/* * Lorenz Strange Attractor * * Written by John F. Fay in honor of the "freeglut" 2.0.0 release in July 2003 * * What it does: * This program starts with two particles right next to each other. The particles * move through a three-dimensional phase space governed by the following equations: * dx/dt = sigma * ( y - x ) * dy/dt = r * x - y + x * z * dz/dt = x * y + b * z * These are the Lorenz equations and define the "Lorenz Attractor." Any two particles * arbitrarily close together will move apart as time increases, but their tracks are * confined within a region of the space. * * Commands: * Arrow keys: Rotate the view * PgUp, PgDn: Zoom in and out * Mouse click: Center on the nearest point on a particle trajectory * * 'r'/'R': Reset the simulation * 'm'/'M': Modify the Lorenz parameters (in the text window) * 's'/'S': Stop (the advancement in time) * 'g'/'G': Go * : Single-step * : Quit */ /* Include Files */ #include #include #include #include #include #include #ifdef _MSC_VER /* DUMP MEMORY LEAKS */ #include #endif /************************************** Defined Constants ***************************************/ /* Number of points to draw in the curves */ #define NUM_POINTS 512 /* Angle to rotate when the user presses an arrow key */ #define ROTATION_ANGLE 5.0 /* Amount to scale bu when the user presses PgUp or PgDn */ #define SCALE_FACTOR 0.8 /*************************************** Global Variables ***************************************/ /* Lorenz Attractor variables */ double s0 = 10.0, r0 = 28.0, b0 = 8.0/3.0 ; /* Default Lorenz attactor parameters */ double time_step = 0.03 ; /* Time step in the simulation */ double sigma = 10.0, r = 28.0, b = 8.0/3.0 ; /* Lorenz attactor parameters */ double red_position[NUM_POINTS][3] ; /* Path of the red point */ double grn_position[NUM_POINTS][3] ; /* Path of the green point */ int array_index ; /* Position in *_position arrays of most recent point */ double distance = 0.0 ; /* Distance between the two points */ /* GLUT variables */ double yaw = 0.0, pit = 0.0 ; /* Euler angles of the viewing rotation */ double scale = 1.0 ; /* Scale factor */ double xcen = 0.0, ycen = 0.0, zcen = 0.0 ; /* Coordinates of the point looked at */ int animate = 1 ; /* 0 - stop, 1 = go, 2 = single-step */ /******************************************* Functions ******************************************/ /* The Lorenz Attractor */ void calc_deriv ( double position[3], double deriv[3] ) { /* Calculate the Lorenz attractor derivatives */ deriv[0] = sigma * ( position[1] - position[0] ) ; deriv[1] = ( r + position[2] ) * position[0] - position[1] ; deriv[2] = -position[0] * position[1] - b * position[2] ; } void advance_in_time ( double time_step, double position[3], double new_position[3] ) { /* Move a point along the Lorenz attractor */ double deriv0[3], deriv1[3], deriv2[3], deriv3[3] ; int i ; memcpy ( new_position, position, 3 * sizeof(double) ) ; /* Save the present values */ /* First pass in a Fourth-Order Runge-Kutta integration method */ calc_deriv ( position, deriv0 ) ; for ( i = 0; i < 3; i++ ) new_position[i] = position[i] + 0.5 * time_step * deriv0[i] ; /* Second pass */ calc_deriv ( new_position, deriv1 ) ; for ( i = 0; i < 3; i++ ) new_position[i] = position[i] + 0.5 * time_step * deriv1[i] ; /* Third pass */ calc_deriv ( position, deriv2 ) ; for ( i = 0; i < 3; i++ ) new_position[i] = position[i] + time_step * deriv2[i] ; /* Second pass */ calc_deriv ( new_position, deriv3 ) ; for ( i = 0; i < 3; i++ ) new_position[i] = position[i] + 0.1666666666666666667 * time_step * ( deriv0[i] + 2.0 * ( deriv1[i] + deriv2[i] ) + deriv3[i] ) ; } static void checkedFGets ( char *s, int size, FILE *stream ) { if ( fgets ( s, size, stream ) == NULL ) { fprintf ( stderr, "fgets failed\n"); exit ( EXIT_FAILURE ); } } /* GLUT callbacks */ #define INPUT_LINE_LENGTH 80 void key_cb ( unsigned char key, int x, int y ) { int i ; char inputline [ INPUT_LINE_LENGTH ] ; switch ( key ) { case 'r' : case 'R' : /* Reset the simulation */ /* Reset the Lorenz parameters */ sigma = s0 ; b = b0 ; r = r0 ; /* Set an initial position */ red_position[0][0] = (double)rand() / (double)RAND_MAX ; red_position[0][1] = (double)rand() / (double)RAND_MAX ; red_position[0][2] = (double)rand() / (double)RAND_MAX ; grn_position[0][0] = (double)rand() / (double)RAND_MAX ; grn_position[0][1] = (double)rand() / (double)RAND_MAX ; grn_position[0][2] = (double)rand() / (double)RAND_MAX ; array_index = 0 ; /* Initialize the arrays */ for ( i = 1; i < NUM_POINTS; i++ ) { memcpy ( red_position[i], red_position[0], 3 * sizeof(double) ) ; memcpy ( grn_position[i], grn_position[0], 3 * sizeof(double) ) ; } break ; case 'm' : case 'M' : /* Modify the Lorenz parameters */ printf ( "Please enter new value for (default %f, currently %f): ", s0, sigma ) ; checkedFGets ( inputline, sizeof ( inputline ), stdin ) ; sscanf ( inputline, "%lf", &sigma ) ; printf ( "Please enter new value for (default %f, currently %f): ", b0, b ) ; checkedFGets ( inputline, sizeof ( inputline ), stdin ) ; sscanf ( inputline, "%lf", &b ) ; printf ( "Please enter new value for (default %f, currently %f): ", r0, r ) ; checkedFGets ( inputline, sizeof ( inputline ), stdin ) ; sscanf ( inputline, "%lf", &r ) ; break ; case 's' : case 'S' : /* Stop the animation */ animate = 0 ; break ; case 'g' : case 'G' : /* Start the animation */ animate = 1 ; break ; case ' ' : /* Spacebar: Single step */ animate = 2 ; break ; case 27 : /* Escape key */ glutLeaveMainLoop () ; break ; } } void special_cb ( int key, int x, int y ) { switch ( key ) { case GLUT_KEY_UP : /* Rotate up a little */ glRotated ( ROTATION_ANGLE, 0.0, 1.0, 0.0 ) ; break ; case GLUT_KEY_DOWN : /* Rotate down a little */ glRotated ( -ROTATION_ANGLE, 0.0, 1.0, 0.0 ) ; break ; case GLUT_KEY_LEFT : /* Rotate left a little */ glRotated ( ROTATION_ANGLE, 0.0, 0.0, 1.0 ) ; break ; case GLUT_KEY_RIGHT : /* Rotate right a little */ glRotated ( -ROTATION_ANGLE, 0.0, 0.0, 1.0 ) ; break ; case GLUT_KEY_PAGE_UP : /* Zoom in a little */ glScaled ( 1.0 / SCALE_FACTOR, 1.0 / SCALE_FACTOR, 1.0 / SCALE_FACTOR ) ; break ; case GLUT_KEY_PAGE_DOWN : /* Zoom out a little */ glScaled ( SCALE_FACTOR, SCALE_FACTOR, SCALE_FACTOR ) ; break ; } glutPostRedisplay () ; } void mouse_cb ( int button, int updown, int x, int y ) { if ( updown == GLUT_DOWN ) { double dist = 1.0e20 ; /* A very large number */ dist = 0.0 ; /* so we don't get "unused variable" compiler warning */ /* The idea here is that we go into "pick" mode and pick the nearest point to the mouse click position. Unfortunately I don't have the time to implement it at the moment. */ } } void draw_curve ( int index, double position [ NUM_POINTS ][3] ) { int i = index ; glBegin ( GL_LINE_STRIP ) ; do { i = ( i == NUM_POINTS-1 ) ? 