/*! \file shapes.c \ingroup demos This program is a test harness for the various shapes in OpenGLUT. It may also be useful to see which parameters control what behavior in the OpenGLUT objects. Spinning wireframe and solid-shaded shapes are displayed. Some parameters can be adjusted. Keys: - Esc   Quit - q Q   Quit - i I   Show info - p P   Toggle perspective or orthographic projection - = +   Increase \a slices - - _   Decreate \a slices - , <   Decreate \a stacks - . >   Increase \a stacks - 9 (   Decreate \a depth (Sierpinski Sponge) - 0 )   Increase \a depth (Sierpinski Sponge) - up    Increase "outer radius" - down  Decrease "outer radius" - left  Decrease "inner radius" - right Increase "inner radius" - PgUp  Next shape-drawing function - PgDn  Prev shape-drawing function \author Written by Nigel Stewart November 2003 \author Portions Copyright (C) 2004, the OpenGLUT project contributors.
OpenGLUT branched from freeglut in February, 2004. \image html openglut_shapes.png OpenGLUT Geometric Shapes Demonstration \include demos/shapes/shapes.c */ #include #include #include #include #ifdef _MSC_VER /* DUMP MEMORY LEAKS */ #include #endif /* * This macro is only intended to be used on arrays, of course. */ #define NUMBEROF(x) ((sizeof(x))/(sizeof(x[0]))) /* * These global variables control which object is drawn, * and how it is drawn. No object uses all of these * variables. */ static int function_index; static int slices = 16; static int stacks = 16; static double irad = .25; static double orad = 1.0; /* doubles as size for objects other than Torus */ static int depth = 4; static double offset[ 3 ] = { 0, 0, 0 }; static GLboolean show_info = GL_TRUE; static float ar; static int persProject = 1; /* * These one-liners draw particular objects, fetching appropriate * information from the above globals. They are just thin wrappers * for the FreeGLUT objects. */ static void drawSolidTetrahedron(void) { glutSolidTetrahedron (); } static void drawWireTetrahedron(void) { glutWireTetrahedron (); } static void drawSolidCube(void) { glutSolidCube(orad); } /* orad doubles as size input */ static void drawWireCube(void) { glutWireCube(orad); } /* orad doubles as size input */ static void drawSolidOctahedron(void) { glutSolidOctahedron (); } static void drawWireOctahedron(void) { glutWireOctahedron (); } static void drawSolidDodecahedron(void) { glutSolidDodecahedron (); } static void drawWireDodecahedron(void) { glutWireDodecahedron (); } static void drawSolidRhombicDodecahedron(void) { glutSolidRhombicDodecahedron (); } static void drawWireRhombicDodecahedron(void) { glutWireRhombicDodecahedron (); } static void drawSolidIcosahedron(void) { glutSolidIcosahedron (); } static void drawWireIcosahedron(void) { glutWireIcosahedron (); } static void drawSolidSierpinskiSponge(void) { glutSolidSierpinskiSponge (depth, offset, orad);} /* orad doubles as size input */ static void drawWireSierpinskiSponge(void) { glutWireSierpinskiSponge (depth, offset, orad); } /* orad doubles as size input */ static void drawSolidTeapot(void) { glutSolidTeapot(orad); } /* orad doubles as size input */ static void drawWireTeapot(void) { glutWireTeapot(orad); } /* orad doubles as size input */ static void