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255 commits

Author SHA1 Message Date
Samuel Gomes
79c531f2bb Reorg. game controller and update libstem_gamepad 2023-09-26 02:01:35 +05:30
Samuel Gomes
8822967d45 Replace string with std::string 2023-09-25 05:32:00 +05:30
Samuel Gomes
2bfbf5b67c Remove using namespace std from libqb 2023-09-25 05:20:21 +05:30
Samuel Gomes
efbd16b19c Remove legacy openal headers from libqb.cpp 2023-09-22 08:41:45 +05:30
Samuel Gomes
b40edfbd9b Avoid rendering filled background color boxes when _KEEPBACKGROUND is set 2023-09-21 07:52:07 +05:30
Samuel Gomes
586371dc77 Implement _SAVEIMAGE 2023-09-17 11:52:54 +05:30
RainRat
3914037c0f fix typos 2023-04-30 15:20:42 -07:00
Samuel Gomes
9870510b04
Merge branch 'QB64-Phoenix-Edition:main' into font-FreeTypeAmalgam 2023-04-28 20:57:28 +05:30
Samuel Gomes
7b6b0b0d42 Implement UPint functions 2023-04-26 13:09:25 +05:30
Matthew Kilgore
8e1e7bc540 Fix keyboard _Device on Windows
Currently the Keyboard _Devices entry on Windows does not report all the
key presses and releases. This is due to missing some messages in the
form of WM_SYSKEYDOWN and WM_SYSKEYUP. Additionally Windows is weird
about report the state of the individual shift keys, so we add some
logic using GetAsyncKeyState() to fix that up.

Fixes: #333
2023-04-25 19:12:01 -04:00
Samuel Gomes
e4b36ca8ad Add font load-from-memory support 2023-04-20 09:23:13 +05:30
Samuel Gomes
618e5117cd Add FontPrintWidthUTF32() and optimize chrwidth() 2023-04-19 09:30:38 +05:30
Samuel Gomes
492c8d0cf5 Remove unused out_x_pre_increment, out_x_post_increment 2023-04-19 08:39:56 +05:30
Samuel Gomes
ec723ed46b New FreeType cached font renderer 2023-04-19 07:49:02 +05:30
Samuel Gomes
d974c0b9a8 Tidy up font code 2023-04-04 17:51:17 +05:30
Samuel Gomes
6dd651f7cd Replace MinGW intrinsic zlib with miniz 2023-03-19 02:28:05 +05:30
Samuel Gomes
4dcefd103e Satisfy -Wc++11-narrowing 2023-03-04 07:50:46 +05:30
Matthew Kilgore
f995f38e38 Using Sleep with Console programs does not trigger timers
The command Sleep is supposed to allow timers to trigger while the
program is sleeping on the delay. This is achieved in QB64 by having
commands that do delays manually call evnt() to trigger events if they
come up (of which timers are one).

Sleep has a custom implementation for console programs on Windows which
doesn't do this, so I redid the logic so that it calls evnt() at regular
intervals while waiting for input. Additionally, due to now calling
evnt() we also need to check if we should exit sleep early due to an
evnt() firing.

Fixes: #294
2023-02-12 21:27:25 -05:00
Matthew Kilgore
f21ce09e2d Replace time() with std::chrono, fix startup delay
Currently main() includes logic that is intended to sync time() with
GetTicks() for the purpose of using GetTicks() to get millisecond
accuracy with time(), which only has second accuracy. Unfortunately, the
'syncing' up of these time sources results in an average of a half
second delay in starting a QB64-PE program.

This logic is easly replaced with std::chrono, which provides a real
time clock which is also millisecond accurate. That removes the need to
use time() and GetTicks() together to get millisecond accuracy, and
means the delay syncing them is no longer necessary.

I also separated most of the "delay" and "time" related functions into
datetime.cpp, and included the new std::chrono code into that file.

Since I needed to call some of the rounding functions in datetime.cpp I
also moved that stuff out into its own .cpp and header files to clean
things up a bit.

Fixes: #282
2023-01-08 20:24:25 -05:00
Matthew Kilgore
a3cea42e0d Move icon image creation to sub__icon
The icon image creation is actually fairly expensive because the first
time you create a 32-bit image init_blend() is called, which is fairly
slow. Since only sub__icon makes use of these images (non-Windows
platforms and $Console:Only programs can't even use them) it's easy
enough to move the creation into sub__icon so the creation cost is
avoided on startup.
2023-01-08 20:24:25 -05:00
Matthew Kilgore
f7fabda198 Fix random seg faults on exit
Fairly straightfowrad, programs were randomly seg faulting on exit. This
was happening due to GLUT registering a cleanup function via atexit(),
which then gets called when exit() is called.

