mirror of
https://github.com/QB64Official/qb64.git
synced 2024-09-19 22:35:24 +00:00
921 lines
40 KiB
QBasic
921 lines
40 KiB
QBasic
DECLARE LIBRARY
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SUB glAccum(BYVAL op AS _UNSIGNED LONG,BYVAL value AS SINGLE)
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SUB glAlphaFunc(BYVAL func AS _UNSIGNED LONG,BYVAL ref AS SINGLE)
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FUNCTION glAreTexturesResident~%%(BYVAL n AS LONG,textures AS _UNSIGNED LONG,residences AS _UNSIGNED _BYTE)
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SUB glArrayElement(BYVAL i AS LONG)
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SUB glBegin(BYVAL mode AS _UNSIGNED LONG)
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SUB glBindTexture(BYVAL target AS _UNSIGNED LONG,BYVAL texture AS _UNSIGNED LONG)
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SUB glBitmap(BYVAL width AS LONG,BYVAL height AS LONG,BYVAL xorig AS SINGLE,BYVAL yorig AS SINGLE,BYVAL xmove AS SINGLE,BYVAL ymove AS SINGLE,bitmap AS _UNSIGNED _BYTE)
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SUB glBlendFunc(BYVAL sfactor AS _UNSIGNED LONG,BYVAL dfactor AS _UNSIGNED LONG)
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SUB glCallList(BYVAL list AS _UNSIGNED LONG)
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SUB glCallLists(BYVAL n AS LONG,BYVAL type AS _UNSIGNED LONG,lists AS _OFFSET)
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SUB glClear(BYVAL mask AS _UNSIGNED LONG)
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SUB glClearAccum(BYVAL red AS SINGLE,BYVAL green AS SINGLE,BYVAL blue AS SINGLE,BYVAL alpha AS SINGLE)
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SUB glClearColor(BYVAL red AS SINGLE,BYVAL green AS SINGLE,BYVAL blue AS SINGLE,BYVAL alpha AS SINGLE)
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SUB glClearDepth(BYVAL depth AS DOUBLE)
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SUB glClearIndex(BYVAL c AS SINGLE)
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SUB glClearStencil(BYVAL s AS LONG)
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SUB glClipPlane(BYVAL plane AS _UNSIGNED LONG,equation AS DOUBLE)
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SUB glColor3b(BYVAL red AS _BYTE,BYVAL green AS _BYTE,BYVAL blue AS _BYTE)
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SUB glColor3bv(v AS _BYTE)
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SUB glColor3d(BYVAL red AS DOUBLE,BYVAL green AS DOUBLE,BYVAL blue AS DOUBLE)
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SUB glColor3dv(v AS DOUBLE)
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SUB glColor3f(BYVAL red AS SINGLE,BYVAL green AS SINGLE,BYVAL blue AS SINGLE)
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SUB glColor3fv(v AS SINGLE)
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SUB glColor3i(BYVAL red AS LONG,BYVAL green AS LONG,BYVAL blue AS LONG)
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SUB glColor3iv(v AS LONG)
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SUB glColor3s(BYVAL red AS INTEGER,BYVAL green AS INTEGER,BYVAL blue AS INTEGER)
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SUB glColor3sv(v AS INTEGER)
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SUB glColor3ub(BYVAL red AS _UNSIGNED _BYTE,BYVAL green AS _UNSIGNED _BYTE,BYVAL blue AS _UNSIGNED _BYTE)
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SUB glColor3ubv(v AS _UNSIGNED _BYTE)
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SUB glColor3ui(BYVAL red AS _UNSIGNED LONG,BYVAL green AS _UNSIGNED LONG,BYVAL blue AS _UNSIGNED LONG)
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SUB glColor3uiv(v AS _UNSIGNED LONG)
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SUB glColor3us(BYVAL red AS _UNSIGNED INTEGER,BYVAL green AS _UNSIGNED INTEGER,BYVAL blue AS _UNSIGNED INTEGER)
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SUB glColor3usv(v AS _UNSIGNED INTEGER)
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SUB glColor4b(BYVAL red AS _BYTE,BYVAL green AS _BYTE,BYVAL blue AS _BYTE,BYVAL alpha AS _BYTE)
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SUB glColor4bv(v AS _BYTE)
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SUB glColor4d(BYVAL red AS DOUBLE,BYVAL green AS DOUBLE,BYVAL blue AS DOUBLE,BYVAL alpha AS DOUBLE)
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SUB glColor4dv(v AS DOUBLE)
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SUB glColor4f(BYVAL red AS SINGLE,BYVAL green AS SINGLE,BYVAL blue AS SINGLE,BYVAL alpha AS SINGLE)
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SUB glColor4fv(v AS SINGLE)
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SUB glColor4i(BYVAL red AS LONG,BYVAL green AS LONG,BYVAL blue AS LONG,BYVAL alpha AS LONG)
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SUB glColor4iv(v AS LONG)
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SUB glColor4s(BYVAL red AS INTEGER,BYVAL green AS INTEGER,BYVAL blue AS INTEGER,BYVAL alpha AS INTEGER)
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SUB glColor4sv(v AS INTEGER)
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SUB glColor4ub(BYVAL red AS _UNSIGNED _BYTE,BYVAL green AS _UNSIGNED _BYTE,BYVAL blue AS _UNSIGNED _BYTE,BYVAL alpha AS _UNSIGNED _BYTE)
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SUB glColor4ubv(v AS _UNSIGNED _BYTE)
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SUB glColor4ui(BYVAL red AS _UNSIGNED LONG,BYVAL green AS _UNSIGNED LONG,BYVAL blue AS _UNSIGNED LONG,BYVAL alpha AS _UNSIGNED LONG)
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SUB glColor4uiv(v AS _UNSIGNED LONG)
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SUB glColor4us(BYVAL red AS _UNSIGNED INTEGER,BYVAL green AS _UNSIGNED INTEGER,BYVAL blue AS _UNSIGNED INTEGER,BYVAL alpha AS _UNSIGNED INTEGER)
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SUB glColor4usv(v AS _UNSIGNED INTEGER)
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SUB glColorMask(BYVAL red AS _UNSIGNED _BYTE,BYVAL green AS _UNSIGNED _BYTE,BYVAL blue AS _UNSIGNED _BYTE,BYVAL alpha AS _UNSIGNED _BYTE)
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SUB glColorMaterial(BYVAL face AS _UNSIGNED LONG,BYVAL mode AS _UNSIGNED LONG)
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SUB glColorPointer(BYVAL size AS LONG,BYVAL type AS _UNSIGNED LONG,BYVAL stride AS LONG,pointer AS _OFFSET)
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SUB glCopyPixels(BYVAL x AS LONG,BYVAL y AS LONG,BYVAL width AS LONG,BYVAL height AS LONG,BYVAL type AS _UNSIGNED LONG)
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SUB glCopyTexImage1D(BYVAL target AS _UNSIGNED LONG,BYVAL level AS LONG,BYVAL internalFormat AS _UNSIGNED LONG,BYVAL x AS LONG,BYVAL y AS LONG,BYVAL width AS LONG,BYVAL border AS LONG)
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SUB glCopyTexImage2D(BYVAL target AS _UNSIGNED LONG,BYVAL level AS LONG,BYVAL internalFormat AS _UNSIGNED LONG,BYVAL x AS LONG,BYVAL y AS LONG,BYVAL width AS LONG,BYVAL height AS LONG,BYVAL border AS LONG)
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SUB glCopyTexSubImage1D(BYVAL target AS _UNSIGNED LONG,BYVAL level AS LONG,BYVAL xoffset AS LONG,BYVAL x AS LONG,BYVAL y AS LONG,BYVAL width AS LONG)
