- replaced default icon image data, which is used, if _ICON is used w/o parameter, but no $EXEICON is specified either (see also Step 1)
- this step completes icon related changes
- int/src/icon.ico (replaced image but same name, dynamically created from given $EXEICON)
- int/src/icon.rc (updated but same name, dynamically created from given $VERSIONINFO)
- int/src/qb64.ico and src/icon.rc removed (not used anymore since dynamic creation was implemented)
- src/qb64.bas updated (rename comes in a later step)
- src/qb64.ico replaced and renamed
Headings enforce a blank line before it as separation to the previous section. Definition lists are rendered in blockquote style as in the Wiki, also enforce blank line separation.
In QB64, when linking with an external static library `nm.exe` is used
to determine whether the symbol being used is either a C or C++ symbol,
which determines how the function should be declared in the C++ code.
Unfortunately on Windows the `SHELL` command for `nm.exe` is missing the
`cmd /c`, which means the redirection does not work and consequently
we're unable to find the function declaration via `nm.exe`, which causes
the compilation to fail.
In addition to fixing this, I added tests for `DECLARE STATIC LIBRARY`
for all supported platforms.
Fixes: #112
The math evaluator already contains a few checks for zero when we're
executing operations that could cause a `Divide By Zero` error, but the
actual value input is floating point and can get rounded to zero when
the operation happens. This effectively allows zero values to bypass the
checks to prevent them from being evaluated.
To avoid the error completely we need to check that the rounded value is
not zero, rather than the initial value. FIX() is used to make sure
values such a `-.1` round to zero and are avoided. I also applied FIX()
when we actually execute the operation, just to ensure the same
behavior.
We shouldn't allow mutex lock/unlock to silently do nothing if NULL is
passed, as that is very likely a bug. Beyond that the Windows version
doesn't do this, so it's inconsistent as well.
This moves a lot of the preprocessor flags for what compiler/platform
we're using into a libqb-common.h header inside the libqb/include
folder. This gets included at the top of every libqb .cpp file, and is
intended to be fairly small, providing only necessary things like
_WIN32_WINNT (which needs to be defined before including <windows.h> or
friends).
The Buffer API implements an append-only buffer, where you can write to
the end or read from the beginning. Data that is read is discarded from
the buffer, and you can query the buffer to get the current amount of
data inside.
Internally the buffer API is implemented as a chain of separate buffers.
This is done to avoid having to resize the existing buffer, which is
expensive. We keep track of where the reading currently is, and discard
the internal buffers after all the data in them is read.