The issue happens when exit() is called on a thread other than the GLUT
thread, which leads to the exit() call then attempting to cleanup GLUT
while the other thread is still using it, which randomly leads to seg
faults.

Fixing this is slightly annoying. We cannot stop the GLUT thread, as
the basic GLUT API (which is used on Mac OS) simply does not offer a way
to exit the glutMainLoop() call. Thus the simplest solution is to simply
make sure we call exit() on the GLUT thread, which we can fairly easily
due via the message queue.

That being the case, a new libqb_exit() API was added, which simply
regsiters the GLUT exit message and then waits for the program to end.
The atexit() handler then runs on the GLUT thread and everything works
out fine.

In the future we probably should redo the exit logic a bit so that all
the threads are actually stopped/joined to ensure the exit process is
consistent, however this is good enough for now. Also, there's plenty of
error states which call exit() which I did not address.
2022-11-29 20:04:54 -05:00
Matthew Kilgore
6c288ecb6f Don't compile libqb.cpp as Objective-C on Mac OS
With the recent changes to libqb.cpp to pull out some of the GLUT logic,
the only actual Objective-C in libqb.cpp was pulled out. That being the
case, it's no longer necessary to have libqb.mm for compiling libqb.cpp,
so we're removing it to simplify the compliation logic a bit.
2022-11-29 20:04:54 -05:00
Matthew Kilgore
72193e34e5 Add GLUT command queue, processed on GLUT thread
This fixes all the code so that all the calls to glut functions
happen on the same thread that is running GLUT.

We achieve this by creating a queue of GLUT commands to execute.
Commands can be added to the queue anywhere in the code, and then the
queue is processed on the GLUT thread via it's idle func or timer func.
The command is run and if necessary the result is provided in the
message queue object. Each object contains a completion which can be
waited on to block until the GLUT thread has processed the command.

Fixes: #66
2022-11-29 20:04:54 -05:00
Matthew Kilgore
d678be717c Move GLUT initialization logic into separate .cpp file 2022-11-29 20:04:53 -05:00
Matt Kilgore
8185234792
Merge branch 'main' into fix-glut-init-logic 2022-11-26 22:42:46 -05:00
Matthew Kilgore
d2aa572a94 Fix GLUT initialization logic
The current GLUT initialization logic is flawed because it allows the
QB64 code portion of the program to start on a separate thread at the
same time that the GLUT code is starting. This results in a race where
some commands won't work for a brief period at the beginning of the
program (with "won't work" being very inconsistent, some return invalid
values, some have a chance at seg faulting).

The same issue also leads to us adding many `while (!window_exists)`
checks in an attempt to solve this race for some of the commands.
Unfortunately this solution is very inconsistently applied leading to
some deadlock situations, and really it's a silly solution when this
race is entirely our creation anyway.

To fix this, the logic was changed such that we perform all of the GLUT
initialization besides calling `glutMainLoop()` before we ever start the
thread that runs the actual QB64 code. By doing it this way we ensure
that the GLUT initialization has already taken place before the code
runs and thus the race is gone.

Things get a bit more interesting with $SCREENHIDE, because that simply
delays the execution of the GLUT initialization indefinitely until
_ScreenShow is done. This was previously very buggy since some commands
rely on FreeGLUT being up and will simply hang the entire program if
run. Other commands have logic to catch this and simply return zero.

The above issue is solved with the `NEEDS_GLUT()` and `OPTIONAL_GLUT()`
macros. Both of them simply check if the GLUT initialization has taken
place and exit the current function if it has not. The difference
between the two is that `NEEDS_GLUT()` throws an 'illegal function call'
error while `OPTIONAL_GLUT()` simply exits with no error. The choice of
behavior of each function was based upon its previous behavior - if it
checked `screen_hide` and exited with no error previously, then
`OPTIONAL_GLUT()` was used. If it deadlocked or similar then
`NEEDS_GLUT()` was used (so instead of deadlocking, it now produces an
error). In this way, programs can now never get stuck due to the use of
`$SCREENHIDE` and all the commands have consistent behavior that can be
relied upon.

