mirror of
https://github.com/QB64Official/qb64.git
synced 2024-08-30 23:30:17 +00:00
230 lines
4.7 KiB
QBasic
230 lines
4.7 KiB
QBasic
WIDTH 80, 50
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GOTO menu
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rt:
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CLS
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SCREEN 7
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LINE (20, 20)-(300, 180), 1, B
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LINE (10, 10)-(310, 190), 1, B
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PAINT (12, 12), 1
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LINE (20, 20)-(300, 180), 9, B
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LINE (10, 10)-(310, 190), 9, B
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LINE (23, 7)-(48, 16), 9, B
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LINE (296, 7)-(271, 16), 9, B
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COLOR 9
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LOCATE 2, 4
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PRINT win
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LOCATE 2, 35
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PRINT lose
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blx = 50: ppx = 50: ppxx = 50: zim = 164:
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bly = 21: mbx = 1: mby = 1: ppy = 22: PPYY = 52
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amy = 0: amyy = 0: ay = 41: ayy = 51: ax = 36
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ti = 0
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iat = 1
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COLOR 9
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'-------------start location randomizer for ball
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rerand:
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RANDOMIZE TIMER
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ballloc = INT(RND * 4) + 1
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IF ballloc = 1 THEN GOTO location1
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IF ballloc = 2 THEN GOTO location2
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IF ballloc = 3 THEN GOTO location3
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IF ballloc = 4 THEN GOTO location4
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locre:
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'-----------main loop
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SLEEP 1
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DO
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PSET (50, 20), 9'-------------wall repair thing
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pm = ppy + 25
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LINE (ppx, ppy - 1)-(ppxx, PPYY + 1), 0, BF 'player erase
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SELECT CASE INKEY$'-----------player control start
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CASE CHR$(0) + CHR$(80)
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IF PPYY = 178 THEN GOTO ppymm
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ppy = ppy + 1
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PPYY = PPYY + 1
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ppymm:
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CASE CHR$(0) + CHR$(72)
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IF ppy = 22 THEN GOTO ppym
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ppy = ppy - 1
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PPYY = PPYY - 1
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ppym:
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CASE CHR$(27)
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END
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END SELECT'---------player control end
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PSET (blx, bly), 0 '--------ball erase
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'-------------------------ball colision detection
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IF blx = 299 THEN mbx = -1
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IF blx = 21 THEN mbx = 1
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IF bly = 21 THEN mby = 1
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IF bly = 179 THEN mby = -1
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'----------------------------SCORE KEEPING
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IF blx > 279 AND bly < ax - 15 THEN win = win + 1
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IF blx > 279 AND bly < ax - 15 THEN GOTO rt
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IF blx > 279 AND bly > ax + 15 THEN win = win + 1
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IF blx > 279 AND bly > ax + 15 THEN GOTO rt
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'---------------------------------------------------winning and losing
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IF blx < 50 AND bly > ppy THEN lose = lose + 1
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IF blx < 50 AND bly > ppy THEN GOTO rt
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IF blx < 50 AND bly < PPYY THEN lose = lose + 1
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IF blx < 50 AND bly < PPYY THEN GOTO rt
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IF lose = 5 THEN GOTO losegame
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bstt = 0
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IF win = 5 THEN GOTO wingame
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'----------------------------ball padle colision detection
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IF blx = 50 GOTO ppm
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GOTO sm
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ppm:
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IF bly > ppy AND bly < PPYY THEN mbx = 1
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sm:
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IF blx = 269 THEN GOTO ppmm
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GOTO ms
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ppmm:
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IF bly < ax + 15 AND bly > ax - 15 THEN mbx = -1
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ms:
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'---------------ball movement
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blx = blx + mbx
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samy = samy + 1
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IF samy = 1 THEN bly = bly + mby
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IF samy = 1 THEN samy = 0
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PSET (blx, bly), 15'-----------balldrawer
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LINE (ppx, ppy - 1)-(ppxx, PPYY + 1), 15'------player padle drawer
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'----------------------------------------------timing loop
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DO
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ti = ti + 1
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LOOP UNTIL ti = gspeed
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ti = 0
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'-----------------------score display
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LOCATE 2, 4
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PRINT win
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LOCATE 2, 35
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PRINT lose
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'------------ai goto
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ait = ait + 1
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IF ait = 1 THEN GOTO ai
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backai:
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ita = 0
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LOOP
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'--------------loop end
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ai: '---------------------AI
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sam = sam + 1
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LINE (270, ax + 15)-(270, ax - 15), 0
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IF sam < 0 THEN GOTO missera
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IF ax - 14 < bly THEN amy = 1
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IF ax + 14 > bly THEN amy = -1
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IF ax = 164 THEN amy = -1
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IF ax = 36 THEN amy = 1
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IF sam = 2 THEN ax = ax + amy
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missera:
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IF sam = 2 THEN sam = 0
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LINE (270, ax + 15)-(270, ax - 15), 15
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ait = 0
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GOTO backai
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'------------------------------
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losegame:
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SLEEP 1
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CLS
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LOCATE 11, 19
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PRINT "you lose"
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SLEEP 2
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END
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wingame:
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SLEEP 1
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CLS
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LOCATE 11, 19
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PRINT "you win"
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SLEEP 2
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END
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location1:
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blx = 50
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bly = 21
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mbx = 1
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mby = 1
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GOTO locre
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location2:
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blx = 50
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bly = 171
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mby = -1
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mbx = 1
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GOTO locre
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location3:
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blx = 268
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bly = 21
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mbx = -1
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mby = 1
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GOTO locre
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location4:
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blx = 268
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bly = 171
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mbx = -1
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mby = -1
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GOTO locre
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menu:
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CLS
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dotloc = 24
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gspeed = 30000
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dotloc = 24
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menub:
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COLOR 9
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LOCATE 19, 35
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PRINT "PONG CLONE"
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PRINT " "
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PRINT " programed by bj mccann"
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PRINT
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PRINT
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PRINT " START"
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PRINT
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PRINT " CONTROLS"
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PRINT
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PRINT " CHANGE SPEED "
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PRINT
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PRINT " EXIT"
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COLOR 1
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DO
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LOCATE dotloc, 35
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PRINT " "
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SELECT CASE INKEY$
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'CASE CHR$(27)
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'END
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CASE CHR$(0) + CHR$(72)
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IF dotloc > 24 THEN dotloc = dotloc - 2
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CASE CHR$(0) + CHR$(80)
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IF dotloc < 30 THEN dotloc = dotloc + 2
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CASE CHR$(0) + CHR$(77)
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IF dotloc = 24 THEN GOTO rt
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IF dotloc = 26 THEN GOTO controls
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IF dotloc = 28 THEN GOTO speed
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IF dotloc = 30 THEN END
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END SELECT
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LOCATE dotloc, 35
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PRINT "*"
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LOOP
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controls:
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CLS
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LOCATE 19, 25
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PRINT "to move the paddle up press the up arrow."
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PRINT " to move the paddle down press down."
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PRINT " to return to the menu press escape"
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SLEEP 5
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GOTO menu
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speed:
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CLS
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LOCATE 19, 25
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PRINT "normal speed is 30000 the lower the number the faster the game runs"
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INPUT gspeed
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CLS
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GOTO menub
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