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qb64/internal/source/data112.txt

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int32 *_SUB_GL_SCAN_HEADER_LONG_HK=NULL;
if(_SUB_GL_SCAN_HEADER_LONG_HK==NULL){
_SUB_GL_SCAN_HEADER_LONG_HK=(int32*)mem_static_malloc(4);
*_SUB_GL_SCAN_HEADER_LONG_HK=0;
}
int32 *_SUB_GL_SCAN_HEADER_LONG_D=NULL;
if(_SUB_GL_SCAN_HEADER_LONG_D==NULL){
_SUB_GL_SCAN_HEADER_LONG_D=(int32*)mem_static_malloc(4);
*_SUB_GL_SCAN_HEADER_LONG_D=0;
}
qbs *_SUB_GL_SCAN_HEADER_STRING_A2=NULL;
if (!_SUB_GL_SCAN_HEADER_STRING_A2)_SUB_GL_SCAN_HEADER_STRING_A2=qbs_new(0,0);
int32 *_SUB_GL_SCAN_HEADER_LONG_H=NULL;
if(_SUB_GL_SCAN_HEADER_LONG_H==NULL){
_SUB_GL_SCAN_HEADER_LONG_H=(int32*)mem_static_malloc(4);
*_SUB_GL_SCAN_HEADER_LONG_H=0;
}
qbs *_SUB_GL_SCAN_HEADER_STRING_A=NULL;
if (!_SUB_GL_SCAN_HEADER_STRING_A)_SUB_GL_SCAN_HEADER_STRING_A=qbs_new(0,0);
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byte_element_struct *byte_element_3663=NULL;
if (!byte_element_3663){
if ((mem_static_pointer+=12)<mem_static_limit) byte_element_3663=(byte_element_struct*)(mem_static_pointer-12); else byte_element_3663=(byte_element_struct*)mem_static_malloc(12);
}
int32 *_SUB_GL_SCAN_HEADER_LONG_X=NULL;
if(_SUB_GL_SCAN_HEADER_LONG_X==NULL){
_SUB_GL_SCAN_HEADER_LONG_X=(int32*)mem_static_malloc(4);
*_SUB_GL_SCAN_HEADER_LONG_X=0;
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}
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int64 fornext_value3665;
int64 fornext_finalvalue3665;
int64 fornext_step3665;
uint8 fornext_step_negative3665;
byte_element_struct *byte_element_3666=NULL;
if (!byte_element_3666){
if ((mem_static_pointer+=12)<mem_static_limit) byte_element_3666=(byte_element_struct*)(mem_static_pointer-12); else byte_element_3666=(byte_element_struct*)mem_static_malloc(12);
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}
int32 *_SUB_GL_SCAN_HEADER_LONG_C=NULL;
if(_SUB_GL_SCAN_HEADER_LONG_C==NULL){
_SUB_GL_SCAN_HEADER_LONG_C=(int32*)mem_static_malloc(4);
*_SUB_GL_SCAN_HEADER_LONG_C=0;
}
int32 *_SUB_GL_SCAN_HEADER_LONG_X2=NULL;
if(_SUB_GL_SCAN_HEADER_LONG_X2==NULL){
_SUB_GL_SCAN_HEADER_LONG_X2=(int32*)mem_static_malloc(4);
*_SUB_GL_SCAN_HEADER_LONG_X2=0;
}
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int64 fornext_value3668;
int64 fornext_finalvalue3668;
int64 fornext_step3668;
uint8 fornext_step_negative3668;
byte_element_struct *byte_element_3669=NULL;
if (!byte_element_3669){
if ((mem_static_pointer+=12)<mem_static_limit) byte_element_3669=(byte_element_struct*)(mem_static_pointer-12); else byte_element_3669=(byte_element_struct*)mem_static_malloc(12);
}
int32 *_SUB_GL_SCAN_HEADER_LONG_C2=NULL;
if(_SUB_GL_SCAN_HEADER_LONG_C2==NULL){
_SUB_GL_SCAN_HEADER_LONG_C2=(int32*)mem_static_malloc(4);
*_SUB_GL_SCAN_HEADER_LONG_C2=0;
}
qbs *_SUB_GL_SCAN_HEADER_STRING_VALUE=NULL;
if (!_SUB_GL_SCAN_HEADER_STRING_VALUE)_SUB_GL_SCAN_HEADER_STRING_VALUE=qbs_new(0,0);
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byte_element_struct *byte_element_3670=NULL;
if (!byte_element_3670){
if ((mem_static_pointer+=12)<mem_static_limit) byte_element_3670=(byte_element_struct*)(mem_static_pointer-12); else byte_element_3670=(byte_element_struct*)mem_static_malloc(12);
