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https://github.com/QB64Official/qb64.git
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149 lines
No EOL
6.8 KiB
Text
149 lines
No EOL
6.8 KiB
Text
{{DISPLAYTITLE:_SNDOPEN}}
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The [[_SNDOPEN]] function loads a sound file into memory and returns a [[LONG]] handle value above 0.
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{{PageSyntax}}
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: {{Parameter|soundHandle&}} = [[_SNDOPEN]]({{Parameter|fileName$}})
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===Syntax prior to build 20170811/60===
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: {{Parameter|soundHandle&}} = [[_SNDOPEN]]({{Parameter|fileName$}}[, "[VOL][,][SYNC][,][LEN][,][PAUSE][,][SETPOS]"])
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{{PageDescription}}
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* Returns a [[LONG]] {{Parameter|soundHandle&}} value to the sound file in memory. '''A zero value means the sound could not be loaded.'''
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* The literal or variable [[STRING]] sound {{Parameter|fileName$}} can be '''WAV, OGG or MP3''' file types.
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** Older versions of QB64 may support ''AIFF, RIFF, VOC, MOD and MIDI''.
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* '''Always check the handle value returned is greater than zero before attempting to play the sound.'''
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* The handle can be used by most of the _SND sound playing functions and statements in QB64 except [[_SNDPLAYFILE]] which plays a sound file directly from the disk and does not use a handle value.
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* Handles can be closed with [[_SNDCLOSE]] when the sound is no longer necessary.
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* If a WAV sound file won't play, try it using the Windows [[Windows_Libraries#Play_WAV_Sounds|Play WAV sounds library]] to check it or convert the sound file to OGG.
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===Older versions===
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* The second parameter ("capabilities") is a string of parameters separated by commas, according to the table below. It is not case sensitive.
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* Each capability can only be specified once and must be valid for that file or it won't play. Capabilities can be listed in any order.
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{{TextStart}} '''QB64 versions prior to 1.000''' support the following sound file formats ('''Bold is a guaranteed capability'''):
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WAV = "'''VOL,SYNC,LEN''',PAUSE" [http://www.rarewares.org/ogg-oggdropxpd.php Free WAV to OGG GUI converter]
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OGG = "VOL,SYNC,LEN,PAUSE" [http://www.rarewares.org/ogg-oggenc.php Free WAV to OGG converter]
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AIF = "VOL,SYNC,LEN,PAUSE"
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RIF = "VOL,SYNC,LEN,PAUSE"
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VOC = "VOL,SYNC,LEN,PAUSE"
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MID = "'''VOL'''"
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MOD = "VOL,PAUSE"
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MP3 = "'''VOL''',PAUSE,SETPOS" [http://www.freemp3wmaconverter.com/index.html Free WMA, MP3 and OGG converter]
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''Note:'' {{Cb|_SNDBAL}} only affects MP3 volume. Sound will reside in main channel.
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{{TextEnd}}
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* The required sound file capabilities can make a difference as to whether a sound file can be played or not and how it can be used.
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:'''Only one sound can exist on the primary channel, and it must be closed before playing another non-SYNC sound.
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<center>See [[_SNDCOPY]] and [[_SNDPLAYCOPY]]</center>
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{{TextStart}} '''Capability Descriptions'''
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"'''VOL'''" can change the volume or balance of the sound using {{Cb|_SNDVOL}} and {{Cb|_SNDBAL}}.
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"'''LEN'''" can get the length of the sound using the {{Cb|_SNDLEN}} function.
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"'''PAUSE'''" can pause the sound using {{Cb|_SNDPAUSE}} and the {{Cb|_SNDPAUSED}} function can check it.
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"'''SETPOS'''" can change the position the sound is (or will be) playing from. See {{Cb|_SNDSETPOS}}.
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"'''SYNC'''" can load the sound onto a unique channel, to be played simultaneously with others.
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'''When SYNC is not specified, the sound is loaded onto the primary channel.'''
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{{TextEnd}}
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*An '''Illegal Function Call''' error message means the capabilities$ string was invalid or two non-'''SYNC''' sounds are using the same channel.
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{{PageExamples}}
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''Snippet 1:'' Loading a sound file to use in the program later. Only load it once and use the handle any time you want.
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{{CodeStart}}
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h& = {{Cl|_SNDOPEN}}("dog.wav")
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IF h& = 0 THEN BEEP ELSE {{Cl|_SNDPLAY}} h& 'check for valid handle before using!
