mirror of
https://github.com/QB64Official/qb64.git
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447 lines
27 KiB
C
447 lines
27 KiB
C
#include <_mingw_unicode.h>
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#undef INTERFACE
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/*
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* Copyright 2010 Christian Costa
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "d3dx9.h"
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#ifndef __D3DX9EFFECT_H__
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#define __D3DX9EFFECT_H__
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#define D3DXFX_DONOTSAVESTATE (1 << 0)
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#define D3DXFX_DONOTSAVESHADERSTATE (1 << 1)
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#define D3DXFX_DONOTSAVESAMPLERSTATE (1 << 2)
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#define D3DXFX_NOT_CLONEABLE (1 << 11)
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#define D3DXFX_LARGEADDRESSAWARE (1 << 17)
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#define D3DX_PARAMETER_SHARED 1
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#define D3DX_PARAMETER_LITERAL 2
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#define D3DX_PARAMETER_ANNOTATION 4
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typedef struct _D3DXEFFECT_DESC
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{
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const char *Creator;
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UINT Parameters;
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UINT Techniques;
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UINT Functions;
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} D3DXEFFECT_DESC;
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typedef struct _D3DXPARAMETER_DESC
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{
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const char *Name;
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const char *Semantic;
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D3DXPARAMETER_CLASS Class;
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D3DXPARAMETER_TYPE Type;
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UINT Rows;
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UINT Columns;
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UINT Elements;
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UINT Annotations;
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UINT StructMembers;
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DWORD Flags;
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UINT Bytes;
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} D3DXPARAMETER_DESC;
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typedef struct _D3DXTECHNIQUE_DESC
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{
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const char *Name;
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UINT Passes;
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UINT Annotations;
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} D3DXTECHNIQUE_DESC;
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typedef struct _D3DXPASS_DESC
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{
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const char *Name;
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UINT Annotations;
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const DWORD *pVertexShaderFunction;
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const DWORD *pPixelShaderFunction;
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} D3DXPASS_DESC;
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typedef struct _D3DXFUNCTION_DESC
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{
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const char *Name;
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UINT Annotations;
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} D3DXFUNCTION_DESC;
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typedef struct ID3DXEffectPool *LPD3DXEFFECTPOOL;
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DEFINE_GUID(IID_ID3DXEffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33);
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#undef INTERFACE
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#define INTERFACE ID3DXEffectPool
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DECLARE_INTERFACE_(ID3DXEffectPool, IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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};
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#undef INTERFACE
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typedef struct ID3DXBaseEffect *LPD3DXBASEEFFECT;
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DEFINE_GUID(IID_ID3DXBaseEffect, 0x17c18ac, 0x103f, 0x4417, 0x8c, 0x51, 0x6b, 0xf6, 0xef, 0x1e, 0x56, 0xbe);
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#define INTERFACE ID3DXBaseEffect
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DECLARE_INTERFACE_(ID3DXBaseEffect, IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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/*** ID3DXBaseEffect methods ***/
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STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE;
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STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE;
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STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE;
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STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE;
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STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE;
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STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
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STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, const char *name) PURE;
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STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, const char *semantic) PURE;
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STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
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STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE;
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STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ const char *name) PURE;
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STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE;
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STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, const char *name) PURE;
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STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index);
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STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ const char *name);
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STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE;
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STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, const char *name) PURE;
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STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT bytes) PURE;
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STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, void *data, UINT bytes) PURE;
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STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, WINBOOL b) PURE;
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STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, WINBOOL* b) PURE;
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STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, const WINBOOL *b, UINT count) PURE;
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STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, WINBOOL* b, UINT count) PURE;
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STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE;
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STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE;
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STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, const INT *n, UINT count) PURE;
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STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE;
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STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE;
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STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE;
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STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, const FLOAT *f, UINT count) PURE;
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STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE;
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STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE;
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STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE;