Fixes: #234
2022-11-26 01:33:32 -05:00
SteveMcNeill
ca7d6ee289 fix comment
Whoops!  Not enough coffee, I guess.  ;)
2022-11-25 00:52:29 -05:00
SteveMcNeill
0d76a7bbed Simplify multi-line logic to single line. 2022-11-24 15:00:54 -05:00
SteveMcNeill
6d055e5df1 Bugfix to _FONT
Fonts 9, 15, and 17 can *only* be used in SCREEN 0.  Attempting to use them in graphic screens results in a seg fault and an instant program crash on Windows.  This is definitely the most undesirable of behaviors for a program, and can easily be caught and dealt with just by tossing a simple "Illegal Function Call" error for the issue.
2022-11-24 08:34:31 -05:00
Matthew Kilgore
c84220055f Add FreeGLUT warning function
Registering a warning function keeps FreeGLUT from writing warnings to
the console (which is not desirable since it conflicts with our own
console output).
2022-11-22 23:53:04 -05:00
Matthew Kilgore
11a5b8be8e _OpenClient() should return zero on connection failure, not error 2022-11-20 18:44:24 -05:00
Matthew Kilgore
445408d95b _StatusCode() should give the correct error on invalid handle type
Passing a handle of the invalid type (Ex. TCP) to _StatusCode should
give error 52, but it gies error 9.
2022-11-20 04:38:03 -05:00
Matthew Kilgore
12c9c35db5 Add _StatusCode command for HTTP handles
The _StatusCode command returns the status code on the HTTP response
when given a HTTP handle from _OpenClient().
2022-11-20 04:04:02 -05:00
Matthew Kilgore
ffdf9db390 Add libqb.cpp stream support for HTTP
Modifies libqb.cpp to add support for opening HTTP connections via
_OPENCLIENT(). This makes use of the libqb_http API in ./libqb, which is
backed by libcurl.

This also includes a bit of refactoring for some of the code that
required additions. I replaced a few of the integer values with enums,
and added a new entry for Http and then implemented it in all the
necessary locations. In addition to `_OPENCLIENT()`, there is also
support for using HTTP connections with `EOF()`, `LOF()`, `GET #`
(variable and fixed length), and `CLOSE`.

I additionally fixed an issue of parsing the colon parts of the
`_OPENCLIENT()` parameter, where having too many colons would cause the
program to crash. Since we only allow so many parts to begin with it I
simply limited the max number of parts it will split to 10.

Fixes: #98
Fixes: #46
2022-11-19 15:13:26 -05:00
Matthew Kilgore
45d52271da Add libqb_http API for HTTP connections
This adds the libqb_http API, which is designed to support HTTP and
HTTPS usage from QB64-PE source.

The design consists of a single thread which services all the HTTP(s)
connections. There are then various libqb_http APIs exposed that allow
interacting with this thread to create a new connection, query
connection status, read data, or close the connection.

Internally the thread makes use of the curl_multi interface to allow a
single thread to service multiple HTTP(s) connections in parallel. This
means you can _OPENCLIENT() multiple HTTP connection in a row and all of
them will be serviced at the same time in whatever order data is
available.

HTTP is optional and selected via a Makefile setting. A stub is swapped
in if HTTP support is not used, which avoids need to add another build
flag to libqb.cpp.
2022-11-19 15:13:26 -05:00
Matthew Kilgore
ac8aac39b7 Use signed type for xdelta and ydelta arrays
I accidentally declared these as uint32_t even though I store -1 in
them. It was working anyway due to the implicit conversion that happens
when adding it to an int32_t, but it should be fixed regardless.
2022-11-08 01:32:05 -05:00
Matthew Kilgore
4f5af8888e Fix PAINT when border color is not supplied
The border color parameter to PAINT is optional, but sub_paint was not
handling that case. What it should do in that situation is keep painting
until it finds pixels that are not the same color as the original
starting pixel was. Instead it would simply assume border color was
valid and paint until it finds color zero (the default parameter value
when it's not provided).

This was originally reported in QB64Official/qb64#2, and Walt
(@TheJoyfulProgrammer) fixed it in QB64Official/qb64#38. Functionally
this is the same change, however I'm checking `passed & 4` to see
whether a border color was provided rather than `bordercol == NULL`.
The later has problems if the provided bordercolor is zero, which is
allowed since zero is a valid color. The `passed` argument indicates
which of the function arguments were actually provided in the QB64
source that called PAINT.

