This moves a lot of the preprocessor flags for what compiler/platform
we're using into a libqb-common.h header inside the libqb/include
folder. This gets included at the top of every libqb .cpp file, and is
intended to be fairly small, providing only necessary things like
_WIN32_WINNT (which needs to be defined before including <windows.h> or
friends).
The Buffer API implements an append-only buffer, where you can write to
the end or read from the beginning. Data that is read is discarded from
the buffer, and you can query the buffer to get the current amount of
data inside.
Internally the buffer API is implemented as a chain of separate buffers.
This is done to avoid having to resize the existing buffer, which is
expensive. We keep track of where the reading currently is, and discard
the internal buffers after all the data in them is read.
Completions are basically a oneshot flag, which provide a `wait()` call
that blocks until 'finish()' has been called on the completion.
The nice aspect of completions is that because it is a oneshot the order
does not matter - if 'finish()' is called before 'wait()' then 'wait()'
returns immediately. It makes the logic for waiting until a thread is
done finishing up some work easy to implement.
This adds generic APIs to libqb for handling thread's, mutex's, and
condition variables. On Linux and OSX these are implemented via the ones
provided by pthreads. On Windows they're implemented via the ones
provided by the Win32 API.
For compiling, the code itself is not conditional, but the Makefile
includes logic to decide which implementation to pick.
Note that it would have been nice to simply use std::thread and friends
from C++11, however using them on MinGW appears to be a bit messy. Since
using the Windows ones directly isn't that hard this was an easy compromise.
This is a very simple testing framework for writing and running tests
for C++. The basic idea is that a `struct unit_test` is defined for
every test function to run, and then the test framework simply runs them
one at a time, printing various information about the tests out as ti
goes.
There are also various 'test_assert*()` macros to assert the value of
things while running the tests. They verify a value is equal to an
expected value, and if not it fails the tests. The more specific
assertions like the `ints` and `buffers` ones also print out useful
information on what the expected and actual values were, to aide in
debugging.
This is a fairly flexable build framework for building C++ test
executables. The executables are defined in a list and each can be given
its own set of source files, compiler flags, linker flags, etc. The
test source files are compiled together at the same time to allow any
necessary files to get applied at compile time.
Later a script will run through the test executables.
This sets up a few different flags we'll need for the conditional
compiling, and also sets the C++ standard to gnu++11, which effectively
just matches what we were implicitly using before.
The C++ compiler Settings menu uses the shortcut key 'o', but that's
actually already in use and thus creates a conflict. We're switching it
to use the option 'm', which does not conflict.
Fixes: #105
This is a bit of an odd one, but files with $ in the name don't compile
correctly due to expansion being done on the $.
The culprit here is `make`, as the syntax '$x' is interpreted to mean to
insert the expansion of the variable 'x'. To avoid this behavior we have
to replace every single $ with $$. Make will interpret the $$ to mean it
should insert a single $ and not do any expansion, which is what we
want.
Fixes: #96