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SUB glCopyTexSubImage2D(BYVAL target AS _UNSIGNED LONG,BYVAL level AS LONG,BYVAL xoffset AS LONG,BYVAL yoffset AS LONG,BYVAL x AS LONG,BYVAL y AS LONG,BYVAL width AS LONG,BYVAL height AS LONG)
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SUB glCullFace(BYVAL mode AS _UNSIGNED LONG)
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SUB glDeleteLists(BYVAL list AS _UNSIGNED LONG,BYVAL range AS LONG)
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SUB glDeleteTextures(BYVAL n AS LONG,textures AS _UNSIGNED LONG)
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SUB glDepthFunc(BYVAL func AS _UNSIGNED LONG)
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SUB glDepthMask(BYVAL flag AS _UNSIGNED _BYTE)
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SUB glDepthRange(BYVAL zNear AS DOUBLE,BYVAL zFar AS DOUBLE)
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SUB glDisable(BYVAL cap AS _UNSIGNED LONG)
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SUB glDisableClientState(BYVAL array AS _UNSIGNED LONG)
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SUB glDrawArrays(BYVAL mode AS _UNSIGNED LONG,BYVAL first AS LONG,BYVAL count AS LONG)
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SUB glDrawBuffer(BYVAL mode AS _UNSIGNED LONG)
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SUB glDrawElements(BYVAL mode AS _UNSIGNED LONG,BYVAL count AS LONG,BYVAL type AS _UNSIGNED LONG,indices AS _OFFSET)
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SUB glDrawPixels(BYVAL width AS LONG,BYVAL height AS LONG,BYVAL format AS _UNSIGNED LONG,BYVAL type AS _UNSIGNED LONG,pixels AS _OFFSET)
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SUB glEdgeFlag(BYVAL flag AS _UNSIGNED _BYTE)
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SUB glEdgeFlagPointer(BYVAL stride AS LONG,pointer AS _OFFSET)
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SUB glEdgeFlagv(flag AS _UNSIGNED _BYTE)
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SUB glEnable(BYVAL cap AS _UNSIGNED LONG)
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SUB glEnableClientState(BYVAL array AS _UNSIGNED LONG)
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SUB glEnd()
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SUB glEndList()
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SUB glEvalCoord1d(BYVAL u AS DOUBLE)
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SUB glEvalCoord1dv(u AS DOUBLE)
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SUB glEvalCoord1f(BYVAL u AS SINGLE)
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SUB glEvalCoord1fv(u AS SINGLE)
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SUB glEvalCoord2d(BYVAL u AS DOUBLE,BYVAL v AS DOUBLE)
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SUB glEvalCoord2dv(u AS DOUBLE)
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SUB glEvalCoord2f(BYVAL u AS SINGLE,BYVAL v AS SINGLE)
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SUB glEvalCoord2fv(u AS SINGLE)
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SUB glEvalMesh1(BYVAL mode AS _UNSIGNED LONG,BYVAL i1 AS LONG,BYVAL i2 AS LONG)
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SUB glEvalMesh2(BYVAL mode AS _UNSIGNED LONG,BYVAL i1 AS LONG,BYVAL i2 AS LONG,BYVAL j1 AS LONG,BYVAL j2 AS LONG)
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SUB glEvalPoint1(BYVAL i AS LONG)
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SUB glEvalPoint2(BYVAL i AS LONG,BYVAL j AS LONG)
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SUB glFeedbackBuffer(BYVAL size AS LONG,BYVAL type AS _UNSIGNED LONG,buffer AS SINGLE)
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SUB glFinish()
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SUB glFlush()
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SUB glFogf(BYVAL pname AS _UNSIGNED LONG,BYVAL param AS SINGLE)
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SUB glFogfv(BYVAL pname AS _UNSIGNED LONG,params AS SINGLE)
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SUB glFogi(BYVAL pname AS _UNSIGNED LONG,BYVAL param AS LONG)
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SUB glFogiv(BYVAL pname AS _UNSIGNED LONG,params AS LONG)
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SUB glFrontFace(BYVAL mode AS _UNSIGNED LONG)
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SUB glFrustum(BYVAL left AS DOUBLE,BYVAL right AS DOUBLE,BYVAL bottom AS DOUBLE,BYVAL top AS DOUBLE,BYVAL zNear AS DOUBLE,BYVAL zFar AS DOUBLE)
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FUNCTION glGenLists~&(BYVAL range AS LONG)
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SUB glGenTextures(BYVAL n AS LONG,textures AS _UNSIGNED LONG)
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SUB glGetBooleanv(BYVAL pname AS _UNSIGNED LONG,params AS _UNSIGNED _BYTE)
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SUB glGetClipPlane(BYVAL plane AS _UNSIGNED LONG,equation AS DOUBLE)
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SUB glGetDoublev(BYVAL pname AS _UNSIGNED LONG,params AS DOUBLE)
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FUNCTION glGetError~&()
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SUB glGetFloatv(BYVAL pname AS _UNSIGNED LONG,params AS SINGLE)
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SUB glGetIntegerv(BYVAL pname AS _UNSIGNED LONG,params AS LONG)
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SUB glGetLightfv(BYVAL light AS _UNSIGNED LONG,BYVAL pname AS _UNSIGNED LONG,params AS SINGLE)
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SUB glGetLightiv(BYVAL light AS _UNSIGNED LONG,BYVAL pname AS _UNSIGNED LONG,params AS LONG)
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SUB glGetMapdv(BYVAL target AS _UNSIGNED LONG,BYVAL query AS _UNSIGNED LONG,v AS DOUBLE)
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SUB glGetMapfv(BYVAL target AS _UNSIGNED LONG,BYVAL query AS _UNSIGNED LONG,v AS SINGLE)
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SUB glGetMapiv(BYVAL target AS _UNSIGNED LONG,BYVAL query AS _UNSIGNED LONG,v AS LONG)
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SUB glGetMaterialfv(BYVAL face AS _UNSIGNED LONG,BYVAL pname AS _UNSIGNED LONG,params AS SINGLE)
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SUB glGetMaterialiv(BYVAL face AS _UNSIGNED LONG,BYVAL pname AS _UNSIGNED LONG,params AS LONG)
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SUB glGetPixelMapfv(BYVAL map AS _UNSIGNED LONG,values AS SINGLE)
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SUB glGetPixelMapuiv(BYVAL map AS _UNSIGNED LONG,values AS _UNSIGNED LONG)
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SUB glGetPixelMapusv(BYVAL map AS _UNSIGNED LONG,values AS _UNSIGNED INTEGER)
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SUB glGetPointerv(BYVAL pname AS _UNSIGNED LONG,params AS _OFFSET)
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SUB glGetPolygonStipple(mask AS _UNSIGNED _BYTE)
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FUNCTION glGetString&&(BYVAL name AS _UNSIGNED LONG)
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SUB glGetTexEnvfv(BYVAL target AS _UNSIGNED LONG,BYVAL pname AS _UNSIGNED LONG,params AS SINGLE)
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SUB glGetTexEnviv(BYVAL target AS _UNSIGNED LONG,BYVAL pname AS _UNSIGNED LONG,params AS LONG)
