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This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

## ASCII and Extended Codes
[MS-DOS code page 437](http://en.wikipedia.org/wiki/Code_page_437)
[ASCII Control 0 to 31](http://ascii.cl/control-characters.htm) \| ASCII Keyboard Character Codes 32 to 127
| Code | Character [key] | Code | Character | Code | Character | Code | Character |
| ---- | --------------- | ---- | --------- | ---- | --------- | ---- | --------- |
| 0 | (NUL) | 32 | \[[SPACE$](SPACE$)]| 64 | @ | 96 | ` |
| 1 | ☺ (SOH) | 33 | ! | 65 | A | 97 | a |
| 2 | ☻ (STX) | 34 | " | 66 | B | 98 | b |
| 3 | ♥ (ETX) | 35 | # | 67 | C | 99 | c |
| 4 | ♦ (EOT) | 36 | $ | 68 | D | 100 | d |
| 5 | ♣ (ENQ) | 37 | % | 69 | E | 101 | e |
| 6 | ♠ (ACK) | 38 | & | 70 | F | 102 | f |
| 7 | • (BEL) \[BEEP](BEEP)| 39 | ' | 71 | G | 103 | g |
| 8 | ◘ \[BackSpace] `**`| 40 | ( | 72 | H | 104 | h |
| 9 | ○ (HT) \[TAB] `**`| 41 | ) | 73 | I | 105 | i |
| 10 | ◙ (LineFeed) `**`| 42 | * | 74 | J | 106 | j |
| 11 | ♂ (VT) `**`| 43 | + | 75 | K | 107 | k |
| 12 | ♀ (FormFeed) `**`| 44 | , | 76 | L | 108 | l |
| 13 | ♪ (CR) \[Enter] `**`| 45 | - | 77 | M | 109 | m |
| 14 | ♫ (SO) | 46 | . | 78 | N | 110 | n |
| 15 | ¤ (SI) | 47 | / | 79 | O | 111 | o |
| 16 | ► (DLE) | 48 | 0 | 80 | P | 112 | p |
| 17 | ◄ (DC1) | 49 | 1 | 81 | Q | 113 | q |
| 18 | ↕ (DC2) | 50 | 2 | 82 | R | 114 | r |
| 19 | ‼ (DC3) | 51 | 3 | 83 | S | 115 | s |
| 20 | ¶ (DC4) | 52 | 4 | 84 | T | 116 | t |
| 21 | § (NAK) | 53 | 5 | 85 | U | 117 | u |
| 22 | ▬ (SYN) | 54 | 6 | 86 | V | 118 | v |
| 23 | ↨ (ETB) | 55 | 7 | 87 | W | 119 | w |
| 24 | ↑ (CAN) | 56 | 8 | 88 | X | 120 | x |
| 25 | ↓ (EM) | 57 | 9 | 89 | Y | 121 | y |
| 26 | → (SUB) [EOF](EOF) | 58 | : | 90 | Z | 122 | z |
| 27 | ← (ESC) \[Esc]| 59 | ; | 91 | [ | 123 | { |
| 28 | ∟ (FS) `**`| 60 | < | 92 | \ | 124 | \| |
| 29 | ↔ (GS) `**`| 61 | = | 93 | ] | 125 | } |
| 30 | ▲ (RS) `**`| 62 | > | 94 | ^ | 126 | ~ |
| 31 | ▼ (US) `**`| 63 | ? | 95 | _ | 127 | ¦ (DEL) `*` |
IBM, International, graphical, mathematical and other characters
| Code | Character | Code | Character | Code | Character | Code | Character
| ---- | --------------- | ---- | --------- | ---- | --------- | ---- | --------- |
| 128 | Ç | 160 | á | 192 | + | 224 | a |
| 129 | ü | 161 | í | 193 | - | 225 | ß |
| 130 | é | 162 | ó | 194 | - | 226 | G |
| 131 | â | 163 | ú | 195 | + | 227 | p |
| 132 | ä | 164 | ñ | 196 | - | 228 | S |
| 133 | à | 165 | Ñ | 197 | + | 229 | s |
| 134 | å | 166 | ª | 198 | ¦ | 230 | µ |
| 135 | ç | 167 | º | 199 | ¦ | 231 | t |
| 136 | ê | 168 | ¿ | 200 | + | 232 | F |
| 137 | ë | 169 | ¬ | 201 | + | 233 | T |
| 138 | è | 170 | ¬ | 202 | - | 234 | O |
| 139 | ï | 171 | ½ | 203 | - | 235 | d |
| 140 | î | 172 | ¼ | 204 | ¦ | 236 | 8 |
