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GX updates - animated tile and map resize support
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37aa78a7c9
commit
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1 changed files with 51 additions and 51 deletions
100
gx/gx.js
100
gx/gx.js
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@ -1023,8 +1023,10 @@ var GX = new function() {
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.then((responseJson)=>{return responseJson});
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}
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function _mapLayerInit() {
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var layerSize = _map.rows * _map.columns;
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function _mapLayerInit(cols, rows) {
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if (cols == undefined) { cols = _map.columns; }
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if (rows == undefined) { rows = _map.rows; }
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var layerSize = rows * cols;
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var layerData = [];
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for (var i=0; i < layerSize; i++) {
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layerData.push({ tile: 0});
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@ -1085,50 +1087,44 @@ var GX = new function() {
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_map.layers = GX.mapLayers() - 1;
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}
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/*
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Sub GXMapResize (columns As Integer, rows As Integer)
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Dim tempMap(GXMapRows * GXMapColumns, GXMapLayers) As GXMapTile
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Dim m1 As _MEM: m1 = _Mem(__gx_map_layers())
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Dim m2 As _MEM: m2 = _Mem(tempMap())
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_MemCopy m1, m1.OFFSET, m1.SIZE To m2, m2.OFFSET
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_MemFree m1
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_MemFree m2
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ReDim __gx_map_layers(rows * columns, GXMapLayers) As GXMapTile
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function _mapResize (columns, rows) {
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var tempMap = structuredClone(_map_layers);
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_map_layers = new Array(GX.mapLayers());
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Dim layer As Integer
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Dim row As Integer
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Dim column As Integer
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Dim maxColumns As Integer
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Dim maxRows As Integer
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If columns > GXMapColumns Then
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maxColumns = GXMapColumns
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Else
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maxColumns = columns
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End If
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If rows > GXMapRows Then
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maxRows = GXMapRows
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Else
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maxRows = rows
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End If
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var maxColumns = 0;
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var maxRows = 0;
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if (columns > GX.mapColumns()) {
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maxColumns = GX.mapColumns();
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}
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else {
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maxColumns = columns;
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}
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if (rows > GX.mapRows) {
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maxRows = GX.mapRows();
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}
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else {
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maxRows = rows;
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}
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Dim blankTile As GXMapTile
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For layer = 1 To GXMapLayers
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For row = 0 To maxRows - 1
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For column = 0 To maxColumns - 1
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If column >= GXMapColumns Or row >= GXMapRows Then
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__gx_map_layers(row * columns + column, layer) = blankTile
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Else
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__gx_map_layers(row * columns + column, layer) = tempMap(row * GXMapColumns + column, layer)
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End If
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Next column
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Next row
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Next layer
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for (var layer = 1; layer <= GX.mapLayers(); layer++) {
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_map_layers[layer-1] = _mapLayerInit(columns, rows);
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for (var row = 0; row < maxRows; row++) {
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for (var column = 0; column < maxColumns; column++) {
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if (column >= GX.mapColumns() || row >= GX.mapRows()) {
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_map_layers[layer-1][row * columns + column].tile = 0;
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}
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else { //if (GX.mapColumns() > column && GX.mapRows() > rows) {
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_map_layers[layer-1][row * columns + column].tile = tempMap[layer-1][row * GX.mapColumns() + column].tile;
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}
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}
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}
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}
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_map.columns = columns;
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_map.rows = rows;
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}
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__gx_map.columns = columns
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__gx_map.rows = rows
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End Sub
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*/
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function _mapDraw() {
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if (_mapRows() < 1) { return; }
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@ -1462,29 +1458,27 @@ var GX = new function() {
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}
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function _tilesetAnimationFrames (tileId, tileFrames /* QB Array */) {
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// TODO: create an overriden version of this method that returns a standard javascript array
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if (tileId < 0 || tileId > GX.tilesetRows() * GX.tilesetColumns()) { return 0; }
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var tileFrames = GX.initArray([0], { tileId: 0, firstFrame: 0, nextFrame: 0 });
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GX.resizeArray(tileFrames, [{l:0,u:0}], 0);
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var frameCount = 0;
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var frame = _tileset_tiles[tileId-1].animationId;
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while (frame > 0) {
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frameCount = frameCount + 1
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GX.resizeArray(tileFrames, [frameCount], { tileId: 0, firstFrame: 0, nextFrame: 0 }, true);
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GX.resizeArray(tileFrames, [{l:0,u:frameCount}], 0, true);
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GX.arrayValue(tileFrames, [frameCount]).value = _tileset_animations[frame-1].tileId;
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frame = _tileset_animations[frame-1].nextFrame;
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}
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return frameCount;
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}
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function _tilesetAnimationSpeed (tileId) {
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if (tileId > GX.tilesetRows() * GX.tilesetColumns()) { return; }
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return _tileset_tiles[tileId-1].animationSpeed;
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}
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function _tilesetAnimationSpeed (tileId, speed) {
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if (tileId > GX.tilesetRows() * GX.tilesetColumns()) { return; }
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if (speed != undefined) {
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_tileset_tiles[tileId-1].animationSpeed = speed;
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}
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return _tileset_tiles[tileId-1].animationSpeed;
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}
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function _tileFrame (tileId) {
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if (tileId < 0 || tileId > _tileset_tiles.length) { return tileId; }
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@ -2581,6 +2575,7 @@ var GX = new function() {
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this.mapLayerInit = _mapLayerInit;
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this.mapLayerVisible = _mapLayerVisible;
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this.mapLayers = _mapLayers;
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this.mapResize = _mapResize;
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this.mapRows = _mapRows;
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this.mapTile = _mapTile;
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@ -2593,6 +2588,11 @@ var GX = new function() {
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this.tilesetRows = _tilesetRows;
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this.tilesetWidth = _tilesetWidth;
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this.tilesetReplaceImage = _tilesetReplaceImage;
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this.tilesetAnimationCreate = _tilesetAnimationCreate;
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this.tilesetAnimationAdd = _tilesetAnimationAdd;
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this.tilesetAnimationRemove = _tilesetAnimationRemove;
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this.tilesetAnimationFrames = _tilesetAnimationFrames;
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this.tilesetAnimationSpeed = _tilesetAnimationSpeed;
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this.fontCharSpacing = _fontCharSpacing;
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this.fontCreate = _fontCreate;
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