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STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) PURE;
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STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE;
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STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE;
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STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
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STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE;
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STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
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STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE;
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STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
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STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE;
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STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
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STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE;
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STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
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STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE;
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STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
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STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, const char *string) PURE;
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STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, const char **string) PURE;
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STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) PURE;
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STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) PURE;
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STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE;
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STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) PURE;
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STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE;
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};
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#undef INTERFACE
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typedef struct ID3DXEffectStateManager *LPD3DXEFFECTSTATEMANAGER;
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DEFINE_GUID(IID_ID3DXEffectStateManager, 0x79aab587, 0x6dbc, 0x4fa7, 0x82, 0xde, 0x37, 0xfa, 0x17, 0x81, 0xc5, 0xce);
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#define INTERFACE ID3DXEffectStateManager
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DECLARE_INTERFACE_(ID3DXEffectStateManager, IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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/*** ID3DXEffectStateManager methods ***/
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STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE;
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STDMETHOD(SetMaterial)(THIS_ const D3DMATERIAL9 *material) PURE;
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STDMETHOD(SetLight)(THIS_ DWORD index, const D3DLIGHT9 *light) PURE;
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STDMETHOD(LightEnable)(THIS_ DWORD index, WINBOOL enable) PURE;
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STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE state, DWORD value) PURE;
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STDMETHOD(SetTexture)(THIS_ DWORD stage, struct IDirect3DBaseTexture9 *texture) PURE;
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STDMETHOD(SetTextureStageState)(THIS_ DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value) PURE;
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STDMETHOD(SetSamplerState)(THIS_ DWORD sampler, D3DSAMPLERSTATETYPE type, DWORD value) PURE;
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STDMETHOD(SetNPatchMode)(THIS_ FLOAT num_segments) PURE;
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STDMETHOD(SetFVF)(THIS_ DWORD format) PURE;
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STDMETHOD(SetVertexShader)(THIS_ struct IDirect3DVertexShader9 *shader) PURE;
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STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT register_index, const FLOAT *constant_data, UINT register_count) PURE;
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STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT register_index, const INT *constant_data, UINT register_count) PURE;
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STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT register_index, const WINBOOL *constant_data, UINT register_count) PURE;
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STDMETHOD(SetPixelShader)(THIS_ struct IDirect3DPixelShader9 *shader) PURE;
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STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT register_index, const FLOAT *constant_data, UINT register_count) PURE;
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STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT register_index, const INT *constant_data, UINT register_count) PURE;
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STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT register_index, const WINBOOL *constant_data, UINT register_count) PURE;
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};
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#undef INTERFACE
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typedef struct ID3DXEffect *LPD3DXEFFECT;
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#if D3DX_SDK_VERSION <= 25
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DEFINE_GUID(IID_ID3DXEffect, 0xd165ccb1, 0x62b0, 0x4a33, 0xb3, 0xfa, 0xa9, 0x23, 0x00, 0x30, 0x5a, 0x11);
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#elif D3DX_SDK_VERSION == 26
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DEFINE_GUID(IID_ID3DXEffect, 0xc7b17651, 0x5420, 0x490e, 0x8a, 0x7f, 0x92, 0x36, 0x75, 0xa2, 0xd6, 0x87);
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#else
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DEFINE_GUID(IID_ID3DXEffect, 0xf6ceb4b3, 0x4e4c, 0x40dd, 0xb8, 0x83, 0x8d, 0x8d, 0xe5, 0xea, 0x0c, 0xd5);
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#endif
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#define INTERFACE ID3DXEffect
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DECLARE_INTERFACE_(ID3DXEffect, ID3DXBaseEffect)
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{
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/*** IUnknown methods ***/
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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/*** ID3DXBaseEffect methods ***/
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STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE;
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STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE;
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STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE;
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STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE;
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STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE;
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STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
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STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, const char *name) PURE;
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STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, const char *semantic) PURE;
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STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
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STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE;
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STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ const char *name) PURE;
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STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE;
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STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, const char *name) PURE;
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STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index);
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STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ const char *name);
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STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE;
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STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, const char *name) PURE;
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STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT bytes) PURE;