drawSolidTorus(void) { glutSolidTorus(irad,orad,slices,stacks); } static void drawWireTorus(void) { glutWireTorus (irad,orad,slices,stacks); } static void drawSolidSphere(void) { glutSolidSphere(orad,slices,stacks); } /* orad doubles as size input */ static void drawWireSphere(void) { glutWireSphere(orad,slices,stacks); } /* orad doubles as size input */ static void drawSolidCone(void) { glutSolidCone(orad,orad,slices,stacks); } /* orad doubles as size input */ static void drawWireCone(void) { glutWireCone(orad,orad,slices,stacks); } /* orad doubles as size input */ static void drawSolidCylinder(void) { glutSolidCylinder(orad,orad,slices,stacks); } /* orad doubles as size input */ static void drawWireCylinder(void) { glutWireCylinder(orad,orad,slices,stacks); } /* orad doubles as size input */ #define RADIUS 1.0f static void drawSolidCuboctahedron(void) { glBegin( GL_TRIANGLES ); glNormal3d( 0.577350269189, 0.577350269189, 0.577350269189); glVertex3d( RADIUS, RADIUS, 0.0 ); glVertex3d( 0.0, RADIUS, RADIUS ); glVertex3d( RADIUS, 0.0, RADIUS ); glNormal3d( 0.577350269189, 0.577350269189,-0.577350269189); glVertex3d( RADIUS, RADIUS, 0.0 ); glVertex3d( RADIUS, 0.0,-RADIUS ); glVertex3d( 0.0, RADIUS,-RADIUS ); glNormal3d( 0.577350269189,-0.577350269189, 0.577350269189); glVertex3d( RADIUS,-RADIUS, 0.0 ); glVertex3d( RADIUS, 0.0, RADIUS ); glVertex3d( 0.0,-RADIUS, RADIUS ); glNormal3d( 0.577350269189,-0.577350269189,-0.577350269189); glVertex3d( RADIUS,-RADIUS, 0.0 ); glVertex3d( 0.0,-RADIUS,-RADIUS ); glVertex3d( RADIUS, 0.0,-RADIUS ); glNormal3d(-0.577350269189, 0.577350269189, 0.577350269189); glVertex3d(-RADIUS, RADIUS, 0.0 ); glVertex3d(-RADIUS, 0.0, RADIUS ); glVertex3d( 0.0, RADIUS, RADIUS ); glNormal3d(-0.577350269189, 0.577350269189,-0.577350269189); glVertex3d(-RADIUS, RADIUS, 0.0 ); glVertex3d( 0.0, RADIUS,-RADIUS ); glVertex3d(-RADIUS, 0.0,-RADIUS ); glNormal3d(-0.577350269189,-0.577350269189, 0.577350269189); glVertex3d(-RADIUS,-RADIUS, 0.0 ); glVertex3d( 0.0,-RADIUS, RADIUS ); glVertex3d(-RADIUS, 0.0, RADIUS ); glNormal3d(-0.577350269189,-0.577350269189,-0.577350269189); glVertex3d(-RADIUS,-RADIUS, 0.0 ); glVertex3d(-RADIUS, 0.0,-RADIUS ); glVertex3d( 0.0,-RADIUS,-RADIUS ); glEnd(); glBegin( GL_QUADS ); glNormal3d( 1.0, 0.0, 0.0 ); glVertex3d( RADIUS, RADIUS, 0.0 ); glVertex3d( RADIUS, 0.0, RADIUS ); glVertex3d( RADIUS,-RADIUS, 0.0 ); glVertex3d( RADIUS, 0.0,-RADIUS ); glNormal3d(-1.0, 0.0, 0.0 ); glVertex3d(-RADIUS, RADIUS, 0.0 ); glVertex3d(-RADIUS, 0.0,-RADIUS ); glVertex3d(-RADIUS,-RADIUS, 0.0 ); glVertex3d(-RADIUS, 0.0, RADIUS ); glNormal3d( 0.0, 1.0, 0.0 ); glVertex3d( RADIUS, RADIUS, 0.0 ); glVertex3d( 0.0, RADIUS,-RADIUS ); glVertex3d(-RADIUS, RADIUS, 0.0 ); glVertex3d( 0.0, RADIUS, RADIUS ); glNormal3d( 0.0,-1.0, 0.0 ); glVertex3d( RADIUS,-RADIUS, 0.0 ); glVertex3d( 0.0,-RADIUS, RADIUS ); glVertex3d(-RADIUS,-RADIUS, 0.0 ); glVertex3d( 0.0,-RADIUS,-RADIUS ); glNormal3d( 0.0, 0.0, 1.0 ); glVertex3d( RADIUS, 0.0, RADIUS ); glVertex3d( 0.0, RADIUS, RADIUS ); glVertex3d(-RADIUS, 0.0, RADIUS ); glVertex3d( 0.0,-RADIUS, RADIUS ); glNormal3d( 0.0, 0.0,-1.0 ); glVertex3d( RADIUS, 0.0,-RADIUS ); glVertex3d( 0.0,-RADIUS,-RADIUS ); glVertex3d(-RADIUS, 0.0,-RADIUS ); glVertex3d( 