| 141 | ì | 173 | ¡ | 205 | - | 237 | f |
| 142 | Ä | 174 | « | 206 | + | 238 | e |
| 143 | Å | 175 | » | 207 | - | 239 | n |
| 144 | É | 176 | ¦ | 208 | - | 240 | = |
| 145 | æ | 177 | ¦ | 209 | - | 241 | ± |
| 146 | Æ | 178 | ¦ | 210 | - | 242 | = |
| 147 | ô | 179 | ¦ | 211 | + | 243 | = |
| 148 | ö | 180 | ¦ | 212 | + | 244 | ( |
| 149 | ò | 181 | ¦ | 213 | + | 245 | ) |
| 150 | û | 182 | ¦ | 214 | + | 246 | ÷ |
| 151 | ù | 183 | + | 215 | + | 247 | ˜ |
| 152 | ÿ | 184 | + | 216 | + | 248 | ° |
| 153 | Ö | 185 | ¦ | 217 | + | 249 | · |
| 154 | Ü | 186 | ¦ | 218 | + | 250 | · |
| 155 | ¢ | 187 | + | 219 | ¦ | 251 | v |
| 156 | £ | 188 | + | 220 | _ | 252 | n |
| 157 | ¥ | 189 | + | 221 | ¦ | 253 | ² |
| 158 | P | 190 | + | 222 | ¦ | 254 | ¦ |
| 159 | ƒ | 191 | + | 223 | ¯ | 255 | *NBSP* `***` |
* `*` DEL was used to erase paper tape data by punching out all of the 7 holes.**
* `**` Control characters 8 to 13 and 28 to 31 can move text formatting when [PRINT](PRINT) and do not display
* `***` NBSP is a Non-breaking Space used to indent text. Some browsers may handle this character differently**
[More information about ASCII Control Characters](http://www.lammertbies.nl/comm/info/ascii-characters.html)
[Unicode](Unicode)
## Control Characters
* [INKEY$](INKEY$) will return Control + letter key press combinations as the equivalent control characters or bold **function keys** listed below:
Code | C | Description | Code | C | Description
--- | --- | --- | --- | --- | ---
CTRL + A = CHR$(1) | ☺ | StartHeader (SOH) | CTRL + B = CHR$(2) | ☻ | StartText (STX)
CTRL + C = CHR$(3) | ♥ | EndText (ETX) | CTRL + D = CHR$(4) | ♦ | EndOfTransmit (EOT)
CTRL + E = CHR$(5) | ♣ | Enquiry (ENQ) | CTRL + F = CHR$(6) | ♠ | Acknowledge (ACK)
CTRL + G = CHR$(7) | `•` | Bell (BEL) | CTRL + H = CHR$(8) | ◘ | [Backspace] (BSP)
CTRL + I = CHR$(9) | `○` | Horiz.Tab [Tab] | CTRL + J = CHR$(10) | `◙` | LineFeed(printer) (LF)
CTRL + K = CHR$(11) | `♂` | Vert. Tab (VT) | CTRL + L = CHR$(12) | `♀` | FormFeed(printer) (FF)
CTRL + M = CHR$(13) | `♪` | [Enter] (CR) | CTRL + N = CHR$(14) | ♫ | ShiftOut (SO)
CTRL + O = CHR$(15) | ☼ | ShiftIn (SI) | CTRL + P = CHR$(16) | ► | DataLinkEscape (DLE)
CTRL + Q = CHR$(17) | ◄ | DevControl1 (DC1) | CTRL + R = CHR$(18) | ↕ | DeviceControl2 (DC2)
CTRL + S = CHR$(19) | ‼ | DevControl3 (DC3) | CTRL + T = CHR$(20) | ¶ | DeviceControl4 (DC4)
CTRL + U = CHR$(21) | § | NegativeACK (NAK) | CTRL + V = CHR$(22) | ▬ | Synchronous Idle (SYN)
CTRL + W = CHR$(23) | ↨ | EndTXBlock (ETB) | CTRL + X = CHR$(24) | ↑ | Cancel (CAN)
CTRL + Y = CHR$(25) | ↓ | EndMedium (EM) | CTRL + Z = CHR$(26) | → | End Of File(SUB) (EOF)
**Highlighted items will format text and not [PRINT](PRINT) the symbol. [_PRINTSTRING](_PRINTSTRING) can print in QB64**
* Control characters **1 to 26** can be used to simulate *Ctrl + letter* key shortcuts in Windows programs using [_SCREENPRINT](_SCREENPRINT).