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STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, void *data, UINT bytes) PURE;
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STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, WINBOOL b) PURE;
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STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, WINBOOL* b) PURE;
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STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, const WINBOOL *b, UINT count) PURE;
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STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, WINBOOL* b, UINT count) PURE;
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STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE;
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STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE;
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STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, const INT *n, UINT count) PURE;
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STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE;
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STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE;
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STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE;
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STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, const FLOAT *f, UINT count) PURE;
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STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE;
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STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE;
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STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE;
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STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) PURE;
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STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE;
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STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE;
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STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
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STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE;
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STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
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STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE;
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STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
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STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE;
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STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
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STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE;
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STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
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STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE;
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STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
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STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, const char *string) PURE;
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STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, const char **string) PURE;
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STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) PURE;
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STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) PURE;
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STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE;
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STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) PURE;
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STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE;
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/*** ID3DXEffect methods ***/
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STDMETHOD(GetPool)(THIS_ ID3DXEffectPool **pool) PURE;
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STDMETHOD(SetTechnique)(THIS_ D3DXHANDLE technique) PURE;
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STDMETHOD_(D3DXHANDLE, GetCurrentTechnique)(THIS) PURE;
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STDMETHOD(ValidateTechnique)(THIS_ D3DXHANDLE technique) PURE;
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STDMETHOD(FindNextValidTechnique)(THIS_ D3DXHANDLE technique, D3DXHANDLE* next_technique) PURE;
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STDMETHOD_(WINBOOL, IsParameterUsed)(THIS_ D3DXHANDLE parameter, D3DXHANDLE technique) PURE;
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STDMETHOD(Begin)(THIS_ UINT *passes, DWORD flags) PURE;
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STDMETHOD(BeginPass)(THIS_ UINT pass) PURE;
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STDMETHOD(CommitChanges)(THIS) PURE;
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STDMETHOD(EndPass)(THIS) PURE;
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STDMETHOD(End)(THIS) PURE;
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STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
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STDMETHOD(OnLostDevice)(THIS) PURE;
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STDMETHOD(OnResetDevice)(THIS) PURE;
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STDMETHOD(SetStateManager)(THIS_ ID3DXEffectStateManager *manager) PURE;
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STDMETHOD(GetStateManager)(THIS_ ID3DXEffectStateManager **manager) PURE;
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STDMETHOD(BeginParameterBlock)(THIS) PURE;
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STDMETHOD_(D3DXHANDLE, EndParameterBlock)(THIS) PURE;
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STDMETHOD(ApplyParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE;
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#if D3DX_SDK_VERSION >= 26
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STDMETHOD(DeleteParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE;
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#endif
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STDMETHOD(CloneEffect)(THIS_ struct IDirect3DDevice9 *device, struct ID3DXEffect **effect) PURE;
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#if D3DX_SDK_VERSION >= 27
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STDMETHOD(SetRawValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT byte_offset, UINT bytes) PURE;
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#endif
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};
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#undef INTERFACE
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typedef struct ID3DXEffectCompiler *LPD3DXEFFECTCOMPILER;
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DEFINE_GUID(IID_ID3DXEffectCompiler, 0x51b8a949, 0x1a31, 0x47e6, 0xbe, 0xa0, 0x4b, 0x30, 0xdb, 0x53, 0xf1, 0xe0);
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#define INTERFACE ID3DXEffectCompiler
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DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect)
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{
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/*** IUnknown methods ***/
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STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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/*** ID3DXBaseEffect methods ***/
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STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE;
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STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE;
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STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE;
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STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE;
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STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE;
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STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
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STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, const char *name) PURE;
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STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, const char *semantic) PURE;
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|
STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
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STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE;
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|
STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ const char *name) PURE;
