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qb64/internal/c/parts/input/game_controller/src.c
Galleondragon 0ea631d375 Implements the _DIR$("desktop") function which returns OS specific paths.
Implements changes to allow programs to run on ARMBI-v7 Android devices which also provides a massive performance boost to but runtime and startup time.
Implements changes to allow programs to run on x86-based Android devices.
Fix to ensure variables allocated in the "stack" are aligned on appropriate boundaries which would have otherwise crashed on Android.
Fix to _DEVICES to ensure variables are aligned on appropriate boundaries which would have otherwise crashed on Android (includes some refactoring).
Added permissions to allow reading from/writing to external storage. Use the _DIR$(...) function to help locate appropriate paths.
2016-03-20 18:56:10 +11:00

281 lines
7.8 KiB
C

#include "src/gamepad/Gamepad.h"
/*
struct Gamepad_device {
// Unique device identifier for application session, starting at 0 for the first device attached and
// incrementing by 1 for each additional device. If a device is removed and subsequently reattached
// during the same application session, it will have a new deviceID.
unsigned int deviceID;
// Human-readable device name
const char * description;
// USB vendor/product IDs as returned by the driver. Can be used to determine the particular model of device represented.
int vendorID;
int productID;
// Number of axis elements belonging to the device
unsigned int numAxes;
// Number of button elements belonging to the device
unsigned int numButtons;
// Array[numAxes] of values representing the current state of each axis, in the range [-1..1]
float * axisStates;
// Array[numButtons] of values representing the current state of each button
bool * buttonStates;
// Platform-specific device data storage. Don't touch unless you know what you're doing and don't
// mind your code breaking in future versions of this library.
void * privateData;
};
*/
bool verbose = false;
char *verboseMessage=(char*)malloc(1000);
void onButtonDown(struct Gamepad_device * device, unsigned int buttonID, double timestamp, void * context) {
//buttonId is base 0
if (verbose) {
sprintf(verboseMessage,"Button %u down on device %u at %f with context %p\n", buttonID, device->deviceID, timestamp, context);
cout<<verboseMessage;
}
int button = buttonID;
int32 di,controller;
controller=0;
for(di=1;di<=device_last;di++){
static device_struct *d;
d=&devices[di];
if (d->used==1){
if (d->type==1){
controller++;
if (d->handle_int==device->deviceID){
//ON STRIG event
static int32 i;
if (controller<=256&&button<=255){//within supported range
i=(controller-1)*256+button;
if (onstrig[i].active){
if (onstrig[i].id){
if (onstrig[i].active==1){//(1)ON
onstrig[i].state++;
}else{//(2)STOP
onstrig[i].state=1;
}
qbevent=1;
}
}
}//within supported range
int32 eventIndex=createDeviceEvent(d);
setDeviceEventButtonValue(d,eventIndex,button,1);
commitDeviceEvent(d);
//set STRIG_button_pressed for button
if (button>=0&&button<=255){
d->STRIG_button_pressed[button]=1;
}
}//js index
}//type==1
}//used
}//di
}
void onButtonUp(struct Gamepad_device * device, unsigned int buttonID, double timestamp, void * context) {
if (verbose) {
sprintf(verboseMessage,"Button %u up on device %u at %f with context %p\n", buttonID, device->deviceID, timestamp, context);
cout<<verboseMessage;
}
int button = buttonID;
int32 di;
for(di=1;di<=device_last;di++){
static device_struct *d;
d=&devices[di];
if (d->used==1){
if (d->type==1){
if (d->handle_int==device->deviceID){
int32 eventIndex=createDeviceEvent(d);
setDeviceEventButtonValue(d,eventIndex,button,0);
commitDeviceEvent(d);
}//js index
}//type==1
}//used
}//di
}
void onAxisMoved(struct Gamepad_device * device, unsigned int axisID, float value, float lastValue, double timestamp, void * context) {
if (verbose) {