* [_CONTROLCHR](_CONTROLCHR) OFF can also be used in QB64 to allow control characters to be printed without formatting the text.
**ASCII in Text and Printing**
* Characters **0**(NULL) and **255**(NBSP) can also be used to print spaces(**32**). Useful for making file names harder to delete too.
* Character **7** will create a [BEEP](BEEP) sound when printed in **QB64** or an error sound in QBasic using a **SCREEN 0** window.
* Character **8** is returned when the **Backspace** key is pressed.
* Characters **9 thru 13** and **28 thru 31** can affect screen or file text placements and do not display the character when [PRINT](PRINT):
* Character **9** will **Tab** space the cursor 8 column spaces when printed.
* Character **10** moves the cursor or *"line feeds"* the printer head down one row.
* Character **11** vertical tabs the cursor back to top left position of page or screen. Acts like [CLS](CLS).
* Character **12** acts like [CLS](CLS) when printed. *"Form feeds"* the page out of printers.
* Character **13** is the cursor or typing **"carriage return"** to the start of the line on left side. Returned when **Enter** key pressed.
* Character **28** designates a File Separator. Moves the print cursor one space right. Combination Ctrl + \
* Character **29** designates a Group Separator. Moves the print cursor one space left. Combination Ctrl + ]
* Character **30** designates a Record Separator. Moves the print cursor one row up. Combination Ctrl + ^
* Character **31** designates a Unit Separator. Moves the print cursor one row down. Combination Ctrl + _
* **QB64** can display all of the control characters without formatting the text using [_PRINTSTRING](_PRINTSTRING).
* Characters **13** and **10** can be combined to create the **CrLf** carriage return used in files or printing. crlf$ = CHR$(13) + CHR$(10).
* Character **16**, the data link escape(DLE) character, can designate that a control character is being sent from a [OPEN COM](OPEN-COM).
Example(s)
(DLE) \<XON> \<DATA PACKET> (DLE) \<XOFF> or (DLE) \<STX> \<DATA PACKET> (DLE) \<ETX>
* Character **17**, Device Control 1, is used with [OPEN COM](OPEN-COM) to mark the start of a transmission as "XON". The character is read.
* Character **19**, Device Control 3, is used with [OPEN COM](OPEN-COM) to mark the end of a transmission as "XOFF". The character is NOT read.
* Character **26** can be used to designate the end of a file. See [EOF](EOF).
* Character **27** **?** is returned when the **Escape** key is pressed.
**Control character [PRINT](PRINT) actions can be controlled using [_CONTROLCHR](_CONTROLCHR) OFF or ON in QB64.**
```vb
SCREEN 12
COLOR 14: PRINT "Press Control + letter key combinations."
