If a user has Homebrew installed, calling g++ won't use Apple's Xcode version of the tool, which is required by QB64. This fix continues on with the patch introduced in 4dbdddc89e.
Extra "osx" references replaced with "macOS", but nothing substantial (almost aesthetic).
Implements changes to allow programs to run on ARMBI-v7 Android devices which also provides a massive performance boost to but runtime and startup time.
Implements changes to allow programs to run on x86-based Android devices.
Fix to ensure variables allocated in the "stack" are aligned on appropriate boundaries which would have otherwise crashed on Android.
Fix to _DEVICES to ensure variables are aligned on appropriate boundaries which would have otherwise crashed on Android (includes some refactoring).
Added permissions to allow reading from/writing to external storage. Use the _DIR$(...) function to help locate appropriate paths.
The scroll wheel now behaves correctly on Linux. Reports suggest that the fix does not have any effect
on OSX though. The licensing documentation is updated to reflect the fact that there are no GPL components
included in a QB64 program. Some redundant code was removed from the Windows setup script. OSX setup and
run scripts were missing the executable bit - hopefully the repository will preserve that change.
Fixes gamepad support dependency / thread of call
Allows libqb.cpp to use Objective C++
Fixes tracking/handling of SHIFT, ALT, CTRL & CAPS LOCK
Fixes serious bug in internal getticks() which caused _LIMIT, _DELAY, SLEEP, TIMER, etc to malfunction and IDE to be unusably slow