0.0, RADIUS,-RADIUS ); glEnd(); } static void drawWireCuboctahedron(void) { glBegin( GL_LINE_LOOP ); glNormal3d( 1.0, 0.0, 0.0 ); glVertex3d( RADIUS, RADIUS, 0.0 ); glVertex3d( RADIUS, 0.0, RADIUS ); glVertex3d( RADIUS,-RADIUS, 0.0 ); glVertex3d( RADIUS, 0.0,-RADIUS ); glEnd(); glBegin( GL_LINE_LOOP ); glNormal3d(-1.0, 0.0, 0.0 ); glVertex3d(-RADIUS, RADIUS, 0.0 ); glVertex3d(-RADIUS, 0.0,-RADIUS ); glVertex3d(-RADIUS,-RADIUS, 0.0 ); glVertex3d(-RADIUS, 0.0, RADIUS ); glEnd(); glBegin( GL_LINE_LOOP ); glNormal3d( 0.0, 1.0, 0.0 ); glVertex3d( RADIUS, RADIUS, 0.0 ); glVertex3d( 0.0, RADIUS,-RADIUS ); glVertex3d(-RADIUS, RADIUS, 0.0 ); glVertex3d( 0.0, RADIUS, RADIUS ); glEnd(); glBegin( GL_LINE_LOOP ); glNormal3d( 0.0,-1.0, 0.0 ); glVertex3d( RADIUS,-RADIUS, 0.0 ); glVertex3d( 0.0,-RADIUS, RADIUS ); glVertex3d(-RADIUS,-RADIUS, 0.0 ); glVertex3d( 0.0,-RADIUS,-RADIUS ); glEnd(); glBegin( GL_LINE_LOOP ); glNormal3d( 0.0, 0.0, 1.0 ); glVertex3d( RADIUS, 0.0, RADIUS ); glVertex3d( 0.0, RADIUS, RADIUS ); glVertex3d(-RADIUS, 0.0, RADIUS ); glVertex3d( 0.0,-RADIUS, RADIUS ); glEnd(); glBegin( GL_LINE_LOOP ); glNormal3d( 0.0, 0.0,-1.0 ); glVertex3d( RADIUS, 0.0,-RADIUS ); glVertex3d( 0.0,-RADIUS,-RADIUS ); glVertex3d(-RADIUS, 0.0,-RADIUS ); glVertex3d( 0.0, RADIUS,-RADIUS ); glEnd(); } #undef RADIUS /* * This structure defines an entry in our function-table. */ typedef struct { const char * const name; void (*solid) (void); void (*wire) (void); } entry; #define ENTRY(e) {#e, drawSolid##e, drawWire##e} static const entry table [] = { ENTRY (Tetrahedron), ENTRY (Cube), ENTRY (Octahedron), ENTRY (Dodecahedron), ENTRY (RhombicDodecahedron), ENTRY (Icosahedron), ENTRY (SierpinskiSponge), ENTRY (Teapot), ENTRY (Torus), ENTRY (Sphere), ENTRY (Cone), ENTRY (Cylinder), ENTRY (Cuboctahedron) }; #undef ENTRY /*! Does printf()-like work using freeglut glutBitmapString(). Uses a fixed font. Prints at the indicated row/column position. Limitation: Cannot address pixels. Limitation: Renders in screen coords, not model coords. */ static void shapesPrintf (int row, int col, const char *fmt, ...) { static char buf[256]; int viewport[4]; void *font = GLUT_BITMAP_9_BY_15; va_list args; va_start(args, fmt); #if defined(WIN32) && !defined(__CYGWIN__) (void) _vsnprintf (buf, sizeof(buf), fmt, args); #else (void) vsnprintf (buf, sizeof(buf), fmt, args); #endif va_end(args); glGetIntegerv(GL_VIEWPORT,viewport); glPushMatrix(); glLoadIdentity(); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(0,viewport[2],0,viewport[3],-1,1); glRasterPos2i ( glutBitmapWidth(font, ' ') * col, - glutBitmapHeight(font) * row + viewport[3] ); glutBitmapString (font, (unsigned char*)buf); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); } /* GLUT callback Handlers */ static void resize(int width, int height) { ar = (float) width / (float) height; glViewport(0, 0, width, height); } static void display(void) { const double t = glutGet(GLUT_ELAPSED_TIME) / 1000.0; const double a = t*90.0; glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (persProject) glFrustum(-ar, ar, -1.0, 1.0, 2.0, 100.0); else glOrtho(-ar*3, ar*3, -3.0, 3.0, 2.0, 100.