DO
K$ = INKEY$
IF LEN(K$) THEN
code = ASC(K$)
IF code < 32 THEN _PRINTSTRING (220, 100), "Ctrl + " + CHR$(code + 64) + " = " + K$ + " "
END IF
LOOP UNTIL K$ = CHR$(27)
END
```
**ASCII Character Usage**
* Characters are one byte and take up one space(byte) in a [STRING](STRING) value or variable.
* Extended(non-keyboard) characters can be entered by holding down *Alt* key and entering the code number on the Number pad.
* [PRINT](PRINT)s text characters and symbols or formats the screen, printer or file.
* [BINARY](BINARY) files often store values below 256 in the one byte character. To read the value get the code with [ASC](ASC).
* Numerical values placed into a [BINARY](BINARY) or [RANDOM](RANDOM) file using a [GET](GET) or [PUT](PUT) variable, they will be stored in [_MK$](_MK$) format.
* Characters **176** to **223** can be used to create screen borders or boundaries in an ASCII game. See: [SCREEN (function)](SCREEN-(function))
* Character **253**(small 2) can be found as the first character byte of a [BSAVE](BSAVE)d image file opened in [BINARY](BINARY) mode.
* Character **255** can be used as the NBSP(non-breaking space) character on web pages to fill in extra spaces.
* Can be used to crudely encrypt a file so others cannot read it by shifting the code values. See [CHR$](CHR$) example 2.
## [ASC](ASC) Codes
**[ASC](ASC) cannot read empty [INKEY$](INKEY$) = "" loop reads! Check for them before reading [ASC](ASC) key press codes!**
```text
' **ASCII Keyboard Codes**
'
**' Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Sys ScL Pause**
' 27 +59 +60 +61 +62 +63 +64 +65 +66 +67 +68 +133 +134 - - -
**' `~ 1! 2@ 3# 4$ 5% 6^ 7& 8* 9( 0) -_ =+ BkSp Ins Hme PUp NumL / * -**
' 126 33 64 35 36 37 94 38 42 40 41 95 43 8 +82 +71 +73 - 47 42 45
** 96 49 50 51 52 53 54 55 56 57 48 45 61*
**' Tab Q W E R T Y U I O P [{ ]} \| Del End PDn 7Hme 8/? 9PU + **
' 9 81 87 69 82 84 89 85 73 79 80 123 125 124 +83 +79 +81 +71 +72 +73 43
** 113 119 101 114 116 121 117 105 111 112 91 93 92 55 56 57 *
**' CapL A S D F G H J K L ;: '" Enter 4/?- 5 6/-?
' - 65 83 68 70 71 72 74 75 76 58 34 13 +75 +76 +77 **E**
** 97 115 100 102 103 104 106 107 108 59 39 52 53 54 * **n**
**' Shift Z X C V B N M ,< .> /? Shift ? 1End 2/? 3PD t**
' * 90 88 67 86 66 78 77 60 62 63 * +72 +79 +80 +81 **e**
** 122 120 99 118 98 110 109 44 46 47 49 50 51 * **r**
**' Ctrl Win Alt Spacebar Alt Win Menu Ctrl ?- ? -? 0Ins .Del **
' * - * 32 * - - * +75 +80 +77 +82 +83 13
' * 48 46*
'
' ** *Italics* = LCase/NumLock On ____________ + = 2 Byte: CHR$(0) + CHR$(code)**
'<sub>NOTE: The above commented table can be copied and pasted directly into the QB64 IDE</sub>
```
Use **ASC(RIGHT$(key$, 1))** or **ASC(key$, 2)** in QB64 to read a two byte code when **ASC(key$) = 0**
*** See the Two Byte Ctrl, Alt and Shift + Function key combinations below**
```vb
' Demo displays all ASCII codes and 2 byte code combinations
DO: K$ = INKEY$
IF K$ <> "" THEN 'ASC will return an error if an empty string is read!
