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QB64-PE/internal/help/_SNDOPENRAW.txt

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2016-03-18 11:36:04 +00:00
{{DISPLAYTITLE:_SNDOPENRAW}}
'''_SNDOPENRAW''' function opens a new channel to shove _SNDRAW content into to manage multiple dynamically generated sounds.
{{PageSyntax}}
::::: pipehandle = '''_SNDOPENRAW'''
* You can manage multiple dynamically generated sounds at once without having to worry about mixing.
* Use [[_SNDCLOSE]] to remove the pipe sound handles from memory.
''Example:'' Combining 2 sounds without worrying about mixing:
{{CodeStart}} '' ''
a = {{Cl|_SNDOPENRAW}}
b = {{Cl|_SNDOPENRAW}}
{{Cl|FOR...NEXT|FOR}} x = 1 {{Cl|TO}} 100000
{{Cl|_SNDRAW}} {{Cl|SIN}}(x / 10), , a 'fill with a tone
{{Cl|_SNDRAW}} {{Cl|RND}} * 1 - 0.5, , b 'fill with static
{{Cl|NEXT}}
{{Cl|_SNDCLOSE}} a
{{Cl|_SNDCLOSE}} b '' ''
{{CodeEnd}}{{small|Code by Galleon}}
{{PageSeeAlso}}
* [[_SNDRAWDONE]] {{text|(GL only)}}
* [[_SNDRAW]]
* [[_SNDCLOSE]]
{{PageNavigation}}