'''_glCullFace:''' specify whether front- or back-facing facets can be culled {{PageSyntax}} ::SUB '''_glCullFace''' (BYVAL mode AS _UNSIGNED LONG) :: void '''_glCullFace'''(GLenum {{Parameter|mode}}); ; mode : Specifies whether front- or back-facing facets are candidates for culling. Symbolic constants {{KW|_GL_FRONT}}, {{KW|_GL_BACK}}, and {{KW|_GL_FRONT_AND_BACK}} are accepted. The initial value is {{KW|_GL_BACK}}. {{PageDescription}} '''_glCullFace''' specifies whether front- or back-facing facets are culled (as specified by ''mode'') when facet culling is enabled. Facet culling is initially disabled. To enable and disable facet culling, call the {{KW|_glEnable}} and {{KW|_glDisable}} commands with the argument {{KW|_GL_CULL_FACE}}. Facets include triangles, quadrilaterals, polygons, and rectangles. {{KW|_glFrontFace}} specifies which of the clockwise and counterclockwise facets are front-facing and back-facing. See {{KW|_glFrontFace}}. {{PageNotes}} If {{Parameter|mode}} is {{KW|_GL_FRONT_AND_BACK}}, no facets are drawn, but other primitives such as points and lines are drawn. {{PageErrors}} {{KW|_GL_INVALID_ENUM}} is generated if {{Parameter|mode}} is not an accepted value. {{PageUseWith}} {{KW|_glIsEnabled}} with argument {{KW|_GL_CULL_FACE}} {{KW|_glGet}} with argument {{KW|_GL_CULL_FACE_MODE}} {{PageSeeAlso}} {{KW|_GL}} {{KW|_glEnable|(GL_CULL_FACE)}}, {{KW|_glFrontFace}} {{PageCopyright}}