mirror of
https://github.com/QB64Official/qb64.git
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606 lines
17 KiB
C++
606 lines
17 KiB
C++
/*
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* gdiplusbrush.h
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*
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* GDI+ brush classes
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*
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* This file is part of the w32api package.
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*
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* Contributors:
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* Created by Markus Koenig <markus@stber-koenig.de>
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*
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* THIS SOFTWARE IS NOT COPYRIGHTED
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*
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* This source code is offered for use in the public domain. You may
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* use, modify or distribute it freely.
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*
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* This code is distributed in the hope that it will be useful but
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* WITHOUT ANY WARRANTY. ALL WARRANTIES, EXPRESS OR IMPLIED ARE HEREBY
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* DISCLAIMED. This includes but is not limited to warranties of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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*/
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#ifndef __GDIPLUS_BRUSH_H
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#define __GDIPLUS_BRUSH_H
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#if __GNUC__ >=3
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#pragma GCC system_header
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#endif
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#ifndef __cplusplus
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#error "A C++ compiler is required to include gdiplusbrush.h."
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#endif
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class Brush: public GdiplusBase
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{
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friend class HatchBrush;
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friend class LinearGradientBrush;
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friend class PathGradientBrush;
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friend class SolidBrush;
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friend class TextureBrush;
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friend class Graphics;
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friend class Pen;
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public:
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virtual ~Brush()
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{
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DllExports::GdipDeleteBrush(nativeBrush);
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}
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virtual Brush* Clone() const // each subclass must implement this
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{
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lastStatus = NotImplemented;
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return NULL;
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}
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Status GetLastStatus() const
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{
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Status result = lastStatus;
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lastStatus = Ok;
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return result;
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}
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BrushType GetType() const
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{
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BrushType result = BrushTypeSolidColor;
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updateStatus(DllExports::GdipGetBrushType(nativeBrush, &result));
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return result;
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}
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private:
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Brush(): nativeBrush(NULL), lastStatus(Ok) {}
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Brush(GpBrush *brush, Status status):
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nativeBrush(brush), lastStatus(status) {}
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Brush(const Brush& brush);
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Brush& operator=(const Brush&);
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Status updateStatus(Status newStatus) const
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{
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if (newStatus != Ok) lastStatus = newStatus;
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return newStatus;
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}
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GpBrush *nativeBrush;
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mutable Status lastStatus;
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};
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class HatchBrush: public Brush
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{
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public:
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HatchBrush(HatchStyle hatchStyle,
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const Color& foreColor,
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const Color& backColor = Color())
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{
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GpHatch *nativeHatch = NULL;
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lastStatus = DllExports::GdipCreateHatchBrush(hatchStyle,
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foreColor.GetValue(), backColor.GetValue(),
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&nativeHatch);
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nativeBrush = nativeHatch;
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}
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virtual HatchBrush* Clone() const
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{
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GpBrush *cloneBrush = NULL;
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Status status = updateStatus(DllExports::GdipCloneBrush(
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nativeBrush, &cloneBrush));
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if (status == Ok) {
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HatchBrush *result =
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new HatchBrush(cloneBrush, lastStatus);
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if (!result) {
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DllExports::GdipDeleteBrush(cloneBrush);
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updateStatus(OutOfMemory);
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}
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return result;
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} else {
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return NULL;
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}
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}
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Status GetBackgroundColor(Color *color) const
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{
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return updateStatus(DllExports::GdipGetHatchBackgroundColor(
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(GpHatch*) nativeBrush,
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color ? &color->Value : NULL));
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}
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Status GetForegroundColor(Color *color) const
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{
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return updateStatus(DllExports::GdipGetHatchForegroundColor(
