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qb64/internal/c/parts/core/glew/download/glew-1.10.0
2014-03-23 17:17:14 +11:00
..
auto Adds support for hardware accelerated 2D graphics commands 2014-03-23 17:17:14 +11:00
build Adds support for hardware accelerated 2D graphics commands 2014-03-23 17:17:14 +11:00
config Adds support for hardware accelerated 2D graphics commands 2014-03-23 17:17:14 +11:00
doc Adds support for hardware accelerated 2D graphics commands 2014-03-23 17:17:14 +11:00
include/GL Adds support for hardware accelerated 2D graphics commands 2014-03-23 17:17:14 +11:00
src Adds support for hardware accelerated 2D graphics commands 2014-03-23 17:17:14 +11:00
glew.pc.in Adds support for hardware accelerated 2D graphics commands 2014-03-23 17:17:14 +11:00
LICENSE.txt Adds support for hardware accelerated 2D graphics commands 2014-03-23 17:17:14 +11:00
Makefile Adds support for hardware accelerated 2D graphics commands 2014-03-23 17:17:14 +11:00
README.txt Adds support for hardware accelerated 2D graphics commands 2014-03-23 17:17:14 +11:00
TODO.txt Adds support for hardware accelerated 2D graphics commands 2014-03-23 17:17:14 +11:00

See doc/index.html for more information.

If you downloaded the tarball from the GLEW website, you just need to:

    Unix:

        make

    Windows:

        use the project file in build/vc6/

If you wish to build GLEW from scratch (update the extension data from
the net or add your own extension information), you need a Unix
environment (including wget, perl, and GNU make).  The extension data
is regenerated from the top level source directory with:

        make extensions