInterface(IUIAnimationStoryboardEventHandler2* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG IUIAnimationStoryboardEventHandler2_AddRef(IUIAnimationStoryboardEventHandler2* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG IUIAnimationStoryboardEventHandler2_Release(IUIAnimationStoryboardEventHandler2* This) { return This->lpVtbl->Release(This); } /*** IUIAnimationStoryboardEventHandler2 methods ***/ static FORCEINLINE HRESULT IUIAnimationStoryboardEventHandler2_OnStoryboardStatusChanged(IUIAnimationStoryboardEventHandler2* This,IUIAnimationStoryboard2 *storyboard,UI_ANIMATION_STORYBOARD_STATUS newStatus,UI_ANIMATION_STORYBOARD_STATUS previousStatus) { return This->lpVtbl->OnStoryboardStatusChanged(This,storyboard,newStatus,previousStatus); } static FORCEINLINE HRESULT IUIAnimationStoryboardEventHandler2_OnStoryboardUpdated(IUIAnimationStoryboardEventHandler2* This,IUIAnimationStoryboard2 *storyboard) { return This->lpVtbl->OnStoryboardUpdated(This,storyboard); } #endif #endif #endif #endif /* __IUIAnimationStoryboardEventHandler2_INTERFACE_DEFINED__ */ /***************************************************************************** * IUIAnimationVariableChangeHandler2 interface */ #ifndef __IUIAnimationVariableChangeHandler2_INTERFACE_DEFINED__ #define __IUIAnimationVariableChangeHandler2_INTERFACE_DEFINED__ DEFINE_GUID(IID_IUIAnimationVariableChangeHandler2, 0x63acc8d2, 0x6eae, 0x4bb0, 0xb8,0x79, 0x58,0x6d,0xd8,0xcf,0xbe,0x42); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("63acc8d2-6eae-4bb0-b879-586dd8cfbe42") IUIAnimationVariableChangeHandler2 : public IUnknown { virtual HRESULT STDMETHODCALLTYPE OnValueChanged( IUIAnimationStoryboard2 *storyboard, IUIAnimationVariable2 *variable, double *newValue, double *previousValue, unsigned int cDimension) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(IUIAnimationVariableChangeHandler2, 0x63acc8d2, 0x6eae, 0x4bb0, 0xb8,0x79, 0x58,0x6d,0xd8,0xcf,0xbe,0x42) #endif #else typedef struct IUIAnimationVariableChangeHandler2Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IUIAnimationVariableChangeHandler2 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IUIAnimationVariableChangeHandler2 *This); ULONG (STDMETHODCALLTYPE *Release)( IUIAnimationVariableChangeHandler2 *This); /*** IUIAnimationVariableChangeHandler2 methods ***/ HRESULT (STDMETHODCALLTYPE *OnValueChanged)( IUIAnimationVariableChangeHandler2 *This, IUIAnimationStoryboard2 *storyboard, IUIAnimationVariable2 *variable, double *newValue, double *previousValue, unsigned int cDimension); END_INTERFACE } IUIAnimationVariableChangeHandler2Vtbl; interface IUIAnimationVariableChangeHandler2 { CONST_VTBL IUIAnimationVariableChangeHandler2Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define IUIAnimationVariableChangeHandler2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IUIAnimationVariableChangeHandler2_AddRef(This) (This)->lpVtbl->AddRef(This) #define IUIAnimationVariableChangeHandler2_Release(This) (This)->lpVtbl->Release(This) /*** IUIAnimationVariableChangeHandler2 methods ***/ #define IUIAnimationVariableChangeHandler2_OnValueChanged(This,storyboard,variable,newValue,previousValue,cDimension) (This)->lpVtbl->OnValueChanged(This,storyboard,variable,newValue,previousValue,cDimension) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT IUIAnimationVariableChangeHandler2_QueryInterface(IUIAnimationVariableChangeHandler2* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG IUIAnimationVariableChangeHandler2_AddRef(IUIAnimationVariableChangeHandler2* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG IUIAnimationVariableChangeHandler2_Release(IUIAnimationVariableChangeHandler2* This) { return This->lpVtbl->Release(This); } /*** IUIAnimationVariableChangeHandler2 methods ***/ static FORCEINLINE HRESULT IUIAnimationVariableChangeHandler2_OnValueChanged(IUIAnimationVariableChangeHandler2* This,IUIAnimationStoryboard2 *storyboard,IUIAnimationVariable2 *variable,double *newValue,double *previousValue,unsigned int cDimension) { return This->lpVtbl->OnValueChanged(This,storyboard,variable,newValue,previousValue,cDimension); } #endif #endif #endif #endif /* __IUIAnimationVariableChangeHandler2_INTERFACE_DEFINED__ */ /***************************************************************************** * IUIAnimationVariableIntegerChangeHandler2 interface */ #ifndef __IUIAnimationVariableIntegerChangeHandler2_INTERFACE_DEFINED__ #define __IUIAnimationVariableIntegerChangeHandler2_INTERFACE_DEFINED__ DEFINE_GUID(IID_IUIAnimationVariableIntegerChangeHandler2, 0x829b6cf1, 0x4f3a, 0x4412, 0xae,0x09, 0xb2,0x43,0xeb,0x4c,0x6b,0x58); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("829b6cf1-4f3a-4412-ae09-b243eb4c6b58") IUIAnimationVariableIntegerChangeHandler2 : public IUnknown { virtual HRESULT STDMETHODCALLTYPE OnIntegerValueChanged( IUIAnimationStoryboard2 *storyboard, IUIAnimationVariable2 *variable, int *newValue, int *previousValue, unsigned int cDimension) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(IUIAnimationVariableIntegerChangeHandler2, 0x829b6cf1, 0x4f3a, 0x4412, 0xae,0x09, 0xb2,0x43,0xeb,0x4c,0x6b,0x58) #endif #else typedef struct IUIAnimationVariableIntegerChangeHandler2Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IUIAnimationVariableIntegerChangeHandler2 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IUIAnimationVariableIntegerChangeHandler2 *This); ULONG (STDMETHODCALLTYPE *Release)( IUIAnimationVariableIntegerChangeHandler2 *This); /*** IUIAnimationVariableIntegerChangeHandler2 methods ***/ HRESULT (STDMETHODCALLTYPE *OnIntegerValueChanged)( IUIAnimationVariableIntegerChangeHandler2 *This, IUIAnimationStoryboard2 *storyboard, IUIAnimationVariable2 *variable, int *newValue, int *previousValue, unsigned int cDimension); END_INTERFACE } IUIAnimationVariableIntegerChangeHandler2Vtbl; interface IUIAnimationVariableIntegerChangeHandler2 { CONST_VTBL IUIAnimationVariableIntegerChangeHandler2Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define IUIAnimationVariableIntegerChangeHandler2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IUIAnimationVariableIntegerChangeHandler2_AddRef(This) (This)->lpVtbl->AddRef(This) #define IUIAnimationVariableIntegerChangeHandler2_Release(This) (This)->lpVtbl->Release(This) /*** IUIAnimationVariableIntegerChangeHandler2 methods ***/ #define IUIAnimationVariableIntegerChangeHandler2_OnIntegerValueChanged(This,storyboard,variable,newValue,previousValue,cDimension) (This)->lpVtbl->OnIntegerValueChanged(This,storyboard,variable,newValue,previousValue,cDimension) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT IUIAnimationVariableIntegerChangeHandler2_QueryInterface(IUIAnimationVariableIntegerChangeHandler2* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG IUIAnimationVariableIntegerChangeHandler2_AddRef(IUIAnimationVariableIntegerChangeHandler2* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG IUIAnimationVariableIntegerChangeHandler2_Release(IUIAnimationVariableIntegerChangeHandler2* This) { return This->lpVtbl->Release(This); } /*** IUIAnimationVariableIntegerChangeHandler2 methods ***/ static FORCEINLINE HRESULT IUIAnimationVariableIntegerChangeHandler2_OnIntegerValueChanged(IUIAnimationVariableIntegerChangeHandler2* This,IUIAnimationStoryboard2 *storyboard,IUIAnimationVariable2 *variable,int *newValue,int *previousValue,unsigned int cDimension) { return This->lpVtbl->OnIntegerValueChanged(This,storyboard,variable,newValue,previousValue,cDimension); } #endif #endif #endif #endif /* __IUIAnimationVariableIntegerChangeHandler2_INTERFACE_DEFINED__ */ /***************************************************************************** * IUIAnimationVariableCurveChangeHandler2 interface */ #ifndef __IUIAnimationVariableCurveChangeHandler2_INTERFACE_DEFINED__ #define __IUIAnimationVariableCurveChangeHandler2_INTERFACE_DEFINED__ DEFINE_GUID(IID_IUIAnimationVariableCurveChangeHandler2, 0x72895e91, 0x0145, 0x4c21, 0x91,0x92, 0x5a,0xab,0x40,0xed,0xdf,0x80); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("72895e91-0145-4c21-9192-5aab40eddf80") IUIAnimationVariableCurveChangeHandler2 : public IUnknown { virtual HRESULT STDMETHODCALLTYPE OnCurveChanged( IUIAnimationVariable2 *variable) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(IUIAnimationVariableCurveChangeHandler2, 0x72895e91, 0x0145, 0x4c21, 0x91,0x92, 0x5a,0xab,0x40,0xed,0xdf,0x80) #endif #else typedef struct IUIAnimationVariableCurveChangeHandler2Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IUIAnimationVariableCurveChangeHandler2 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IUIAnimationVariableCurveChangeHandler2 *This); ULONG (STDMETHODCALLTYPE *Release)( IUIAnimationVariableCurveChangeHandler2 *This); /*** IUIAnimationVariableCurveChangeHandler2 methods ***/ HRESULT (STDMETHODCALLTYPE *OnCurveChanged)( IUIAnimationVariableCurveChangeHandler2 *This, IUIAnimationVariable2 *variable); END_INTERFACE } IUIAnimationVariableCurveChangeHandler2Vtbl; interface IUIAnimationVariableCurveChangeHandler2 { CONST_VTBL IUIAnimationVariableCurveChangeHandler2Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define IUIAnimationVariableCurveChangeHandler2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IUIAnimationVariableCurveChangeHandler2_AddRef(This) (This)->lpVtbl->AddRef(This) #define IUIAnimationVariableCurveChangeHandler2_Release(This) (This)->lpVtbl->Release(This) /*** IUIAnimationVariableCurveChangeHandler2 methods ***/ #define IUIAnimationVariableCurveChangeHandler2_OnCurveChanged(This,variable) (This)->lpVtbl->OnCurveChanged(This,variable) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT IUIAnimationVariableCurveChangeHandler2_QueryInterface(IUIAnimationVariableCurveChangeHandler2* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG IUIAnimationVariableCurveChangeHandler2_AddRef(IUIAnimationVariableCurveChangeHandler2* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG IUIAnimationVariableCurveChangeHandler2_Release(IUIAnimationVariableCurveChangeHandler2* This) { return This->lpVtbl->Release(This); } /*** IUIAnimationVariableCurveChangeHandler2 methods ***/ static FORCEINLINE HRESULT IUIAnimationVariableCurveChangeHandler2_OnCurveChanged(IUIAnimationVariableCurveChangeHandler2* This,IUIAnimationVariable2 *variable) { return This->lpVtbl->OnCurveChanged(This,variable); } #endif #endif #endif #endif /* __IUIAnimationVariableCurveChangeHandler2_INTERFACE_DEFINED__ */ /***************************************************************************** * IUIAnimationManagerEventHandler2 interface */ #ifndef __IUIAnimationManagerEventHandler2_INTERFACE_DEFINED__ #define __IUIAnimationManagerEventHandler2_INTERFACE_DEFINED__ DEFINE_GUID(IID_IUIAnimationManagerEventHandler2, 0xf6e022ba, 0xbff3, 0x42ec, 0x90,0x33, 0xe0,0x73,0xf3,0x3e,0x83,0xc3); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("f6e022ba-bff3-42ec-9033-e073f33e83c3") IUIAnimationManagerEventHandler2 : public IUnknown { virtual HRESULT STDMETHODCALLTYPE OnManagerStatusChanged( UI_ANIMATION_MANAGER_STATUS newStatus, UI_ANIMATION_MANAGER_STATUS previousStatus) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(IUIAnimationManagerEventHandler2, 0xf6e022ba, 0xbff3, 0x42ec, 0x90,0x33, 0xe0,0x73,0xf3,0x3e,0x83,0xc3) #endif #else typedef struct IUIAnimationManagerEventHandler2Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IUIAnimationManagerEventHandler2 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IUIAnimationManagerEventHandler2 *This); ULONG (STDMETHODCALLTYPE *Release)( IUIAnimationManagerEventHandler2 *This); /*** IUIAnimationManagerEventHandler2 methods ***/ HRESULT (STDMETHODCALLTYPE *OnManagerStatusChanged)( IUIAnimationManagerEventHandler2 *This, UI_ANIMATION_MANAGER_STATUS newStatus, UI_ANIMATION_MANAGER_STATUS previousStatus); END_INTERFACE } IUIAnimationManagerEventHandler2Vtbl; interface IUIAnimationManagerEventHandler2 { CONST_VTBL IUIAnimationManagerEventHandler2Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define IUIAnimationManagerEventHandler2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IUIAnimationManagerEventHandler2_AddRef(This) (This)->lpVtbl->AddRef(This) #define IUIAnimationManagerEventHandler2_Release(This) (This)->lpVtbl->Release(This) /*** IUIAnimationManagerEventHandler2 methods ***/ #define IUIAnimationManagerEventHandler2_OnManagerStatusChanged(This,newStatus,previousStatus) (This)->lpVtbl->OnManagerStatusChanged(This,newStatus,previousStatus) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT IUIAnimationManagerEventHandler2_QueryInterface(IUIAnimationManagerEventHandler2* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG IUIAnimationManagerEventHandler2_AddRef(IUIAnimationManagerEventHandler2* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG IUIAnimationManagerEventHandler2_Release(IUIAnimationManagerEventHandler2* This) { return This->lpVtbl->Release(This); } /*** IUIAnimationManagerEventHandler2 methods ***/ static FORCEINLINE HRESULT IUIAnimationManagerEventHandler2_OnManagerStatusChanged(IUIAnimationManagerEventHandler2* This,UI_ANIMATION_MANAGER_STATUS newStatus,UI_ANIMATION_MANAGER_STATUS previousStatus) { return This->lpVtbl->OnManagerStatusChanged(This,newStatus,previousStatus); } #endif #endif #endif #endif /* __IUIAnimationManagerEventHandler2_INTERFACE_DEFINED__ */ /***************************************************************************** * IUIAnimationPriorityComparison2 interface */ #ifndef __IUIAnimationPriorityComparison2_INTERFACE_DEFINED__ #define __IUIAnimationPriorityComparison2_INTERFACE_DEFINED__ DEFINE_GUID(IID_IUIAnimationPriorityComparison2, 0x5b6d7a37, 0x4621, 0x467c, 0x8b,0x05, 0x70,0x13,0x1d,0xe6,0x2d,0xdb); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("5b6d7a37-4621-467c-8b05-70131de62ddb") IUIAnimationPriorityComparison2 : public IUnknown { virtual HRESULT STDMETHODCALLTYPE HasPriority( IUIAnimationStoryboard2 *scheduledStoryboard, IUIAnimationStoryboard2 *newStoryboard, UI_ANIMATION_PRIORITY_EFFECT priorityEffect) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(IUIAnimationPriorityComparison2, 0x5b6d7a37, 0x4621, 0x467c, 0x8b,0x05, 0x70,0x13,0x1d,0xe6,0x2d,0xdb) #endif #else typedef struct IUIAnimationPriorityComparison2Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IUIAnimationPriorityComparison2 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IUIAnimationPriorityComparison2 *This); ULONG (STDMETHODCALLTYPE *Release)( IUIAnimationPriorityComparison2 *This); /*** IUIAnimationPriorityComparison2 methods ***/ HRESULT (STDMETHODCALLTYPE *HasPriority)( IUIAnimationPriorityComparison2 *This, IUIAnimationStoryboard2 *scheduledStoryboard, IUIAnimationStoryboard2 *newStoryboard, UI_ANIMATION_PRIORITY_EFFECT priorityEffect); END_INTERFACE } IUIAnimationPriorityComparison2Vtbl; interface IUIAnimationPriorityComparison2 { CONST_VTBL IUIAnimationPriorityComparison2Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define IUIAnimationPriorityComparison2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IUIAnimationPriorityComparison2_AddRef(This) (This)->lpVtbl->AddRef(This) #define IUIAnimationPriorityComparison2_Release(This) (This)->lpVtbl->Release(This) /*** IUIAnimationPriorityComparison2 methods ***/ #define IUIAnimationPriorityComparison2_HasPriority(This,scheduledStoryboard,newStoryboard,priorityEffect) (This)->lpVtbl->HasPriority(This,scheduledStoryboard,newStoryboard,priorityEffect) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT IUIAnimationPriorityComparison2_QueryInterface(IUIAnimationPriorityComparison2* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG IUIAnimationPriorityComparison2_AddRef(IUIAnimationPriorityComparison2* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG IUIAnimationPriorityComparison2_Release(IUIAnimationPriorityComparison2* This) { return This->lpVtbl->Release(This); } /*** IUIAnimationPriorityComparison2 methods ***/ static FORCEINLINE HRESULT IUIAnimationPriorityComparison2_HasPriority(IUIAnimationPriorityComparison2* This,IUIAnimationStoryboard2 *scheduledStoryboard,IUIAnimationStoryboard2 *newStoryboard,UI_ANIMATION_PRIORITY_EFFECT priorityEffect) { return This->lpVtbl->HasPriority(This,scheduledStoryboard,newStoryboard,priorityEffect); } #endif #endif #endif #endif /* __IUIAnimationPriorityComparison2_INTERFACE_DEFINED__ */ /***************************************************************************** * IUIAnimationTransitionLibrary interface */ #ifndef __IUIAnimationTransitionLibrary_INTERFACE_DEFINED__ #define __IUIAnimationTransitionLibrary_INTERFACE_DEFINED__ DEFINE_GUID(IID_IUIAnimationTransitionLibrary, 0xca5a14b1, 0xd24f, 0x48b8, 0x8f,0xe4, 0xc7,0x81,0x69,0xba,0x95,0x4e); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("ca5a14b1-d24f-48b8-8fe4-c78169ba954e") IUIAnimationTransitionLibrary : public IUnknown { virtual HRESULT STDMETHODCALLTYPE CreateInstantaneousTransition( double finalValue, IUIAnimationTransition **transition) = 0; virtual HRESULT STDMETHODCALLTYPE CreateConstantTransition( double duration, IUIAnimationTransition **transition) = 0; virtual HRESULT STDMETHODCALLTYPE CreateDiscreteTransition( double delay, double finalValue, double hold, IUIAnimationTransition **transition) = 0; virtual HRESULT STDMETHODCALLTYPE CreateLinearTransition( double duration, double finalValue, IUIAnimationTransition **transition) = 0; virtual HRESULT STDMETHODCALLTYPE CreateLinearTransitionFromSpeed( double speed, double finalValue, IUIAnimationTransition **transition) = 0; virtual HRESULT STDMETHODCALLTYPE CreateSinusoidalTransitionFromVelocity( double duration, double period, IUIAnimationTransition **transition) = 0; virtual HRESULT STDMETHODCALLTYPE CreateSinusoidalTransitionFromRange( double duration, double minimumValue, double maximumValue, double period, UI_ANIMATION_SLOPE slope, IUIAnimationTransition **transition) = 0; virtual HRESULT STDMETHODCALLTYPE CreateAccelerateDecelerateTransition( double duration, double finalValue, double accelerationRatio, double decelerationRatio, IUIAnimationTransition **transition) = 0; virtual HRESULT STDMETHODCALLTYPE CreateReversalTransition( double duration, IUIAnimationTransition **transition) = 0; virtual HRESULT STDMETHODCALLTYPE CreateCubicTransition( double duration, double finalValue, double finalVelocity, IUIAnimationTransition **transition) = 0; virtual HRESULT STDMETHODCALLTYPE CreateSmoothStopTransition( double maximumDuration, double finalValue, IUIAnimationTransition **transition) = 0; virtual HRESULT STDMETHODCALLTYPE CreateParabolicTransitionFromAcceleration( double finalValue, double finalVelocity, double acceleration, IUIAnimationTransition **transition) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(IUIAnimationTransitionLibrary, 0xca5a14b1, 0xd24f, 0x48b8, 0x8f,0xe4, 0xc7,0x81,0x69,0xba,0x95,0x4e) #endif #else typedef struct IUIAnimationTransitionLibraryVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IUIAnimationTransitionLibrary *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IUIAnimationTransitionLibrary *This); ULONG (STDMETHODCALLTYPE *Release)( IUIAnimationTransitionLibrary *This); /*** IUIAnimationTransitionLibrary methods ***/ HRESULT (STDMETHODCALLTYPE *CreateInstantaneousTransition)( IUIAnimationTransitionLibrary *This, double finalValue, IUIAnimationTransition **transition); HRESULT (STDMETHODCALLTYPE *CreateConstantTransition)( IUIAnimationTransitionLibrary *This, double duration, IUIAnimationTransition **transition); HRESULT (STDMETHODCALLTYPE *CreateDiscreteTransition)( IUIAnimationTransitionLibrary *This, double delay, double finalValue, double hold, IUIAnimationTransition **transition); HRESULT (STDMETHODCALLTYPE *CreateLinearTransition)( IUIAnimationTransitionLibrary *This, double duration, double finalValue, IUIAnimationTransition **transition); HRESULT (STDMETHODCALLTYPE *CreateLinearTransitionFromSpeed)( IUIAnimationTransitionLibrary *This, double speed, double finalValue, IUIAnimationTransition **transition); HRESULT (STDMETHODCALLTYPE *CreateSinusoidalTransitionFromVelocity)( IUIAnimationTransitionLibrary *This, double duration, double period, IUIAnimationTransition **transition); HRESULT (STDMETHODCALLTYPE *CreateSinusoidalTransitionFromRange)( IUIAnimationTransitionLibrary *This, double duration, double minimumValue, double maximumValue, double period, UI_ANIMATION_SLOPE slope, IUIAnimationTransition **transition); HRESULT (STDMETHODCALLTYPE *CreateAccelerateDecelerateTransition)( IUIAnimationTransitionLibrary *This, double duration, double finalValue, double accelerationRatio, double decelerationRatio, IUIAnimationTransition **transition); HRESULT (STDMETHODCALLTYPE *CreateReversalTransition)( IUIAnimationTransitionLibrary *This, double duration, IUIAnimationTransition **transition); HRESULT (STDMETHODCALLTYPE *CreateCubicTransition)( IUIAnimationTransitionLibrary *This, double duration, double finalValue, double finalVelocity, IUIAnimationTransition **transition); HRESULT (STDMETHODCALLTYPE *CreateSmoothStopTransition)( IUIAnimationTransitionLibrary *This, double maximumDuration, double finalValue, IUIAnimationTransition **transition); HRESULT (STDMETHODCALLTYPE *CreateParabolicTransitionFromAcceleration)( IUIAnimationTransitionLibrary *This, double finalValue, double finalVelocity, double acceleration, IUIAnimationTransition **transition); END_INTERFACE } IUIAnimationTransitionLibraryVtbl; interface