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SUB glGetTexGendv(BYVAL coord AS _UNSIGNED LONG,BYVAL pname AS _UNSIGNED LONG,params AS DOUBLE)
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SUB glGetTexGenfv(BYVAL coord AS _UNSIGNED LONG,BYVAL pname AS _UNSIGNED LONG,params AS SINGLE)
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SUB glGetTexGeniv(BYVAL coord AS _UNSIGNED LONG,BYVAL pname AS _UNSIGNED LONG,params AS LONG)
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SUB glGetTexImage(BYVAL target AS _UNSIGNED LONG,BYVAL level AS LONG,BYVAL format AS _UNSIGNED LONG,BYVAL type AS _UNSIGNED LONG,pixels AS _OFFSET)
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SUB glGetTexLevelParameterfv(BYVAL target AS _UNSIGNED LONG,BYVAL level AS LONG,BYVAL pname AS _UNSIGNED LONG,params AS SINGLE)
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SUB glGetTexLevelParameteriv(BYVAL target AS _UNSIGNED LONG,BYVAL level AS LONG,BYVAL pname AS _UNSIGNED LONG,params AS LONG)
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SUB glGetTexParameterfv(BYVAL target AS _UNSIGNED LONG,BYVAL pname AS _UNSIGNED LONG,params AS SINGLE)
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SUB glGetTexParameteriv(BYVAL target AS _UNSIGNED LONG,BYVAL pname AS _UNSIGNED LONG,params AS LONG)
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SUB glHint(BYVAL target AS _UNSIGNED LONG,BYVAL mode AS _UNSIGNED LONG)
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SUB glIndexMask(BYVAL mask AS _UNSIGNED LONG)
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SUB glIndexPointer(BYVAL type AS _UNSIGNED LONG,BYVAL stride AS LONG,pointer AS _OFFSET)
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SUB glIndexd(BYVAL c AS DOUBLE)
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SUB glIndexdv(c AS DOUBLE)
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SUB glIndexf(BYVAL c AS SINGLE)
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SUB glIndexfv(c AS SINGLE)
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SUB glIndexi(BYVAL c AS LONG)
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SUB glIndexiv(c AS LONG)
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SUB glIndexs(BYVAL c AS INTEGER)
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SUB glIndexsv(c AS INTEGER)
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SUB glIndexub(BYVAL c AS _UNSIGNED _BYTE)
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SUB glIndexubv(c AS _UNSIGNED _BYTE)
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SUB glInitNames()
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SUB glInterleavedArrays(BYVAL format AS _UNSIGNED LONG,BYVAL stride AS LONG,pointer AS _OFFSET)
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FUNCTION glIsEnabled~%%(BYVAL cap AS _UNSIGNED LONG)
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FUNCTION glIsList~%%(BYVAL list AS _UNSIGNED LONG)
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FUNCTION glIsTexture~%%(BYVAL texture AS _UNSIGNED LONG)
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SUB glLightModelf(BYVAL pname AS _UNSIGNED LONG,BYVAL param AS SINGLE)
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SUB glLightModelfv(BYVAL pname AS _UNSIGNED LONG,params AS SINGLE)
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SUB glLightModeli(BYVAL pname AS _UNSIGNED LONG,BYVAL param AS LONG)
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SUB glLightModeliv(BYVAL pname AS _UNSIGNED LONG,params AS LONG)
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SUB glLightf(BYVAL light AS _UNSIGNED LONG,BYVAL pname AS _UNSIGNED LONG,BYVAL param AS SINGLE)
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SUB glLightfv(BYVAL light AS _UNSIGNED LONG,BYVAL pname AS _UNSIGNED LONG,params AS SINGLE)
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SUB glLighti(BYVAL light AS _UNSIGNED LONG,BYVAL pname AS _UNSIGNED LONG,BYVAL param AS LONG)
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SUB glLightiv(BYVAL light AS _UNSIGNED LONG,BYVAL pname AS _UNSIGNED LONG,params AS LONG)
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SUB glLineStipple(BYVAL factor AS LONG,BYVAL pattern AS _UNSIGNED INTEGER)
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SUB glLineWidth(BYVAL width AS SINGLE)
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SUB glListBase(BYVAL base AS _UNSIGNED LONG)
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SUB glLoadIdentity()
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SUB glLoadMatrixd(m AS DOUBLE)
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SUB glLoadMatrixf(m AS SINGLE)
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SUB glLoadName(BYVAL name AS _UNSIGNED LONG)
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SUB glLogicOp(BYVAL opcode AS _UNSIGNED LONG)
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SUB glMap1d(BYVAL target AS _UNSIGNED LONG,BYVAL u1 AS DOUBLE,BYVAL u2 AS DOUBLE,BYVAL stride AS LONG,BYVAL order AS LONG,points AS DOUBLE)
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SUB glMap1f(BYVAL target AS _UNSIGNED LONG,BYVAL u1 AS SINGLE,BYVAL u2 AS SINGLE,BYVAL stride AS LONG,BYVAL order AS LONG,points AS SINGLE)
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SUB glMap2d(BYVAL target AS _UNSIGNED LONG,BYVAL u1 AS DOUBLE,BYVAL u2 AS DOUBLE,BYVAL ustride AS LONG,BYVAL uorder AS LONG,BYVAL v1 AS DOUBLE,BYVAL v2 AS DOUBLE,BYVAL vstride AS LONG,BYVAL vorder AS LONG,points AS DOUBLE)
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SUB glMap2f(BYVAL target AS _UNSIGNED LONG,BYVAL u1 AS SINGLE,BYVAL u2 AS SINGLE,BYVAL ustride AS LONG,BYVAL uorder AS LONG,BYVAL v1 AS SINGLE,BYVAL v2 AS SINGLE,BYVAL vstride AS LONG,BYVAL vorder AS LONG,points AS SINGLE)
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SUB glMapGrid1d(BYVAL un AS LONG,BYVAL u1 AS DOUBLE,BYVAL u2 AS DOUBLE)
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SUB glMapGrid1f(BYVAL un AS LONG,BYVAL u1 AS SINGLE,BYVAL u2 AS SINGLE)
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SUB glMapGrid2d(BYVAL un AS LONG,BYVAL u1 AS DOUBLE,BYVAL u2 AS DOUBLE,BYVAL vn AS LONG,BYVAL v1 AS DOUBLE,BYVAL v2 AS DOUBLE)
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SUB glMapGrid2f(BYVAL un AS LONG,BYVAL u1 AS SINGLE,BYVAL u2 AS SINGLE,BYVAL vn AS LONG,BYVAL v1 AS SINGLE,BYVAL v2 AS SINGLE)
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SUB glMaterialf(BYVAL face AS _UNSIGNED LONG,BYVAL pname AS _UNSIGNED LONG,BYVAL param AS SINGLE)
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SUB glMaterialfv(BYVAL face AS _UNSIGNED LONG,BYVAL pname AS _UNSIGNED LONG,params AS SINGLE)
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SUB glMateriali(BYVAL face AS _UNSIGNED LONG,BYVAL pname AS _UNSIGNED LONG,BYVAL param AS LONG)
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SUB glMaterialiv(BYVAL face AS _UNSIGNED LONG,BYVAL pname AS _UNSIGNED LONG,params AS LONG)
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SUB glMatrixMode(BYVAL mode AS _UNSIGNED LONG)
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SUB glMultMatrixd(m AS DOUBLE)
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SUB glMultMatrixf(m AS SINGLE)
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SUB glNewList(BYVAL list AS _UNSIGNED LONG,BYVAL mode AS _UNSIGNED LONG)
