mirror of
https://github.com/QB64Official/qb64.git
synced 2024-08-31 15:50:17 +00:00
229 lines
No EOL
6.4 KiB
Text
229 lines
No EOL
6.4 KiB
Text
The following sample programs are also in this folder but not listed below:
|
|
nib64.bas,gor64.bas,frog.bas,3dexp2.bas,cabsmous.bas,shoot.bas,ripples.bas,carols.bas
|
|
|
|
3DBALLS.BAS ***
|
|
Coded by: Antoni Gual
|
|
Contributed by: Galleon
|
|
Description: 3D balls
|
|
Modifications: none
|
|
|
|
ACALC.BAS **
|
|
Coded by: Qbguy
|
|
Contributed by: Qbguy
|
|
Description: Analog calculator
|
|
Modifications: none
|
|
|
|
AUDIO.BAS *****
|
|
Coded by: Galleon
|
|
Contributed by: Galleon
|
|
Description: Helps you lean how QB64 Audio works to play .mp3, .wav, .mid, etc.
|
|
Modifications: none
|
|
|
|
AKLABETH.BAS *****
|
|
Coded by: Richard C Garriott
|
|
Contributed by: Galleon
|
|
Description: "Akalabeth: World of Doom" is the predecessor of the Ultima series of role playing games
|
|
Modifications: i. CLEAR statement commented
|
|
ii. "END"s instead of restarting to avoid problems associated with (i)
|
|
|
|
ASCIPONG.BAS ****
|
|
Coded by: Qbguy
|
|
Contributed by: Qbguy
|
|
Description: ASCII pong
|
|
Modifications: none
|
|
|
|
CHESS.BAS *****
|
|
Coded by: Qbguy
|
|
Contributed by: Qbguy
|
|
Description: Chess, against a computer opponent with AI!
|
|
Modifications: none
|
|
|
|
CUBEROT.BAS **
|
|
Coded by: Entropy, Antoni Gual
|
|
Contributed by: Galleon
|
|
Description: Rotating cube
|
|
Modifications: none
|
|
|
|
DJSOK.BAS *****
|
|
Coded by: David Joffe
|
|
Contributed by: Galleon
|
|
Description: Sokoban (push blocks to solve a puzzle)
|
|
Data files: DJSOK.DAT
|
|
Modifications: Changed path to DJSOK.DAT so it is .\programs\samples\DJSOK.DAT
|
|
Changed CONSTants to DIM SHAREDs
|
|
|
|
FLRMP.BAS **
|
|
Coded by: Antoni Gual
|
|
Contributed by: Galleon
|
|
Description: Floor mapper
|
|
Modifications: none
|
|
|
|
FOREST.BAS ***
|
|
Coded by: Antoni Gual
|
|
Contributed by: Galleon
|
|
Description: A forest scene with rippling reflecting water
|
|
Modifications: none
|
|
|
|
FRAC1.BAS, FRAC2.BAS, FRAC3.BAS *
|
|
Coded by: Qbguy?
|
|
Contributed by: Qbguy
|
|
Description: Various fractals
|
|
Modifications: none
|
|
|
|
GUJERO.BAS ***
|
|
Coded by: Antoni Gual
|
|
Contributed by: Galleon
|
|
Description: A 3D spiral tunnel effect
|
|
Modifications: i. ffix and its declaration commented
|
|
|
|
INTRPRTR.BAS **
|
|
Coded by: Qbguy
|
|
Contributed by: Qbguy
|
|
Description: A BASIC interpreter inside a .BAS program. Very limited functionality, but well written. (A work in progress?)
|
|
Modifications: none
|
|
|
|
KITE.BAS ****
|
|
Coded by: Mennonite
|
|
Contributed by: Mennonite
|
|
Description: Displays a moving kite using ASCII graphics with the message QB64
|
|
Modifications: none
|
|
|
|
LISSAJ.BAS **
|
|
Coded by: Antoni Gual
|
|
Contributed by: Galleon
|
|
Description: Draws lines of different wavelengths to create patterns
|
|
Modifications: none
|
|
|
|
MANDALA.BAS ***
|
|
Coded by: Antoni Gual
|
|
Contributed by: Galleon
|
|
Description: Connects points around a circle to create patterns
|
|
Modifications: none
|
|
|
|
MANDELB.BAS **
|
|
Coded by: Antoni Gual
|
|
Contributed by: Galleon
|
|
Description: A mandelbrot fractal
|
|
Modifications: i. ffix and its declaration commented
|
|
|
|
MATRIX.BAS **
|
|
Coded by: Antoni Gual
|
|
Contributed by: Galleon
|
|
Description: Like the code as seen in the movie (too fast)
|
|
Modifications: none
|
|
|
|
MCLOCK.BAS **
|
|
Coded by: Folker Fritz
|
|
Contributed by: Galleon
|
|
Description: A graphical clock (digital and analog)
|
|
Modifications: CONST changed to DIM SHARED
|
|
|
|
MESSAGE.BAS ****
|
|
Coded by: Qbguy
|
|
Contributed by: Qbguy
|
|
Description: A plays a musical secret code representing a line of text
|
|
Modifications: none
|
|
|
|
MZUPD2.BAS ****
|
|
Coded by: Steve M.