IF ASC(K$) > 0 THEN
PRINT "CHR$(" + LTRIM$(STR$(ASC(K$))) + ")" 'display normal keypress codes
ELSE PRINT "CHR$(0) + CHR$(" + LTRIM$(STR$(ASC(K$, 2))) + ")" 'display 2 byte codes
END IF
END IF
LOOP UNTIL K$ = CHR$(27) 'escape key press exits
```
> *Note:* In QB64 [ASC](ASC)(K$, 2) can read the second byte of the 2 byte code when [ASC](ASC)(K$) reads the first byte as 0.
## Two Byte Codes
**Two Byte ASCII Keyboard Return Values**
* [INKEY$](INKEY$) returns both bytes when two byte keys or key combinations are pressed. The second byte = [RIGHT$](RIGHT$)(keypress$, 1)
* If the character returned is a two byte code, [ASC](ASC) will return 0. **Warning:** ASC cannot read empty [INKEY$](INKEY$) string values!
* In **QB64** only, [ASC](ASC)(keypress$, 2) can return the second byte code. Don't read empty string values!
* String values returned can be compared in an [IF...THEN](IF...THEN) or [SELECT CASE](SELECT-CASE) routine by using the actual string definitions such as:
> IF INKEY$ = CHR$(0) + CHR$(80) THEN row = row + 1 **or** IF INKEY$ = CHR$(0) + "P" THEN row = row + 1
```text
**Two Byte Character Codes Key CHR$(0) + "?" **
CHR$(0) + CHR$(16-50) [Alt] + letter
CHR$(0) + CHR$(59) [F1] ";"
CHR$(0) + CHR$(60) [F2] "<"
CHR$(0) + CHR$(61) [F3] "="
CHR$(0) + CHR$(62) [F4] ">"
CHR$(0) + CHR$(63) [F5] "?"
CHR$(0) + CHR$(64) [F6] "@"
CHR$(0) + CHR$(65) [F7] "A"
CHR$(0) + CHR$(66) [F8] "B"
CHR$(0) + CHR$(67) [F9] "C"
CHR$(0) + CHR$(68) [F10] "D"
CHR$(0) + CHR$(71) [Home] "G"
CHR$(0) + CHR$(72) [?] Up Arrow "H"
CHR$(0) + CHR$(73) [Page Up] "I"
CHR$(0) + CHR$(75) [?] Left Arrow "K"
CHR$(0) + CHR$(76) [5 NumberPad] "L" (NumLock off in QB64)
CHR$(0) + CHR$(77) [?] Right Arrow "M"
CHR$(0) + CHR$(79) [End] "O"
CHR$(0) + CHR$(80) [?] Down Arrow "P"
CHR$(0) + CHR$(81) [Page Down] "Q"
CHR$(0) + CHR$(82) [Insert] "R"
CHR$(0) + CHR$(83) [Delete] "S"
CHR$(0) + CHR$(84-93) [Shift] + F1-10
CHR$(0) + CHR$(94-103) [Ctrl] + F1-10
CHR$(0) + CHR$(104-113) [Alt] + F1-10
CHR$(0) + CHR$(114-119) [Ctrl] + keypad
CHR$(0) + CHR$(120-129) [Alt] + number
CHR$(0) + CHR$(130 or 131) [Alt] + _/- or +/= "é" or "â"
CHR$(0) + CHR$(133) [F11] "à"
CHR$(0) + CHR$(134) [F12] "å"
CHR$(0) + CHR$(135) [Shift] + [F11] "ç"
CHR$(0) + CHR$(136) [Shift] + [F12] "ê"
CHR$(0) + CHR$(137) [Ctrl] + [F11] "ë"
CHR$(0) + CHR$(138) [Ctrl] + [F12] "è"
CHR$(0) + CHR$(139) [Alt] + [F11] "ï"
CHR$(0) + CHR$(140) [Alt] + [F12] "î"
```
> In **QB64**, [CVI](CVI) can be used to get the [_KEYDOWN](_KEYDOWN) 2-byte code value. Example: **status = _KEYDOWN(CVI(CHR$(0) + "P"))**