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SUB glNormal3b(BYVAL nx AS _BYTE,BYVAL ny AS _BYTE,BYVAL nz AS _BYTE)
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SUB glNormal3bv(v AS _BYTE)
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SUB glNormal3d(BYVAL nx AS DOUBLE,BYVAL ny AS DOUBLE,BYVAL nz AS DOUBLE)
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SUB glNormal3dv(v AS DOUBLE)
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SUB glNormal3f(BYVAL nx AS SINGLE,BYVAL ny AS SINGLE,BYVAL nz AS SINGLE)
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SUB glNormal3fv(v AS SINGLE)
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SUB glNormal3i(BYVAL nx AS LONG,BYVAL ny AS LONG,BYVAL nz AS LONG)
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SUB glNormal3iv(v AS LONG)
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SUB glNormal3s(BYVAL nx AS INTEGER,BYVAL ny AS INTEGER,BYVAL nz AS INTEGER)
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SUB glNormal3sv(v AS INTEGER)
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SUB glNormalPointer(BYVAL type AS _UNSIGNED LONG,BYVAL stride AS LONG,pointer AS _OFFSET)
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SUB glOrtho(BYVAL left AS DOUBLE,BYVAL right AS DOUBLE,BYVAL bottom AS DOUBLE,BYVAL top AS DOUBLE,BYVAL zNear AS DOUBLE,BYVAL zFar AS DOUBLE)
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SUB glPassThrough(BYVAL token AS SINGLE)
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SUB glPixelMapfv(BYVAL map AS _UNSIGNED LONG,BYVAL mapsize AS LONG,values AS SINGLE)
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SUB glPixelMapuiv(BYVAL map AS _UNSIGNED LONG,BYVAL mapsize AS LONG,values AS _UNSIGNED LONG)
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SUB glPixelMapusv(BYVAL map AS _UNSIGNED LONG,BYVAL mapsize AS LONG,values AS _UNSIGNED INTEGER)
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SUB glPixelStoref(BYVAL pname AS _UNSIGNED LONG,BYVAL param AS SINGLE)
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SUB glPixelStorei(BYVAL pname AS _UNSIGNED LONG,BYVAL param AS LONG)
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SUB glPixelTransferf(BYVAL pname AS _UNSIGNED LONG,BYVAL param AS SINGLE)
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SUB glPixelTransferi(BYVAL pname AS _UNSIGNED LONG,BYVAL param AS LONG)
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SUB glPixelZoom(BYVAL xfactor AS SINGLE,BYVAL yfactor AS SINGLE)
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SUB glPointSize(BYVAL size AS SINGLE)
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SUB glPolygonMode(BYVAL face AS _UNSIGNED LONG,BYVAL mode AS _UNSIGNED LONG)
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SUB glPolygonOffset(BYVAL factor AS SINGLE,BYVAL units AS SINGLE)
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SUB glPolygonStipple(mask AS _UNSIGNED _BYTE)
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SUB glPopAttrib()
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SUB glPopClientAttrib()
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SUB glPopMatrix()
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SUB glPopName()
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SUB glPrioritizeTextures(BYVAL n AS LONG,textures AS _UNSIGNED LONG,priorities AS SINGLE)
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SUB glPushAttrib(BYVAL mask AS _UNSIGNED LONG)
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SUB glPushClientAttrib(BYVAL mask AS _UNSIGNED LONG)
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SUB glPushMatrix()
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SUB glPushName(BYVAL name AS _UNSIGNED LONG)
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SUB glRasterPos2d(BYVAL x AS DOUBLE,BYVAL y AS DOUBLE)
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SUB glRasterPos2dv(v AS DOUBLE)
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SUB glRasterPos2f(BYVAL x AS SINGLE,BYVAL y AS SINGLE)
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SUB glRasterPos2fv(v AS SINGLE)
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SUB glRasterPos2i(BYVAL x AS LONG,BYVAL y AS LONG)
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SUB glRasterPos2iv(v AS LONG)
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SUB glRasterPos2s(BYVAL x AS INTEGER,BYVAL y AS INTEGER)
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SUB glRasterPos2sv(v AS INTEGER)
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SUB glRasterPos3d(BYVAL x AS DOUBLE,BYVAL y AS DOUBLE,BYVAL z AS DOUBLE)
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SUB glRasterPos3dv(v AS DOUBLE)
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SUB glRasterPos3f(BYVAL x AS SINGLE,BYVAL y AS SINGLE,BYVAL z AS SINGLE)
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SUB glRasterPos3fv(v AS SINGLE)
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SUB glRasterPos3i(BYVAL x AS LONG,BYVAL y AS LONG,BYVAL z AS LONG)
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SUB glRasterPos3iv(v AS LONG)
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SUB glRasterPos3s(BYVAL x AS INTEGER,BYVAL y AS INTEGER,BYVAL z AS INTEGER)
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SUB glRasterPos3sv(v AS INTEGER)
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SUB glRasterPos4d(BYVAL x AS DOUBLE,BYVAL y AS DOUBLE,BYVAL z AS DOUBLE,BYVAL w AS DOUBLE)
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SUB glRasterPos4dv(v AS DOUBLE)
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SUB glRasterPos4f(BYVAL x AS SINGLE,BYVAL y AS SINGLE,BYVAL z AS SINGLE,BYVAL w AS SINGLE)
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SUB glRasterPos4fv(v AS SINGLE)
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SUB glRasterPos4i(BYVAL x AS LONG,BYVAL y AS LONG,BYVAL z AS LONG,BYVAL w AS LONG)
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SUB glRasterPos4iv(v AS LONG)
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SUB glRasterPos4s(BYVAL x AS INTEGER,BYVAL y AS INTEGER,BYVAL z AS INTEGER,BYVAL w AS INTEGER)
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SUB glRasterPos4sv(v AS INTEGER)
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SUB glReadBuffer(BYVAL mode AS _UNSIGNED LONG)
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SUB glReadPixels(BYVAL x AS LONG,BYVAL y AS LONG,BYVAL width AS LONG,BYVAL height AS LONG,BYVAL format AS _UNSIGNED LONG,BYVAL type AS _UNSIGNED LONG,pixels AS _OFFSET)
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SUB glRectd(BYVAL x1 AS DOUBLE,BYVAL y1 AS DOUBLE,BYVAL x2 AS DOUBLE,BYVAL y2 AS DOUBLE)
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SUB glRectdv(v1 AS DOUBLE,v2 AS DOUBLE)
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SUB glRectf(BYVAL x1 AS SINGLE,BYVAL y1 AS SINGLE,BYVAL x2 AS SINGLE,BYVAL y2 AS SINGLE)
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SUB glRectfv(v1 AS SINGLE,v2 AS SINGLE)
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SUB glRecti(BYVAL x1 AS LONG,BYVAL y1 AS LONG,BYVAL x2 AS LONG,BYVAL y2 AS LONG)
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SUB glRectiv(v1 AS LONG,v2 AS LONG)
