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qb64/internal/help/_gllearDepth.md

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**_glClearDepth:** specify the clear value for the depth buffer
## Syntax
> : SUB _glClearDepth (BYVAL depth AS DOUBLE)
> : void **_glClearDepth**(GLdouble depth);
> : void **_glClearDepthf**(GLfloat depth);
; depth
> Specifies the depth value used when the depth buffer is cleared. The initial value is 1.
## Description
**_glClearDepth** specifies the depth value used by [_glClear](_glClear) to clear the depth buffer. Values specified by **_glClearDepth** are clamped to the range [0, 1].
## Notes
The type of the depth parameter was changed from GLclampf to GLfloat for **_glClearDepthf** and from GLclampd to GLdouble for **_glClearDepth**. This change is transparent to user code.
## Use With
[_glGet](_glGet) with argument [_GL_DEPTH_CLEAR_VALUE](_GL_DEPTH_CLEAR_VALUE)
## See Also
[_GL](_GL)
[_glClear](_glClear)