mirror of
https://github.com/QB64-Phoenix-Edition/QB64pe.git
synced 2024-09-28 09:57:46 +00:00
65 lines
2.3 KiB
Text
65 lines
2.3 KiB
Text
|
About the game
|
||
|
==============
|
||
|
|
||
|
"Hegemony 3.0.e" is a turn-based strategy game that simulates the hegemonic
|
||
|
efforts of medieval empires. "The game of the middle ages" requires correct
|
||
|
decisions in fields of economics, science, diplomacy, and military. Finding a
|
||
|
healthy balance among these fields is essential to achive the final goal:
|
||
|
The establishment of a perfect hegemony.
|
||
|
A goal that so many empires pursued unsuccesfully in history. Now, it's your
|
||
|
turn to rewrite history...
|
||
|
|
||
|
|
||
|
Apologies
|
||
|
---------
|
||
|
|
||
|
"The first thought of God was an angel.
|
||
|
The first word of God was a man."
|
||
|
(Kahlil Gibran)
|
||
|
|
||
|
I have always been a fan of strategy war games and have tried many of them.
|
||
|
There were bad ones, mediocre ones and good ones, but none was perfectly
|
||
|
fitting for my taste. So after a time I realized I myself have to make the
|
||
|
"game of my dreams".
|
||
|
Well, my thought was the "game of my dreams"...
|
||
|
... and what I realized is: "Hegemony"!
|
||
|
|
||
|
Like God's creation, man, isn't a perfect incarnation of an imagined project,
|
||
|
so my game isn't either. But like man, so my game has the soul of a superior
|
||
|
virtual being. (And of course, as I am a little speck of dust in comparison to
|
||
|
God, so is my creation in comparison to His. ;-))
|
||
|
|
||
|
But enough of this sentimental philosophy.
|
||
|
|
||
|
|
||
|
Expression of gratitude
|
||
|
-----------------------
|
||
|
|
||
|
Some people helped me in creating this game.
|
||
|
This is the place to express my grateful thanks to them:
|
||
|
|
||
|
MickJW (Australia) - programming advices
|
||
|
XiberLord (Sweden) - Sweden's data for the default scenario
|
||
|
CheetahRunner (Hungary) - programming advices, algorithms, testing, ideas,
|
||
|
opening picture
|
||
|
Larry (USA) - testing, grammar/spelling control
|
||
|
Storm-Master (Germany) - victory music
|
||
|
El_Gazza (UK) - Great Britain's data for the default scenario
|
||
|
Creactive (Luxembourg) - algorithm for the help menu
|
||
|
|
||
|
Thank you all!
|
||
|
|
||
|
|
||
|
Other information
|
||
|
-----------------
|
||
|
|
||
|
The program was written in QuickBasic 4.5 but compiled in 7.1.
|
||
|
|
||
|
"Hegemony 3.0.e" is FREEWARE under one condition: Should you ever make a
|
||
|
similar game by using my idea, let me have a free copy of it.
|
||
|
|
||
|
If you have any comments, ideas or questions about the game, let me know:
|
||
|
Akos Ivanyi
|
||
|
ivanyiakos@hotmail.com
|
||
|
http://www.angelfire.com/ego/akos
|