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SUB glRects(BYVAL x1 AS INTEGER,BYVAL y1 AS INTEGER,BYVAL x2 AS INTEGER,BYVAL y2 AS INTEGER)
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SUB glRectsv(v1 AS INTEGER,v2 AS INTEGER)
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FUNCTION glRenderMode&(BYVAL mode AS _UNSIGNED LONG)
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SUB glRotated(BYVAL angle AS DOUBLE,BYVAL x AS DOUBLE,BYVAL y AS DOUBLE,BYVAL z AS DOUBLE)
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SUB glRotatef(BYVAL angle AS SINGLE,BYVAL x AS SINGLE,BYVAL y AS SINGLE,BYVAL z AS SINGLE)
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SUB glScaled(BYVAL x AS DOUBLE,BYVAL y AS DOUBLE,BYVAL z AS DOUBLE)
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SUB glScalef(BYVAL x AS SINGLE,BYVAL y AS SINGLE,BYVAL z AS SINGLE)
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SUB glScissor(BYVAL x AS LONG,BYVAL y AS LONG,BYVAL width AS LONG,BYVAL height AS LONG)
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SUB glSelectBuffer(BYVAL size AS LONG,buffer AS _UNSIGNED LONG)
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SUB glShadeModel(BYVAL mode AS _UNSIGNED LONG)
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SUB glStencilFunc(BYVAL func AS _UNSIGNED LONG,BYVAL ref AS LONG,BYVAL mask AS _UNSIGNED LONG)
|
|
SUB glStencilMask(BYVAL mask AS _UNSIGNED LONG)
|
|
SUB glStencilOp(BYVAL fail AS _UNSIGNED LONG,BYVAL zfail AS _UNSIGNED LONG,BYVAL zpass AS _UNSIGNED LONG)
|
|
SUB glTexCoord1d(BYVAL s AS DOUBLE)
|
|
SUB glTexCoord1dv(v AS DOUBLE)
|
|
SUB glTexCoord1f(BYVAL s AS SINGLE)
|
|
SUB glTexCoord1fv(v AS SINGLE)
|
|
SUB glTexCoord1i(BYVAL s AS LONG)
|
|
SUB glTexCoord1iv(v AS LONG)
|
|
SUB glTexCoord1s(BYVAL s AS INTEGER)
|
|
SUB glTexCoord1sv(v AS INTEGER)
|
|
SUB glTexCoord2d(BYVAL s AS DOUBLE,BYVAL t AS DOUBLE)
|
|
SUB glTexCoord2dv(v AS DOUBLE)
|
|
SUB glTexCoord2f(BYVAL s AS SINGLE,BYVAL t AS SINGLE)
|
|
SUB glTexCoord2fv(v AS SINGLE)
|
|
SUB glTexCoord2i(BYVAL s AS LONG,BYVAL t AS LONG)
|
|
SUB glTexCoord2iv(v AS LONG)
|
|
SUB glTexCoord2s(BYVAL s AS INTEGER,BYVAL t AS INTEGER)
|
|
SUB glTexCoord2sv(v AS INTEGER)
|
|
SUB glTexCoord3d(BYVAL s AS DOUBLE,BYVAL t AS DOUBLE,BYVAL r AS DOUBLE)
|
|
SUB glTexCoord3dv(v AS DOUBLE)
|
|
SUB glTexCoord3f(BYVAL s AS SINGLE,BYVAL t AS SINGLE,BYVAL r AS SINGLE)
|
|
SUB glTexCoord3fv(v AS SINGLE)
|
|
SUB glTexCoord3i(BYVAL s AS LONG,BYVAL t AS LONG,BYVAL r AS LONG)
|
|
SUB glTexCoord3iv(v AS LONG)
|
|
SUB glTexCoord3s(BYVAL s AS INTEGER,BYVAL t AS INTEGER,BYVAL r AS INTEGER)
|
|
SUB glTexCoord3sv(v AS INTEGER)
|
|
SUB glTexCoord4d(BYVAL s AS DOUBLE,BYVAL t AS DOUBLE,BYVAL r AS DOUBLE,BYVAL q AS DOUBLE)
|
|
SUB glTexCoord4dv(v AS DOUBLE)
|
|
SUB glTexCoord4f(BYVAL s AS SINGLE,BYVAL t AS SINGLE,BYVAL r AS SINGLE,BYVAL q AS SINGLE)
|
|
SUB glTexCoord4fv(v AS SINGLE)
|
|
SUB glTexCoord4i(BYVAL s AS LONG,BYVAL t AS LONG,BYVAL r AS LONG,BYVAL q AS LONG)
|
|
SUB glTexCoord4iv(v AS LONG)
|
|
SUB glTexCoord4s(BYVAL s AS INTEGER,BYVAL t AS INTEGER,BYVAL r AS INTEGER,BYVAL q AS INTEGER)
|
|
SUB glTexCoord4sv(v AS INTEGER)
|
|
SUB glTexCoordPointer(BYVAL size AS LONG,BYVAL type AS _UNSIGNED LONG,BYVAL stride AS LONG,pointer AS _OFFSET)
|
|
SUB glTexEnvf(BYVAL target AS _UNSIGNED LONG,BYVAL pname AS _UNSIGNED LONG,BYVAL param AS SINGLE)
|
|
SUB glTexEnvfv(BYVAL target AS _UNSIGNED LONG,BYVAL pname AS _UNSIGNED LONG,params AS SINGLE)
|
|
SUB glTexEnvi(BYVAL target AS _UNSIGNED LONG,BYVAL pname AS _UNSIGNED LONG,BYVAL param AS LONG)
|
|
SUB glTexEnviv(BYVAL target AS _UNSIGNED LONG,BYVAL pname AS _UNSIGNED LONG,params AS LONG)
|
|
SUB glTexGend(BYVAL coord AS _UNSIGNED LONG,BYVAL pname AS _UNSIGNED LONG,BYVAL param AS DOUBLE)
|
|
SUB glTexGendv(BYVAL coord AS _UNSIGNED LONG,BYVAL pname AS _UNSIGNED LONG,params AS DOUBLE)
|
|
SUB glTexGenf(BYVAL coord AS _UNSIGNED LONG,BYVAL pname AS _UNSIGNED LONG,BYVAL param AS SINGLE)
|
|
SUB glTexGenfv(BYVAL coord AS _UNSIGNED LONG,BYVAL pname AS _UNSIGNED LONG,params AS SINGLE)
|
|
SUB glTexGeni(BYVAL coord AS _UNSIGNED LONG,BYVAL pname AS _UNSIGNED LONG,BYVAL param AS LONG)
|
|
SUB glTexGeniv(BYVAL coord AS _UNSIGNED LONG,BYVAL pname AS _UNSIGNED LONG,params AS LONG)
|
|
SUB glTexImage1D(BYVAL target AS _UNSIGNED LONG,BYVAL level AS LONG,BYVAL internalformat AS LONG,BYVAL width AS LONG,BYVAL border AS LONG,BYVAL format AS _UNSIGNED LONG,BYVAL type AS _UNSIGNED LONG,pixels AS _OFFSET)
|
|
SUB glTexImage2D(BYVAL target AS _UNSIGNED LONG,BYVAL level AS LONG,BYVAL internalformat AS LONG,BYVAL width AS LONG,BYVAL height AS LONG,BYVAL border AS LONG,BYVAL format AS _UNSIGNED LONG,BYVAL type AS _UNSIGNED LONG,pixels AS _OFFSET)
|
|
SUB glTexParameterf(BYVAL target AS _UNSIGNED LONG,BYVAL pname AS _UNSIGNED LONG,BYVAL param AS SINGLE)
|
|
SUB glTexParameterfv(BYVAL target AS _UNSIGNED LONG,BYVAL pname AS _UNSIGNED LONG,params AS SINGLE)
|
|
SUB glTexParameteri(BYVAL target AS _UNSIGNED LONG,BYVAL pname AS _UNSIGNED LONG,BYVAL param AS LONG)
|
|
SUB glTexParameteriv(BYVAL target AS _UNSIGNED LONG,BYVAL pname AS _UNSIGNED LONG,params AS LONG)
|
|
SUB glTexSubImage1D(BYVAL target AS _UNSIGNED LONG,BYVAL level AS LONG,BYVAL xoffset AS LONG,BYVAL width AS LONG,BYVAL format AS _UNSIGNED LONG,BYVAL type AS _UNSIGNED LONG,pixels AS _OFFSET)
|
|
SUB glTexSubImage2D(BYVAL target AS _UNSIGNED LONG,BYVAL level AS LONG,BYVAL xoffset AS LONG,BYVAL yoffset AS LONG,BYVAL width AS LONG,BYVAL height AS LONG,BYVAL format AS _UNSIGNED LONG,BYVAL type AS _UNSIGNED LONG,pixels AS _OFFSET)
|
|
SUB glTranslated(BYVAL x AS DOUBLE,BYVAL y AS DOUBLE,BYVAL z AS DOUBLE)
|
|
SUB glTranslatef(BYVAL x AS SINGLE,BYVAL y AS SINGLE,BYVAL z AS SINGLE)
|
|
SUB glVertex2d(BYVAL x AS DOUBLE,BYVAL y AS DOUBLE)
|
|
SUB glVertex2dv(v AS DOUBLE)
|
|
SUB glVertex2f(BYVAL x AS SINGLE,BYVAL y AS SINGLE)
|
|
SUB glVertex2fv(v AS SINGLE)
|
|
SUB glVertex2i(BYVAL x AS LONG,BYVAL y AS LONG)
|
|
SUB glVertex2iv(v AS LONG)
|
|
SUB glVertex2s(BYVAL x AS INTEGER,BYVAL y AS INTEGER)
|
|
SUB glVertex2sv(v AS INTEGER)
|
|
SUB glVertex3d(BYVAL x AS DOUBLE,BYVAL y AS DOUBLE,BYVAL z AS DOUBLE)
|
|
SUB glVertex3dv(v AS DOUBLE)
|
|
SUB glVertex3f(BYVAL x AS SINGLE,BYVAL y AS SINGLE,BYVAL z AS SINGLE)
|
|
SUB glVertex3fv(v AS SINGLE)
|
|
SUB glVertex3i(BYVAL x AS LONG,BYVAL y AS LONG,BYVAL z AS LONG)
|
|
SUB glVertex3iv(v AS LONG)
|
|
SUB glVertex3s(BYVAL x AS INTEGER,BYVAL y AS INTEGER,BYVAL z AS INTEGER)
|
|
SUB glVertex3sv(v AS INTEGER)
|
|
SUB glVertex4d(BYVAL x AS DOUBLE,BYVAL y AS DOUBLE,BYVAL z AS DOUBLE,BYVAL w AS DOUBLE)
|
|
SUB glVertex4dv(v AS DOUBLE)
|
|
SUB glVertex4f(BYVAL x AS SINGLE,BYVAL y AS SINGLE,BYVAL z AS SINGLE,BYVAL w AS SINGLE)
|
|
SUB glVertex4fv(v AS SINGLE)
|
|
SUB glVertex4i(BYVAL x AS LONG,BYVAL y AS LONG,BYVAL z AS LONG,BYVAL w AS LONG)
|
|
SUB glVertex4iv(v AS LONG)
|
|
SUB glVertex4s(BYVAL x AS INTEGER,BYVAL y AS INTEGER,BYVAL z AS INTEGER,BYVAL w AS INTEGER)
|
|
SUB glVertex4sv(v AS INTEGER)
|
|
SUB glVertexPointer(BYVAL size AS LONG,BYVAL type AS _UNSIGNED LONG,BYVAL stride AS LONG,pointer AS _OFFSET)
|
|
SUB glViewport(BYVAL x AS LONG,BYVAL y AS LONG,BYVAL width AS LONG,BYVAL height AS LONG)
|
|
END DECLARE
|
|
CONST GL_VERSION_1_1= 1
|
|
CONST GL_ACCUM= 256
|
|
CONST GL_LOAD= 257
|
|
CONST GL_RETURN= 258
|
|
CONST GL_MULT= 259
|
|
CONST GL_ADD= 260
|
|
CONST GL_NEVER= 512
|
|
CONST GL_LESS= 513
|
|
CONST GL_EQUAL= 514
|
|
CONST GL_LEQUAL= 515
|
|
CONST GL_GREATER= 516
|
|