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{{CodeEnd}}
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''Snippet 2:'' Playing a sound from 2 different speakers based on program results.
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{{CodeStart}} '' ''
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Laff& = {{Cl|_SNDOPEN}}("KONGlaff.ogg") 'load sound file and get LONG handle value
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{{Cl|IF}} LaffX! < -1 {{Cl|THEN}} LaffX! = -1 'set full volume to left speaker
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{{Cl|IF}} LaffX! > 1 {{Cl|THEN}} LaffX! = 1 'set full volume to right speaker
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{{Cl|_SNDBAL}} Laff&, LaffX! 'balance sound to left or right speaker
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{{Cl|_SNDPLAY}} Laff& 'play sound '' ''
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{{CodeEnd}}
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''Example:'' Playing a file and controlling playback:
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{{CodeStart}}
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s& = {{Cl|_SNDOPEN}}("song.ogg")
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{{Cl|PRINT}} "{{Cl|READ}}Y"; s&
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{{Cl|_SNDPLAY}} s&
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{{Cl|_SNDLOOP}} s&
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xleft = -1
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xright = 1
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DO
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k$ = {{Cl|INKEY$}}
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{{Cl|SELECT CASE}} k$
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{{Cl|CASE}} "f"
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xleft = xleft - 0.1
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{{Cl|_SNDBAL}} s&, xleft, , , 1
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{{Cl|CASE}} "g"
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xleft = xleft + 0.1
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{{Cl|_SNDBAL}} s&, xleft, , , 1
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{{Cl|CASE}} "h"
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xright = xright - 0.1
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{{Cl|_SNDBAL}} s&, xright, , , 2
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{{Cl|CASE}} "j"
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xright = xright + 0.1
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{{Cl|_SNDBAL}} s&, xright, , , 2
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{{Cl|CASE}} "n"
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volume = volume - 0.1
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{{Cl|_SNDVOL}} s&, volume
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{{Cl|CASE}} "m"
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volume = volume + 0.1
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{{Cl|_SNDVOL}} s&, volume
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{{Cl|CASE}} "p"
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{{Cl|_SNDPAUSE}} s&
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{{Cl|CASE}} " "
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{{Cl|_SNDPLAY}} s&
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{{Cl|CASE}} "i"
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{{Cl|PRINT}} {{Cl|_SNDPLAYING}}(s&)
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{{Cl|PRINT}} {{Cl|_SNDPAUSED}}(s&)
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{{Cl|SLEEP}}
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{{Cl|CASE}} "b"
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{{Cl|_SNDSETPOS}} s&, 110
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{{Cl|CASE}} "l"
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{{Cl|_SNDLIMIT}} s&, 10
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{{Cl|PRINT}} "LIM"
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{{Cl|SLEEP}}
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{{Cl|CASE}} "k"
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{{Cl|_SNDSTOP}} s&
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{{Cl|CASE}} "c"
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{{Cl|_SNDCLOSE}} s&
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{{Cl|SLEEP}}
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s2& = {{Cl|_SNDOPEN}}("song.ogg")
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{{Cl|CASE}} "d"
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s2& = {{Cl|_SNDCOPY}}(s&)
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{{Cl|_SNDPLAY}} s2&
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{{Cl|END SELECT}}
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{{Cl|LOCATE}} 1, 1
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{{Cl|PRINT}} xleft, xright, volume, {{Cl|_SNDGETPOS}}(s&); " "
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LOOP
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{{CodeEnd}}{{small|Code by Johny B}}
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{{PageSeeAlso}}
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* [[_SNDCLOSE]], [[_SNDPLAY]], [[_SNDSTOP]]
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* [[_SNDPAUSE]], [[_SNDLOOP]], [[_SNDLIMIT]]
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* [[_SNDSETPOS]], [[_SNDGETPOS]]
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* [[_SNDPLAYING]], [[_SNDPAUSED]]
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* [[_SNDCOPY]], [[_SNDPLAYCOPY]]
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* [[_SNDBAL]], [[_SNDLEN]], [[_SNDVOL]]
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* [[_SNDPLAYFILE]] {{text|(plays a named sound file directly and closes)}}
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* [[_SNDRAW]], [[_SNDRATE]], [[_SNDRAWLEN]] {{text|(raw sounds without files)}}
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{{PageNavigation}} |