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6e01fc8dce
Added new _STRCMP and _STRICMP commands for quick string comparisons. Cleaned up QB64 to finish removing the QUI (quick user insert) code and folders. Altered UCASE and LCASE routines to be faster in some situations for us.
74 lines
No EOL
3 KiB
Text
74 lines
No EOL
3 KiB
Text
Diplomacy
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=========
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The important field of diplomacy should never be neglected, since brute force
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alone is not enough to conquer all other empires. There are five possible
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relationships between countries:
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- war
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- neutrality
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- trade
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- friendship
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- alliance
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What is the significance of the various relationships?
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------------------------------------------------------
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1. War
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- You can attack and be attacked any time.
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- All allies of your enemy declare war on you, and all your allies declare
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war on your enemy.
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2. Neutrality
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- Nothing special.
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3. Trade
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- You get general information from your trading partner.
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- Your trading area increases, and this means more merchants and more
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revenue. If you trade with a neighbouring country you can use all of
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her territory (by trading caravans), otherwise you will need your
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fleet, and the bonus trading area is modified by the proportion of your
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territorial waters.
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4. Friendship
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- You get general information from your friend.
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- You can trade with your friend.
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5. Alliance
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- You get full information from your ally.
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- You can trade with your ally.
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- All enemies of your ally declare war on you, and all your enemies declare
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war on your ally.
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- You liberate the territories originally owned by your ally, and so does
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your ally.
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How can the diplomatic relations be changed?
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--------------------------------------------
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Diplomatic relations can be improved if both parties have a positive attitude to
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each other, but one party is enough to spoil it. In latter case, the responsible
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side loses 5% diplomatic trust.
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IMPORTANT: Attacks without a declaration of war are also possible, but there is
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an extra penalty on the diplomatic trust. This loss of trust depends on the
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previous level of relationship. Stabbing a friend in the back is regarded a much
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more treacherous offense than attacking a neutral neighbour without any
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diplomatic signals. In case of neutral countries it is even possible without
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extra penalty that you attack them in the same turn when you declare war.
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About spying
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------------
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Knowledge is power. You need information to be able to make reasonable
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decisions. Normally, you have only limited knowledge about other empires:
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- Size of land-area
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- Diplomatic trust
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- Diplomatic relations
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- Territorial data of neighbouring regions.
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If your diplomatic relation to a country is "trade" or "friendship" you get
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"general" (non-territory-related) information, in case of allies you get "full"
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information. If this is not enough (and why would it be enough, when you need
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the most knowledge just about your enemies?) you can hire spies.
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The cost of information depends on:
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- the diplomatic relation (the more hostile the country the bigger the risk of
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being caught)
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- the size of country (larger countries have better defence against spies)
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- whether you want "general" or "full" information (latter costs double). |