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QB64-PE/internal/help/VARPTR$.txt
SteveMcNeill 33adc04fc4 Add temp folder to repo. It's necessary as well!
Just more initial setting on... nothing much to see here.
2022-04-28 13:39:56 -04:00

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'''VARPTR$''' is a memory function that returns a [[STRING]] representation of a variable's memory address value for use in a [[DRAW]] or [[PLAY]] statement.
{{PageSyntax}}
:: string_value$ = VARPTR$(''variable'')
* Can use any [[STRING|string]] or numerical variable reference '''existing''' in memory.
* If the parameter value is from an array it must be dimensioned already. Cannot use fixed length string arrays.
* When using '''numerical''' ''variable'' values in [[DRAW]] strings, use an = sign after the function letter. "TA=" + VARPTR$(''variable%'')
* Always use variable X as in "X" + VARPTR$(''string_variable$'') to [[DRAW]] or [[PLAY]] another [[STRING]] value.
* DRAW relative Moves use a + or - before the equal sign. EX: DRAW "M+=" + VARPTR$(x%) + ",-=" + VARPTR$(y%)
''Example 1:'' How VARPTR$ reads consecutive values from memory.
{{CodeStart}} '' ''
{{Cl|SCREEN (statement)|SCREEN}} 2
{{Cl|CLS}}
WIND$ = "r10 d7 l10 u7 br20" 'create draw string to be read by function
ROW$ = "x"+{{Cl|VARPTR$}}(WIND$)+"x"+{{Cl|VARPTR$}}(WIND$)+"x"+{{Cl|VARPTR$}}(WIND$)+" x"+{{Cl|VARPTR$}}(WIND$)+"bl80 bd11"
{{Cl|LINE}} (100, 50)-(200, 160), , B
{{Cl|DRAW}} "bm 115,52"
{{Cl|FOR...NEXT|FOR}} I = 1 {{Cl|TO}} 10
{{Cl|DRAW}} "x" + {{Cl|VARPTR$}}(ROW$)
{{Cl|NEXT}} '' ''
{{CodeEnd}}
:''NOTE:'' '''GWBasic''' allows '''semicolons''' to be used in the ROW$ definition, but Qbasic and '''QB64''' MUST use '''+''' concatenation.
''Example 2:'' Using the function to change a Turn Angle value using DRAW.
{{CodeStart}} '' ''
{{Cl|SCREEN (statement)|SCREEN}} 12
'Demonstrates how string DRAW angles are used with TA
{{Cl|FOR...NEXT|FOR}} i = 0 {{Cl|TO}} 360 {{Cl|STEP}} 30 'mark clock hours every 30 degrees
angle$ = {{Cl|STR$}}(i) 'change degree value i to a string
{{Cl|PSET}} (175, 250), 6 'clock center
{{Cl|DRAW}} "TA" + angle$ + "BU100" 'add string angle to Turn Angle and draw blind up
{{Cl|CIRCLE}} {{Cl|STEP}}(0, 0), 5, 12 'place a circle at end of Up line
{{Cl|DRAW}} "P9, 12"
{{Cl|_DELAY}} .5
{{Cl|NEXT}}
'Demonstrates how VARPTR$ is used with TA=
{{Cl|DO}}: sec$ = {{Cl|RIGHT$}}({{Cl|TIME$}}, 2) 'get current second value from time
degree = {{Cl|VAL}}(sec$) * -6 'use a negative value to Turn Angle clockwise
{{Cl|PSET}} (175, 250), 9 'clock center
{{Cl|DRAW}} "TA=" + {{Cl|VARPTR$}}(degree) + "U90" 'VARPTR$ value requires = in DRAW
{{Cl|DO}}: {{Cl|_LIMIT}} 30: {{Cl|LOOP}} {{Cl|UNTIL}} {{Cl|RIGHT$}}({{Cl|TIME$}}, 2) <> sec$ 'loop until seconds value changes
{{Cl|IF}} {{Cl|INKEY$}} <> "" {{Cl|THEN}} {{Cl|EXIT DO}}
{{Cl|PSET}} (175, 250), 0
{{Cl|DRAW}} "TA=" + {{Cl|VARPTR$}}(degree) + "U90" 'erase previous second hand draw
{{Cl|LOOP}} '' ''
{{CodeEnd}}
:''Explanation:'' When the VARPTR$ value is used in DRAW, '''=''' MUST be used to pass the value to the draw! Negative Turn Angle values move clockwise and each second moves the hand 6 degrees. '''TA''' uses actual degree angles starting at 0 or noon.
''Example 3:'' Comparing DRAW moves using VARPTR$ and [[STR$]] values.
{{CodeStart}} '' ''
{{Cl|SCREEN}} 12
{{Cl|PSET}} (200, 200), 12
{{Cl|CIRCLE}} {{Cl|STEP}}(0, 0), 5, 10
A = 100: B = 100
{{Cl|DRAW}} "M+=" + {{Cl|VARPTR$}}(A) + ",-=" + {{Cl|VARPTR$}}(B)
{{Cl|PSET}} (400, 400), 10
{{Cl|CIRCLE}} {{Cl|STEP}}(0, 0), 5, 12
C = 100: D = -100
{{Cl|DRAW}} "M+" + {{Cl|STR$}}(C) + "," + {{Cl|STR$}}(D) 'must add + for positive relative moves
{{Cl|END}} '' ''
{{CodeEnd}}
: ''Explanation:'' A negative STR$ value will move the DRAW relatively where VARPTR$ won't without the sign before the equal.
''See also:''
* [[VARPTR]], [[STR$]]
* [[DRAW]], [[PLAY]]
{{PageNavigation}}
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