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77 lines
No EOL
4.3 KiB
Text
77 lines
No EOL
4.3 KiB
Text
'''_glCopyTexImage1D:''' copy pixels into a 1D texture image
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{{PageSyntax}}
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: SUB _glCopyTexImage1D (BYVAL target AS _UNSIGNED LONG, BYVAL level AS LONG, BYVAL internalFormat AS _UNSIGNED LONG, BYVAL x AS LONG, BYVAL y AS LONG, BYVAL width AS LONG, BYVAL border AS LONG)
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: void '''_glCopyTexImage1D'''(GLenum {{Parameter|target}}, GLint {{Parameter|level}}, GLenum {{Parameter|internalformat}}, GLint {{Parameter|x}}, GLint {{Parameter|y}}, GLsizei {{Parameter|width}}, GLint {{Parameter|border}});
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; target
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: Specifies the target texture. Must be {{KW|_GL_TEXTURE_1D}}.
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; level
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: Specifies the level-of-detail number. Level 0 is the base image level. Level ''n'' is the ''n''th mipmap reduction image.
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; internalformat
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: Specifies the internal format of the texture. Must be one of the following symbolic constants: {{KW|_GL_COMPRESSED_RED}}, {{KW|_GL_COMPRESSED_RG}}, {{KW|_GL_COMPRESSED_RGB}}, {{KW|_GL_COMPRESSED_RGBA}}. {{KW|_GL_COMPRESSED_SRGB}}, {{KW|_GL_COMPRESSED_SRGB_ALPHA}}. {{KW|_GL_DEPTH_COMPONENT}}, {{KW|_GL_DEPTH_COMPONENT16}}, {{KW|_GL_DEPTH_COMPONENT24}}, {{KW|_GL_DEPTH_COMPONENT32}}, {{KW|_GL_RED}}, {{KW|_GL_RG}}, {{KW|_GL_RGB}}, {{KW|_GL_R3_G3_B2}}, {{KW|_GL_RGB4}}, {{KW|_GL_RGB5}}, {{KW|_GL_RGB8}}, {{KW|_GL_RGB10}}, {{KW|_GL_RGB12}}, {{KW|_GL_RGB16}}, {{KW|_GL_RGBA}}, {{KW|_GL_RGBA2}}, {{KW|_GL_RGBA4}}, {{KW|_GL_RGB5_A1}}, {{KW|_GL_RGBA8}}, {{KW|_GL_RGB10_A2}}, {{KW|_GL_RGBA12}}, {{KW|_GL_RGBA16}}, {{KW|_GL_SRGB}}, {{KW|_GL_SRGB8}}, {{KW|_GL_SRGB_ALPHA}}, or {{KW|_GL_SRGB8_ALPHA8}}.
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; x, y
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: Specify the window coordinates of the left corner of the row of pixels to be copied.
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; width
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: Specifies the width of the texture image. The height of the texture image is 1.
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; border
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: This value must be 0.
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{{PageDescription}}
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'''_glCopyTexImage1D''' defines a one-dimensional texture image with pixels from the current {{KW|_GL_READ_BUFFER}}.
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The screen-aligned pixel row with left corner at (''x'', ''y'') and with a length of {{Parameter|width}} defines the texture array at the mipmap level specified by {{Parameter|level}}. {{Parameter|internalformat}} specifies the internal format of the texture array.
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The pixels in the row are processed exactly as if {{KW|_glReadPixels}} had been called, but the process stops just before final conversion. At this point all pixel component values are clamped to the range [0, 1] and then converted to the texture's internal format for storage in the texel array.
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Pixel ordering is such that lower ''x'' screen coordinates correspond to lower texture coordinates.
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If any of the pixels within the specified row of the current {{KW|_GL_READ_BUFFER}} are outside the window associated with the current rendering context, then the values obtained for those pixels are undefined.
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'''_glCopyTexImage1D''' defines a one-dimensional texture image with pixels from the current {{KW|_GL_READ_BUFFER}}.
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When {{Parameter|internalformat}} is one of the sRGB types, the GL does not automatically convert the source pixels to the sRGB color space. In this case, the '''_glPixelMap''' function can be used to accomplish the conversion.
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{{PageNotes}}
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1, 2, 3, and 4 are not accepted values for {{Parameter|internalformat}}.
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An image with 0 width indicates a NULL texture.
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{{PageErrors}}
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{{KW|_GL_INVALID_ENUM}} is generated if {{Parameter|target}} is not one of the allowable values.
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{{KW|_GL_INVALID_VALUE}} is generated if {{Parameter|level}} is less than 0.
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{{KW|_GL_INVALID_VALUE}} may be generated if {{Parameter|level}} is greater than log<sub>2</sub>(max), where max is the returned value of {{KW|_GL_MAX_TEXTURE_SIZE}}.
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{{KW|_GL_INVALID_VALUE}} is generated if {{Parameter|internalformat}} is not an allowable value.
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{{KW|_GL_INVALID_VALUE}} is generated if {{Parameter|width}} is less than 0 or greater than {{KW|_GL_MAX_TEXTURE_SIZE}}.
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{{KW|_GL_INVALID_VALUE}} is generated if {{Parameter|border}} is not 0.
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{{KW|_GL_INVALID_OPERATION}} is generated if {{Parameter|internalformat}} is {{KW|_GL_DEPTH_COMPONENT}}, {{KW|_GL_DEPTH_COMPONENT16}}, {{KW|_GL_DEPTH_COMPONENT24}}, or {{KW|_GL_DEPTH_COMPONENT32}} and there is no depth buffer.
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{{PageUseWith}}
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{{KW|_glGetTexImage}}
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{{PageSeeAlso}}
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{{KW|_GL}}
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{{KW|_glActiveTexture}}, {{KW|_glBindTexture}}, {{KW|_glBindFramebuffer}}, {{KW|_glCopyTexImage2D}}, {{KW|_glCopyImageSubData}}, {{KW|_glCopyTexSubImage1D}}, {{KW|_glCopyTexSubImage2D}}, {{KW|_glReadBuffer}}
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{{PageCopyright}} |