**See [Scancodes](Scancodes) for other keyboard function keys.**
## Code Examples
Using arrow keys to move a text character. A change from a previous position tells program when to PRINT:
```vb
movey = 1: movex = 1 'text coordinates can never be 0
at$ = "@" 'text sprite could be almost any ASCII character
LOCATE movey, movex: PRINT at$;
DO
px = movex: py = movey 'previous positions
B$ = INKEY$
IF B$ = CHR$(0) + CHR$(72) AND movey > 1 THEN movey = movey - 1 'rows 1 to 23 only
IF B$ = CHR$(0) + CHR$(80) AND movey < 23 THEN movey = movey + 1
IF B$ = CHR$(0) + CHR$(75) AND movex > 1 THEN movex = movex - 1 'columns 1 to 80 only
IF B$ = CHR$(0) + CHR$(77) AND movex < 80 THEN movex = movex + 1
IF px <> movex OR py <> movey THEN 'only changes when needed
LOCATE py, px: PRINT SPACE$(1); 'erase old sprite
LOCATE movey, movex: PRINT at$; 'show new position
END IF
LOOP UNTIL B$ = CHR$(27) 'ESCape key exit
END
```
Routine displays all keypress codes including Ctrl, Alt and Shift combinations. Ctrl + letter = control codes 1 to 26.
```vb
* *
SCREEN 13
tmp$ = " CHR$(###),\\,\ \ "
tmp2$ = " CHR$(0) + CHR$(###) \ \"
COLOR 14: LOCATE 3, 3: PRINT "The code can tell what key is pressed"
COLOR 12: LOCATE 5, 14: PRINT CHR$(3); SPACE$(3);
COLOR 13: PRINT CHR$(5); SPACE$(3);
COLOR 12: PRINT CHR$(4); SPACE$(3);
COLOR 13: PRINT CHR$(6)
COLOR 10: LOCATE 7, 4: PRINT " Hit a key to find the ASCII Code"
COLOR 5: LOCATE 13, 1: PRINT " Codes below 33 are called control keys"
LOCATE 14, 1: PRINT " CHR$(0) + are 2 byte Extended key codes"
COLOR 13: LOCATE 16, 1: PRINT " Extended: Press Alt + numberpad: Enter"
LOCATE 18, 1: PRINT " Try some Ctrl, Alt, or Shift Combo's"
COLOR 5: LOCATE 20, 1: PRINT " INKEY$ is used to detect the key entry"
COLOR 2: LOCATE 22, 15: PRINT CHR$(1); " "; CHR$(2)
COLOR 4: LOCATE 24, 10: PRINT "To Quit hit the TAB key";
COLOR 9
DO
DO: SLEEP: A$ = INKEY$: LOOP UNTIL A$ <> "" 'legal ASC read keys
IF ASC(A$) > 0 THEN ' normal key codes
code% = ASC(A$)
SELECT CASE code%
CASE 7: Key$ = "Beep"
CASE 8: Key$ = "Backspace"
CASE 9: Key$ = "Tab Key"
CASE 10: Key$ = "Line Feed"
CASE 12: Key$ = "Form Feed"
CASE 13: Key$ = "Enter"
CASE 27: Key$ = "Escape"
CASE 32: Key$ = "Space Bar"
CASE 48 TO 57: Key$ = "Number"
CASE 65 TO 90: Key$ = "Uppercase"
CASE 97 TO 122: Key$ = "Lowercase"
CASE ELSE: Key$ = ""
END SELECT
SELECT CASE code% 'check for unprintable control combo characters
CASE 10 TO 13: Kcode% = 32
CASE ELSE: Kcode% = code%
END SELECT
COLOR 9: LOCATE 10, 5: PRINT USING tmp$; code%; CHR$(Kcode%); Key$;
END IF
IF ASC(A$) = 0 THEN 'two byte key codes