IUIAnimationTransitionLibrary { CONST_VTBL IUIAnimationTransitionLibraryVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define IUIAnimationTransitionLibrary_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IUIAnimationTransitionLibrary_AddRef(This) (This)->lpVtbl->AddRef(This) #define IUIAnimationTransitionLibrary_Release(This) (This)->lpVtbl->Release(This) /*** IUIAnimationTransitionLibrary methods ***/ #define IUIAnimationTransitionLibrary_CreateInstantaneousTransition(This,finalValue,transition) (This)->lpVtbl->CreateInstantaneousTransition(This,finalValue,transition) #define IUIAnimationTransitionLibrary_CreateConstantTransition(This,duration,transition) (This)->lpVtbl->CreateConstantTransition(This,duration,transition) #define IUIAnimationTransitionLibrary_CreateDiscreteTransition(This,delay,finalValue,hold,transition) (This)->lpVtbl->CreateDiscreteTransition(This,delay,finalValue,hold,transition) #define IUIAnimationTransitionLibrary_CreateLinearTransition(This,duration,finalValue,transition) (This)->lpVtbl->CreateLinearTransition(This,duration,finalValue,transition) #define IUIAnimationTransitionLibrary_CreateLinearTransitionFromSpeed(This,speed,finalValue,transition) (This)->lpVtbl->CreateLinearTransitionFromSpeed(This,speed,finalValue,transition) #define IUIAnimationTransitionLibrary_CreateSinusoidalTransitionFromVelocity(This,duration,period,transition) (This)->lpVtbl->CreateSinusoidalTransitionFromVelocity(This,duration,period,transition) #define IUIAnimationTransitionLibrary_CreateSinusoidalTransitionFromRange(This,duration,minimumValue,maximumValue,period,slope,transition) (This)->lpVtbl->CreateSinusoidalTransitionFromRange(This,duration,minimumValue,maximumValue,period,slope,transition) #define IUIAnimationTransitionLibrary_CreateAccelerateDecelerateTransition(This,duration,finalValue,accelerationRatio,decelerationRatio,transition) (This)->lpVtbl->CreateAccelerateDecelerateTransition(This,duration,finalValue,accelerationRatio,decelerationRatio,transition) #define IUIAnimationTransitionLibrary_CreateReversalTransition(This,duration,transition) (This)->lpVtbl->CreateReversalTransition(This,duration,transition) #define IUIAnimationTransitionLibrary_CreateCubicTransition(This,duration,finalValue,finalVelocity,transition) (This)->lpVtbl->CreateCubicTransition(This,duration,finalValue,finalVelocity,transition) #define IUIAnimationTransitionLibrary_CreateSmoothStopTransition(This,maximumDuration,finalValue,transition) (This)->lpVtbl->CreateSmoothStopTransition(This,maximumDuration,finalValue,transition) #define IUIAnimationTransitionLibrary_CreateParabolicTransitionFromAcceleration(This,finalValue,finalVelocity,acceleration,transition) (This)->lpVtbl->CreateParabolicTransitionFromAcceleration(This,finalValue,finalVelocity,acceleration,transition) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT IUIAnimationTransitionLibrary_QueryInterface(IUIAnimationTransitionLibrary* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG IUIAnimationTransitionLibrary_AddRef(IUIAnimationTransitionLibrary* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG IUIAnimationTransitionLibrary_Release(IUIAnimationTransitionLibrary* This) { return This->lpVtbl->Release(This); } /*** IUIAnimationTransitionLibrary methods ***/ static FORCEINLINE HRESULT IUIAnimationTransitionLibrary_CreateInstantaneousTransition(IUIAnimationTransitionLibrary* This,double finalValue,IUIAnimationTransition **transition) { return This->lpVtbl->CreateInstantaneousTransition(This,finalValue,transition); } static FORCEINLINE HRESULT IUIAnimationTransitionLibrary_CreateConstantTransition(IUIAnimationTransitionLibrary* This,double duration,IUIAnimationTransition **transition) { return This->lpVtbl->CreateConstantTransition(This,duration,transition); } static FORCEINLINE HRESULT IUIAnimationTransitionLibrary_CreateDiscreteTransition(IUIAnimationTransitionLibrary* This,double delay,double finalValue,double hold,IUIAnimationTransition **transition) { return This->lpVtbl->CreateDiscreteTransition(This,delay,finalValue,hold,transition); } static FORCEINLINE HRESULT IUIAnimationTransitionLibrary_CreateLinearTransition(IUIAnimationTransitionLibrary* This,double duration,double finalValue,IUIAnimationTransition **transition) { return This->lpVtbl->CreateLinearTransition(This,duration,finalValue,transition); } static FORCEINLINE HRESULT IUIAnimationTransitionLibrary_CreateLinearTransitionFromSpeed(IUIAnimationTransitionLibrary* This,double speed,double finalValue,IUIAnimationTransition **transition) { return This->lpVtbl->CreateLinearTransitionFromSpeed(This,speed,finalValue,transition); } static FORCEINLINE HRESULT IUIAnimationTransitionLibrary_CreateSinusoidalTransitionFromVelocity(IUIAnimationTransitionLibrary* This,double duration,double period,IUIAnimationTransition **transition) { return This->lpVtbl->CreateSinusoidalTransitionFromVelocity(This,duration,period,transition); } static FORCEINLINE HRESULT IUIAnimationTransitionLibrary_CreateSinusoidalTransitionFromRange(IUIAnimationTransitionLibrary* This,double duration,double minimumValue,double maximumValue,double period,UI_ANIMATION_SLOPE slope,IUIAnimationTransition **transition) { return This->lpVtbl->CreateSinusoidalTransitionFromRange(This,duration,minimumValue,maximumValue,period,slope,transition); } static FORCEINLINE HRESULT IUIAnimationTransitionLibrary_CreateAccelerateDecelerateTransition(IUIAnimationTransitionLibrary* This,double duration,double finalValue,double accelerationRatio,double decelerationRatio,IUIAnimationTransition **transition) { return This->lpVtbl->CreateAccelerateDecelerateTransition(This,duration,finalValue,accelerationRatio,decelerationRatio,transition); } static FORCEINLINE HRESULT IUIAnimationTransitionLibrary_CreateReversalTransition(IUIAnimationTransitionLibrary* This,double duration,IUIAnimationTransition **transition) { return This->lpVtbl->CreateReversalTransition(This,duration,transition); } static FORCEINLINE HRESULT IUIAnimationTransitionLibrary_CreateCubicTransition(IUIAnimationTransitionLibrary* This,double duration,double finalValue,double finalVelocity,IUIAnimationTransition **transition) { return This->lpVtbl->CreateCubicTransition(This,duration,finalValue,finalVelocity,transition); } static FORCEINLINE HRESULT IUIAnimationTransitionLibrary_CreateSmoothStopTransition(IUIAnimationTransitionLibrary* This,double maximumDuration,double finalValue,IUIAnimationTransition **transition) { return This->lpVtbl->CreateSmoothStopTransition(This,maximumDuration,finalValue,transition); } static FORCEINLINE HRESULT IUIAnimationTransitionLibrary_CreateParabolicTransitionFromAcceleration(IUIAnimationTransitionLibrary* This,double finalValue,double finalVelocity,double acceleration,IUIAnimationTransition **transition) { return This->lpVtbl->CreateParabolicTransitionFromAcceleration(This,finalValue,finalVelocity,acceleration,transition); } #endif #endif #endif #endif /* __IUIAnimationTransitionLibrary_INTERFACE_DEFINED__ */ /***************************************************************************** * IUIAnimationTransitionLibrary2 interface */ #ifndef __IUIAnimationTransitionLibrary2_INTERFACE_DEFINED__ #define __IUIAnimationTransitionLibrary2_INTERFACE_DEFINED__ DEFINE_GUID(IID_IUIAnimationTransitionLibrary2, 0x03cfae53, 0x9580, 0x4ee3, 0xb3,0x63, 0x2e,0xce,0x51,0xb4,0xaf,0x6a); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("03cfae53-9580-4ee3-b363-2ece51b4af6a") IUIAnimationTransitionLibrary2 : public IUnknown { virtual HRESULT STDMETHODCALLTYPE CreateInstantaneousTransition( double finalValue, IUIAnimationTransition2 **transition) = 0; virtual HRESULT STDMETHODCALLTYPE CreateInstantaneousVectorTransition( double *finalValue, unsigned int cDimension, IUIAnimationTransition2 **transition) = 0; virtual HRESULT STDMETHODCALLTYPE CreateConstantTransition( double duration, IUIAnimationTransition2 **transition) = 0; virtual HRESULT STDMETHODCALLTYPE CreateDiscreteTransition( double delay, double finalValue, double hold, IUIAnimationTransition2 **transition) = 0; virtual HRESULT STDMETHODCALLTYPE CreateDiscreteVectorTransition( double delay, double *finalValue, unsigned int cDimension, double hold, IUIAnimationTransition2 **transition) = 0; virtual HRESULT STDMETHODCALLTYPE CreateLinearTransition( double duration, double finalValue, IUIAnimationTransition2 **transition) = 0; virtual HRESULT STDMETHODCALLTYPE CreateLinearVectorTransition( double duration, double *finalValue, unsigned int cDimension, IUIAnimationTransition2 **transition) = 0; virtual HRESULT STDMETHODCALLTYPE CreateLinearTransitionFromSpeed( double speed, double finalValue, IUIAnimationTransition2 **transition) = 0; virtual HRESULT STDMETHODCALLTYPE CreateLinearVectorTransitionFromSpeed( double speed, double *finalValue, unsigned int cDimension, IUIAnimationTransition2 **transition) = 0; virtual HRESULT STDMETHODCALLTYPE CreateSinusoidalTransitionFromVelocity( double duration, double period, IUIAnimationTransition2 **transition) = 0; virtual HRESULT STDMETHODCALLTYPE CreateSinusoidalTransitionFromRange( double duration, double minimumValue, double maximumValue, double period, UI_ANIMATION_SLOPE slope, IUIAnimationTransition2 **transition) = 0; virtual HRESULT STDMETHODCALLTYPE CreateAccelerateDecelerateTransition( double duration, double finalValue, double accelerationRatio, double decelerationRatio, IUIAnimationTransition2 **transition) = 0; virtual HRESULT STDMETHODCALLTYPE CreateReversalTransition( double duration, IUIAnimationTransition2 **transition) = 0; virtual HRESULT STDMETHODCALLTYPE CreateCubicTransition( double duration, double finalValue, double finalVelocity, IUIAnimationTransition2 **transition) = 0; virtual HRESULT STDMETHODCALLTYPE CreateCubicVectorTransition( double duration, double *finalValue, double *finalVelocity, unsigned int cDimension, IUIAnimationTransition2 **transition) = 0; virtual HRESULT STDMETHODCALLTYPE CreateSmoothStopTransition( double maximumDuration, double finalValue, IUIAnimationTransition2 **transition) = 0; virtual HRESULT STDMETHODCALLTYPE CreateParabolicTransitionFromAcceleration( double finalValue, double finalVelocity, double acceleration, IUIAnimationTransition2 **transition) = 0; virtual HRESULT STDMETHODCALLTYPE CreateCubicBezierLinearTransition( double duration, double finalValue, double x1, double y1, double x2, double y2, IUIAnimationTransition2 **ppTransition) = 0; virtual HRESULT STDMETHODCALLTYPE CreateCubicBezierLinearVectorTransition( double duration, double *finalValue, unsigned int cDimension, double x1, double y1, double x2, double y2, IUIAnimationTransition2 **ppTransition) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(IUIAnimationTransitionLibrary2, 