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STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE;
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|
STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, const char *name) PURE;
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|
STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index);
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STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ const char *name);
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STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE;
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STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, const char *name) PURE;
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STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT bytes) PURE;
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STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, void *data, UINT bytes) PURE;
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STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, WINBOOL b) PURE;
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STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, WINBOOL* b) PURE;
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|
STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, const WINBOOL *b, UINT count) PURE;
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STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, WINBOOL* b, UINT count) PURE;
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STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE;
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STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE;
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STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, const INT *n, UINT count) PURE;
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STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE;
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STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE;
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STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE;
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STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, const FLOAT *f, UINT count) PURE;
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STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE;
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|
STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE;
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|
STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE;
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|
STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) PURE;
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|
STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE;
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|
STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE;
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STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
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STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE;
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|
STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
|
|
STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE;
|
|
STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
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|
STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE;
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|
STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
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|
STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE;
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|
STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
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|
STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE;
|
|
STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
|
|
STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, const char *string) PURE;
|
|
STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, const char **string) PURE;
|
|
STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) PURE;
|
|
STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) PURE;
|
|
STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE;
|
|
STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) PURE;
|
|
STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE;
|
|
/*** ID3DXEffectCompiler methods ***/
|
|
STDMETHOD(SetLiteral)(THIS_ D3DXHANDLE parameter, WINBOOL literal) PURE;
|
|
STDMETHOD(GetLiteral)(THIS_ D3DXHANDLE parameter, WINBOOL* literal) PURE;
|
|
STDMETHOD(CompileEffect)(THIS_ DWORD flags, ID3DXBuffer **effect, ID3DXBuffer **error_msgs) PURE;
|
|
STDMETHOD(CompileShader)(THIS_ D3DXHANDLE function, const char *target, DWORD flags,
|
|
ID3DXBuffer **shader, ID3DXBuffer **error_msgs, ID3DXConstantTable **constant_table) PURE;
|
|
};
|
|
#undef INTERFACE
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
HRESULT WINAPI D3DXCreateEffectPool(ID3DXEffectPool **pool);
|
|
HRESULT WINAPI D3DXCreateEffect(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen,
|
|
const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
|
|
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
|
|
HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen,
|
|
const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags,
|
|
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
|
|
HRESULT WINAPI D3DXCreateEffectCompiler(const char *srcdata, UINT srcdatalen, const D3DXMACRO *defines,
|
|
ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **compiler, ID3DXBuffer **parse_errors);
|
|
HRESULT WINAPI D3DXCreateEffectFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile,
|
|
const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags,
|
|
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
|
|
HRESULT WINAPI D3DXCreateEffectFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
|
|
const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags,
|
|
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
|
|
#define D3DXCreateEffectFromFileEx __MINGW_NAME_AW(D3DXCreateEffectFromFileEx)
|
|
|
|
HRESULT WINAPI D3DXCreateEffectFromFileA(struct IDirect3DDevice9 *device, const char *srcfile,
|
|
const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
|
|
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
|
|
HRESULT WINAPI D3DXCreateEffectFromFileW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
|
|
const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
|
|
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
|
|
#define D3DXCreateEffectFromFile __MINGW_NAME_AW(D3DXCreateEffectFromFile)
|
|
|
|
HRESULT WINAPI D3DXCreateEffectFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
|
|
const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include,
|
|
const char *skip_constants, DWORD flags, struct ID3DXEffectPool *pool,
|
|
struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
|
|
HRESULT WINAPI D3DXCreateEffectFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
|
|
const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include,
|
|
const char *skip_constants, DWORD flags, struct ID3DXEffectPool *pool,
|
|
struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
|
|
#define D3DXCreateEffectFromResourceEx __MINGW_NAME_AW(D3DXCreateEffectFromResourceEx)
|
|
|
|
HRESULT WINAPI D3DXCreateEffectFromResourceA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
|
|
const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
|
|
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
|
|
HRESULT WINAPI D3DXCreateEffectFromResourceW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
|
|
const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
|
|
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
|
|
#define D3DXCreateEffectFromResource __MINGW_NAME_AW(D3DXCreateEffectFromResource)
|
|
|
|
HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(const char *srcfile, const D3DXMACRO *defines,
|
|
ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors);
|
|
HRESULT WINAPI D3DXCreateEffectCompilerFromFileW(const WCHAR *srcfile, const D3DXMACRO *defines,
|
|
ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors);
|
|
#define D3DXCreateEffectCompilerFromFile __MINGW_NAME_AW(D3DXCreateEffectCompilerFromFile)
|
|
|
|
HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule, const char *srcresource,
|
|
const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags,
|
|
ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors);
|
|
HRESULT WINAPI D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule, const WCHAR *srcresource,
|
|
const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags,
|
|
ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors);
|
|
#define D3DXCreateEffectCompilerFromResource __MINGW_NAME_AW(D3DXCreateEffectCompilerFromResource)
|
|
|
|
HRESULT WINAPI D3DXDisassembleEffect(ID3DXEffect *effect, WINBOOL enable_color_code, ID3DXBuffer **disassembly);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif /* __D3DX9EFFECT_H__ */
|