code% = ASC(RIGHT$(A$, 1)) 'QBasic code
'code% = ASC(A$, 2) 'QB64 code alternative
SELECT CASE code%
CASE 16 TO 50: Key$ = "Alt+ letter"
CASE 72: Key$ = CHR$(24) + " Arrow"
CASE 75: Key$ = CHR$(27) + " Arrow"
CASE 77: Key$ = CHR$(26) + " Arrow"
CASE 80: Key$ = CHR$(25) + " Arrow"
CASE 83: Key$ = "Delete"
CASE 59: Key$ = "F1"
CASE 60: Key$ = "F2"
CASE 61: Key$ = "F3"
CASE 62: Key$ = "F4"
CASE 63: Key$ = "F5"
CASE 64: Key$ = "F6"
CASE 65: Key$ = "F7"
CASE 66: Key$ = "F8"
CASE 67: Key$ = "F9"
CASE 68: Key$ = "F10"
CASE 71: Key$ = "Home"
CASE 73: Key$ = "Page " + CHR$(24)
CASE 79: Key$ = "End"
CASE 81: Key$ = "Page " + CHR$(25)
CASE 82: Key$ = "Insert"
CASE 83: Key$ = "Delete"
CASE 84 TO 93: Key$ = "Shift+ F"
CASE 94 TO 103: Key$ = "Ctrl+ F"
CASE 104 TO 113: Key$ = "Alt+ F"
CASE 114 TO 119: Key$ = "Ctrl + pad"
CASE 120 TO 129: Key$ = "Alt+ number"
CASE 132: Key$ = "Ctrl + pad"
CASE 133: Key$ = "F11"
CASE 134: Key$ = "F12"
CASE 135: Key$ = "Shift+ F11"
CASE 136: Key$ = "Shift+ F12"
CASE 137: Key$ = "Ctrl+ F11"
CASE 138: Key$ = "Ctrl+ F12"
CASE 139: Key$ = "Alt+ F11"
CASE 140: Key$ = "Alt+ F12"
CASE ELSE: Key$ = ""
END SELECT
LOCATE 10, 5: PRINT USING tmp2$; code%; Key$
END IF
LOOP UNTIL A$ = CHR$(9)
SOUND 400, 4
SLEEP 3
SYSTEM
```
<sub>Code by Ted Weissgerber</sub>
*Explanation:* The routine checks for a keypress and [SLEEP](SLEEP) guarantees that [ASC](ASC) will never read an empty string from INKEY$. When the keypress is determined to be two bytes ([ASC](ASC)(A$) = 0) the second SELECT CASE routine is used. You can even display non-keyboard extended characters. Just press Alt + numberpad code, release and press enter.
> Note: Ctrl + letter keys will list the contol keys as normal codes. EX: Ctrl + G will BEEP (CHR$(7)).
## References
*Printable ASCII Table:* [_PRINTIMAGE](_PRINTIMAGE) (see Example 2 on page)
## See Also
* [_KEYHIT](_KEYHIT), [_KEYDOWN](_KEYDOWN)
* [_MAPUNICODE](_MAPUNICODE), [_MAPUNICODE (function)](_MAPUNICODE-(function))
* [Code Pages](Code-Pages) (Various Unicode Languages)
* [ASC (statement)](ASC-(statement)) (QB64 only)
* [ASC](ASC), [INSTR](INSTR)
* [CHR$](CHR$), [INKEY$](INKEY$)
* [LEFT$](LEFT$), [MID$](MID$), [RIGHT$](RIGHT$)
* [PRINT](PRINT), [SCREEN](SCREEN)
* [MKI$](MKI$), [MKL$](MKL$), [MKS$](MKS$), [MKD$](MKD$), [_MK$](_MK$)
* [_PRINTSTRING](_PRINTSTRING), [_SCREENPRINT](_SCREENPRINT)
* [_CONTROLCHR](_CONTROLCHR) (turns control PRINT actions OFF/ON)
* [Scancodes](Scancodes)(keyboard), [Unicode](Unicode)(character table)
* [Text Using Graphics](Text-Using-Graphics)