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qb64/internal/help/_glLogicOp.txt
Luke Ceddia b586eafd3b Integrated _BLINEINPUT into regular LINE INPUT for BINARY files
LINE INPUT will now use the faster method if passed a file handle
that has been opened FOR BINARY. As such, the _BLINEINPUT command
has been removed.

qb64.bas now takes advantage of this for reading from '$include files,
at least in Include Manager 1. Some tweaking of internal/source/main.txt
was required to get things into a sane state, so I'm holing off changing
the compiler any further so the auto-builder can make sure everything's
smoothed over.

Note: Everything should still compile as normal; I'm just being overcautious.
2014-07-27 00:06:17 +10:00

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'''_glLogicOp:''' specify a logical pixel operation for rendering
{{PageSyntax}}
SUB _glLogicOp (BYVAL opcode AS _UNSIGNED LONG)
void '''_glLogicOp'''(GLenum {{Parameter|opcode}});
; opcode
: Specifies a symbolic constant that selects a logical operation. The following symbols are accepted: {{KW|_GL_CLEAR}}, {{KW|_GL_SET}}, {{KW|_GL_COPY}}, {{KW|_GL_COPY_INVERTED}}, {{KW|_GL_NOOP}}, {{KW|_GL_INVERT}}, {{KW|_GL_AND}}, {{KW|_GL_NAND}}, {{KW|_GL_OR}}, {{KW|_GL_NOR}}, {{KW|_GL_XOR}}, {{KW|_GL_EQUIV}}, {{KW|_GL_AND_REVERSE}}, {{KW|_GL_AND_INVERTED}}, {{KW|_GL_OR_REVERSE}}, and {{KW|_GL_OR_INVERTED}}. The initial value is {{KW|_GL_COPY}}.
{{PageDescription}}
'''_glLogicOp''' specifies a logical operation that, when enabled, is applied between the incoming RGBA color and the RGBA color at the corresponding location in the frame buffer. To enable or disable the logical operation, call {{KW|_glEnable}} and {{KW|_glDisable}} using the symbolic constant {{KW|_GL_COLOR_LOGIC_OP}}. The initial value is disabled.
{|
|+
! '''Opcode'''
! '''Resulting Operation'''
|+
| {{KW|_GL_CLEAR}}
| 0
|+
| {{KW|_GL_SET}}
| 1
|+
| {{KW|_GL_COPY}}
| s
|+
| {{KW|_GL_COPY_INVERTED}}
| ~s
|+
| {{KW|_GL_NOOP}}
| d
|+
| {{KW|_GL_INVERT}}
| ~d
|+
| {{KW|_GL_AND}}
| s & d
|+
| {{KW|_GL_NAND}}
| ~(s & d)
|+
| {{KW|_GL_OR}}
| s | d
|+
| {{KW|_GL_NOR}}
| ~(s | d)
|+
| {{KW|_GL_XOR}}
| s ^ d
|+
| {{KW|_GL_EQUIV}}
| ~(s ^ d)
|+
| {{KW|_GL_AND_REVERSE}}
| s & ~d
|+
| {{KW|_GL_AND_INVERTED}}
| ~s & d
|+
| {{KW|_GL_OR_REVERSE}}
| s | ~d
|+
| {{KW|_GL_OR_INVERTED}}
| ~s | d
|}
{{Parameter|opcode}} is a symbolic constant chosen from the list above. In the explanation of the logical operations, ''s'' represents the incoming color and ''d'' represents the color in the frame buffer. Standard C-language operators are used. As these bitwise operators suggest, the logical operation is applied independently to each bit pair of the source and destination colors.
{{PageNotes}}
When more than one RGBA color buffer is enabled for drawing, logical operations are performed separately for each enabled buffer, using for the destination value the contents of that buffer (see {{KW|_glDrawBuffer}}).
Logic operations have no effect on floating point draw buffers. However, if {{KW|_GL_COLOR_LOGIC_OP}} is enabled, blending is still disabled in this case.
{{PageErrors}}
{{KW|_GL_INVALID_ENUM}} is generated if {{Parameter|opcode}} is not an accepted value.
{{PageUseWith}}
{{KW|_glGet}} with argument {{KW|_GL_LOGIC_OP_MODE}}.
{{KW|_glIsEnabled}} with argument {{KW|_GL_COLOR_LOGIC_OP}}.
{{PageSeeAlso}}
{{KW|_GL}}
{{KW|_glEnable|(GL_COLOR_LOGIC_OP)}}, {{KW|_glDrawBuffer}}, {{KW|_glDrawBuffers}}, {{KW|_glStencilOp}}
{{PageCopyright}}
Copyright 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see [http://oss.sgi.com/projects/FreeB/ http://oss.sgi.com/projects/FreeB/].