sprintf(verboseMessage,"Axis %u moved from %f to %f on device %u at %f with context %p\n", axisID, lastValue, value, device->deviceID, timestamp, context);
cout<<verboseMessage;
}
int axis=axisID;
int32 di;
for(di=1;di<=device_last;di++){
static device_struct *d;
d=&devices[di];
if (d->used==1){
if (d->type==1){
if (d->handle_int==device->deviceID){
float f;
f=value;
/*
if (f==-32768) f=-32767;
f/=32767.0;
*/
if (f>1.0) f=1.0;
if (f<-1.0) f=-1.0;
int32 eventIndex=createDeviceEvent(d);
setDeviceEventAxisValue(d,eventIndex,axis,f);
commitDeviceEvent(d);
}//js index
}//type==1
}//used
}//di
}
void onDeviceAttached(struct Gamepad_device * device, void * context) {
if (verbose) {
sprintf(verboseMessage,"Device ID %u attached (vendor = 0x%X; product = 0x%X) with context %p\n", device->deviceID, device->vendorID, device->productID, context);
cout<<verboseMessage;
}
int i,x,x2;
//re-aquire a potentially dropped device in its original index
for (i=1;i<=device_last;i++){
if (devices[i].used){
if (devices[i].type==1){//it's a joystick/gamepad
if (!devices[i].connected){
if (device->productID==devices[i].product_id){
if (device->vendorID==devices[i].vendor_id){
if (device->numAxes==devices[i].axes){
if (device->numButtons==devices[i].buttons){
//(sometimes when gamepads are re-plugged they receieve a generic name)
//if (strlen(device->description)==strlen(devices[i].description)){//same name length
//if (strcmp(device->description,devices[i].description)==0){//same name content
//re-acquire device
devices[i].handle_int=device->deviceID;
if (!devices[i].connected){
devices[i].connected=1;
devices[i].name[strlen(devices[i].name)-14]=0;//Remove "[DISCONNECTED]"
}
devices[i].used=1;
return;
//}
//}
}
}
}
}
}
}
}
}//i
//add new device
i=device_last+1;
if (i>device_max){
device_struct *devices=(device_struct*)realloc(devices,(device_max*2+1)*sizeof(device_struct));
device_max*=2;
}
memset(&devices[i],0,sizeof(device_struct));
devices[i].type=DEVICETYPE_CONTROLLER;
devices[i].description=strdup(device->description);
devices[i].handle_int=device->deviceID;
devices[i].buttons=device->numButtons;
devices[i].lastbutton=devices[i].buttons;
devices[i].axes=device->numAxes;
devices[i].lastaxis=devices[i].axes;
devices[i].product_id=device->productID;
devices[i].vendor_id=device->vendorID;
char name[1000];
strcpy (name,"[CONTROLLER][[NAME][");
strcat (name,devices[i].description);
strcat (name,"]]");
if (devices[i].lastbutton) strcat (name,"[BUTTON]");
if (devices[i].lastaxis) strcat (name,"[AXIS]");
if (devices[i].lastwheel) strcat (name,"[WHEEL]");
devices[i].name=strdup(name);
setupDevice(&devices[i]);
device_last=i;
}
void onDeviceRemoved(struct Gamepad_device * device, void * context) {
if (verbose) {
sprintf(verboseMessage,"Device ID %u removed with context %p\n", device->deviceID, context);
cout<<verboseMessage;
}
int i;
for (i=1;i<=device_last;i++){
if (devices[i].used){
if (devices[i].type==1){//it's a joystick/gamepad
if (devices[i].handle_int==device->deviceID){
char name[1000];
strcpy(name,devices[i].name);
strcat(name,"[DISCONNECTED]");
char *oldname=devices[i].name;
devices[i].name=strdup(name);
free(oldname);
devices[i].connected=0;
}
}
}
}//i
}
static void initGamepad() {
Gamepad_deviceAttachFunc(onDeviceAttached, (void *) 0x1);
Gamepad_deviceRemoveFunc(onDeviceRemoved, (void *) 0x2);
Gamepad_buttonDownFunc(onButtonDown, (void *) 0x3);
Gamepad_buttonUpFunc(onButtonUp, (void *) 0x4);
Gamepad_axisMoveFunc(onAxisMoved, (void *) 0x5);
Gamepad_init();
}
void QB64_GAMEPAD_INIT(){
initGamepad();
}
void QB64_GAMEPAD_POLL(){
Gamepad_detectDevices();
Gamepad_processEvents();
}
void QB64_GAMEPAD_SHUTDOWN(){
Gamepad_deviceAttachFunc(NULL, (void *) 0x1);
Gamepad_deviceRemoveFunc(NULL, (void *) 0x2);
Gamepad_buttonDownFunc(NULL, (void *) 0x3);
Gamepad_buttonUpFunc(NULL, (void *) 0x4);
Gamepad_axisMoveFunc(NULL, (void *) 0x5);
Gamepad_shutdown();
}