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(GpHatch*) nativeBrush,
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color ? &color->Value : NULL));
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}
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HatchStyle GetHatchStyle() const
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{
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HatchStyle result;
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updateStatus(DllExports::GdipGetHatchStyle(
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(GpHatch*) nativeBrush, &result));
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return result;
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}
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private:
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HatchBrush(GpBrush *brush, Status status): Brush(brush, status) {}
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HatchBrush(const HatchBrush& brush);
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HatchBrush& operator=(const HatchBrush&);
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};
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class LinearGradientBrush: public Brush
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{
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public:
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LinearGradientBrush(const PointF& point1, const PointF& point2,
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const Color& color1, const Color& color2)
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{
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GpLineGradient *nativeLineGradient = NULL;
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lastStatus = DllExports::GdipCreateLineBrush(
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&point1, &point2,
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color1.GetValue(), color2.GetValue(),
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WrapModeTile, &nativeLineGradient);
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nativeBrush = nativeLineGradient;
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}
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LinearGradientBrush(const Point& point1, const Point& point2,
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const Color& color1, const Color& color2)
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{
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GpLineGradient *nativeLineGradient = NULL;
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lastStatus = DllExports::GdipCreateLineBrushI(
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&point1, &point2,
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color1.GetValue(), color2.GetValue(),
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WrapModeTile, &nativeLineGradient);
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nativeBrush = nativeLineGradient;
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}
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LinearGradientBrush(const RectF& rect, const Color& color1,
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const Color& color2, LinearGradientMode mode)
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{
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GpLineGradient *nativeLineGradient = NULL;
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lastStatus = DllExports::GdipCreateLineBrushFromRect(
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&rect, color1.GetValue(), color2.GetValue(),
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mode, WrapModeTile, &nativeLineGradient);
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nativeBrush = nativeLineGradient;
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}
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LinearGradientBrush(const Rect& rect, const Color& color1,
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const Color& color2, LinearGradientMode mode)
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{
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GpLineGradient *nativeLineGradient = NULL;
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lastStatus = DllExports::GdipCreateLineBrushFromRectI(
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&rect, color1.GetValue(), color2.GetValue(),
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mode, WrapModeTile, &nativeLineGradient);
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nativeBrush = nativeLineGradient;
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}
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LinearGradientBrush(const RectF& rect, const Color& color1,
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const Color& color2, REAL angle,
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BOOL isAngleScalable = FALSE)
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{
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GpLineGradient *nativeLineGradient = NULL;
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lastStatus = DllExports::GdipCreateLineBrushFromRectWithAngle(
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&rect, color1.GetValue(), color2.GetValue(),
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angle, isAngleScalable, WrapModeTile,
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&nativeLineGradient);
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nativeBrush = nativeLineGradient;
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}
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LinearGradientBrush(const Rect& rect, const Color& color1,
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const Color& color2, REAL angle,
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BOOL isAngleScalable = FALSE)
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{
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GpLineGradient *nativeLineGradient = NULL;
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lastStatus = DllExports::GdipCreateLineBrushFromRectWithAngleI(
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&rect, color1.GetValue(), color2.GetValue(),
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angle, isAngleScalable, WrapModeTile,
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&nativeLineGradient);
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nativeBrush = nativeLineGradient;
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}
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virtual LinearGradientBrush* Clone() const
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{
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GpBrush *cloneBrush = NULL;
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Status status = updateStatus(DllExports::GdipCloneBrush(
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nativeBrush, &cloneBrush));
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if (status == Ok) {
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LinearGradientBrush *result =
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new LinearGradientBrush(cloneBrush, lastStatus);
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if (!result) {
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DllExports::GdipDeleteBrush(cloneBrush);
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updateStatus(OutOfMemory);
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}
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return result;
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} else {
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return NULL;
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}
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}
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Status GetBlend(REAL *blendFactors, REAL *blendPositions,
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INT count) const
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{
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return updateStatus(DllExports::GdipGetLineBlend(
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(GpLineGradient*) nativeBrush,
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blendFactors, blendPositions, count));
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}
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INT GetBlendCount() const
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{
