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40 lines
1.3 KiB
Text
40 lines
1.3 KiB
Text
{{DISPLAYTITLE:_DISPLAYORDER}}
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The [[_DISPLAYORDER]] statement defines the order to render software, hardware and custom-OpenGL-code.
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{{PageSyntax}}
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: [[_DISPLAYORDER]] [{_SOFTWARE|_HARDWARE|_HARDWARE1|_GLRENDER}][, ...][, ...][, ...][, ...]
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{{PageParameters}}
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* _SOFTWARE refers to software created surfaces or [[SCREEN]]s.
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* _HARDWARE and _HARDWARE1 refer to surfaces created by OpenGL hardware acceleration.
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* _GLRENDER refers to OpenGL code rendering order
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{{PageDescription}}
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* The default on program start is: _DISPLAYORDER _SOFTWARE, _HARDWARE, _GLRENDER, _HARDWARE1
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* Any content or combination order is allowed, except listing the same content twice consecutively.
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* Simply using [[_DISPLAYORDER]] _HARDWARE will render hardware surfaces only.
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* Use an [[underscore]] to continue a code line on a new text row in the IDE.
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* After _DISPLAYORDER has been used, it must be used to make any changes, even to default.
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{{PageErrors}}
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* If a rendering content is not listed it will not be rendered except when using the startup default.
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* Rendering the same content twice consecutively in a combination is not allowed.
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{{PageAvailability}}
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* Version 1.000 and up.
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{{PageSeeAlso}}
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* [[_DISPLAY]]
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* [[_PUTIMAGE]]
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* [[_LOADIMAGE]]
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* [[_COPYIMAGE]]
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* [[Hardware images]]
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{{PageNavigation}}
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