CONST GL_NOTEQUAL= 517
|
|
CONST GL_GEQUAL= 518
|
|
CONST GL_ALWAYS= 519
|
|
CONST GL_CURRENT_BIT= 1
|
|
CONST GL_POINT_BIT= 2
|
|
CONST GL_LINE_BIT= 4
|
|
CONST GL_POLYGON_BIT= 8
|
|
CONST GL_POLYGON_STIPPLE_BIT= 16
|
|
CONST GL_PIXEL_MODE_BIT= 32
|
|
CONST GL_LIGHTING_BIT= 64
|
|
CONST GL_FOG_BIT= 128
|
|
CONST GL_DEPTH_BUFFER_BIT= 256
|
|
CONST GL_ACCUM_BUFFER_BIT= 512
|
|
CONST GL_STENCIL_BUFFER_BIT= 1024
|
|
CONST GL_VIEWPORT_BIT= 2048
|
|
CONST GL_TRANSFORM_BIT= 4096
|
|
CONST GL_ENABLE_BIT= 8192
|
|
CONST GL_COLOR_BUFFER_BIT= 16384
|
|
CONST GL_HINT_BIT= 32768
|
|
CONST GL_EVAL_BIT= 65536
|
|
CONST GL_LIST_BIT= 131072
|
|
CONST GL_TEXTURE_BIT= 262144
|
|
CONST GL_SCISSOR_BIT= 524288
|
|
CONST GL_ALL_ATTRIB_BITS= 1048575
|
|
CONST GL_POINTS= 0
|
|
CONST GL_LINES= 1
|
|
CONST GL_LINE_LOOP= 2
|
|
CONST GL_LINE_STRIP= 3
|
|
CONST GL_TRIANGLES= 4
|
|
CONST GL_TRIANGLE_STRIP= 5
|
|
CONST GL_TRIANGLE_FAN= 6
|
|
CONST GL_QUADS= 7
|
|
CONST GL_QUAD_STRIP= 8
|
|
CONST GL_POLYGON= 9
|
|
CONST GL_ZERO= 0
|
|
CONST GL_ONE= 1
|
|
CONST GL_SRC_COLOR= 768
|
|
CONST GL_ONE_MINUS_SRC_COLOR= 769
|
|
CONST GL_SRC_ALPHA= 770
|
|
CONST GL_ONE_MINUS_SRC_ALPHA= 771
|
|
CONST GL_DST_ALPHA= 772
|
|
CONST GL_ONE_MINUS_DST_ALPHA= 773
|
|
CONST GL_DST_COLOR= 774
|
|
CONST GL_ONE_MINUS_DST_COLOR= 775
|
|
CONST GL_SRC_ALPHA_SATURATE= 776
|
|
CONST GL_TRUE= 1
|
|
CONST GL_FALSE= 0
|
|
CONST GL_CLIP_PLANE0= 12288
|
|
CONST GL_CLIP_PLANE1= 12289
|
|
CONST GL_CLIP_PLANE2= 12290
|
|
CONST GL_CLIP_PLANE3= 12291
|
|
CONST GL_CLIP_PLANE4= 12292
|
|
CONST GL_CLIP_PLANE5= 12293
|
|
CONST GL_BYTE= 5120
|
|
CONST GL_UNSIGNED_BYTE= 5121
|
|
CONST GL_SHORT= 5122
|
|
CONST GL_UNSIGNED_SHORT= 5123
|
|
CONST GL_INT= 5124
|
|
CONST GL_UNSIGNED_INT= 5125
|
|
CONST GL_FLOAT= 5126
|
|
CONST GL_2_BYTES= 5127
|
|
CONST GL_3_BYTES= 5128
|
|
CONST GL_4_BYTES= 5129
|
|
CONST GL_DOUBLE= 5130
|
|
CONST GL_NONE= 0
|
|
CONST GL_FRONT_LEFT= 1024
|
|
CONST GL_FRONT_RIGHT= 1025
|
|
CONST GL_BACK_LEFT= 1026
|
|
CONST GL_BACK_RIGHT= 1027
|
|
CONST GL_FRONT= 1028
|
|
CONST GL_BACK= 1029
|
|
CONST GL_LEFT= 1030
|
|
CONST GL_RIGHT= 1031
|
|
CONST GL_FRONT_AND_BACK= 1032
|
|
CONST GL_AUX0= 1033
|
|
CONST GL_AUX1= 1034
|
|
CONST GL_AUX2= 1035
|
|
CONST GL_AUX3= 1036
|
|
CONST GL_NO_ERROR= 0
|
|
CONST GL_INVALID_ENUM= 1280
|
|
CONST GL_INVALID_VALUE= 1281
|
|
CONST GL_INVALID_OPERATION= 1282
|
|
CONST GL_STACK_OVERFLOW= 1283
|
|
CONST GL_STACK_UNDERFLOW= 1284
|
|
CONST GL_OUT_OF_MEMORY= 1285
|
|
CONST GL_2D= 1536
|
|
CONST GL_3D= 1537
|
|
CONST GL_3D_COLOR= 1538
|
|
CONST GL_3D_COLOR_TEXTURE= 1539
|
|
CONST GL_4D_COLOR_TEXTURE= 1540
|
|
CONST GL_PASS_THROUGH_TOKEN= 1792
|
|
CONST GL_POINT_TOKEN= 1793
|
|
CONST GL_LINE_TOKEN= 1794
|
|
CONST GL_POLYGON_TOKEN= 1795
|
|
CONST GL_BITMAP_TOKEN= 1796
|
|
CONST GL_DRAW_PIXEL_TOKEN= 1797
|
|
CONST GL_COPY_PIXEL_TOKEN= 1798
|
|
CONST GL_LINE_RESET_TOKEN= 1799
|
|
CONST GL_EXP= 2048
|
|
CONST GL_EXP2= 2049
|
|
CONST GL_CW= 2304
|
|
CONST GL_CCW= 2305
|
|
CONST GL_COEFF= 2560
|
|
CONST GL_ORDER= 2561
|
|
CONST GL_DOMAIN= 2562
|
|
CONST GL_CURRENT_COLOR= 2816
|
|
CONST GL_CURRENT_INDEX= 2817
|
|
CONST GL_CURRENT_NORMAL= 2818
|
|
CONST GL_CURRENT_TEXTURE_COORDS= 2819
|
|
CONST GL_CURRENT_RASTER_COLOR= 2820
|
|
CONST GL_CURRENT_RASTER_INDEX= 2821
|
|
CONST GL_CURRENT_RASTER_TEXTURE_COORDS= 2822
|
|
CONST GL_CURRENT_RASTER_POSITION= 2823
|
|
CONST GL_CURRENT_RASTER_POSITION_VALID= 2824
|
|
CONST GL_CURRENT_RASTER_DISTANCE= 2825
|
|
CONST GL_POINT_SMOOTH= 2832
|
|
CONST GL_POINT_SIZE= 2833
|
|
CONST GL_POINT_SIZE_RANGE= 2834
|
|
CONST GL_POINT_SIZE_GRANULARITY= 2835
|
|
CONST GL_LINE_SMOOTH= 2848
|
|
CONST GL_LINE_WIDTH= 2849
|
|
CONST GL_LINE_WIDTH_RANGE= 2850
|
|
CONST GL_LINE_WIDTH_GRANULARITY= 2851
|
|
CONST GL_LINE_STIPPLE= 2852
|
|
CONST GL_LINE_STIPPLE_PATTERN= 2853
|
|
CONST GL_LINE_STIPPLE_REPEAT= 2854
|
|
CONST GL_LIST_MODE= 2864
|
|
CONST GL_MAX_LIST_NESTING= 2865
|
|
CONST GL_LIST_BASE= 2866
|
|
CONST GL_LIST_INDEX= 2867
|
|
CONST GL_POLYGON_MODE= 2880
|
|
CONST GL_POLYGON_SMOOTH= 2881
|
|
CONST GL_POLYGON_STIPPLE= 2882
|
|
CONST GL_EDGE_FLAG= 2883
|
|
CONST GL_CULL_FACE= 2884
|
|
CONST GL_CULL_FACE_MODE= 2885
|
|
CONST GL_FRONT_FACE= 2886
|
|
CONST GL_LIGHTING= 2896
|
|
CONST GL_LIGHT_MODEL_LOCAL_VIEWER= 2897
|
|
CONST GL_LIGHT_MODEL_TWO_SIDE= 2898
|
|
CONST GL_LIGHT_MODEL_AMBIENT= 2899
|
|
CONST GL_SHADE_MODEL= 2900
|
|
CONST GL_COLOR_MATERIAL_FACE= 2901
|
|
CONST GL_COLOR_MATERIAL_PARAMETER= 2902
|
|
CONST GL_COLOR_MATERIAL= 2903
|
|
CONST GL_FOG= 2912
|
|
CONST GL_FOG_INDEX= 2913
|
|
CONST GL_FOG_DENSITY= 2914
|
|
CONST GL_FOG_START= 2915
|
|
CONST GL_FOG_END= 2916
|
|
CONST GL_FOG_MODE= 2917
|
|
CONST GL_FOG_COLOR= 2918
|
|
CONST GL_DEPTH_RANGE= 2928
|
|
CONST GL_DEPTH_TEST= 2929
|
|
CONST GL_DEPTH_WRITEMASK= 2930
|
|
CONST GL_DEPTH_CLEAR_VALUE= 2931
|
|
CONST GL_DEPTH_FUNC= 2932
|
|
CONST GL_ACCUM_CLEAR_VALUE= 2944
|
|
CONST GL_STENCIL_TEST= 2960
|
|
CONST GL_STENCIL_CLEAR_VALUE= 2961
|
|
CONST GL_STENCIL_FUNC= 2962
|
|
CONST GL_STENCIL_VALUE_MASK= 2963
|
|
CONST GL_STENCIL_FAIL= 2964
|
|
CONST GL_STENCIL_PASS_DEPTH_FAIL= 2965
|
|
CONST GL_STENCIL_PASS_DEPTH_PASS= 2966
|
|
CONST GL_STENCIL_REF= 2967
|
|
CONST GL_STENCIL_WRITEMASK= 2968
|
|
CONST GL_MATRIX_MODE= 2976
|
|
CONST GL_NORMALIZE= 2977
|
|
CONST GL_VIEWPORT= 2978
|
|
CONST GL_MODELVIEW_STACK_DEPTH= 2979
|
|
CONST GL_PROJECTION_STACK_DEPTH= 2980
|
|
CONST GL_TEXTURE_STACK_DEPTH= 2981
|
|
CONST GL_MODELVIEW_MATRIX= 2982
|
|
CONST GL_PROJECTION_MATRIX= 2983
|
|
CONST GL_TEXTURE_MATRIX= 2984
|
|
CONST GL_ATTRIB_STACK_DEPTH= 2992
|
|
CONST GL_CLIENT_ATTRIB_STACK_DEPTH= 2993
|
|
CONST GL_ALPHA_TEST= 3008
|
|
CONST GL_ALPHA_TEST_FUNC= 3009
|
|
CONST GL_ALPHA_TEST_REF= 3010
|
|
CONST GL_DITHER= 3024
|
|
CONST GL_BLEND_DST= 3040
|
|
CONST GL_BLEND_SRC= 3041
|
|
CONST GL_BLEND= 3042
|
|
CONST GL_LOGIC_OP_MODE= 3056
|
|
CONST GL_INDEX_LOGIC_OP= 3057
|
|
CONST GL_COLOR_LOGIC_OP= 3058
|
|
CONST GL_AUX_BUFFERS= 3072
|
|
CONST GL_DRAW_BUFFER= 3073
|
|
CONST GL_READ_BUFFER= 3074
|
|
CONST GL_SCISSOR_BOX= 3088
|
|
CONST GL_SCISSOR_TEST= 3089
|
|
CONST GL_INDEX_CLEAR_VALUE= 3104
|
|
CONST GL_INDEX_WRITEMASK= 3105
|
|
CONST GL_COLOR_CLEAR_VALUE= 3106
|
|
CONST GL_COLOR_WRITEMASK= 3107
|
|
CONST GL_INDEX_MODE= 3120
|
|
CONST GL_RGBA_MODE= 3121
|
|
CONST GL_DOUBLEBUFFER= 3122
|
|
CONST GL_STEREO= 3123
|
|
CONST GL_RENDER_MODE= 3136
|
|
CONST GL_PERSPECTIVE_CORRECTION_HINT= 3152
|
|
CONST GL_POINT_SMOOTH_HINT= 3153
|
|
CONST GL_LINE_SMOOTH_HINT= 3154
|
|
CONST GL_POLYGON_SMOOTH_HINT= 3155
|
|
CONST GL_FOG_HINT= 3156
|
|
CONST GL_TEXTURE_GEN_S= 3168
|
|
CONST GL_TEXTURE_GEN_T= 3169
|
|
CONST GL_TEXTURE_GEN_R= 3170
|
|
CONST GL_TEXTURE_GEN_Q= 3171
|
|
CONST GL_PIXEL_MAP_I_TO_I= 3184
|
|
CONST GL_PIXEL_MAP_S_TO_S= 3185
|
|
CONST GL_PIXEL_MAP_I_TO_R= 3186
|
|
CONST GL_PIXEL_MAP_I_TO_G= 3187
|
|
CONST GL_PIXEL_MAP_I_TO_B= 3188
|
|
CONST GL_PIXEL_MAP_I_TO_A= 3189
|
|
CONST GL_PIXEL_MAP_R_TO_R= 3190
|
|
CONST GL_PIXEL_MAP_G_TO_G= 3191
|
|
CONST GL_PIXEL_MAP_B_TO_B= 3192
|
|
CONST GL_PIXEL_MAP_A_TO_A= 3193
|
|
CONST GL_PIXEL_MAP_I_TO_I_SIZE= 3248
|
|
CONST GL_PIXEL_MAP_S_TO_S_SIZE= 3249
|
|
CONST GL_PIXEL_MAP_I_TO_R_SIZE= 3250
|
|
CONST GL_PIXEL_MAP_I_TO_G_SIZE= 3251
|
|
CONST GL_PIXEL_MAP_I_TO_B_SIZE= 3252
|
|
CONST GL_PIXEL_MAP_I_TO_A_SIZE= 3253
|
|
CONST GL_PIXEL_MAP_R_TO_R_SIZE= 3254
|
|
CONST GL_PIXEL_MAP_G_TO_G_SIZE= 3255
|
|
CONST GL_PIXEL_MAP_B_TO_B_SIZE= 3256
|
|
