mirror of
https://github.com/QB64Official/qb64.git
synced 2024-09-04 11:10:15 +00:00
18 lines
628 B
Text
18 lines
628 B
Text
|
How to change the terrain types?
|
||
|
--------------------------------
|
||
|
|
||
|
"Hegemony 3.0.e" uses the "terrain.typ" file to read important data of the nine possible terrain types. If you examine a scenario file (see scn.txt for further explanation) you see that numbers from 1 to 9 define the terrain types. Well, number 1 means the first type, 2 the second type, etc. Every type has five attributes, as follows:
|
||
|
|
||
|
name of terrain type
|
||
|
food production potential
|
||
|
resources
|
||
|
defence bonus
|
||
|
colour code
|
||
|
|
||
|
This is repeated for all nine types.
|
||
|
|
||
|
|
||
|
If this wasn't clear enough, send me an e-mail.
|
||
|
|
||
|
Akos Ivanyi
|
||
|
ivanyiakos@hotmail.com
|