0x03cfae53, 0x9580, 0x4ee3, 0xb3,0x63, 0x2e,0xce,0x51,0xb4,0xaf,0x6a) #endif #else typedef struct IUIAnimationTransitionLibrary2Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IUIAnimationTransitionLibrary2 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IUIAnimationTransitionLibrary2 *This); ULONG (STDMETHODCALLTYPE *Release)( IUIAnimationTransitionLibrary2 *This); /*** IUIAnimationTransitionLibrary2 methods ***/ HRESULT (STDMETHODCALLTYPE *CreateInstantaneousTransition)( IUIAnimationTransitionLibrary2 *This, double finalValue, IUIAnimationTransition2 **transition); HRESULT (STDMETHODCALLTYPE *CreateInstantaneousVectorTransition)( IUIAnimationTransitionLibrary2 *This, double *finalValue, unsigned int cDimension, IUIAnimationTransition2 **transition); HRESULT (STDMETHODCALLTYPE *CreateConstantTransition)( IUIAnimationTransitionLibrary2 *This, double duration, IUIAnimationTransition2 **transition); HRESULT (STDMETHODCALLTYPE *CreateDiscreteTransition)( IUIAnimationTransitionLibrary2 *This, double delay, double finalValue, double hold, IUIAnimationTransition2 **transition); HRESULT (STDMETHODCALLTYPE *CreateDiscreteVectorTransition)( IUIAnimationTransitionLibrary2 *This, double delay, double *finalValue, unsigned int cDimension, double hold, IUIAnimationTransition2 **transition); HRESULT (STDMETHODCALLTYPE *CreateLinearTransition)( IUIAnimationTransitionLibrary2 *This, double duration, double finalValue, IUIAnimationTransition2 **transition); HRESULT (STDMETHODCALLTYPE *CreateLinearVectorTransition)( IUIAnimationTransitionLibrary2 *This, double duration, double *finalValue, unsigned int cDimension, IUIAnimationTransition2 **transition); HRESULT (STDMETHODCALLTYPE *CreateLinearTransitionFromSpeed)( IUIAnimationTransitionLibrary2 *This, double speed, double finalValue, IUIAnimationTransition2 **transition); HRESULT (STDMETHODCALLTYPE *CreateLinearVectorTransitionFromSpeed)( IUIAnimationTransitionLibrary2 *This, double speed, double *finalValue, unsigned int cDimension, IUIAnimationTransition2 **transition); HRESULT (STDMETHODCALLTYPE *CreateSinusoidalTransitionFromVelocity)( IUIAnimationTransitionLibrary2 *This, double duration, double period, IUIAnimationTransition2 **transition); HRESULT (STDMETHODCALLTYPE *CreateSinusoidalTransitionFromRange)( IUIAnimationTransitionLibrary2 *This, double duration, double minimumValue, double maximumValue, double period, UI_ANIMATION_SLOPE slope, IUIAnimationTransition2 **transition); HRESULT (STDMETHODCALLTYPE *CreateAccelerateDecelerateTransition)( IUIAnimationTransitionLibrary2 *This, double duration, double finalValue, double accelerationRatio, double decelerationRatio, IUIAnimationTransition2 **transition); HRESULT (STDMETHODCALLTYPE *CreateReversalTransition)( IUIAnimationTransitionLibrary2 *This, double duration, IUIAnimationTransition2 **transition); HRESULT (STDMETHODCALLTYPE *CreateCubicTransition)( IUIAnimationTransitionLibrary2 *This, double duration, double finalValue, double finalVelocity, IUIAnimationTransition2 **transition); HRESULT (STDMETHODCALLTYPE *CreateCubicVectorTransition)( IUIAnimationTransitionLibrary2 *This, double duration, double *finalValue, double *finalVelocity, unsigned int cDimension, IUIAnimationTransition2 **transition); HRESULT (STDMETHODCALLTYPE *CreateSmoothStopTransition)( IUIAnimationTransitionLibrary2 *This, double maximumDuration, double finalValue, IUIAnimationTransition2 **transition); HRESULT (STDMETHODCALLTYPE *CreateParabolicTransitionFromAcceleration)( IUIAnimationTransitionLibrary2 *This, double finalValue, double finalVelocity, double acceleration, IUIAnimationTransition2 **transition); HRESULT (STDMETHODCALLTYPE *CreateCubicBezierLinearTransition)( IUIAnimationTransitionLibrary2 *This, double duration, double finalValue, double x1, double y1, double x2, double y2, IUIAnimationTransition2 **ppTransition); HRESULT (STDMETHODCALLTYPE *CreateCubicBezierLinearVectorTransition)( IUIAnimationTransitionLibrary2 *This, double duration, double *finalValue, unsigned int cDimension, double x1, double y1, double x2, double y2, IUIAnimationTransition2 **ppTransition); END_INTERFACE } IUIAnimationTransitionLibrary2Vtbl; interface IUIAnimationTransitionLibrary2 { CONST_VTBL IUIAnimationTransitionLibrary2Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define IUIAnimationTransitionLibrary2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IUIAnimationTransitionLibrary2_AddRef(This) (This)->lpVtbl->AddRef(This) #define IUIAnimationTransitionLibrary2_Release(This) (This)->lpVtbl->Release(This) /*** IUIAnimationTransitionLibrary2 methods ***/ #define IUIAnimationTransitionLibrary2_CreateInstantaneousTransition(This,finalValue,transition) (This)->lpVtbl->CreateInstantaneousTransition(This,finalValue,transition) #define IUIAnimationTransitionLibrary2_CreateInstantaneousVectorTransition(This,finalValue,cDimension,transition) (This)->lpVtbl->CreateInstantaneousVectorTransition(This,finalValue,cDimension,transition) #define IUIAnimationTransitionLibrary2_CreateConstantTransition(This,duration,transition) (This)->lpVtbl->CreateConstantTransition(This,duration,transition) #define IUIAnimationTransitionLibrary2_CreateDiscreteTransition(This,delay,finalValue,hold,transition) (This)->lpVtbl->CreateDiscreteTransition(This,delay,finalValue,hold,transition) #define IUIAnimationTransitionLibrary2_CreateDiscreteVectorTransition(This,delay,finalValue,cDimension,hold,transition) (This)->lpVtbl->CreateDiscreteVectorTransition(This,delay,finalValue,cDimension,hold,transition) #define IUIAnimationTransitionLibrary2_CreateLinearTransition(This,duration,finalValue,transition) (This)->lpVtbl->CreateLinearTransition(This,duration,finalValue,transition) #define IUIAnimationTransitionLibrary2_CreateLinearVectorTransition(This,duration,finalValue,cDimension,transition) (This)->lpVtbl->CreateLinearVectorTransition(This,duration,finalValue,cDimension,transition) #define IUIAnimationTransitionLibrary2_CreateLinearTransitionFromSpeed(This,speed,finalValue,transition) (This)->lpVtbl->CreateLinearTransitionFromSpeed(This,speed,finalValue,transition) #define IUIAnimationTransitionLibrary2_CreateLinearVectorTransitionFromSpeed(This,speed,finalValue,cDimension,transition) (This)->lpVtbl->CreateLinearVectorTransitionFromSpeed(This,speed,finalValue,cDimension,transition) #define IUIAnimationTransitionLibrary2_CreateSinusoidalTransitionFromVelocity(This,duration,period,transition) (This)->lpVtbl->CreateSinusoidalTransitionFromVelocity(This,duration,period,transition) #define IUIAnimationTransitionLibrary2_CreateSinusoidalTransitionFromRange(This,duration,minimumValue,maximumValue,period,slope,transition) (This)->lpVtbl->CreateSinusoidalTransitionFromRange(This,duration,minimumValue,maximumValue,period,slope,transition) #define IUIAnimationTransitionLibrary2_CreateAccelerateDecelerateTransition(This,duration,finalValue,accelerationRatio,decelerationRatio,transition) (This)->lpVtbl->CreateAccelerateDecelerateTransition(This,duration,finalValue,accelerationRatio,decelerationRatio,transition) #define IUIAnimationTransitionLibrary2_CreateReversalTransition(This,duration,transition) (This)->lpVtbl->CreateReversalTransition(This,duration,transition) #define IUIAnimationTransitionLibrary2_CreateCubicTransition(This,duration,finalValue,finalVelocity,transition) (This)->lpVtbl->CreateCubicTransition(This,duration,finalValue,finalVelocity,transition) #define IUIAnimationTransitionLibrary2_CreateCubicVectorTransition(This,duration,finalValue,finalVelocity,cDimension,transition) (This)->lpVtbl->CreateCubicVectorTransition(This,duration,finalValue,finalVelocity,cDimension,transition) #define IUIAnimationTransitionLibrary2_CreateSmoothStopTransition(This,maximumDuration,finalValue,transition) (This)->lpVtbl->CreateSmoothStopTransition(This,maximumDuration,finalValue,transition) #define IUIAnimationTransitionLibrary2_CreateParabolicTransitionFromAcceleration(This,finalValue,finalVelocity,acceleration,transition) (This)->lpVtbl->CreateParabolicTransitionFromAcceleration(This,finalValue,finalVelocity,acceleration,transition) #define IUIAnimationTransitionLibrary2_CreateCubicBezierLinearTransition(This,duration,finalValue,x1,y1,x2,y2,ppTransition) (This)->lpVtbl->CreateCubicBezierLinearTransition(This,duration,finalValue,x1,y1,x2,y2,ppTransition) #define IUIAnimationTransitionLibrary2_CreateCubicBezierLinearVectorTransition(This,duration,finalValue,cDimension,x1,y1,x2,y2,ppTransition) (This)->lpVtbl->CreateCubicBezierLinearVectorTransition(This,duration,finalValue,cDimension,x1,y1,x2,y2,ppTransition) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT IUIAnimationTransitionLibrary2_QueryInterface(IUIAnimationTransitionLibrary2* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG IUIAnimationTransitionLibrary2_AddRef(IUIAnimationTransitionLibrary2* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG IUIAnimationTransitionLibrary2_Release(IUIAnimationTransitionLibrary2* This) { return This->lpVtbl->Release(This); } /*** IUIAnimationTransitionLibrary2 methods ***/ static FORCEINLINE HRESULT IUIAnimationTransitionLibrary2_CreateInstantaneousTransition(IUIAnimationTransitionLibrary2* This,double finalValue,IUIAnimationTransition2 **transition) { return This->lpVtbl->CreateInstantaneousTransition(This,finalValue,transition); } static FORCEINLINE HRESULT IUIAnimationTransitionLibrary2_CreateInstantaneousVectorTransition(IUIAnimationTransitionLibrary2* This,double *finalValue,unsigned int cDimension,IUIAnimationTransition2 **transition) { return This->lpVtbl->CreateInstantaneousVectorTransition(This,finalValue,cDimension,transition); } static FORCEINLINE HRESULT IUIAnimationTransitionLibrary2_CreateConstantTransition(IUIAnimationTransitionLibrary2* This,double duration,IUIAnimationTransition2 **transition) { return This->lpVtbl->CreateConstantTransition(This,duration,transition); } static FORCEINLINE HRESULT IUIAnimationTransitionLibrary2_CreateDiscreteTransition(IUIAnimationTransitionLibrary2* This,double delay,double finalValue,double hold,IUIAnimationTransition2 **transition) { return This->lpVtbl->CreateDiscreteTransition(This,delay,finalValue,hold,transition); } static FORCEINLINE HRESULT IUIAnimationTransitionLibrary2_CreateDiscreteVectorTransition(IUIAnimationTransitionLibrary2* This,double delay,double *finalValue,unsigned int cDimension,double hold,IUIAnimationTransition2 **transition) { return This->lpVtbl->CreateDiscreteVectorTransition(This,delay,finalValue,cDimension,hold,transition); } static FORCEINLINE HRESULT IUIAnimationTransitionLibrary2_CreateLinearTransition(IUIAnimationTransitionLibrary2* This,double duration,double finalValue,IUIAnimationTransition2 **transition) { return