Additionally, along with the `while (true)` loop that Walt changed I
went ahead and removed the duplication of the sections for each
direction. We now just use a couple of arrays to determine which
direction we're checking and loop over all 4.
2022-11-08 00:59:12 -05:00
Samuel Gomes
56c7936fb4 Address issues mentioned in #216 2022-10-25 04:24:01 +05:30
Samuel Gomes
6a74b3f487 Replace libqb alert, MessageBox & MessageBox2 with tiny file dialogs 2022-10-24 01:24:57 +05:30
Samuel Gomes
93e58baa1d Common dialogs support 2022-10-23 12:57:02 +05:30
Samuel Gomes
bb8bd56689 Merge branch 'main' of https://github.com/a740g/QB64PE 2022-09-17 08:53:38 +05:30
Samuel Gomes
a100a434e4 Fix #175 2022-09-17 08:53:32 +05:30
Matthew Kilgore
84f1165776 Fix _MOUSEMOVE when window is resized
`sub__mousemove` is trying to use `x_scale`, `y_scale`, `x_offset`, and
`y_offset` to calculate where the mouse should be in the event the
window coordinates are different from the screen coordinates.

Unfortunately, all four of those variables are actually never set in the
program. The real scale values and offsets (in the event of
letterboxing) are stored in `environment_2d__` values. This change
switches `sub__mousemove` to simply use the correct values when
calculating the mouse position.

Because `x_scale` and `y_scale` are not used anywhere else I just
removed them completely. I wanted to remove `x_offset` and `y_offset` as
well but there are a few spots that make use of it. It must be a bug,
since they are never assigned values other than zero, but I'm not sure
if the correct fix for the other locations is to use the
`environment_2d__` value or do nothing, so I'm leaving them for now and
we can address them later.
2022-09-10 15:31:22 -04:00
Matthew Kilgore
f03b55808b Remove DPI Awareness on Windows
DPI Awareness allows a program to tell Windows that it will handle
properly scaling itself for the screen's DPI. Thus when a program is DPI
Aware, it will always see the actual screen size. When a program is not
DPI Aware, then Windows will scale the program according to the
selection by the user, and the reported screen size will match the
scaled size rather than the actual screen size.

Commit 189cdb8e added logic to enable DPI Awareness on Windows, but it
was hidden behind a `WINVER` check. This meant it was not actually in
use because at the time QB64 did not set a `WINVER` high enough to
actually enable that code. As such all Windows versions of QB64
including v2.0.2 were not DPI Aware.

Much later-on, Commit 869e361e declared a `_WIN32_WINNT` of `0x0600`,
which seems to have also declared `WINVER` as the same and thus enabled
the DPI Awareness logic. As a consequence, QB64-PE programs no longer
get scaled even though they don't have a way to acquire the current DPI
to do proper scaling themselves.

Since the behavior change was unintentional and proper language support
is not there, we're considering the addition of DPI Awareness a bug. It
will be added back some time later with more language support to allow
it to be properly used.
2022-09-02 23:50:23 -04:00
Matthew Kilgore
41cc1e6569 Integrate the miniaudio backend into the build
This integrates the miniaudio backend, using a new `DEP_AUDIO_MINIAUDIO`
flag to enable it. This will allow consumers to choose which backend to
use.
2022-08-27 14:27:55 -04:00
Roland Heyder
2ec897b75d Step 10: Update remaining stuff
- checks all remaining occurrences of the term 'qb64', some remain untouched, some are renamed according to context
- also added new logo for README.md
- this step does finalize the 'Phoenix Edition' re-branding
2022-08-12 02:54:12 +02:00
Roland Heyder
96fc1eb3a9 Step 5: Update embedded images in libqb.cpp
- replaced default icon image data, which is used, if _ICON is used w/o parameter, but no $EXEICON is specified either (see also Step 1)
- this step completes icon related changes
2022-08-10 20:02:00 +02:00
Matthew Kilgore
cde7afef30 Use libqb_mutex in libqb.cpp
libqb_mutex can replace the existing Mutex handling we do in libqb.cpp
2022-06-11 22:47:06 -04:00
Matthew Kilgore
f99407f251 Revert existing libqb split 2022-06-11 20:42:23 -04:00
SteveMcNeill
ecfa18a109 change numerics to more descriptive constants 2022-05-17 05:04:41 -04:00