CONST GL_PIXEL_MAP_A_TO_A_SIZE= 3257
|
|
CONST GL_UNPACK_SWAP_BYTES= 3312
|
|
CONST GL_UNPACK_LSB_FIRST= 3313
|
|
CONST GL_UNPACK_ROW_LENGTH= 3314
|
|
CONST GL_UNPACK_SKIP_ROWS= 3315
|
|
CONST GL_UNPACK_SKIP_PIXELS= 3316
|
|
CONST GL_UNPACK_ALIGNMENT= 3317
|
|
CONST GL_PACK_SWAP_BYTES= 3328
|
|
CONST GL_PACK_LSB_FIRST= 3329
|
|
CONST GL_PACK_ROW_LENGTH= 3330
|
|
CONST GL_PACK_SKIP_ROWS= 3331
|
|
CONST GL_PACK_SKIP_PIXELS= 3332
|
|
CONST GL_PACK_ALIGNMENT= 3333
|
|
CONST GL_MAP_COLOR= 3344
|
|
CONST GL_MAP_STENCIL= 3345
|
|
CONST GL_INDEX_SHIFT= 3346
|
|
CONST GL_INDEX_OFFSET= 3347
|
|
CONST GL_RED_SCALE= 3348
|
|
CONST GL_RED_BIAS= 3349
|
|
CONST GL_ZOOM_X= 3350
|
|
CONST GL_ZOOM_Y= 3351
|
|
CONST GL_GREEN_SCALE= 3352
|
|
CONST GL_GREEN_BIAS= 3353
|
|
CONST GL_BLUE_SCALE= 3354
|
|
CONST GL_BLUE_BIAS= 3355
|
|
CONST GL_ALPHA_SCALE= 3356
|
|
CONST GL_ALPHA_BIAS= 3357
|
|
CONST GL_DEPTH_SCALE= 3358
|
|
CONST GL_DEPTH_BIAS= 3359
|
|
CONST GL_MAX_EVAL_ORDER= 3376
|
|
CONST GL_MAX_LIGHTS= 3377
|
|
CONST GL_MAX_CLIP_PLANES= 3378
|
|
CONST GL_MAX_TEXTURE_SIZE= 3379
|
|
CONST GL_MAX_PIXEL_MAP_TABLE= 3380
|
|
CONST GL_MAX_ATTRIB_STACK_DEPTH= 3381
|
|
CONST GL_MAX_MODELVIEW_STACK_DEPTH= 3382
|
|
CONST GL_MAX_NAME_STACK_DEPTH= 3383
|
|
CONST GL_MAX_PROJECTION_STACK_DEPTH= 3384
|
|
CONST GL_MAX_TEXTURE_STACK_DEPTH= 3385
|
|
CONST GL_MAX_VIEWPORT_DIMS= 3386
|
|
CONST GL_MAX_CLIENT_ATTRIB_STACK_DEPTH= 3387
|
|
CONST GL_SUBPIXEL_BITS= 3408
|
|
CONST GL_INDEX_BITS= 3409
|
|
CONST GL_RED_BITS= 3410
|
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CONST GL_GREEN_BITS= 3411
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CONST GL_BLUE_BITS= 3412
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CONST GL_ALPHA_BITS= 3413
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CONST GL_DEPTH_BITS= 3414
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CONST GL_STENCIL_BITS= 3415
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CONST GL_ACCUM_RED_BITS= 3416
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CONST GL_ACCUM_GREEN_BITS= 3417
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CONST GL_ACCUM_BLUE_BITS= 3418
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CONST GL_ACCUM_ALPHA_BITS= 3419
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CONST GL_NAME_STACK_DEPTH= 3440
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|
CONST GL_AUTO_NORMAL= 3456
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CONST GL_MAP1_COLOR_4= 3472
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CONST GL_MAP1_INDEX= 3473
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CONST GL_MAP1_NORMAL= 3474
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CONST GL_MAP1_TEXTURE_COORD_1= 3475
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CONST GL_MAP1_TEXTURE_COORD_2= 3476
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CONST GL_MAP1_TEXTURE_COORD_3= 3477
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CONST GL_MAP1_TEXTURE_COORD_4= 3478
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CONST GL_MAP1_VERTEX_3= 3479
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|
CONST GL_MAP1_VERTEX_4= 3480
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CONST GL_MAP2_COLOR_4= 3504
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CONST GL_MAP2_INDEX= 3505
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|
CONST GL_MAP2_NORMAL= 3506
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CONST GL_MAP2_TEXTURE_COORD_1= 3507
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CONST GL_MAP2_TEXTURE_COORD_2= 3508
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CONST GL_MAP2_TEXTURE_COORD_3= 3509
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|
CONST GL_MAP2_TEXTURE_COORD_4= 3510
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|
CONST GL_MAP2_VERTEX_3= 3511
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CONST GL_MAP2_VERTEX_4= 3512
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|
CONST GL_MAP1_GRID_DOMAIN= 3536
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|
CONST GL_MAP1_GRID_SEGMENTS= 3537
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CONST GL_MAP2_GRID_DOMAIN= 3538
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CONST GL_MAP2_GRID_SEGMENTS= 3539
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CONST GL_TEXTURE_1D= 3552
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CONST GL_TEXTURE_2D= 3553
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CONST GL_FEEDBACK_BUFFER_POINTER= 3568
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|
CONST GL_FEEDBACK_BUFFER_SIZE= 3569
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CONST GL_FEEDBACK_BUFFER_TYPE= 3570
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|
CONST GL_SELECTION_BUFFER_POINTER= 3571
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CONST GL_SELECTION_BUFFER_SIZE= 3572
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CONST GL_TEXTURE_WIDTH= 4096
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CONST GL_TEXTURE_HEIGHT= 4097
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CONST GL_TEXTURE_INTERNAL_FORMAT= 4099
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CONST GL_TEXTURE_BORDER_COLOR= 4100
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CONST GL_TEXTURE_BORDER= 4101
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CONST GL_DONT_CARE= 4352
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CONST GL_FASTEST= 4353
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|
CONST GL_NICEST= 4354
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|
CONST GL_LIGHT0= 16384
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CONST GL_LIGHT1= 16385
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CONST GL_LIGHT2= 16386
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|
CONST GL_LIGHT3= 16387
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|
CONST GL_LIGHT4= 16388
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|
CONST GL_LIGHT5= 16389
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|
CONST GL_LIGHT6= 16390
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|
CONST GL_LIGHT7= 16391
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|
CONST GL_AMBIENT= 4608
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|
CONST GL_DIFFUSE= 4609
|
|
CONST GL_SPECULAR= 4610
|
|
CONST GL_POSITION= 4611
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|
CONST GL_SPOT_DIRECTION= 4612
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|
CONST GL_SPOT_EXPONENT= 4613
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|
CONST GL_SPOT_CUTOFF= 4614
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|
CONST GL_CONSTANT_ATTENUATION= 4615
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|
CONST GL_LINEAR_ATTENUATION= 4616
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|
CONST GL_QUADRATIC_ATTENUATION= 4617
|
|
CONST GL_COMPILE= 4864
|
|
CONST GL_COMPILE_AND_EXECUTE= 4865
|
|
CONST GL_CLEAR= 5376
|
|
CONST GL_AND= 5377
|
|
CONST GL_AND_REVERSE= 5378
|
|
CONST GL_COPY= 5379
|
|
CONST GL_AND_INVERTED= 5380
|
|
CONST GL_NOOP= 5381
|
|
CONST GL_XOR= 5382
|
|
CONST GL_OR= 5383
|
|
CONST GL_NOR= 5384
|
|
CONST GL_EQUIV= 5385
|
|
CONST GL_INVERT= 5386
|
|
CONST GL_OR_REVERSE= 5387
|
|
CONST GL_COPY_INVERTED= 5388
|
|
CONST GL_OR_INVERTED= 5389
|
|
CONST GL_NAND= 5390
|
|
CONST GL_SET= 5391
|
|
CONST GL_EMISSION= 5632
|
|