This->lpVtbl->CreateLinearTransition(This,duration,finalValue,transition); } static FORCEINLINE HRESULT IUIAnimationTransitionLibrary2_CreateLinearVectorTransition(IUIAnimationTransitionLibrary2* This,double duration,double *finalValue,unsigned int cDimension,IUIAnimationTransition2 **transition) { return This->lpVtbl->CreateLinearVectorTransition(This,duration,finalValue,cDimension,transition); } static FORCEINLINE HRESULT IUIAnimationTransitionLibrary2_CreateLinearTransitionFromSpeed(IUIAnimationTransitionLibrary2* This,double speed,double finalValue,IUIAnimationTransition2 **transition) { return This->lpVtbl->CreateLinearTransitionFromSpeed(This,speed,finalValue,transition); } static FORCEINLINE HRESULT IUIAnimationTransitionLibrary2_CreateLinearVectorTransitionFromSpeed(IUIAnimationTransitionLibrary2* This,double speed,double *finalValue,unsigned int cDimension,IUIAnimationTransition2 **transition) { return This->lpVtbl->CreateLinearVectorTransitionFromSpeed(This,speed,finalValue,cDimension,transition); } static FORCEINLINE HRESULT IUIAnimationTransitionLibrary2_CreateSinusoidalTransitionFromVelocity(IUIAnimationTransitionLibrary2* This,double duration,double period,IUIAnimationTransition2 **transition) { return This->lpVtbl->CreateSinusoidalTransitionFromVelocity(This,duration,period,transition); } static FORCEINLINE HRESULT IUIAnimationTransitionLibrary2_CreateSinusoidalTransitionFromRange(IUIAnimationTransitionLibrary2* This,double duration,double minimumValue,double maximumValue,double period,UI_ANIMATION_SLOPE slope,IUIAnimationTransition2 **transition) { return This->lpVtbl->CreateSinusoidalTransitionFromRange(This,duration,minimumValue,maximumValue,period,slope,transition); } static FORCEINLINE HRESULT IUIAnimationTransitionLibrary2_CreateAccelerateDecelerateTransition(IUIAnimationTransitionLibrary2* This,double duration,double finalValue,double accelerationRatio,double decelerationRatio,IUIAnimationTransition2 **transition) { return This->lpVtbl->CreateAccelerateDecelerateTransition(This,duration,finalValue,accelerationRatio,decelerationRatio,transition); } static FORCEINLINE HRESULT IUIAnimationTransitionLibrary2_CreateReversalTransition(IUIAnimationTransitionLibrary2* This,double duration,IUIAnimationTransition2 **transition) { return This->lpVtbl->CreateReversalTransition(This,duration,transition); } static FORCEINLINE HRESULT IUIAnimationTransitionLibrary2_CreateCubicTransition(IUIAnimationTransitionLibrary2* This,double duration,double finalValue,double finalVelocity,IUIAnimationTransition2 **transition) { return This->lpVtbl->CreateCubicTransition(This,duration,finalValue,finalVelocity,transition); } static FORCEINLINE HRESULT IUIAnimationTransitionLibrary2_CreateCubicVectorTransition(IUIAnimationTransitionLibrary2* This,double duration,double *finalValue,double *finalVelocity,unsigned int cDimension,IUIAnimationTransition2 **transition) { return This->lpVtbl->CreateCubicVectorTransition(This,duration,finalValue,finalVelocity,cDimension,transition); } static FORCEINLINE HRESULT IUIAnimationTransitionLibrary2_CreateSmoothStopTransition(IUIAnimationTransitionLibrary2* This,double maximumDuration,double finalValue,IUIAnimationTransition2 **transition) { return This->lpVtbl->CreateSmoothStopTransition(This,maximumDuration,finalValue,transition); } static FORCEINLINE HRESULT IUIAnimationTransitionLibrary2_CreateParabolicTransitionFromAcceleration(IUIAnimationTransitionLibrary2* This,double finalValue,double finalVelocity,double acceleration,IUIAnimationTransition2 **transition) { return This->lpVtbl->CreateParabolicTransitionFromAcceleration(This,finalValue,finalVelocity,acceleration,transition); } static FORCEINLINE HRESULT IUIAnimationTransitionLibrary2_CreateCubicBezierLinearTransition(IUIAnimationTransitionLibrary2* This,double duration,double finalValue,double x1,double y1,double x2,double y2,IUIAnimationTransition2 **ppTransition) { return This->lpVtbl->CreateCubicBezierLinearTransition(This,duration,finalValue,x1,y1,x2,y2,ppTransition); } static FORCEINLINE HRESULT IUIAnimationTransitionLibrary2_CreateCubicBezierLinearVectorTransition(IUIAnimationTransitionLibrary2* This,double duration,double *finalValue,unsigned int cDimension,double x1,double y1,double x2,double y2,IUIAnimationTransition2 **ppTransition) { return This->lpVtbl->CreateCubicBezierLinearVectorTransition(This,duration,finalValue,cDimension,x1,y1,x2,y2,ppTransition); } #endif #endif #endif #endif /* __IUIAnimationTransitionLibrary2_INTERFACE_DEFINED__ */ /***************************************************************************** * IUIAnimationTransitionFactory interface */ #ifndef __IUIAnimationTransitionFactory_INTERFACE_DEFINED__ #define __IUIAnimationTransitionFactory_INTERFACE_DEFINED__ DEFINE_GUID(IID_IUIAnimationTransitionFactory, 0xfcd91e03, 0x3e3b, 0x45ad, 0xbb,0xb1, 0x6d,0xfc,0x81,0x53,0x74,0x3d); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("fcd91e03-3e3b-45ad-bbb1-6dfc8153743d") IUIAnimationTransitionFactory : public IUnknown { virtual HRESULT STDMETHODCALLTYPE CreateTransition( IUIAnimationInterpolator *interpolator, IUIAnimationTransition **transition) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(IUIAnimationTransitionFactory, 0xfcd91e03, 0x3e3b, 0x45ad, 0xbb,0xb1, 0x6d,0xfc,0x81,0x53,0x74,0x3d) #endif #else typedef struct IUIAnimationTransitionFactoryVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IUIAnimationTransitionFactory *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IUIAnimationTransitionFactory *This); ULONG (STDMETHODCALLTYPE *Release)( IUIAnimationTransitionFactory *This); /*** IUIAnimationTransitionFactory methods ***/ HRESULT (STDMETHODCALLTYPE *CreateTransition)( IUIAnimationTransitionFactory *This, IUIAnimationInterpolator *interpolator, IUIAnimationTransition **transition); END_INTERFACE } IUIAnimationTransitionFactoryVtbl; interface IUIAnimationTransitionFactory { CONST_VTBL IUIAnimationTransitionFactoryVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define IUIAnimationTransitionFactory_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IUIAnimationTransitionFactory_AddRef(This) (This)->lpVtbl->AddRef(This) #define IUIAnimationTransitionFactory_Release(This) (This)->lpVtbl->Release(This) /*** IUIAnimationTransitionFactory methods ***/ #define IUIAnimationTransitionFactory_CreateTransition(This,interpolator,transition) (This)->lpVtbl->CreateTransition(This,interpolator,transition) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT IUIAnimationTransitionFactory_QueryInterface(IUIAnimationTransitionFactory* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG IUIAnimationTransitionFactory_AddRef(IUIAnimationTransitionFactory* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG IUIAnimationTransitionFactory_Release(IUIAnimationTransitionFactory* This) { return This->lpVtbl->Release(This); } /*** IUIAnimationTransitionFactory methods ***/ static FORCEINLINE HRESULT IUIAnimationTransitionFactory_CreateTransition(IUIAnimationTransitionFactory* This,IUIAnimationInterpolator *interpolator,IUIAnimationTransition **transition) { return This->lpVtbl->CreateTransition(This,interpolator,transition); } #endif #endif #endif #endif /* __IUIAnimationTransitionFactory_INTERFACE_DEFINED__ */ /***************************************************************************** * IUIAnimationInterpolator interface */ #ifndef __IUIAnimationInterpolator_INTERFACE_DEFINED__ #define __IUIAnimationInterpolator_INTERFACE_DEFINED__ DEFINE_GUID(IID_IUIAnimationInterpolator, 0x7815cbba, 0xddf7, 0x478c, 0xa4,0x6c, 0x7b,0x6c,0x73,0x8b,0x79,0x78); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("7815cbba-ddf7-478c-a46c-7b6c738b7978") IUIAnimationInterpolator : public IUnknown { virtual HRESULT STDMETHODCALLTYPE SetInitialValueAndVelocity( double initialValue, double initialVelocity) = 0; virtual HRESULT STDMETHODCALLTYPE SetDuration( double duration) = 0; virtual HRESULT STDMETHODCALLTYPE GetDuration( double *duration) = 0; virtual HRESULT STDMETHODCALLTYPE GetFinalValue( double *value) = 0; virtual HRESULT STDMETHODCALLTYPE InterpolateValue( double offset, double *value) = 0; virtual HRESULT STDMETHODCALLTYPE InterpolateVelocity( double offset, double *velocity) = 0; virtual HRESULT STDMETHODCALLTYPE GetDependencies( UI_ANIMATION_DEPENDENCIES *initialValueDependencies, UI_ANIMATION_DEPENDENCIES *initialVelocityDependencies, UI_ANIMATION_DEPENDENCIES *durationDependencies) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(IUIAnimationInterpolator, 0x7815cbba, 0xddf7, 0x478c, 0xa4,0x6c, 0x7b,0x6c,0x73,0x8b,0x79,0x78) #endif #else typedef struct IUIAnimationInterpolatorVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IUIAnimationInterpolator *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IUIAnimationInterpolator *This); ULONG (STDMETHODCALLTYPE *Release)( IUIAnimationInterpolator *This); /*** IUIAnimationInterpolator methods ***/ HRESULT (STDMETHODCALLTYPE *SetInitialValueAndVelocity)( IUIAnimationInterpolator *This, double initialValue, double initialVelocity); HRESULT (STDMETHODCALLTYPE *SetDuration)( IUIAnimationInterpolator *This, double duration); HRESULT (STDMETHODCALLTYPE *GetDuration)( IUIAnimationInterpolator *This, double *duration); HRESULT (STDMETHODCALLTYPE *GetFinalValue)( IUIAnimationInterpolator *This, double *value); HRESULT (STDMETHODCALLTYPE *InterpolateValue)( IUIAnimationInterpolator *This, double offset, double *value); HRESULT (STDMETHODCALLTYPE *InterpolateVelocity)( IUIAnimationInterpolator *This, double offset, double *velocity); HRESULT (STDMETHODCALLTYPE *GetDependencies)( IUIAnimationInterpolator *This, UI_ANIMATION_DEPENDENCIES *initialValueDependencies, UI_ANIMATION_DEPENDENCIES *initialVelocityDependencies, UI_ANIMATION_DEPENDENCIES *durationDependencies); END_INTERFACE } IUIAnimationInterpolatorVtbl; interface IUIAnimationInterpolator { CONST_VTBL IUIAnimationInterpolatorVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define IUIAnimationInterpolator_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IUIAnimationInterpolator_AddRef(This) (This)->lpVtbl->AddRef(This) #define IUIAnimationInterpolator_Release(This) (This)->lpVtbl->Release(This) /*** IUIAnimationInterpolator methods ***/ #define IUIAnimationInterpolator_SetInitialValueAndVelocity(This,initialValue,initialVelocity) (This)->lpVtbl->SetInitialValueAndVelocity(This,initialValue,initialVelocity) #define IUIAnimationInterpolator_SetDuration(This,duration) (This)->lpVtbl->SetDuration(This,duration) #define IUIAnimationInterpolator_GetDuration(This,duration) (This)->lpVtbl->GetDuration(This,duration) #define IUIAnimationInterpolator_GetFinalValue(This,value) (This)->lpVtbl->GetFinalValue(This,value) #define