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_LIGHTING); glColor3d(1,0,0); glPushMatrix(); glTranslated(0,1.2,-6); glRotated(60,1,0,0); glRotated(a,0,0,1); table [function_index].solid (); glPopMatrix(); glPushMatrix(); glTranslated(0,-1.2,-6); glRotated(60,1,0,0); glRotated(a,0,0,1); table [function_index].wire (); glPopMatrix(); glDisable(GL_LIGHTING); glColor3d(0.1,0.1,0.4); if( show_info ) { shapesPrintf (1, 1, "Shape PgUp PgDn: %s", table [function_index].name); shapesPrintf (2, 1, "Slices +-: %d Stacks <>: %d", slices, stacks); shapesPrintf (3, 1, "nSides +-: %d nRings <>: %d", slices, stacks); shapesPrintf (4, 1, "Depth (): %d", depth); shapesPrintf (5, 1, "Outer radius Up Down : %f", orad); shapesPrintf (6, 1, "Inner radius Left Right: %f", irad); } else { printf ( "Shape %d slides %d stacks %d\n", function_index, slices, stacks ) ; } glutSwapBuffers(); } static void key(unsigned char key, int x, int y) { switch (key) { case 27 : case 'Q': case 'q': glutLeaveMainLoop () ; break; case 'I': case 'i': show_info = ( show_info == GL_TRUE ) ? GL_FALSE : GL_TRUE; break; case '=': case '+': slices++; break; case '-': case '_': if( slices > -1 ) slices--; break; case ',': case '<': if( stacks > -1 ) stacks--; break; case '.': case '>': stacks++; break; case '9': case '(': if( depth > -1 ) depth--; break; case '0': case ')': ++depth; break; case 'P': case 'p': persProject=!persProject; break; default: break; } glutPostRedisplay(); } static void special (int key, int x, int y) { switch (key) { case GLUT_KEY_PAGE_UP: ++function_index; break; case GLUT_KEY_PAGE_DOWN: --function_index; break; case GLUT_KEY_UP: orad *= 2; break; case GLUT_KEY_DOWN: orad /= 2; break; case GLUT_KEY_RIGHT: irad *= 2; break; case GLUT_KEY_LEFT: irad /= 2; break; default: break; } if (0 > function_index) function_index = NUMBEROF (table) - 1; if (NUMBEROF (table) <= ( unsigned )function_index) function_index = 0; } static void idle(void) { glutPostRedisplay(); } const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f }; const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f }; const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f }; const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f }; const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f }; const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f }; const GLfloat high_shininess[] = { 100.0f }; /* Program entry point */ int main(int argc, char *argv[]) { glutInitWindowSize(640,480); glutInitWindowPosition(40,40); glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_MULTISAMPLE); glutCreateWindow("FreeGLUT Shapes"); glutReshapeFunc(resize); glutDisplayFunc(display); glutKeyboardFunc(key); glutSpecialFunc(special); glutIdleFunc(idle); glutSetOption ( GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_CONTINUE_EXECUTION ) ; glClearColor(1,1,1,1); glEnable(GL_CULL_FACE); glCullFace(GL_BACK); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glEnable(GL_LIGHT0); glEnable(GL_NORMALIZE); glEnable(GL_COLOR_MATERIAL); glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); glLightfv(GL_LIGHT0, GL_POSITION, light_position); glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess); glutMainLoop(); #ifdef _MSC_VER /* DUMP MEMORY LEAK INFORMATION */ _CrtDumpMemoryLeaks () ; #endif return EXIT_SUCCESS; }