**_glClearDepth:** specify the clear value for the depth buffer ## Syntax > : SUB _glClearDepth (BYVAL depth AS DOUBLE) > : void **_glClearDepth**(GLdouble depth); > : void **_glClearDepthf**(GLfloat depth); ; depth > Specifies the depth value used when the depth buffer is cleared. The initial value is 1. ## Description **_glClearDepth** specifies the depth value used by [_glClear](_glClear) to clear the depth buffer. Values specified by **_glClearDepth** are clamped to the range [0, 1]. ## Notes The type of the depth parameter was changed from GLclampf to GLfloat for **_glClearDepthf** and from GLclampd to GLdouble for **_glClearDepth**. This change is transparent to user code. ## Use With [_glGet](_glGet) with argument [_GL_DEPTH_CLEAR_VALUE](_GL_DEPTH_CLEAR_VALUE) ## See Also [_GL](_GL) [_glClear](_glClear)