IUIAnimationInterpolator_InterpolateValue(This,offset,value) (This)->lpVtbl->InterpolateValue(This,offset,value) #define IUIAnimationInterpolator_InterpolateVelocity(This,offset,velocity) (This)->lpVtbl->InterpolateVelocity(This,offset,velocity) #define IUIAnimationInterpolator_GetDependencies(This,initialValueDependencies,initialVelocityDependencies,durationDependencies) (This)->lpVtbl->GetDependencies(This,initialValueDependencies,initialVelocityDependencies,durationDependencies) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT IUIAnimationInterpolator_QueryInterface(IUIAnimationInterpolator* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG IUIAnimationInterpolator_AddRef(IUIAnimationInterpolator* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG IUIAnimationInterpolator_Release(IUIAnimationInterpolator* This) { return This->lpVtbl->Release(This); } /*** IUIAnimationInterpolator methods ***/ static FORCEINLINE HRESULT IUIAnimationInterpolator_SetInitialValueAndVelocity(IUIAnimationInterpolator* This,double initialValue,double initialVelocity) { return This->lpVtbl->SetInitialValueAndVelocity(This,initialValue,initialVelocity); } static FORCEINLINE HRESULT IUIAnimationInterpolator_SetDuration(IUIAnimationInterpolator* This,double duration) { return This->lpVtbl->SetDuration(This,duration); } static FORCEINLINE HRESULT IUIAnimationInterpolator_GetDuration(IUIAnimationInterpolator* This,double *duration) { return This->lpVtbl->GetDuration(This,duration); } static FORCEINLINE HRESULT IUIAnimationInterpolator_GetFinalValue(IUIAnimationInterpolator* This,double *value) { return This->lpVtbl->GetFinalValue(This,value); } static FORCEINLINE HRESULT IUIAnimationInterpolator_InterpolateValue(IUIAnimationInterpolator* This,double offset,double *value) { return This->lpVtbl->InterpolateValue(This,offset,value); } static FORCEINLINE HRESULT IUIAnimationInterpolator_InterpolateVelocity(IUIAnimationInterpolator* This,double offset,double *velocity) { return This->lpVtbl->InterpolateVelocity(This,offset,velocity); } static FORCEINLINE HRESULT IUIAnimationInterpolator_GetDependencies(IUIAnimationInterpolator* This,UI_ANIMATION_DEPENDENCIES *initialValueDependencies,UI_ANIMATION_DEPENDENCIES *initialVelocityDependencies,UI_ANIMATION_DEPENDENCIES *durationDependencies) { return This->lpVtbl->GetDependencies(This,initialValueDependencies,initialVelocityDependencies,durationDependencies); } #endif #endif #endif #endif /* __IUIAnimationInterpolator_INTERFACE_DEFINED__ */ /***************************************************************************** * IUIAnimationTransitionFactory2 interface */ #ifndef __IUIAnimationTransitionFactory2_INTERFACE_DEFINED__ #define __IUIAnimationTransitionFactory2_INTERFACE_DEFINED__ DEFINE_GUID(IID_IUIAnimationTransitionFactory2, 0x937d4916, 0xc1a6, 0x42d5, 0x88,0xd8, 0x30,0x34,0x4d,0x6e,0xfe,0x31); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("937d4916-c1a6-42d5-88d8-30344d6efe31") IUIAnimationTransitionFactory2 : public IUnknown { virtual HRESULT STDMETHODCALLTYPE CreateTransition( IUIAnimationInterpolator2 *interpolator, IUIAnimationTransition2 **transition) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(IUIAnimationTransitionFactory2, 0x937d4916, 0xc1a6, 0x42d5, 0x88,0xd8, 0x30,0x34,0x4d,0x6e,0xfe,0x31) #endif #else typedef struct IUIAnimationTransitionFactory2Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IUIAnimationTransitionFactory2 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IUIAnimationTransitionFactory2 *This); ULONG (STDMETHODCALLTYPE *Release)( IUIAnimationTransitionFactory2 *This); /*** IUIAnimationTransitionFactory2 methods ***/ HRESULT (STDMETHODCALLTYPE *CreateTransition)( IUIAnimationTransitionFactory2 *This, IUIAnimationInterpolator2 *interpolator, IUIAnimationTransition2 **transition); END_INTERFACE } IUIAnimationTransitionFactory2Vtbl; interface IUIAnimationTransitionFactory2 { CONST_VTBL IUIAnimationTransitionFactory2Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define IUIAnimationTransitionFactory2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IUIAnimationTransitionFactory2_AddRef(This) (This)->lpVtbl->AddRef(This) #define IUIAnimationTransitionFactory2_Release(This) (This)->lpVtbl->Release(This) /*** IUIAnimationTransitionFactory2 methods ***/ #define IUIAnimationTransitionFactory2_CreateTransition(This,interpolator,transition) (This)->lpVtbl->CreateTransition(This,interpolator,transition) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT IUIAnimationTransitionFactory2_QueryInterface(IUIAnimationTransitionFactory2* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG IUIAnimationTransitionFactory2_AddRef(IUIAnimationTransitionFactory2* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG IUIAnimationTransitionFactory2_Release(IUIAnimationTransitionFactory2* This) { return This->lpVtbl->Release(This); } /*** IUIAnimationTransitionFactory2 methods ***/ static FORCEINLINE HRESULT IUIAnimationTransitionFactory2_CreateTransition(IUIAnimationTransitionFactory2* This,IUIAnimationInterpolator2 *interpolator,IUIAnimationTransition2 **transition) { return This->lpVtbl->CreateTransition(This,interpolator,transition); } #endif #endif #endif #endif /* __IUIAnimationTransitionFactory2_INTERFACE_DEFINED__ */ /***************************************************************************** * IUIAnimationInterpolator2 interface */ #ifndef __IUIAnimationInterpolator2_INTERFACE_DEFINED__ #define __IUIAnimationInterpolator2_INTERFACE_DEFINED__ DEFINE_GUID(IID_IUIAnimationInterpolator2, 0xea76aff8, 0xea22, 0x4a23, 0xa0,0xef, 0xa6,0xa9,0x66,0x70,0x35,0x18); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("ea76aff8-ea22-4a23-a0ef-a6a966703518") IUIAnimationInterpolator2 : public IUnknown { virtual HRESULT STDMETHODCALLTYPE GetDimension( unsigned int *dimension) = 0; virtual HRESULT STDMETHODCALLTYPE SetInitialValueAndVelocity( double *initialValue, double *initialVelocity, unsigned int cDimension) = 0; virtual HRESULT STDMETHODCALLTYPE SetDuration( double duration) = 0; virtual HRESULT STDMETHODCALLTYPE GetDuration( double *duration) = 0; virtual HRESULT STDMETHODCALLTYPE GetFinalValue( double *value, unsigned int cDimension) = 0; virtual HRESULT STDMETHODCALLTYPE InterpolateValue( double offset, double *value, unsigned int cDimension) = 0; virtual HRESULT STDMETHODCALLTYPE InterpolateVelocity( double offset, double *velocity, unsigned int cDimension) = 0; virtual HRESULT STDMETHODCALLTYPE GetPrimitiveInterpolation( IUIAnimationPrimitiveInterpolation *interpolation, unsigned int cDimension) = 0; virtual HRESULT STDMETHODCALLTYPE GetDependencies( UI_ANIMATION_DEPENDENCIES *initialValueDependencies, UI_ANIMATION_DEPENDENCIES *initialVelocityDependencies, UI_ANIMATION_DEPENDENCIES *durationDependencies) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(IUIAnimationInterpolator2, 0xea76aff8, 0xea22, 0x4a23, 0xa0,0xef, 0xa6,0xa9,0x66,0x70,0x35,0x18) #endif #else typedef struct IUIAnimationInterpolator2Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IUIAnimationInterpolator2 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IUIAnimationInterpolator2 *This); ULONG (STDMETHODCALLTYPE *Release)( IUIAnimationInterpolator2 *This); /*** IUIAnimationInterpolator2 methods ***/ HRESULT (STDMETHODCALLTYPE *GetDimension)( IUIAnimationInterpolator2 *This, unsigned int *dimension); HRESULT (STDMETHODCALLTYPE *SetInitialValueAndVelocity)( IUIAnimationInterpolator2 *This, double *initialValue, double *initialVelocity, unsigned int cDimension); HRESULT (STDMETHODCALLTYPE *SetDuration)( IUIAnimationInterpolator2 *This, double duration); HRESULT (STDMETHODCALLTYPE *GetDuration)( IUIAnimationInterpolator2 *This, double *duration); HRESULT (STDMETHODCALLTYPE *GetFinalValue)( IUIAnimationInterpolator2 *This, double *value, unsigned int cDimension); HRESULT (STDMETHODCALLTYPE *InterpolateValue)( IUIAnimationInterpolator2 *This, double offset, double *value, unsigned int cDimension); HRESULT (STDMETHODCALLTYPE *InterpolateVelocity)( IUIAnimationInterpolator2 *This, double offset, double *velocity, unsigned int cDimension); HRESULT (STDMETHODCALLTYPE *GetPrimitiveInterpolation)( IUIAnimationInterpolator2 *This, IUIAnimationPrimitiveInterpolation *interpolation, unsigned int cDimension); HRESULT (STDMETHODCALLTYPE *GetDependencies)( IUIAnimationInterpolator2 *This, UI_ANIMATION_DEPENDENCIES *initialValueDependencies, UI_ANIMATION_DEPENDENCIES *initialVelocityDependencies, UI_ANIMATION_DEPENDENCIES *durationDependencies); END_INTERFACE } IUIAnimationInterpolator2Vtbl; interface IUIAnimationInterpolator2 { CONST_VTBL IUIAnimationInterpolator2Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define IUIAnimationInterpolator2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IUIAnimationInterpolator2_AddRef(This) (This)->lpVtbl->AddRef(This) #define IUIAnimationInterpolator2_Release(This) (This)->lpVtbl->Release(This) /*** IUIAnimationInterpolator2 methods ***/ #define IUIAnimationInterpolator2_GetDimension(This,dimension) (This)->lpVtbl->GetDimension(This,dimension) #define IUIAnimationInterpolator2_SetInitialValueAndVelocity(This,initialValue,initialVelocity,cDimension) (This)->lpVtbl->SetInitialValueAndVelocity(This,initialValue,initialVelocity,cDimension) #define IUIAnimationInterpolator2_SetDuration(This,duration) (This)->lpVtbl->SetDuration(This,duration) #define IUIAnimationInterpolator2_GetDuration(This,duration) (This)->lpVtbl->GetDuration(This,duration) #define IUIAnimationInterpolator2_GetFinalValue(This,value,cDimension) (This)->lpVtbl->GetFinalValue(This,value,cDimension) #define IUIAnimationInterpolator2_InterpolateValue(This,offset,value,cDimension) (This)->lpVtbl->InterpolateValue(This,offset,value,cDimension) #define IUIAnimationInterpolator2_InterpolateVelocity(This,offset,velocity,cDimension) (This)->lpVtbl->InterpolateVelocity(This,offset,velocity,cDimension) #define IUIAnimationInterpolator2_GetPrimitiveInterpolation(This,interpolation,cDimension) (This)->lpVtbl->GetPrimitiveInterpolation(This,interpolation,cDimension) #define IUIAnimationInterpolator2_GetDependencies(This,initialValueDependencies,initialVelocityDependencies,durationDependencies) (This)->lpVtbl->GetDependencies(This,initialValueDependencies,initialVelocityDependencies,durationDependencies) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT IUIAnimationInterpolator2_QueryInterface(IUIAnimationInterpolator2* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG IUIAnimationInterpolator2_AddRef(IUIAnimationInterpolator2* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG IUIAnimationInterpolator2_Release(IUIAnimationInterpolator2* This) { return