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INT result = 0;
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updateStatus(DllExports::GdipGetLineBlendCount(
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(GpLineGradient*) nativeBrush, &result));
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return result;
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}
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BOOL GetGammaCorrection() const
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{
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BOOL result = FALSE;
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updateStatus(DllExports::GdipGetLineGammaCorrection(
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(GpLineGradient*) nativeBrush, &result));
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return result;
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}
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INT GetInterpolationColorCount() const
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{
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INT result = 0;
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updateStatus(DllExports::GdipGetLinePresetBlendCount(
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(GpLineGradient*) nativeBrush, &result));
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return result;
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}
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Status GetInterpolationColors(Color *presetColors,
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REAL *blendPositions, INT count) const
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{
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if (!presetColors || count <= 0)
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return lastStatus = InvalidParameter;
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ARGB *presetArgb =
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(ARGB*) DllExports::GdipAlloc(count * sizeof(ARGB));
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if (!presetArgb)
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return lastStatus = OutOfMemory;
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Status status = updateStatus(DllExports::GdipGetLinePresetBlend(
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(GpLineGradient*) nativeBrush, presetArgb,
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blendPositions, count));
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for (INT i = 0; i < count; ++i) {
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presetColors[i].SetValue(presetArgb[i]);
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}
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DllExports::GdipFree((void*) presetArgb);
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return status;
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}
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Status GetLinearColors(Color *colors) const
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{
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if (!colors) return lastStatus = InvalidParameter;
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ARGB colorsArgb[2];
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Status status = updateStatus(DllExports::GdipGetLineColors(
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(GpLineGradient*) nativeBrush, colorsArgb));
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colors[0].SetValue(colorsArgb[0]);
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colors[1].SetValue(colorsArgb[1]);
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return status;
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}
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Status GetRectangle(RectF *rect) const
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{
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return updateStatus(DllExports::GdipGetLineRect(
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(GpLineGradient*) nativeBrush, rect));
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}
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Status GetRectangle(Rect *rect) const
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{
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return updateStatus(DllExports::GdipGetLineRectI(
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(GpLineGradient*) nativeBrush, rect));
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}
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Status GetTransform(Matrix *matrix) const
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{
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return updateStatus(DllExports::GdipGetLineTransform(
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(GpLineGradient*) nativeBrush,
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matrix ? matrix->nativeMatrix : NULL));
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}
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WrapMode GetWrapMode() const
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{
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WrapMode wrapMode = WrapModeTile;
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updateStatus(DllExports::GdipGetLineWrapMode(
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(GpLineGradient*) nativeBrush, &wrapMode));
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return wrapMode;
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}
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Status MultiplyTransform(const Matrix *matrix,
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MatrixOrder order = MatrixOrderPrepend)
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{
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return updateStatus(DllExports::GdipMultiplyLineTransform(
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(GpLineGradient*) nativeBrush,
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matrix ? matrix->nativeMatrix : NULL, order));
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}
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Status ResetTransform()
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{
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return updateStatus(DllExports::GdipResetLineTransform(
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(GpLineGradient*) nativeBrush));
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}
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Status RotateTranform(REAL angle, MatrixOrder order = MatrixOrderPrepend)
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{
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return updateStatus(DllExports::GdipRotateLineTransform(
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(GpLineGradient*) nativeBrush, angle, order));
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}
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Status ScaleTransform(REAL sx, REAL sy,
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MatrixOrder order = MatrixOrderPrepend)
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{
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return updateStatus(DllExports::GdipScaleLineTransform(
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(GpLineGradient*) nativeBrush, sx, sy, order));
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}
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Status SetBlend(const REAL *blendFactors,
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const REAL *blendPositions, INT count)
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{
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return updateStatus(DllExports::GdipSetLineBlend(
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(GpLineGradient*) nativeBrush,
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blendFactors, blendPositions, count));
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}
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Status SetBlendBellShape(REAL focus, REAL scale = 1.0f)
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{
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return updateStatus(DllExports::GdipSetLineSigmaBlend(
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(GpLineGradient*) nativeBrush,
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focus, scale));
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}
