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https://github.com/QB64Official/qb64.git
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b586eafd3b
LINE INPUT will now use the faster method if passed a file handle that has been opened FOR BINARY. As such, the _BLINEINPUT command has been removed. qb64.bas now takes advantage of this for reading from '$include files, at least in Include Manager 1. Some tweaking of internal/source/main.txt was required to get things into a sane state, so I'm holing off changing the compiler any further so the auto-builder can make sure everything's smoothed over. Note: Everything should still compile as normal; I'm just being overcautious.
34 lines
1.2 KiB
Text
34 lines
1.2 KiB
Text
int32 *_SUB_GL_INCLUDE_CONTENT_LONG_D=NULL;
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if(_SUB_GL_INCLUDE_CONTENT_LONG_D==NULL){
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_SUB_GL_INCLUDE_CONTENT_LONG_D=(int32*)mem_static_malloc(4);
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*_SUB_GL_INCLUDE_CONTENT_LONG_D=0;
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}
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int64 fornext_value4744;
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int64 fornext_finalvalue4744;
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int64 fornext_step4744;
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uint8 fornext_step_negative4744;
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int32 *_SUB_GL_INCLUDE_CONTENT_LONG_I=NULL;
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if(_SUB_GL_INCLUDE_CONTENT_LONG_I==NULL){
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_SUB_GL_INCLUDE_CONTENT_LONG_I=(int32*)mem_static_malloc(4);
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*_SUB_GL_INCLUDE_CONTENT_LONG_I=0;
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}
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int32 pass4745;
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int32 *_SUB_GL_INCLUDE_CONTENT_LONG_C=NULL;
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if(_SUB_GL_INCLUDE_CONTENT_LONG_C==NULL){
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_SUB_GL_INCLUDE_CONTENT_LONG_C=(int32*)mem_static_malloc(4);
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*_SUB_GL_INCLUDE_CONTENT_LONG_C=0;
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}
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int64 fornext_value4747;
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int64 fornext_finalvalue4747;
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int64 fornext_step4747;
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uint8 fornext_step_negative4747;
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void *_SUB_GL_INCLUDE_CONTENT_UDT_G=NULL;
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if(_SUB_GL_INCLUDE_CONTENT_UDT_G==NULL){
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_SUB_GL_INCLUDE_CONTENT_UDT_G=(void*)mem_static_malloc(216);
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memset(_SUB_GL_INCLUDE_CONTENT_UDT_G,0,216);
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}
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int32 *_SUB_GL_INCLUDE_CONTENT_LONG_S=NULL;
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if(_SUB_GL_INCLUDE_CONTENT_LONG_S==NULL){
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_SUB_GL_INCLUDE_CONTENT_LONG_S=(int32*)mem_static_malloc(4);
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*_SUB_GL_INCLUDE_CONTENT_LONG_S=0;
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}
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