This->lpVtbl->Release(This); } /*** IUIAnimationInterpolator2 methods ***/ static FORCEINLINE HRESULT IUIAnimationInterpolator2_GetDimension(IUIAnimationInterpolator2* This,unsigned int *dimension) { return This->lpVtbl->GetDimension(This,dimension); } static FORCEINLINE HRESULT IUIAnimationInterpolator2_SetInitialValueAndVelocity(IUIAnimationInterpolator2* This,double *initialValue,double *initialVelocity,unsigned int cDimension) { return This->lpVtbl->SetInitialValueAndVelocity(This,initialValue,initialVelocity,cDimension); } static FORCEINLINE HRESULT IUIAnimationInterpolator2_SetDuration(IUIAnimationInterpolator2* This,double duration) { return This->lpVtbl->SetDuration(This,duration); } static FORCEINLINE HRESULT IUIAnimationInterpolator2_GetDuration(IUIAnimationInterpolator2* This,double *duration) { return This->lpVtbl->GetDuration(This,duration); } static FORCEINLINE HRESULT IUIAnimationInterpolator2_GetFinalValue(IUIAnimationInterpolator2* This,double *value,unsigned int cDimension) { return This->lpVtbl->GetFinalValue(This,value,cDimension); } static FORCEINLINE HRESULT IUIAnimationInterpolator2_InterpolateValue(IUIAnimationInterpolator2* This,double offset,double *value,unsigned int cDimension) { return This->lpVtbl->InterpolateValue(This,offset,value,cDimension); } static FORCEINLINE HRESULT IUIAnimationInterpolator2_InterpolateVelocity(IUIAnimationInterpolator2* This,double offset,double *velocity,unsigned int cDimension) { return This->lpVtbl->InterpolateVelocity(This,offset,velocity,cDimension); } static FORCEINLINE HRESULT IUIAnimationInterpolator2_GetPrimitiveInterpolation(IUIAnimationInterpolator2* This,IUIAnimationPrimitiveInterpolation *interpolation,unsigned int cDimension) { return This->lpVtbl->GetPrimitiveInterpolation(This,interpolation,cDimension); } static FORCEINLINE HRESULT IUIAnimationInterpolator2_GetDependencies(IUIAnimationInterpolator2* This,UI_ANIMATION_DEPENDENCIES *initialValueDependencies,UI_ANIMATION_DEPENDENCIES *initialVelocityDependencies,UI_ANIMATION_DEPENDENCIES *durationDependencies) { return This->lpVtbl->GetDependencies(This,initialValueDependencies,initialVelocityDependencies,durationDependencies); } #endif #endif #endif #endif /* __IUIAnimationInterpolator2_INTERFACE_DEFINED__ */ /***************************************************************************** * IUIAnimationPrimitiveInterpolation interface */ #ifndef __IUIAnimationPrimitiveInterpolation_INTERFACE_DEFINED__ #define __IUIAnimationPrimitiveInterpolation_INTERFACE_DEFINED__ DEFINE_GUID(IID_IUIAnimationPrimitiveInterpolation, 0xbab20d63, 0x4361, 0x45da, 0xa2,0x4f, 0xab,0x85,0x08,0x84,0x6b,0x5b); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("bab20d63-4361-45da-a24f-ab8508846b5b") IUIAnimationPrimitiveInterpolation : public IUnknown { virtual HRESULT STDMETHODCALLTYPE AddCubic( unsigned int dimension, double beginOffset, float constantCoefficient, float linearCoefficient, float quadraticCoefficient, float cubicCoefficient) = 0; virtual HRESULT STDMETHODCALLTYPE AddSinusoidal( unsigned int dimension, double beginOffset, float bias, float amplitude, float frequency, float phase) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(IUIAnimationPrimitiveInterpolation, 0xbab20d63, 0x4361, 0x45da, 0xa2,0x4f, 0xab,0x85,0x08,0x84,0x6b,0x5b) #endif #else typedef struct IUIAnimationPrimitiveInterpolationVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IUIAnimationPrimitiveInterpolation *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IUIAnimationPrimitiveInterpolation *This); ULONG (STDMETHODCALLTYPE *Release)( IUIAnimationPrimitiveInterpolation *This); /*** IUIAnimationPrimitiveInterpolation methods ***/ HRESULT (STDMETHODCALLTYPE *AddCubic)( IUIAnimationPrimitiveInterpolation *This, unsigned int dimension, double beginOffset, float constantCoefficient, float linearCoefficient, float quadraticCoefficient, float cubicCoefficient); HRESULT (STDMETHODCALLTYPE *AddSinusoidal)( IUIAnimationPrimitiveInterpolation *This, unsigned int dimension, double beginOffset, float bias, float amplitude, float frequency, float phase); END_INTERFACE } IUIAnimationPrimitiveInterpolationVtbl; interface IUIAnimationPrimitiveInterpolation { CONST_VTBL IUIAnimationPrimitiveInterpolationVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define IUIAnimationPrimitiveInterpolation_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IUIAnimationPrimitiveInterpolation_AddRef(This) (This)->lpVtbl->AddRef(This) #define IUIAnimationPrimitiveInterpolation_Release(This) (This)->lpVtbl->Release(This) /*** IUIAnimationPrimitiveInterpolation methods ***/ #define IUIAnimationPrimitiveInterpolation_AddCubic(This,dimension,beginOffset,constantCoefficient,linearCoefficient,quadraticCoefficient,cubicCoefficient) (This)->lpVtbl->AddCubic(This,dimension,beginOffset,constantCoefficient,linearCoefficient,quadraticCoefficient,cubicCoefficient) #define IUIAnimationPrimitiveInterpolation_AddSinusoidal(This,dimension,beginOffset,bias,amplitude,frequency,phase) (This)->lpVtbl->AddSinusoidal(This,dimension,beginOffset,bias,amplitude,frequency,phase) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT IUIAnimationPrimitiveInterpolation_QueryInterface(IUIAnimationPrimitiveInterpolation* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG IUIAnimationPrimitiveInterpolation_AddRef(IUIAnimationPrimitiveInterpolation* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG IUIAnimationPrimitiveInterpolation_Release(IUIAnimationPrimitiveInterpolation* This) { return This->lpVtbl->Release(This); } /*** IUIAnimationPrimitiveInterpolation methods ***/ static FORCEINLINE HRESULT IUIAnimationPrimitiveInterpolation_AddCubic(IUIAnimationPrimitiveInterpolation* This,unsigned int dimension,double beginOffset,float constantCoefficient,float linearCoefficient,float quadraticCoefficient,float cubicCoefficient) { return This->lpVtbl->AddCubic(This,dimension,beginOffset,constantCoefficient,linearCoefficient,quadraticCoefficient,cubicCoefficient); } static FORCEINLINE HRESULT IUIAnimationPrimitiveInterpolation_AddSinusoidal(IUIAnimationPrimitiveInterpolation* This,unsigned int dimension,double beginOffset,float bias,float amplitude,float frequency,float phase) { return This->lpVtbl->AddSinusoidal(This,dimension,beginOffset,bias,amplitude,frequency,phase); } #endif #endif #endif #endif /* __IUIAnimationPrimitiveInterpolation_INTERFACE_DEFINED__ */ /***************************************************************************** * IUIAnimationTimer interface */ #ifndef __IUIAnimationTimer_INTERFACE_DEFINED__ #define __IUIAnimationTimer_INTERFACE_DEFINED__ DEFINE_GUID(IID_IUIAnimationTimer, 0x6b0efad1, 0xa053, 0x41d6, 0x90,0x85, 0x33,0xa6,0x89,0x14,0x46,0x65); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("6b0efad1-a053-41d6-9085-33a689144665") IUIAnimationTimer : public IUnknown { virtual HRESULT STDMETHODCALLTYPE SetTimerUpdateHandler( IUIAnimationTimerUpdateHandler *updateHandler, UI_ANIMATION_IDLE_BEHAVIOR idleBehavior) = 0; virtual HRESULT STDMETHODCALLTYPE SetTimerEventHandler( IUIAnimationTimerEventHandler *handler) = 0; virtual HRESULT STDMETHODCALLTYPE Enable( ) = 0; virtual HRESULT STDMETHODCALLTYPE Disable( ) = 0; virtual HRESULT STDMETHODCALLTYPE IsEnabled( ) = 0; virtual HRESULT STDMETHODCALLTYPE GetTime( double *seconds) = 0; virtual HRESULT STDMETHODCALLTYPE SetFrameRateThreshold( unsigned int framesPerSecond) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(IUIAnimationTimer, 0x6b0efad1, 0xa053, 0x41d6, 0x90,0x85, 0x33,0xa6,0x89,0x14,0x46,0x65) #endif #else typedef struct IUIAnimationTimerVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IUIAnimationTimer *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IUIAnimationTimer *This); ULONG (STDMETHODCALLTYPE *Release)( IUIAnimationTimer *This); /*** IUIAnimationTimer methods ***/ HRESULT (STDMETHODCALLTYPE *SetTimerUpdateHandler)( IUIAnimationTimer *This, IUIAnimationTimerUpdateHandler *updateHandler, UI_ANIMATION_IDLE_BEHAVIOR idleBehavior); HRESULT (STDMETHODCALLTYPE *SetTimerEventHandler)( IUIAnimationTimer *This, IUIAnimationTimerEventHandler *handler); HRESULT (STDMETHODCALLTYPE *Enable)( IUIAnimationTimer *This); HRESULT (STDMETHODCALLTYPE *Disable)( IUIAnimationTimer *This); HRESULT (STDMETHODCALLTYPE *IsEnabled)( IUIAnimationTimer *This); HRESULT (STDMETHODCALLTYPE *GetTime)( IUIAnimationTimer *This, double *seconds); HRESULT (STDMETHODCALLTYPE *SetFrameRateThreshold)( IUIAnimationTimer *This, unsigned int framesPerSecond); END_INTERFACE } IUIAnimationTimerVtbl; interface IUIAnimationTimer { CONST_VTBL IUIAnimationTimerVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define IUIAnimationTimer_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IUIAnimationTimer_AddRef(This) (This)->lpVtbl->AddRef(This) #define IUIAnimationTimer_Release(This) (This)->lpVtbl->Release(This) /*** IUIAnimationTimer methods ***/ #define IUIAnimationTimer_SetTimerUpdateHandler(This,updateHandler,idleBehavior) (This)->lpVtbl->SetTimerUpdateHandler(This,updateHandler,idleBehavior) #define IUIAnimationTimer_SetTimerEventHandler(This,handler) (This)->lpVtbl->SetTimerEventHandler(This,handler) #define IUIAnimationTimer_Enable(This) (This)->lpVtbl->Enable(This) #define IUIAnimationTimer_Disable(This) (This)->lpVtbl->Disable(This) #define IUIAnimationTimer_IsEnabled(This) (This)->lpVtbl->IsEnabled(This) #define IUIAnimationTimer_GetTime(This,seconds) (This)->lpVtbl->GetTime(This,seconds) #define IUIAnimationTimer_SetFrameRateThreshold(This,framesPerSecond) (This)->lpVtbl->SetFrameRateThreshold(This,framesPerSecond) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT IUIAnimationTimer_QueryInterface(IUIAnimationTimer* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG IUIAnimationTimer_AddRef(IUIAnimationTimer* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG IUIAnimationTimer_Release(IUIAnimationTimer* This) { return This->lpVtbl->Release(This); } /*** IUIAnimationTimer methods ***/ static FORCEINLINE HRESULT IUIAnimationTimer_SetTimerUpdateHandler(IUIAnimationTimer* This,IUIAnimationTimerUpdateHandler *updateHandler,UI_ANIMATION_IDLE_BEHAVIOR idleBehavior) { return This->lpVtbl->SetTimerUpdateHandler(This,updateHandler,idleBehavior); } static FORCEINLINE HRESULT IUIAnimationTimer_SetTimerEventHandler(IUIAnimationTimer* This,IUIAnimationTimerEventHandler *handler) { return This->lpVtbl->SetTimerEventHandler(This,handler); } static FORCEINLINE HRESULT IUIAnimationTimer_Enable(IUIAnimationTimer* This) { return This->lpVtbl->Enable(This); } static FORCEINLINE HRESULT IUIAnimationTimer_Disable(IUIAnimationTimer* This) { return This->lpVtbl->Disable(This); } static FORCEINLINE HRESULT IUIAnimationTimer_IsEnabled(IUIAnimationTimer* This) { return