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qb64/internal/c/parts/core/android_core/src/fg_cursor.c

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2.7 KiB
C

/*
* freeglut_cursor.c
*
* The mouse cursor related stuff.
*
* Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
* Written by Pawel W. Olszta, <olszta@sourceforge.net>
* Creation date: Thu Dec 16 1999
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <GL/freeglut.h>
#include "fg_internal.h"
/*
* TODO BEFORE THE STABLE RELEASE:
* glutSetCursor() -- Win32 mappings are incomplete.
*
* It would be good to use custom mouse cursor shapes, and introduce
* an option to display them using glBitmap() and/or texture mapping,
* apart from the windowing system version.
*/
/* -- PRIVATE FUNCTIONS --------------------------------------------------- */
extern void fgPlatformSetCursor ( SFG_Window *window, int cursorID );
extern void fgPlatformWarpPointer ( int x, int y );
/* -- INTERNAL FUNCTIONS ---------------------------------------------------- */
void fgSetCursor ( SFG_Window *window, int cursorID )
{
fgPlatformSetCursor ( window, cursorID );
}
/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
/*
* Set the cursor image to be used for the current window
*/
void FGAPIENTRY glutSetCursor( int cursorID )
{
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetCursor" );
FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSetCursor" );
fgPlatformSetCursor ( fgStructure.CurrentWindow, cursorID );
fgStructure.CurrentWindow->State.Cursor = cursorID;
}
/*
* Moves the mouse pointer to given window coordinates
*/
void FGAPIENTRY glutWarpPointer( int x, int y )
{
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWarpPointer" );
FREEGLUT_EXIT_IF_NO_WINDOW ( "glutWarpPointer" );
fgPlatformWarpPointer ( x, y );
}
/*** END OF FILE ***/