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QB64-PE/tests/qbasic_testcases/misc/matrix.bas

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'Matrix by Antoni Gual agual@eic.ictnet.es
'for Rel's 9 LINER contest at QBASICNEWS.COM 1/2003
'------------------------------------------------------------------------
1 DEF SEG = &HB800
2 FOR i% = 0 TO 159 STEP 4
' adjust this speed constant for optimal effect
' | 0 no speed ;) .05 should be too fast even for a 386
' |
3 IF RND < .0005 THEN j% = 3840 ELSE j% = -1
4 IF j% > 0 THEN POKE j% + i%, PEEK(j% - 160 + i%)
5 IF j% > 0 THEN j% = j% - 160
6 IF j% > 0 THEN GOTO 4
7 IF j% = 0 THEN IF RND > .3 THEN POKE i%, 96 * RND + 32 ELSE POKE i%, 32
8 NEXT
9 IF LEN(INKEY$) = 0 THEN GOTO 2