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Status SetBlendTriangularShape(REAL focus, REAL scale = 1.0f)
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{
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return updateStatus(DllExports::GdipSetLineLinearBlend(
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(GpLineGradient*) nativeBrush,
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focus, scale));
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}
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Status SetGammaCorrection(BOOL useGammaCorrection)
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{
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return updateStatus(DllExports::GdipSetLineGammaCorrection(
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(GpLineGradient*) nativeBrush,
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useGammaCorrection));
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}
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Status SetInterpolationColors(const Color *presetColors,
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const REAL *blendPositions, INT count)
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{
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if (!presetColors || count < 0)
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return lastStatus = InvalidParameter;
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ARGB *presetArgb =
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(ARGB*) DllExports::GdipAlloc(count * sizeof(ARGB));
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if (!presetArgb)
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return lastStatus = OutOfMemory;
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for (INT i = 0; i < count; ++i) {
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presetArgb[i] = presetColors[i].GetValue();
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}
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Status status = updateStatus(DllExports::GdipSetLinePresetBlend(
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(GpLineGradient*) nativeBrush,
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presetArgb, blendPositions, count));
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DllExports::GdipFree((void*) presetArgb);
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return status;
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}
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Status SetLinearColors(const Color& color1, const Color& color2)
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{
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return updateStatus(DllExports::GdipSetLineColors(
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(GpLineGradient*) nativeBrush,
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color1.GetValue(), color2.GetValue()));
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}
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Status SetTransform(const Matrix *matrix)
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{
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return updateStatus(DllExports::GdipSetLineTransform(
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(GpLineGradient*) nativeBrush,
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matrix ? matrix->nativeMatrix : NULL));
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}
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Status SetWrapMode(WrapMode wrapMode)
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{
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return updateStatus(DllExports::GdipSetLineWrapMode(
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(GpLineGradient*) nativeBrush, wrapMode));
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}
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Status TranslateTransform(REAL dx, REAL dy,
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MatrixOrder order = MatrixOrderPrepend)
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{
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return updateStatus(DllExports::GdipTranslateLineTransform(
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(GpLineGradient*) nativeBrush, dx, dy, order));
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}
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private:
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LinearGradientBrush(GpBrush *brush, Status status): Brush(brush, status) {}
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LinearGradientBrush(const LinearGradientBrush& brush);
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LinearGradientBrush& operator=(const LinearGradientBrush&);
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};
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class SolidBrush: public Brush
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{
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public:
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SolidBrush(const Color& color)
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{
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GpSolidFill *nativeSolidFill = NULL;
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lastStatus = DllExports::GdipCreateSolidFill(
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color.GetValue(), &nativeSolidFill);
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nativeBrush = nativeSolidFill;
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}
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virtual SolidBrush* Clone() const
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{
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GpBrush *cloneBrush = NULL;
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Status status = updateStatus(DllExports::GdipCloneBrush(
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nativeBrush, &cloneBrush));
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if (status == Ok) {
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SolidBrush *result =
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new SolidBrush(cloneBrush, lastStatus);
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if (!result) {
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DllExports::GdipDeleteBrush(cloneBrush);
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updateStatus(OutOfMemory);
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}
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return result;
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} else {
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return NULL;
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}
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}
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Status GetColor(Color *color) const
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{
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return updateStatus(DllExports::GdipGetSolidFillColor(
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(GpSolidFill*) nativeBrush,
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color ? &color->Value : NULL));
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}
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Status SetColor(const Color& color)
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{
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return updateStatus(DllExports::GdipSetSolidFillColor(
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(GpSolidFill*) nativeBrush, color.GetValue()));
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}
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private:
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SolidBrush(GpBrush *brush, Status status): Brush(brush, status) {}
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SolidBrush(const SolidBrush&);
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SolidBrush& operator=(const SolidBrush&);
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};
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class TextureBrush: public Brush
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{
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public:
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TextureBrush(Image *image, WrapMode wrapMode = WrapModeTile)
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{
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GpTexture *nativeTexture = NULL;