Pushed changes to enhance the Windows Console Experience Window's CONSOLE support has been extended so that: CSRLIN support added. POS(0) support added. LOCATE support added. (Works with optional parameters.) COLOR support added. SCREEN support added to get both character and color information of any point on the console. tab() glitch fixed. (Which could cause an endless loop when printing with comma spaced text/numbers.) _WIDTH support added. _HEIGHT support added. WIDTH support added, with 2 new parameters added so we can set the buffer width and buffer height also. CLS support semi-added. (Doesn't accept colored backgrounds; it clears the screen black. I'm getting tired of working up console stuff which I probably won't ever use myself...) SLEEP support added. END support added so we now end with any keypress and not just enter. _CONSOLEINPUT added, so we can tell the difference in mouse and keyboard input. _CINP(toggle) support added, which allows us to get single character keystrokes from the console. _CONSOLEFONT FontName, FontSize support added, which allows us to change the font and font size we use for the console. _CONSOLECURSOR _SHOW|_HIDE, cursorsize support added, which allows us to show or hide the cursor in the console, and to change its size (from 0 to 100), as desired. New keyboard commands added: _CAPSLOCK -- returns 1 if caps lock is on, 0 if it isn't. _NUMLOCK -- as above, but for num lock _SCROLLOCK -- as above, but for scroll lock _TOGGLE_CAPSLOCK -- toggles the caps lock state for us. _TOGGLE_NUMLOCK -- same, but for num lock _TOGGLE_SCROLLOCK -- same, but for scroll lock
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}
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byte_element_struct *byte_element_3671=NULL;
if (!byte_element_3671){
if ((mem_static_pointer+=12)<mem_static_limit) byte_element_3671=(byte_element_struct*)(mem_static_pointer-12); else byte_element_3671=(byte_element_struct*)mem_static_malloc(12);
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}
int64 *_SUB_GL_SCAN_HEADER_INTEGER64_VALUE=NULL;
if(_SUB_GL_SCAN_HEADER_INTEGER64_VALUE==NULL){
_SUB_GL_SCAN_HEADER_INTEGER64_VALUE=(int64*)mem_static_malloc(8);
*_SUB_GL_SCAN_HEADER_INTEGER64_VALUE=0;
}
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byte_element_struct *byte_element_3672=NULL;
if (!byte_element_3672){
if ((mem_static_pointer+=12)<mem_static_limit) byte_element_3672=(byte_element_struct*)(mem_static_pointer-12); else byte_element_3672=(byte_element_struct*)mem_static_malloc(12);
}
int32 *_SUB_GL_SCAN_HEADER_LONG_I=NULL;
if(_SUB_GL_SCAN_HEADER_LONG_I==NULL){
_SUB_GL_SCAN_HEADER_LONG_I=(int32*)mem_static_malloc(4);
*_SUB_GL_SCAN_HEADER_LONG_I=0;
}
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int64 fornext_value3674;
int64 fornext_finalvalue3674;
int64 fornext_step3674;
uint8 fornext_step_negative3674;
qbs *_SUB_GL_SCAN_HEADER_STRING_L=NULL;
if (!_SUB_GL_SCAN_HEADER_STRING_L)_SUB_GL_SCAN_HEADER_STRING_L=qbs_new(0,0);
qbs *_SUB_GL_SCAN_HEADER_STRING_RET_TYPE=NULL;
if (!_SUB_GL_SCAN_HEADER_STRING_RET_TYPE)_SUB_GL_SCAN_HEADER_STRING_RET_TYPE=qbs_new(0,0);
int32 *_SUB_GL_SCAN_HEADER_LONG_IS_FUNC=NULL;
if(_SUB_GL_SCAN_HEADER_LONG_IS_FUNC==NULL){
_SUB_GL_SCAN_HEADER_LONG_IS_FUNC=(int32*)mem_static_malloc(4);
*_SUB_GL_SCAN_HEADER_LONG_IS_FUNC=0;
}
qbs *_SUB_GL_SCAN_HEADER_STRING_HC=NULL;
if (!_SUB_GL_SCAN_HEADER_STRING_HC)_SUB_GL_SCAN_HEADER_STRING_HC=qbs_new(0,0);
qbs *_SUB_GL_SCAN_HEADER_STRING_HD=NULL;
if (!_SUB_GL_SCAN_HEADER_STRING_HD)_SUB_GL_SCAN_HEADER_STRING_HD=qbs_new(0,0);
int32 *_SUB_GL_SCAN_HEADER_LONG_NEED_HELPER_FUNCTION=NULL;
if(_SUB_GL_SCAN_HEADER_LONG_NEED_HELPER_FUNCTION==NULL){
_SUB_GL_SCAN_HEADER_LONG_NEED_HELPER_FUNCTION=(int32*)mem_static_malloc(4);
*_SUB_GL_SCAN_HEADER_LONG_NEED_HELPER_FUNCTION=0;
}
qbs *_SUB_GL_SCAN_HEADER_STRING_PROC_NAME=NULL;