CONST GL_SHININESS= 5633
|
|
CONST GL_AMBIENT_AND_DIFFUSE= 5634
|
|
CONST GL_COLOR_INDEXES= 5635
|
|
CONST GL_MODELVIEW= 5888
|
|
CONST GL_PROJECTION= 5889
|
|
CONST GL_TEXTURE= 5890
|
|
CONST GL_COLOR= 6144
|
|
CONST GL_DEPTH= 6145
|
|
CONST GL_STENCIL= 6146
|
|
CONST GL_COLOR_INDEX= 6400
|
|
CONST GL_STENCIL_INDEX= 6401
|
|
CONST GL_DEPTH_COMPONENT= 6402
|
|
CONST GL_RED= 6403
|
|
CONST GL_GREEN= 6404
|
|
CONST GL_BLUE= 6405
|
|
CONST GL_ALPHA= 6406
|
|
CONST GL_RGB= 6407
|
|
CONST GL_RGBA= 6408
|
|
CONST GL_LUMINANCE= 6409
|
|
CONST GL_LUMINANCE_ALPHA= 6410
|
|
CONST GL_BITMAP= 6656
|
|
CONST GL_POINT= 6912
|
|
CONST GL_LINE= 6913
|
|
CONST GL_FILL= 6914
|
|
CONST GL_RENDER= 7168
|
|
CONST GL_FEEDBACK= 7169
|
|
CONST GL_SELECT= 7170
|
|
CONST GL_FLAT= 7424
|
|
CONST GL_SMOOTH= 7425
|
|
CONST GL_KEEP= 7680
|
|
CONST GL_REPLACE= 7681
|
|
CONST GL_INCR= 7682
|
|
CONST GL_DECR= 7683
|
|
CONST GL_VENDOR= 7936
|
|
CONST GL_RENDERER= 7937
|
|
CONST GL_VERSION= 7938
|
|
CONST GL_EXTENSIONS= 7939
|
|
CONST GL_S= 8192
|
|
CONST GL_T= 8193
|
|
CONST GL_R= 8194
|
|
CONST GL_Q= 8195
|
|
CONST GL_MODULATE= 8448
|
|
CONST GL_DECAL= 8449
|
|
CONST GL_TEXTURE_ENV_MODE= 8704
|
|
CONST GL_TEXTURE_ENV_COLOR= 8705
|
|
CONST GL_TEXTURE_ENV= 8960
|
|
CONST GL_EYE_LINEAR= 9216
|
|
CONST GL_OBJECT_LINEAR= 9217
|
|
CONST GL_SPHERE_MAP= 9218
|
|
CONST GL_TEXTURE_GEN_MODE= 9472
|
|
CONST GL_OBJECT_PLANE= 9473
|
|
CONST GL_EYE_PLANE= 9474
|
|
CONST GL_NEAREST= 9728
|
|
CONST GL_LINEAR= 9729
|
|
CONST GL_NEAREST_MIPMAP_NEAREST= 9984
|
|
CONST GL_LINEAR_MIPMAP_NEAREST= 9985
|
|
CONST GL_NEAREST_MIPMAP_LINEAR= 9986
|
|
CONST GL_LINEAR_MIPMAP_LINEAR= 9987
|
|
CONST GL_TEXTURE_MAG_FILTER= 10240
|
|
CONST GL_TEXTURE_MIN_FILTER= 10241
|
|
CONST GL_TEXTURE_WRAP_S= 10242
|
|
CONST GL_TEXTURE_WRAP_T= 10243
|
|
CONST GL_CLAMP= 10496
|
|
CONST GL_REPEAT= 10497
|
|
CONST GL_CLIENT_PIXEL_STORE_BIT= 1
|
|
CONST GL_CLIENT_VERTEX_ARRAY_BIT= 2
|
|
CONST GL_CLIENT_ALL_ATTRIB_BITS= 4294967295
|
|
CONST GL_POLYGON_OFFSET_FACTOR= 32824
|
|
CONST GL_POLYGON_OFFSET_UNITS= 10752
|
|
CONST GL_POLYGON_OFFSET_POINT= 10753
|
|
CONST GL_POLYGON_OFFSET_LINE= 10754
|
|
CONST GL_POLYGON_OFFSET_FILL= 32823
|
|
CONST GL_ALPHA4= 32827
|
|
CONST GL_ALPHA8= 32828
|
|
CONST GL_ALPHA12= 32829
|
|
CONST GL_ALPHA16= 32830
|
|
CONST GL_LUMINANCE4= 32831
|
|
CONST GL_LUMINANCE8= 32832
|
|
CONST GL_LUMINANCE12= 32833
|
|
CONST GL_LUMINANCE16= 32834
|
|
CONST GL_LUMINANCE4_ALPHA4= 32835
|
|
CONST GL_LUMINANCE6_ALPHA2= 32836
|
|
CONST GL_LUMINANCE8_ALPHA8= 32837
|
|
CONST GL_LUMINANCE12_ALPHA4= 32838
|
|
CONST GL_LUMINANCE12_ALPHA12= 32839
|
|
CONST GL_LUMINANCE16_ALPHA16= 32840
|
|
CONST GL_INTENSITY= 32841
|
|
CONST GL_INTENSITY4= 32842
|
|
CONST GL_INTENSITY8= 32843
|
|
CONST GL_INTENSITY12= 32844
|
|
CONST GL_INTENSITY16= 32845
|
|
CONST GL_R3_G3_B2= 10768
|
|
CONST GL_RGB4= 32847
|
|
CONST GL_RGB5= 32848
|
|
CONST GL_RGB8= 32849
|
|
CONST GL_RGB10= 32850
|
|
CONST GL_RGB12= 32851
|
|
CONST GL_RGB16= 32852
|
|
CONST GL_RGBA2= 32853
|
|
CONST GL_RGBA4= 32854
|
|
CONST GL_RGB5_A1= 32855
|
|
CONST GL_RGBA8= 32856
|
|
CONST GL_RGB10_A2= 32857
|
|
CONST GL_RGBA12= 32858
|
|
CONST GL_RGBA16= 32859
|
|
CONST GL_TEXTURE_RED_SIZE= 32860
|
|
CONST GL_TEXTURE_GREEN_SIZE= 32861
|
|
CONST GL_TEXTURE_BLUE_SIZE= 32862
|
|
CONST GL_TEXTURE_ALPHA_SIZE= 32863
|
|
CONST GL_TEXTURE_LUMINANCE_SIZE= 32864
|
|
CONST GL_TEXTURE_INTENSITY_SIZE= 32865
|
|
CONST GL_PROXY_TEXTURE_1D= 32867
|
|
CONST GL_PROXY_TEXTURE_2D= 32868
|
|
CONST GL_TEXTURE_PRIORITY= 32870
|
|
CONST GL_TEXTURE_RESIDENT= 32871
|
|
CONST GL_TEXTURE_BINDING_1D= 32872
|
|
CONST GL_TEXTURE_BINDING_2D= 32873
|
|
CONST GL_VERTEX_ARRAY= 32884
|
|
CONST GL_NORMAL_ARRAY= 32885
|
|
CONST GL_COLOR_ARRAY= 32886
|
|
CONST GL_INDEX_ARRAY= 32887
|
|
CONST GL_TEXTURE_COORD_ARRAY= 32888
|
|
CONST GL_EDGE_FLAG_ARRAY= 32889
|
|
CONST GL_VERTEX_ARRAY_SIZE= 32890
|
|
CONST GL_VERTEX_ARRAY_TYPE= 32891
|
|
CONST GL_VERTEX_ARRAY_STRIDE= 32892
|
|
CONST GL_NORMAL_ARRAY_TYPE= 32894
|
|
CONST GL_NORMAL_ARRAY_STRIDE= 32895
|
|
CONST GL_COLOR_ARRAY_SIZE= 32897
|
|
CONST GL_COLOR_ARRAY_TYPE= 32898
|
|
CONST GL_COLOR_ARRAY_STRIDE= 32899
|
|
CONST GL_INDEX_ARRAY_TYPE= 32901
|
|
CONST GL_INDEX_ARRAY_STRIDE= 32902
|
|
CONST GL_TEXTURE_COORD_ARRAY_SIZE= 32904
|
|
CONST GL_TEXTURE_COORD_ARRAY_TYPE= 32905
|
|
CONST GL_TEXTURE_COORD_ARRAY_STRIDE= 32906
|
|
CONST GL_EDGE_FLAG_ARRAY_STRIDE= 32908
|
|
CONST GL_VERTEX_ARRAY_POINTER= 32910
|
|
CONST GL_NORMAL_ARRAY_POINTER= 32911
|
|
CONST GL_COLOR_ARRAY_POINTER= 32912
|
|
CONST GL_INDEX_ARRAY_POINTER= 32913
|
|
CONST GL_TEXTURE_COORD_ARRAY_POINTER= 32914
|
|
CONST GL_EDGE_FLAG_ARRAY_POINTER= 32915
|
|
CONST GL_V2F= 10784
|
|
CONST GL_V3F= 10785
|
|
CONST GL_C4UB_V2F= 10786
|
|
CONST GL_C4UB_V3F= 10787
|
|
CONST GL_C3F_V3F= 10788
|
|
CONST GL_N3F_V3F= 10789
|
|
CONST GL_C4F_N3F_V3F= 10790
|
|
CONST GL_T2F_V3F= 10791
|
|
CONST GL_T4F_V4F= 10792
|
|
CONST GL_T2F_C4UB_V3F= 10793
|
|
CONST GL_T2F_C3F_V3F= 10794
|
|
CONST GL_T2F_N3F_V3F= 10795
|
|
CONST GL_T2F_C4F_N3F_V3F= 10796
|
|
CONST GL_T4F_C4F_N3F_V4F= 10797
|
|
CONST GL_VERTEX_ARRAY_EXT= 32884
|
|
CONST GL_NORMAL_ARRAY_EXT= 32885
|
|
CONST GL_COLOR_ARRAY_EXT= 32886
|
|
CONST GL_INDEX_ARRAY_EXT= 32887
|
|
CONST GL_TEXTURE_COORD_ARRAY_EXT= 32888
|
|
CONST GL_EDGE_FLAG_ARRAY_EXT= 32889
|
|
CONST GL_VERTEX_ARRAY_SIZE_EXT= 32890
|
|
CONST GL_VERTEX_ARRAY_TYPE_EXT= 32891
|
|
CONST GL_VERTEX_ARRAY_STRIDE_EXT= 32892
|
|
CONST GL_VERTEX_ARRAY_COUNT_EXT= 32893
|
|
CONST GL_NORMAL_ARRAY_TYPE_EXT= 32894
|
|
CONST GL_NORMAL_ARRAY_STRIDE_EXT= 32895
|
|
CONST GL_NORMAL_ARRAY_COUNT_EXT= 32896
|
|
CONST GL_COLOR_ARRAY_SIZE_EXT= 32897
|
|
CONST GL_COLOR_ARRAY_TYPE_EXT= 32898
|
|
CONST GL_COLOR_ARRAY_STRIDE_EXT= 32899
|
|
CONST GL_COLOR_ARRAY_COUNT_EXT= 32900
|
|
CONST GL_INDEX_ARRAY_TYPE_EXT= 32901
|
|
CONST GL_INDEX_ARRAY_STRIDE_EXT= 32902
|
|
CONST GL_INDEX_ARRAY_COUNT_EXT= 32903
|
|
CONST GL_TEXTURE_COORD_ARRAY_SIZE_EXT= 32904
|
|
CONST GL_TEXTURE_COORD_ARRAY_TYPE_EXT= 32905
|
|
CONST GL_TEXTURE_COORD_ARRAY_STRIDE_EXT= 32906
|
|
CONST GL_TEXTURE_COORD_ARRAY_COUNT_EXT= 32907
|
|
CONST GL_EDGE_FLAG_ARRAY_STRIDE_EXT= 32908
|
|
CONST GL_EDGE_FLAG_ARRAY_COUNT_EXT= 32909
|
|
CONST GL_VERTEX_ARRAY_POINTER_EXT= 32910
|
|
CONST GL_NORMAL_ARRAY_POINTER_EXT= 32911
|
|
CONST GL_COLOR_ARRAY_POINTER_EXT= 32912
|
|
CONST GL_INDEX_ARRAY_POINTER_EXT= 32913
|
|
CONST GL_TEXTURE_COORD_ARRAY_POINTER_EXT= 32914
|
|
CONST GL_EDGE_FLAG_ARRAY_POINTER_EXT= 32915
|
|
CONST GL_DOUBLE_EXT= 5130
|
|
CONST GL_BGR_EXT= 32992
|
|
CONST GL_BGRA_EXT= 32993
|
|
CONST GL_COLOR_TABLE_FORMAT_EXT= 32984
|
|
CONST GL_COLOR_TABLE_WIDTH_EXT= 32985
|
|
CONST GL_COLOR_TABLE_RED_SIZE_EXT= 32986
|
|
CONST GL_COLOR_TABLE_GREEN_SIZE_EXT= 32987
|
|
CONST GL_COLOR_TABLE_BLUE_SIZE_EXT= 32988
|
|
CONST GL_COLOR_TABLE_ALPHA_SIZE_EXT= 32989
|
|
CONST GL_COLOR_TABLE_LUMINANCE_SIZE_EXT= 32990
|
|
CONST GL_COLOR_TABLE_INTENSITY_SIZE_EXT= 32991
|
|
CONST GL_COLOR_INDEX1_EXT= 32994
|
|
CONST GL_COLOR_INDEX2_EXT= 32995
|
|
CONST GL_COLOR_INDEX4_EXT= 32996
|
|
CONST GL_COLOR_INDEX8_EXT= 32997
|
|
CONST GL_COLOR_INDEX12_EXT= 32998
|
|
CONST GL_COLOR_INDEX16_EXT= 32999
|
|
CONST GL_MAX_ELEMENTS_VERTICES_WIN= 33000
|
|
CONST GL_MAX_ELEMENTS_INDICES_WIN= 33001
|
|
CONST GL_PHONG_WIN= 33002
|
|
CONST GL_PHONG_HINT_WIN= 33003
|
|
CONST GL_FOG_SPECULAR_TEXTURE_WIN= 33004
|
|
CONST GL_LOGIC_OP= 3057
|
|
CONST GL_TEXTURE_COMPONENTS= 4099
|