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qb64/programs/samples/qb45com/action/sfb2/fighters.txt

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Vector Warriors>>>>>>>>>>>>>>>>>>Discriptions of Moves and Body Part Rankings
+---------------------------------------------------------------------------+
SFB2
+---------------------------------------------------------------------------+
Some Notes:
Blocking
Holding down Block has no effect, you must press it as you are
attacked Timing is critical. Blocking has less effect against Special Moves
and little to no effect against Supers.
Special Moves:
Most Special Moves can be done in the air and/or while low
(after you crouch).
Normal Moves:
+-----------------+
|Key(s) to press |
|Move Discription |
+-----------------+
4
Move Left
6
Move Right
7 or 8 or 9
Various Jumps
R
Block
5 or 2
Crouch
Note: Many Special Moves can be while low.
Q
(Punch) Jab
W
(Punch) Strong
5, W
(Punch) Uppercut
A
(Kick) Short
S
(Kick) Roundhouse
5, S
(Kick) Sweep
S While In Air
(Kick) Fly-Kick
A, A, A
(Kick) Three Hit Combo (If All Kicks Connect)
+---------------------------------------------------------------------------+
Special Moves:
These moves are determined by the Type of Hands/Feet your fighter has.
"Manipulator" Means the move can manipulate the opponent. Into a stage trap
for example.
+----------------+
|Body Part Type |
|Key(s) to Press |
|Name |
|Pros |
|Cons |
+----------------+
Hand Type 1
E, Q
Fire Ball
Charges quick and don't take too much to throw
Not very powerful
Hand Type 1
E, W
Twin Mini Fire Balls
Great at close range
Hard to aim
Feet Type 1
E, A
Plant Kick
Very powerful kick
Drains the user quite a bit
Feet Type 1
E, S
Nee Bash
Deals much pain
Must be at correct range
Note: Duration is determined by the victim's stun duration.
-----------------+
Hand Type 2
E, Q
Power Jab
Powerful jab into the opponent's gut.
Very close range
Hand Type 2
E, W
Hammer Punch
Good KO move, floors opponent
Very close range
Feet Type 2
E, A
Axe Kick
Multiple hits
No Cons
Feet Type 2
E, S
Lightning Kick Blast
Multiple hits, Manipulator
Drains the user a lot
-----------------+
Hand Type 3
E, Q
Neck Jab
Great with Razor arms, massive damage
Must be at correct range
Hand Type 3
E, W
Thrust Slam
Manipulator
No Cons
Feet Type 3
E, A
Stunning Gut Stab
Good set-up move
No Cons
Feet Type 3
E, S
6-Slip
Manipulator, Drains user very little
Must be semi-close to be effective
-----------------+
Hand Type 4
E, Q
Ball Lightning
More powerful then Fire, Low connect's can floor opponent
Must charge, drains more then Fire
Hand Type 4
E, W
Rising Dragon
Very powerful
Close range, drains user a lot
Feet Type 4
E, A
Thrust Kick
Fast
Hard to connect
Feet Type 4
E, S
Skip Kick
Great for getting in close range
No Cons
-----------------+
Hand Type 5
E, Q
Triple Sheroken
Fast, Don't drain user at all
Hard to connect, little damage unless close range
Hand Type 5
E, W
Stun Knuckle
Great set-up move
No Cons
Feet Type 5
E, A
Slasher Strike
Long range, User can connect two or more times before opponent falls
Can drain user fast
Feet Type 5
E, S
Upper Assault
Very powerful
Close range, drains user a lot
+---------------------------------------------------------------------------+
Super Moves:
These moves are determined by the Type of Body your fighter has, and can be
done only when your Rage Bar is at it's maximum. Press D to do the Super.
+----------------+
|Body Part Type |
|Name |
|Discription |
|Flags/Notes |
+----------------+
-----------------+
Body Type 1
Vex of Evil
- Curses opponent with a health draining spell which last until their Rage
peaks. Also reduces their Rage to 75% of what it was.
Temporary
-----------------+
Body Type 2
Energy Blast
- A much more powerful version of Ball Lightning.
Instant, Projectile, Manipulator
-----------------+
Body Type 3
Spear Kick
- Stabs opponent through.
Instant
-----------------+
Body Type 4
Health Up
- Increases the Health of the user.
How much is determined by the users awareness level.
Instant
-----------------+
Body Type 5
Razer Arms
- Gives your arms an extra edge making all punches more Health draining.
Temporary
-----------------+
Body Type 6
Neck Snapper
- If in range, opponent's neck is snapped by the fighter's feet. Often fatal.
Instant
-----------------+
Body Type 7
Swizz Punches
- Quickly drains opponent's Awareness with a barrage of fast punches.
Instant
-----------------+
Body Type 8
Upper Bust
- Blast's the opponent "to da moon!"
Instant
+---------------------------------------------------------------------------+
Body Part Rankings:
The H and A -Modifiers: Mainly they are multipliers to the Health and
Awareness damage done when the body part is used to hit an opponent.
These also modify other effects as well, such as how far an opponent is
knocked etc.
Altitude and Distance refer to Jumping.
-----------------+
Head Type 1
Starting Awareness: 50%
Awareness Recharge: 2
Rage Growth: 4
-----------------+
Head Type 2
Starting Awareness: 40%
Awareness Recharge: 3
Rage Growth: 3
-----------------+
Head Type 3
Starting Awareness: 30%
Awareness Recharge: 4
Rage Growth: 2
-----------------+
Head Type 4
Starting Awareness: 60%
Awareness Recharge: 1
Rage Growth: 5
-----------------+
Head Type 5
Starting Awareness: 20%
Awareness Recharge: 5
Rage Growth: 1
------------------------------+
Arms Type 1
H-Modifier: 0
A-Modifier: 5
-----------------+
Arms Type 2
H-Modifier: 2
A-Modifier: 3
-----------------+
Arms Type 3
H-Modifier: 3
A-Modifier: 2
-----------------+
Arms Type 4
H-Modifier: 1
A-Modifier: 4
-----------------+
Arms Type 5
H-Modifier: 4
A-Modifier: 1
------------------------------+
Legs Type 1
H-Modifier: 0
A-Modifier: 5
Altitude: 7
Distance: 16
-----------------+
Legs Type 2
H-Modifier: 2
A-Modifier: 3
Altitude: 10
Distance: 14
-----------------+
Legs Type 3
H-Modifier: 3
A-Modifier: 2
Altitude: 8
Distance: 12
-----------------+
Legs Type 4
H-Modifier: 3
A-Modifier: 1
Altitude: 14
Distance: 10
-----------------+
Legs Type 5
H-Modifier: 2
A-Modifier: 2
Altitude: 9
Distance: 25
+---------------------------------------------------------------------------+
-End of File