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Graphics state init now respects Window and Draw.
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parent
6a4ceaddb6
commit
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16
qb.js
16
qb.js
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@ -6,12 +6,12 @@ var QB = new function() {
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this.SQUAREPIXELS = Symbol("SQUAREPIXELS");
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this.OFF = Symbol("OFF");
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var _windowAspectR = false;
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var _windowAspectX = 1;
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var _windowAspectY = 1;
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var _strokeLineThickness = 2;
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var _strokeDrawLength = 4;
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var _strokeDrawAngle = -Math.PI/2;
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var _windowAspectR;// = false;
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var _windowAspectX;// = 1;
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var _windowAspectY;// = 1;
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var _strokeLineThickness;// = 2;
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var _strokeDrawLength;// = 4;
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var _strokeDrawAngle;// = -Math.PI/2;
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var _strokeDrawColor;
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var _fgColor = null;
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var _bgColor = null;
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@ -1549,6 +1549,10 @@ var QB = new function() {
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_bgColor = _color(0);
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_locX = 0;
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_locY = 0;
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_windowAspectR = false;
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_strokeLineThickness = 2;
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_strokeDrawLength = 4;
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_strokeDrawAngle = -Math.PI/2;
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_strokeDrawColor = _color(15);
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_lastKey = null;
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