|
|
Contributed by: Galleon
|
|
Description: A graphical maze-adventure game
|
|
Notes: Some graphics look like errors, but the same errors occur in QBASIC
|
|
Modifications: Workarounds for CLEAR, CONST, variable names containing a .
|
|
Timing changed (it ran too fast, even after changing the in-game speed)
|
|
|
|
PATTERN.BAS *
|
|
Coded by: Antoni Gual
|
|
Contributed by: Galleon
|
|
Description: Strange patterns appear out of seemingly random data
|
|
Modifications: none
|
|
|
|
RC-ENT6.BAS *****
|
|
Coded by: Antoni Gual
|
|
Contributed by: Galleon
|
|
Description: Raycaster with textured walls, sky & floor using INP(&H60) for input
|
|
Modifications: i. SUB raytrace integrated into main module
|
|
ii. ffix and its declaration commented
|
|
iii. Wait for vertical retrace added
|
|
|
|
REPLICAT.BAS ***
|
|
Coded by: Qbguy
|
|
Contributed by: Qbguy
|
|
Description: A one line program which prints itself, character for character, to the screen
|
|
Modifications: none
|
|
|
|
ROT13.BAS ***
|
|
Coded by: Mennonite
|
|
Contributed by: Mennonite
|
|
Description: Encrypts a line of text to make it harder to read
|
|
Modifications: none
|
|
|
|
ROTOZOOM.BAS **
|
|
Coded by: Antoni Gual
|
|
Contributed by: Galleon
|
|
Description: An pattern rotates while zooming in and out
|
|
Modifications: none
|
|
|
|
SCRAMBLE.BAS **
|
|
Coded by: Qbguy
|
|
Contributed by: Qbguy
|
|
Description: A slide the square puzzle with some differences
|
|
Modifications: None
|
|
|
|
SINECUBE.BAS ****
|
|
Coded by: Mennonite
|
|
Contributed by: Mennonite
|
|
Description: 3D cube made out of little cubes using a special formula
|
|
Modifications: none
|
|
|
|
SSAVER.BAS *
|
|
Coded by: Qbguy
|
|
Contributed by: Qbguy
|
|
Description: A screensaver which draws randow colored circles
|
|
Modifications: none
|
|
|
|
STRFLD.BAS *
|
|
Coded by: Antoni Gual
|
|
Contributed by: Galleon
|
|
Description: A starfield, like the old screen savers (too fast)
|
|
Modifications: none
|
|
|
|
TEMPLE.BAS ****
|
|
Coded by: John Belew
|
|
Contributed by: Galleon
|
|
Description: A text, grid based "dungeons/dragons-like" adventure
|
|
Modifications: Workarounds for: DRAW, PLAY, DEF functions, KEY ..., CHAIN
|
|
|
|
TOWER.BAS ***
|
|
Coded by: Qbguy
|
|
Contributed by: Qbguy
|
|
Description: Tower of Hanoi (stacking puzzle)
|
|
Modifications: CONST changed to DIM SHARED
|
|
|
|
TWIRL2.BAS ***
|
|
Coded by: Antoni Gual
|
|
Contributed by: Galleon
|
|
Description: Like seeing 100 flavours of ice cream being mixed together...
|
|
Modifications: none
|
|
|
|
VORTEX.BAS *
|
|
Coded by: Antoni Gual
|
|
Contributed by: Galleon
|
|
Description: A colorful black hole effect (too fast)
|
|
Modifications: none
|
|
|
|
WUMPUS.BAS *****
|
|
Coded by: Gregory Yob
|
|
Contributed by: Qbguy
|
|
Description: The well known BASIC game... "Hunt the Wumpus"
|
|
Modifications: i. DEF FN statements recoded by Qbguy using a workaround
|
|
|
|
XWING.BAS ****
|
|
Coded by: Michael Know Wausau Wi
|
|
Contributed by: Galleon
|
|
Description: Destroy Tie Fighters, Darth Vader and the Death Star in an Xwing (note: Some SOUND effects aren't handled correctly by QB64 yet)
|
|
Modifications: i. DEFINT relocated for QBASIC compatibility
|
|
ii. Workaround used to replace PLAY "P..." used for timing
|
|
iii. Workaround used to replace DRAW "..." statements
|
|
iv. Workaround used to replace ON KEY(...) statements
|
|
v. Keyboard controls F1 & F2 changed to SPACEBAR and ENTER |