if (!_SUB_GL_SCAN_HEADER_STRING_PROC_NAME)_SUB_GL_SCAN_HEADER_STRING_PROC_NAME=qbs_new(0,0);
int32 *_SUB_GL_SCAN_HEADER_LONG_POINTER=NULL;
if(_SUB_GL_SCAN_HEADER_LONG_POINTER==NULL){
_SUB_GL_SCAN_HEADER_LONG_POINTER=(int32*)mem_static_malloc(4);
*_SUB_GL_SCAN_HEADER_LONG_POINTER=0;
}
qbs *_SUB_GL_SCAN_HEADER_STRING_T=NULL;
if (!_SUB_GL_SCAN_HEADER_STRING_T)_SUB_GL_SCAN_HEADER_STRING_T=qbs_new(0,0);
qbs *_SUB_GL_SCAN_HEADER_STRING_S=NULL;
if (!_SUB_GL_SCAN_HEADER_STRING_S)_SUB_GL_SCAN_HEADER_STRING_S=qbs_new(0,0);
int32 *_SUB_GL_SCAN_HEADER_LONG_TYP=NULL;
if(_SUB_GL_SCAN_HEADER_LONG_TYP==NULL){
_SUB_GL_SCAN_HEADER_LONG_TYP=(int32*)mem_static_malloc(4);
*_SUB_GL_SCAN_HEADER_LONG_TYP=0;
}
qbs *_SUB_GL_SCAN_HEADER_STRING_CTYP=NULL;
if (!_SUB_GL_SCAN_HEADER_STRING_CTYP)_SUB_GL_SCAN_HEADER_STRING_CTYP=qbs_new(0,0);
qbs *_SUB_GL_SCAN_HEADER_STRING_VAR_TYPE=NULL;
if (!_SUB_GL_SCAN_HEADER_STRING_VAR_TYPE)_SUB_GL_SCAN_HEADER_STRING_VAR_TYPE=qbs_new(0,0);
qbs *_SUB_GL_SCAN_HEADER_STRING_VAR_NAME=NULL;
if (!_SUB_GL_SCAN_HEADER_STRING_VAR_NAME)_SUB_GL_SCAN_HEADER_STRING_VAR_NAME=qbs_new(0,0);
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byte_element_struct *byte_element_3681=NULL;
if (!byte_element_3681){
if ((mem_static_pointer+=12)<mem_static_limit) byte_element_3681=(byte_element_struct*)(mem_static_pointer-12); else byte_element_3681=(byte_element_struct*)mem_static_malloc(12);
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}
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byte_element_struct *byte_element_3682=NULL;
if (!byte_element_3682){
if ((mem_static_pointer+=12)<mem_static_limit) byte_element_3682=(byte_element_struct*)(mem_static_pointer-12); else byte_element_3682=(byte_element_struct*)mem_static_malloc(12);
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}
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qbs *_SUB_GL_SCAN_HEADER_STRING_VAR_TYPE_BACKUP=NULL;
if (!_SUB_GL_SCAN_HEADER_STRING_VAR_TYPE_BACKUP)_SUB_GL_SCAN_HEADER_STRING_VAR_TYPE_BACKUP=qbs_new(0,0);
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byte_element_struct *byte_element_3683=NULL;
if (!byte_element_3683){
if ((mem_static_pointer+=12)<mem_static_limit) byte_element_3683=(byte_element_struct*)(mem_static_pointer-12); else byte_element_3683=(byte_element_struct*)mem_static_malloc(12);
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}
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byte_element_struct *byte_element_3684=NULL;
if (!byte_element_3684){
if ((mem_static_pointer+=12)<mem_static_limit) byte_element_3684=(byte_element_struct*)(mem_static_pointer-12); else byte_element_3684=(byte_element_struct*)mem_static_malloc(12);
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}
qbs *_SUB_GL_SCAN_HEADER_STRING_QB_TYPE=NULL;
if (!_SUB_GL_SCAN_HEADER_STRING_QB_TYPE)_SUB_GL_SCAN_HEADER_STRING_QB_TYPE=qbs_new(0,0);
qbs *_SUB_GL_SCAN_HEADER_STRING_ARG=NULL;
if (!_SUB_GL_SCAN_HEADER_STRING_ARG)_SUB_GL_SCAN_HEADER_STRING_ARG=qbs_new(0,0);
qbs *_SUB_GL_SCAN_HEADER_STRING_LETTER=NULL;
if (!_SUB_GL_SCAN_HEADER_STRING_LETTER)_SUB_GL_SCAN_HEADER_STRING_LETTER=qbs_new(0,0);
qbs *_SUB_GL_SCAN_HEADER_STRING_H=NULL;
if (!_SUB_GL_SCAN_HEADER_STRING_H)_SUB_GL_SCAN_HEADER_STRING_H=qbs_new(0,0);
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int64 fornext_value3691;
int64 fornext_finalvalue3691;
int64 fornext_step3691;
uint8 fornext_step_negative3691;
int32 *_SUB_GL_SCAN_HEADER_LONG_FH=NULL;
if(_SUB_GL_SCAN_HEADER_LONG_FH==NULL){
_SUB_GL_SCAN_HEADER_LONG_FH=(int32*)mem_static_malloc(4);
*_SUB_GL_SCAN_HEADER_LONG_FH=0;
}