0 : i + 1 ; glVertex3dv ( position[i] ) ; } while ( i != index ) ; glEnd () ; } void bitmapPrintf (const char *fmt, ...) { static char buf[256]; va_list args; va_start(args, fmt); #if defined(WIN32) && !defined(__CYGWIN__) (void) _vsnprintf (buf, sizeof(buf), fmt, args); #else (void) vsnprintf (buf, sizeof(buf), fmt, args); #endif va_end(args); glutBitmapString ( GLUT_BITMAP_HELVETICA_12, (unsigned char*)buf ) ; } void display_cb ( void ) { glClear ( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) ; glColor3d ( 1.0, 1.0, 1.0 ) ; /* White */ /* Draw some axes */ glBegin ( GL_LINES ) ; glVertex3d ( 0.0, 0.0, 0.0 ) ; glVertex3d ( 2.0, 0.0, 0.0 ) ; glVertex3d ( 0.0, 0.0, 0.0 ) ; glVertex3d ( 0.0, 1.0, 0.0 ) ; glVertex3d ( 0.0, 0.0, 0.0 ) ; glVertex3d ( 0.0, 0.0, 1.0 ) ; glEnd () ; glColor3d ( 1.0, 0.0, 0.0 ) ; /* Red */ draw_curve ( array_index, red_position ) ; glColor3d ( 0.0, 1.0, 0.0 ) ; /* Green */ draw_curve ( array_index, grn_position ) ; /* Print the distance between the two points */ glColor3d ( 1.0, 1.0, 1.0 ) ; /* White */ glRasterPos2i ( 1, 1 ) ; bitmapPrintf ( "Distance: %10.6f", distance ) ; glutSwapBuffers(); } void reshape_cb ( int width, int height ) { float ar; glViewport ( 0, 0, width, height ) ; glMatrixMode ( GL_PROJECTION ) ; glLoadIdentity () ; ar = (float) width / (float) height ; glFrustum ( -ar, ar, -1.0, 1.0, 10.0, 100.0 ) ; glMatrixMode ( GL_MODELVIEW ) ; glLoadIdentity () ; xcen = 0.0 ; ycen = 0.0 ; zcen = 0.0 ; glTranslated ( xcen, ycen, zcen - 50.0 ) ; } void timer_cb ( int value ) { /* Function called at regular intervals to update the positions of the points */ double deltax, deltay, deltaz ; int new_index = array_index + 1 ; /* Set the next timed callback */ glutTimerFunc ( 30, timer_cb, 0 ) ; if ( animate > 0 ) { if ( new_index == NUM_POINTS ) new_index = 0 ; advance_in_time ( time_step, red_position[array_index], red_position[new_index] ) ; advance_in_time ( time_step, grn_position[array_index], grn_position[new_index] ) ; array_index = new_index ; deltax = red_position[array_index][0] - grn_position[array_index][0] ; deltay = red_position[array_index][1] - grn_position[array_index][1] ; deltaz = red_position[array_index][2] - grn_position[array_index][2] ; distance = sqrt ( deltax * deltax + deltay * deltay + deltaz * deltaz ) ; if ( animate == 2 ) animate = 0 ; } glutPostRedisplay () ; } /* The Main Program */ int main ( int argc, char *argv[] ) { int pargc = argc ; /* Initialize the random number generator */ srand ( 1023 ) ; /* Set up the OpenGL parameters */ glEnable ( GL_DEPTH_TEST ) ; glClearColor ( 0.0, 0.0, 0.0, 0.0 ) ; glClearDepth ( 1.0 ) ; /* Initialize GLUT */ glutInitWindowSize ( 600, 600 ) ; glutInit ( &pargc, argv ) ; glutInitDisplayMode ( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ) ; /* Create the window */ glutCreateWindow ( "Lorenz Attractor" ) ; glutKeyboardFunc ( key_cb ) ; glutMouseFunc ( mouse_cb ) ; glutSpecialFunc ( special_cb ) ; glutDisplayFunc ( display_cb ) ; glutReshapeFunc ( reshape_cb ) ; glutTimerFunc ( 30, timer_cb, 0 ) ; /* Initialize the attractor: The easiest way is to call the keyboard callback with an * argument of 'r' for Reset. */ key_cb ( 'r', 0, 0 ) ; /* Enter the GLUT main loop */ glutMainLoop () ; #ifdef _MSC_VER /* DUMP MEMORY LEAK INFORMATION */ _CrtDumpMemoryLeaks () ; #endif return 0 ; }