This->lpVtbl->IsEnabled(This); } static FORCEINLINE HRESULT IUIAnimationTimer_GetTime(IUIAnimationTimer* This,double *seconds) { return This->lpVtbl->GetTime(This,seconds); } static FORCEINLINE HRESULT IUIAnimationTimer_SetFrameRateThreshold(IUIAnimationTimer* This,unsigned int framesPerSecond) { return This->lpVtbl->SetFrameRateThreshold(This,framesPerSecond); } #endif #endif #endif #endif /* __IUIAnimationTimer_INTERFACE_DEFINED__ */ /***************************************************************************** * IUIAnimationTimerUpdateHandler interface */ #ifndef __IUIAnimationTimerUpdateHandler_INTERFACE_DEFINED__ #define __IUIAnimationTimerUpdateHandler_INTERFACE_DEFINED__ DEFINE_GUID(IID_IUIAnimationTimerUpdateHandler, 0x195509b7, 0x5d5e, 0x4e3e, 0xb2,0x78, 0xee,0x37,0x59,0xb3,0x67,0xad); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("195509b7-5d5e-4e3e-b278-ee3759b367ad") IUIAnimationTimerUpdateHandler : public IUnknown { virtual HRESULT STDMETHODCALLTYPE OnUpdate( double timeNow, UI_ANIMATION_UPDATE_RESULT *result) = 0; virtual HRESULT STDMETHODCALLTYPE SetTimerClientEventHandler( IUIAnimationTimerClientEventHandler *handler) = 0; virtual HRESULT STDMETHODCALLTYPE ClearTimerClientEventHandler( ) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(IUIAnimationTimerUpdateHandler, 0x195509b7, 0x5d5e, 0x4e3e, 0xb2,0x78, 0xee,0x37,0x59,0xb3,0x67,0xad) #endif #else typedef struct IUIAnimationTimerUpdateHandlerVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IUIAnimationTimerUpdateHandler *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IUIAnimationTimerUpdateHandler *This); ULONG (STDMETHODCALLTYPE *Release)( IUIAnimationTimerUpdateHandler *This); /*** IUIAnimationTimerUpdateHandler methods ***/ HRESULT (STDMETHODCALLTYPE *OnUpdate)( IUIAnimationTimerUpdateHandler *This, double timeNow, UI_ANIMATION_UPDATE_RESULT *result); HRESULT (STDMETHODCALLTYPE *SetTimerClientEventHandler)( IUIAnimationTimerUpdateHandler *This, IUIAnimationTimerClientEventHandler *handler); HRESULT (STDMETHODCALLTYPE *ClearTimerClientEventHandler)( IUIAnimationTimerUpdateHandler *This); END_INTERFACE } IUIAnimationTimerUpdateHandlerVtbl; interface IUIAnimationTimerUpdateHandler { CONST_VTBL IUIAnimationTimerUpdateHandlerVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define IUIAnimationTimerUpdateHandler_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IUIAnimationTimerUpdateHandler_AddRef(This) (This)->lpVtbl->AddRef(This) #define IUIAnimationTimerUpdateHandler_Release(This) (This)->lpVtbl->Release(This) /*** IUIAnimationTimerUpdateHandler methods ***/ #define IUIAnimationTimerUpdateHandler_OnUpdate(This,timeNow,result) (This)->lpVtbl->OnUpdate(This,timeNow,result) #define IUIAnimationTimerUpdateHandler_SetTimerClientEventHandler(This,handler) (This)->lpVtbl->SetTimerClientEventHandler(This,handler) #define IUIAnimationTimerUpdateHandler_ClearTimerClientEventHandler(This) (This)->lpVtbl->ClearTimerClientEventHandler(This) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT IUIAnimationTimerUpdateHandler_QueryInterface(IUIAnimationTimerUpdateHandler* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG IUIAnimationTimerUpdateHandler_AddRef(IUIAnimationTimerUpdateHandler* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG IUIAnimationTimerUpdateHandler_Release(IUIAnimationTimerUpdateHandler* This) { return This->lpVtbl->Release(This); } /*** IUIAnimationTimerUpdateHandler methods ***/ static FORCEINLINE HRESULT IUIAnimationTimerUpdateHandler_OnUpdate(IUIAnimationTimerUpdateHandler* This,double timeNow,UI_ANIMATION_UPDATE_RESULT *result) { return This->lpVtbl->OnUpdate(This,timeNow,result); } static FORCEINLINE HRESULT IUIAnimationTimerUpdateHandler_SetTimerClientEventHandler(IUIAnimationTimerUpdateHandler* This,IUIAnimationTimerClientEventHandler *handler) { return This->lpVtbl->SetTimerClientEventHandler(This,handler); } static FORCEINLINE HRESULT IUIAnimationTimerUpdateHandler_ClearTimerClientEventHandler(IUIAnimationTimerUpdateHandler* This) { return This->lpVtbl->ClearTimerClientEventHandler(This); } #endif #endif #endif #endif /* __IUIAnimationTimerUpdateHandler_INTERFACE_DEFINED__ */ /***************************************************************************** * IUIAnimationTimerClientEventHandler interface */ #ifndef __IUIAnimationTimerClientEventHandler_INTERFACE_DEFINED__ #define __IUIAnimationTimerClientEventHandler_INTERFACE_DEFINED__ DEFINE_GUID(IID_IUIAnimationTimerClientEventHandler, 0xbedb4db6, 0x94fa, 0x4bfb, 0xa4,0x7f, 0xef,0x2d,0x9e,0x40,0x8c,0x25); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("bedb4db6-94fa-4bfb-a47f-ef2d9e408c25") IUIAnimationTimerClientEventHandler : public IUnknown { virtual HRESULT STDMETHODCALLTYPE OnTimerClientStatusChanged( UI_ANIMATION_TIMER_CLIENT_STATUS newStatus, UI_ANIMATION_TIMER_CLIENT_STATUS previousStatus) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(IUIAnimationTimerClientEventHandler, 0xbedb4db6, 0x94fa, 0x4bfb, 0xa4,0x7f, 0xef,0x2d,0x9e,0x40,0x8c,0x25) #endif #else typedef struct IUIAnimationTimerClientEventHandlerVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IUIAnimationTimerClientEventHandler *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IUIAnimationTimerClientEventHandler *This); ULONG (STDMETHODCALLTYPE *Release)( IUIAnimationTimerClientEventHandler *This); /*** IUIAnimationTimerClientEventHandler methods ***/ HRESULT (STDMETHODCALLTYPE *OnTimerClientStatusChanged)( IUIAnimationTimerClientEventHandler *This, UI_ANIMATION_TIMER_CLIENT_STATUS newStatus, UI_ANIMATION_TIMER_CLIENT_STATUS previousStatus); END_INTERFACE } IUIAnimationTimerClientEventHandlerVtbl; interface IUIAnimationTimerClientEventHandler { CONST_VTBL IUIAnimationTimerClientEventHandlerVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define IUIAnimationTimerClientEventHandler_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IUIAnimationTimerClientEventHandler_AddRef(This) (This)->lpVtbl->AddRef(This) #define IUIAnimationTimerClientEventHandler_Release(This) (This)->lpVtbl->Release(This) /*** IUIAnimationTimerClientEventHandler methods ***/ #define IUIAnimationTimerClientEventHandler_OnTimerClientStatusChanged(This,newStatus,previousStatus) (This)->lpVtbl->OnTimerClientStatusChanged(This,newStatus,previousStatus) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT IUIAnimationTimerClientEventHandler_QueryInterface(IUIAnimationTimerClientEventHandler* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG IUIAnimationTimerClientEventHandler_AddRef(IUIAnimationTimerClientEventHandler* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG IUIAnimationTimerClientEventHandler_Release(IUIAnimationTimerClientEventHandler* This) { return This->lpVtbl->Release(This); } /*** IUIAnimationTimerClientEventHandler methods ***/ static FORCEINLINE HRESULT IUIAnimationTimerClientEventHandler_OnTimerClientStatusChanged(IUIAnimationTimerClientEventHandler* This,UI_ANIMATION_TIMER_CLIENT_STATUS newStatus,UI_ANIMATION_TIMER_CLIENT_STATUS previousStatus) { return This->lpVtbl->OnTimerClientStatusChanged(This,newStatus,previousStatus); } #endif #endif #endif #endif /* __IUIAnimationTimerClientEventHandler_INTERFACE_DEFINED__ */ /***************************************************************************** * IUIAnimationTimerEventHandler interface */ #ifndef __IUIAnimationTimerEventHandler_INTERFACE_DEFINED__ #define __IUIAnimationTimerEventHandler_INTERFACE_DEFINED__ DEFINE_GUID(IID_IUIAnimationTimerEventHandler, 0x274a7dea, 0xd771, 0x4095, 0xab,0xbd, 0x8d,0xf7,0xab,0xd2,0x3c,0xe3); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("274a7dea-d771-4095-abbd-8df7abd23ce3") IUIAnimationTimerEventHandler : public IUnknown { virtual HRESULT STDMETHODCALLTYPE OnPreUpdate( ) = 0; virtual HRESULT STDMETHODCALLTYPE OnPostUpdate( ) = 0; virtual HRESULT STDMETHODCALLTYPE OnRenderingTooSlow( UINT32 framesPerSecond) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(IUIAnimationTimerEventHandler, 0x274a7dea, 0xd771, 0x4095, 0xab,0xbd, 0x8d,0xf7,0xab,0xd2,0x3c,0xe3) #endif #else typedef struct IUIAnimationTimerEventHandlerVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( IUIAnimationTimerEventHandler *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( IUIAnimationTimerEventHandler *This); ULONG (STDMETHODCALLTYPE *Release)( IUIAnimationTimerEventHandler *This); /*** IUIAnimationTimerEventHandler methods ***/ HRESULT (STDMETHODCALLTYPE *OnPreUpdate)( IUIAnimationTimerEventHandler *This); HRESULT (STDMETHODCALLTYPE *OnPostUpdate)( IUIAnimationTimerEventHandler *This); HRESULT (STDMETHODCALLTYPE *OnRenderingTooSlow)( IUIAnimationTimerEventHandler *This, UINT32 framesPerSecond); END_INTERFACE } IUIAnimationTimerEventHandlerVtbl; interface IUIAnimationTimerEventHandler { CONST_VTBL IUIAnimationTimerEventHandlerVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define IUIAnimationTimerEventHandler_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define IUIAnimationTimerEventHandler_AddRef(This) (This)->lpVtbl->AddRef(This) #define IUIAnimationTimerEventHandler_Release(This) (This)->lpVtbl->Release(This) /*** IUIAnimationTimerEventHandler methods ***/ #define IUIAnimationTimerEventHandler_OnPreUpdate(This) (This)->lpVtbl->OnPreUpdate(This) #define IUIAnimationTimerEventHandler_OnPostUpdate(This) (This)->lpVtbl->OnPostUpdate(This) #define IUIAnimationTimerEventHandler_OnRenderingTooSlow(This,framesPerSecond) (This)->lpVtbl->OnRenderingTooSlow(This,framesPerSecond) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT IUIAnimationTimerEventHandler_QueryInterface(IUIAnimationTimerEventHandler* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG IUIAnimationTimerEventHandler_AddRef(IUIAnimationTimerEventHandler* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG IUIAnimationTimerEventHandler_Release(IUIAnimationTimerEventHandler* This) { return This->lpVtbl->Release(This); } /*** IUIAnimationTimerEventHandler methods ***/ static FORCEINLINE HRESULT IUIAnimationTimerEventHandler_OnPreUpdate(IUIAnimationTimerEventHandler* This) { return This->lpVtbl->OnPreUpdate(This); } static FORCEINLINE HRESULT IUIAnimationTimerEventHandler_OnPostUpdate(IUIAnimationTimerEventHandler* This) { return This->lpVtbl->OnPostUpdate(This); } static FORCEINLINE HRESULT IUIAnimationTimerEventHandler_OnRenderingTooSlow(IUIAnimationTimerEventHandler* This,UINT32 framesPerSecond) { return This->lpVtbl->OnRenderingTooSlow(This,framesPerSecond); } #endif #endif #endif #endif /* __IUIAnimationTimerEventHandler_INTERFACE_DEFINED__ */ /* Begin additional prototypes for all interfaces */ /* End additional prototypes */ #ifdef __cplusplus } #endif #endif /* __uianimation_h__ */