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lastStatus = DllExports::GdipCreateTexture(
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image ? image->nativeImage : NULL,
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wrapMode, &nativeTexture);
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nativeBrush = nativeTexture;
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}
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TextureBrush(Image *image, WrapMode wrapMode,
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REAL dstX, REAL dstY, REAL dstWidth, REAL dstHeight)
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{
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GpTexture *nativeTexture = NULL;
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lastStatus = DllExports::GdipCreateTexture2(
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image ? image->nativeImage : NULL,
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wrapMode, dstX, dstY, dstWidth, dstHeight,
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&nativeTexture);
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nativeBrush = nativeTexture;
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}
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TextureBrush(Image *image, WrapMode wrapMode,
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INT dstX, INT dstY, INT dstWidth, INT dstHeight)
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{
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GpTexture *nativeTexture = NULL;
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lastStatus = DllExports::GdipCreateTexture2I(
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image ? image->nativeImage : NULL,
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wrapMode, dstX, dstY, dstWidth, dstHeight,
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&nativeTexture);
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nativeBrush = nativeTexture;
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}
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TextureBrush(Image *image, WrapMode wrapMode, const RectF& dstRect)
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{
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GpTexture *nativeTexture = NULL;
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lastStatus = DllExports::GdipCreateTexture2(
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image ? image->nativeImage : NULL, wrapMode,
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dstRect.X, dstRect.Y,
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dstRect.Width, dstRect.Height, &nativeTexture);
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nativeBrush = nativeTexture;
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}
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TextureBrush(Image *image, WrapMode wrapMode, const Rect& dstRect)
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{
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GpTexture *nativeTexture = NULL;
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lastStatus = DllExports::GdipCreateTexture2I(
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image ? image->nativeImage : NULL, wrapMode,
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dstRect.X, dstRect.Y,
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dstRect.Width, dstRect.Height, &nativeTexture);
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nativeBrush = nativeTexture;
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}
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TextureBrush(Image *image, const RectF& dstRect,
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ImageAttributes *imageAttributes = NULL)
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{
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GpTexture *nativeTexture = NULL;
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lastStatus = DllExports::GdipCreateTextureIA(
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image ? image->nativeImage : NULL,
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imageAttributes ? imageAttributes->nativeImageAttributes : NULL,
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dstRect.X, dstRect.Y,
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dstRect.Width, dstRect.Height, &nativeTexture);
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nativeBrush = nativeTexture;
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}
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TextureBrush(Image *image, const Rect& dstRect,
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ImageAttributes *imageAttributes = NULL)
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{
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GpTexture *nativeTexture = NULL;
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lastStatus = DllExports::GdipCreateTextureIAI(
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image ? image->nativeImage : NULL,
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imageAttributes ? imageAttributes->nativeImageAttributes : NULL,
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dstRect.X, dstRect.Y,
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dstRect.Width, dstRect.Height, &nativeTexture);
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nativeBrush = nativeTexture;
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}
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virtual TextureBrush* Clone() const
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{
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GpBrush *cloneBrush = NULL;
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Status status = updateStatus(DllExports::GdipCloneBrush(
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nativeBrush, &cloneBrush));
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if (status == Ok) {
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TextureBrush *result =
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new TextureBrush(cloneBrush, lastStatus);
|
|
if (!result) {
|
|
DllExports::GdipDeleteBrush(cloneBrush);
|
|
updateStatus(OutOfMemory);
|
|
}
|
|
return result;
|
|
} else {
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
//TODO: implement TextureBrush::GetImage()
|
|
//Image *GetImage() const
|
|
//{
|
|
// // where is the Image allocated (static,member,new,other)?
|
|
// // GdipGetTextureImage just returns a GpImage*
|
|
// updateStatus(NotImplemented);
|
|
// return NULL;
|
|
//}
|
|
Status GetTransfrom(Matrix *matrix) const
|
|
{
|
|
return updateStatus(DllExports::GdipGetTextureTransform(
|
|
(GpTexture*) nativeBrush,
|
|
matrix ? matrix->nativeMatrix : NULL));
|
|
}
|
|
WrapMode GetWrapMode() const
|
|
{
|
|
WrapMode result = WrapModeTile;
|
|
updateStatus(DllExports::GdipGetTextureWrapMode(
|
|
(GpTexture*) nativeBrush, &result));
|
|
return result;
|
|
}
|
|
Status MultiplyTransform(const Matrix *matrix,
|
|
MatrixOrder order = MatrixOrderPrepend)
|
|
{
|
|
return updateStatus(DllExports::GdipMultiplyTextureTransform(
|
|
(GpTexture*) nativeBrush,
|
|
matrix ? matrix->nativeMatrix : NULL, order));
|
|
}
|
|
Status ResetTransform()
|
|
{
|
|
return updateStatus(DllExports::GdipResetTextureTransform(
|
|
(GpTexture*) nativeBrush));
|
|
}
|
|
Status RotateTransform(REAL angle,
|
|
MatrixOrder order = MatrixOrderPrepend)
|
|
{
|
|
return updateStatus(DllExports::GdipRotateTextureTransform(
|
|
(GpTexture*) nativeBrush, angle, order));
|
|
}
|
|
Status ScaleTransform(REAL sx, REAL sy,
|
|
MatrixOrder order = MatrixOrderPrepend)
|
|
{
|
|
return updateStatus(DllExports::GdipScaleTextureTransform(
|
|
(GpTexture*) nativeBrush, sx, sy, order));
|
|
}
|
|
Status SetTransform(const Matrix *matrix)
|
|
{
|
|
return updateStatus(DllExports::GdipSetTextureTransform(
|
|
(GpTexture*) nativeBrush,
|
|
matrix ? matrix->nativeMatrix : NULL));
|
|
}
|
|
Status SetWrapMode(WrapMode wrapMode)
|
|
{
|
|
return updateStatus(DllExports::GdipSetTextureWrapMode(
|
|
(GpTexture*) nativeBrush, wrapMode));
|
|
}
|
|
Status TranslateTransform(REAL dx, REAL dy,
|
|
MatrixOrder order = MatrixOrderPrepend)
|
|
{
|
|
return updateStatus(DllExports::GdipTranslateTextureTransform(
|
|
(GpTexture*) nativeBrush, dx, dy, order));
|
|
}
|
|
|
|
private:
|
|
TextureBrush(GpBrush *brush, Status status): Brush(brush, status) {}
|
|
TextureBrush(const TextureBrush&);
|
|
TextureBrush& operator=(const TextureBrush&);
|
|
};
|
|
|
|
#endif /* __GDIPLUS_BRUSH_H */
|